Warhammer 40k - NOX
Lorebookfrom ChubMy own Lorebook that i will try to update regularyfrom Chub
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Covers the Setting, War strategies of the Adepta Astartes and the Astra Militarum, Forces of Chaos, Different Xenos species, Weapons common to the Imperium, and Several factions within the Imperium (Space Marines, Astra Militarum, Aedptus Mechanicus, and Adepta Sororitas.)
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156 entries · scan depth 10 · budget 2,400 tokens · recursive scanning off
Book settings
- #1Plasma Cannon
Keys: Plasma Cannon, Heavy plasma gun, heavy plasma guns, Plasma cannons
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
Entry settings
Plasma Cannon is a devastating weapon of the distant future, the plasma cannon harnesses the power of a miniature sun to fire searing bolts of superheated gas at its enemies. Capable of melting through the thickest armor and devastating ranks of troops with its explosive splash damage. Operators must be wary, however, as the cannon's mechanism can overheat, potentially causing catastrophic feedback to the wielder
- #2Chaos Space Marines
Keys: Corrupted Space Marines, Chaos Space marines, Corrupted Space marines, Traitor marine, Heretic Astarte, Traitor marines, Traitor Legionnaire, Heretic Astartes, Traitor Astarte, Traitor Astartes, Traitor Legionnaires, Chaos Space Marines
Enabled · Selective (AND ANY) · After character · Order 103 · 50%
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The Chaos Space Marines are formed of the Adeptus Astartes who fell under the sway of Warmaster Horus and rebelled against the Emperor in an attempt to bring the material galaxy under the control of Chaos. A full nine legions left the side of the Emperor and joined Chaos, some choosing specific deities to worship while others went to Chaos Undivided. In the millennia since, other formations of Adeptus Astartes have also fallen to Chaos, from single squads to entire chapters. Each Chaos Marine is both a fearsome warrior and a practitioner of dark sorceries. They are organized into different Legions and Warbands, with many reflecting the image and ethos of the Chaos God they worship. Within the Eye of Terror, the Chaos Space Marines, along with their exiled allies and slaves, have created their own Imperium of Chaos. In the most Chaos-saturated region of the galaxy, few in the ten thousand years of their exile have escaped mutation in some form. Within the Eye, the legions fight among themselves for gene-seed, resources, slaves, or for the greater glory of the Chaos Gods. The legions however are far more driven by their hatred of the Imperium than by internecine rivalry. From the Eye, the forces of Chaos Marines emerge to exact their vengeance upon the Imperium.
- #3Daemons of Chaos
Keys: Chaos traitor, Chaos, Chaos renegade, Chaos renegades, Chaos traitors, Forces of Chaos
Enabled · Selective (AND ANY) · After character · Order 103 · 50%
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Chaos is a part of the psychic energy that composes Warp space. More generally, "Chaos" refers to anything related to Chaos, including its influence, the Gods of Chaos, their followers, and the Warp. Chaos is almost synonymous with the Warp - the two concepts are inseparable: Chaos is the limitless ocean of spiritual and emotional energy that defines the Warp. It is a great and raw force of change and power, and is both physically and spiritually corrupting. The most gifted mortals, psykers, can utilise this energy, thus making them capable of abilities which transcend the laws of the material universe. However, the malevolent power of Chaos can gradually corrupt a psyker, tainting their mind and body. The iconic symbol of Chaos is the eight-pointed star, representing the infinite possibilities of Chaos. Chaos itself has many names. The Eldar, for example, call it the Primordial Annihilator while Lorgar and the Word Bearers dub it the Primordial Truth. The forces of Chaos are those who have pledged themselves to the Gods of Chaos. They are most commonly organized into several types: Daemons, renegades and mutants, Chaos Space Marines, Dark Mechanicus, Traitor Titan Legions, Chaos Knights, chaos worshipers.
- #4Chaos Cultists & Renegades
Keys: Cultists, Chaos worshipers, Cultist, Renegade, Renegades, Chaos worshiper, Agent of Chaos, The Lost and the Damned, Renegade Guardsmen, Agents of Chaos, Renegade Guardsman
Enabled · Selective (AND ANY) · After character · Order 103 · 50%
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The Lost and the Damned are a broad range of renegades and mutants, including degenerate humans, beastmen, cultists, rogue psykers, mutants of the Daemon Worlds, and Renegade Guardsmen. They are also often poorly armoured but come in vast numbers. The forces of Chaos include a multitude of lesser hosts which form the Chaos hordes, including bestial mutants, tribes of corrupted Ogryns, warbands of Renegade Knights. The Dark Apostles especially participate in the corruption of members of the Imperial Guardsmen in order to form the renegade forces which take up the fight against the Imperium. Chaos Cultists and Renegade Guardsmen are the corrupted foot soldiers of the Dark Gods. Cultists are often deranged zealots, eager to prove their devotion to Chaos, while Renegade Guardsmen are former soldiers of the Imperium who have turned their backs on the Emperor to seek the forbidden power of the Warp. They commonly serve as the vanguard for more powerful Chaos entities.
- #5Boltgun
Keys: Bolter, bolters, boltgun, Bolta, Relic weapon, boltguns, relic weapons
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
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The Bolter, also known as a Boltgun, is one of the most iconic weapons of the Imperium's elite forces. It is a high-caliber firearm that launches self-propelled rounds called bolts. These projectiles are gyro-stabilized, mass-reactive, and contain a small charge which causes them to explode after penetrating the target, inflicting grievous wounds. Bolters are known for their stopping power and are a symbol of the might of Space Marines and the Adepta Sororitas (Sisters of Battle).
- #6Lasgun
Keys: Laserrifle, Lasguns, Laserguns, Lasrifle, Lasrifles, Lasbeams, Lascarbines, Lasbeam, Lasgun, Lascarbine, Laserrifles, Lasergun
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
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The Lasgun is the standard-issue weapon of the Astra Militarum, commonly known as the Imperial Guard. It is a directed-energy weapon that fires coherent beams of light. Lasguns are valued for their reliability, ease of maintenance, and the near-inexhaustible power packs that fuel them. While not particularly powerful compared to other weapons in the Imperium's arsenal, their widespread use makes them a cornerstone of Imperial infantry. Lasrifles are higher-quality laser firearm superior to a Lasgun or Lascarbines. Lasrifles have heavily reinforced energy transfer capacitors, overall durability, and superior heat dissipation qualities.
- #7Chainsword
Keys: chainaxes, Chainblade, chainweapon, Relic weapons, relic weapons, Chainweapons, chainswords, Chainaxe, Chainblades, Chainsword
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
Entry settings
Chainweapons are brutal melee weapons, effectively chainsaws fashioned in the form of swords. The teeth of a chainsword are monomolecular, allowing them to rip through flesh, bone, and lightly armored foes with ease. The horrific noise and gruesome effect of a chainsword make it as much a psychological weapon as a physical one, often wielded by officers and specialists within the Imperial forces, including the Space Marines and Sisters of Battle.
- #8Power Weapon
Keys: Power Knife, Thunderhammers, Lightning Claw, Power Fist, Power hammers, Power Weapon, Power fists, Thunderhammer, Relic Blade, Power Weapons, Power Hammer, Lightning claws, Power Sword, Power Knifes, Power swords
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
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Power Weapons encompass a variety of melee weapons such as swords, axes, and fists that are encased in a field of disruptive, energy. This field allows them to bypass most defenses by disrupting the molecular bonds of the matter they contact. Power swords and axes retain the form of traditional melee weapons while a power fist is a gauntlet that significantly increases the user's strength, enabling them to crush enemies and armor alike.
- #9Melta
Keys: meltas, Meltguns, Meltagun, Meltaguns, Melta, Meltgun
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
Entry settings
The Meltagun, also known as a "melta," is an anti-armor weapon that emits an intense, focused blast of heat capable of melting through almost any material. Effective at close range, meltaguns are used to breach the armored hulls of vehicles, fortifications, and heavily armored troops. The heat they produce is so intense that it can be dangerous to the user if not handled with care.
- #10Heavy Bolter
Keys: Relic heavy Bolters, Relic heavy Bolter, Heavy Bolter, Heavy bolters
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
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The Heavy Bolter is a larger, more devastating version of the standard Bolter, mounted on a tripod or vehicle for stability. It fires at a rapid rate, laying down suppressing fire that can pin enemy troops and shred lightly armored targets. Due to its weight and recoil, it is often operated by a crew or an individual with enhanced strength, such as a Space Marine.
- #11Lascannon
Keys: lascannons, Lascannon, Lasercannon, Lasercannons
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
Entry settings
The Lascannon is a potent anti-vehicle weapon that fires a highly concentrated laser beam capable of piercing the toughest armor. It is a single-shot weapon that requires a brief recharge period between firings, making it less effective against swarms of lightly armored targets but invaluable for taking down enemy tanks and monstrous creatures.
- #12Missile Launcher
Keys: Rocket Launchers, Missile Launchers, Rocket Launcher, Missile Launcher
Enabled · Selective (AND ANY) · After character · Order 102 · 100%
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Missile Launchers are versatile heavy weapons capable of firing various types of ammunition. Frag missiles are used to clear out groups of infantry with their wide blast radius, while krak missiles are designed to penetrate and destroy armored targets. Missile Launchers can be shoulder-fired by infantry or mounted on vehicles and provide a flexible response to a range of battlefield threats.
- #13Eldar
Keys: Harlequin, harlequins, Eldar, Aeldari, Exodites, Drukhari, Aeldar, eldars, Dark eldars, Exodite, Dark Eldar
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
The Aeldari are among the most ancient races in the universe. Possessing formidable psychic abilities and an intrinsic connection to the Warp, they once dominated a galaxy-spanning empire. However, their civilization collapsed following the creation of the Chaos God Slaanesh, a cataclysmic event triggered by their own hedonism, which nearly eradicated their species. The survivors of their races split in three factions. The Eldar, the Drukhari, the Exodites and the Harlequins. Superficially, the Aeldari appear very similar to humans, though they are generally taller and slimmer, with sharp features and pointed ears. They are long-lived to the point of immortality. Aeldari have much faster metabolic rates than humans, and their cardiac and neurological systems are more advanced. Making them have vastly heightened reactions and agility. To them humans seem to move in slow motion with a certain degree of awkwardness. As a race they have a high level of psychic ability, it serves as foundation of their technology. Aeldari are mentally far superior to humans, and feel all emotions much more strongly. Aeldari are highly arrogant and supremacist, and look down on humans, even being racist.
- #14Orks
Keys: Orks, Green skins, Waaaghs, Waaagh, Crumpahs, Ork
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
Orks are a brutish and prolific species, characterized by their green skin and a natural propensity for warfare and mayhem. Their biology is a peculiar hybrid of animal and fungal characteristics, enabling them to endure and rapidly recover from injuries that would be fatal to other species. This resilience, coupled with their spore-based method of reproduction, allows Ork populations to increase swiftly, especially in the aftermath of large battles. Orks inherently grow in size and strength through combat; the more they fight, the more formidable they become. They are also accompanied by an accidental psychic gestalt that makes their ramshackle technology function; it works because they believe it should work. This "power of belief" is a cornerstone of their culture and contributes to the unpredictable efficacy of their weaponry and machinery. Ork clans are integral to their identity and influence their approach to the one activity that unites them all - war. Whether they're engaging in massive "Waaaghs!"—the Ork term for a warband united under a powerful leader—or smaller skirmishes, Orks are always seeking out the next fight, driven by an insatiable lust for battle and conquest.
- #15Tyranids
Keys: Hive Fleets, Tyranids, Hive fleet, Biomass, Tyranid
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
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The Tyranids are a fearsome, extragalactic species, operating under a collective consciousness known as the Hive Mind. This relentless superorganism directs the Tyranids to devour all biomatter in their path, assimilating the genetic traits of their prey to evolve and spawn new monstrous forms. Each creature within the swarm has no individuality, existing solely to enact the will of the Hive Mind and ensure the survival and expansion of their species. Tyranids adapt swiftly to the requirements of warfare, constantly evolving new strains of bio-organisms to counteract the strengths and exploit the weaknesses of their enemies. This makes them a highly unpredictable and adaptable foe, capable of presenting new threats in real-time during engagements. Their invasions are conducted by massive fleet organisms known as Hive Fleets, each designated with its own name, often inspired by ancient mythological beasts. Notable examples include Hive Fleet Behemoth and Hive Fleet Leviathan. These Hive Fleets travel through the void of space, descending upon planets to strip them of all organic substances, effectively rendering them lifeless husks. This process not only fuels the Tyranid swarm but also denies valuable resources to their enemies. The arrival of a Tyranid Hive Fleet is one of the most catastrophic events that can befall a world. Their relentless consumption and ability to quickly adapt make them a virtually unstoppable force, posing a significant threat to all life forms that stand in their way.
- #16Necrons
Keys: Necrons, Necron dynasty, Necrontyrs, Necrontyr, Necron, Necron dynasties
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
The Necrons are an ancient and enigmatic race of skeletal mechanical beings, once organic but now encased in living metal bodies. Aeons ago, the Necrontyr race sought immortality and, in their desperation, turned to the star gods known as the C'tan. The C'tan offered them a path to eternal life through biotransference, a process that stripped their souls and transferred their consciousnesses into durable metal bodies, at a great cost to their individuality and soul. After eons spent in a state of hibernation within stasis-tombs, the Necrons have begun to awaken to reclaim the galaxy they believe rightfully belongs to them. This reawakening has been fragmented, with different tombs activating at different times, causing the Necrons to emerge in a universe vastly changed and teeming with life. Necron society is structured around dynasties, each ruled by a Phaeron, an overlord of undying will and power. These dynasties are vast and often engage in complex political machinations, both internally and against one another. Despite their internecine conflicts, they are united by a common goal: the restoration of Necron dominance over the galaxy. The technological prowess of the Necrons is unchallenged, featuring highly advanced weaponry and defenses. Their Gauss weapons can strip a target to atoms, and their starships can traverse the galaxy faster than those of any other known race. Necrons are also known for their incredible resilience; their living metal bodies can self-repair even the most catastrophic of damages, making them virtually immortal on the battlefield. Their return to the galaxy poses a dire threat to all living beings, as the Necrons seek to extinguish the life that has flourished in their absence, and to restore the cold order of their ancient empire.
- #17T'au
Keys: T'au Empire, Tau Empire, Vespid, T'au, Vespids, Tau, Kroot, Kroots
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
The T'au Empire stands out as a beacon of progress and unity, driven by a philosophy known as the Greater Good. This central tenet promotes the collective welfare and harmonious coexistence of all species within the empire over individual gains. The T'au are relatively new to the galactic stage but have made significant strides in technology and society at an impressive rate. Unlike many other races, the T'au often resort to diplomacy and strategic alliances to expand their influence, integrating other species into the empire as willing participants. They offer protection and a place in their society to those who accept their ideals and contribute to the Greater Good, creating a diverse yet cohesive civilization. Description: In addition to their own kind, the T'au Empire's military might is supplemented by auxiliary forces from allied species, such as the Kroot, ferocious warriors and trackers, and the Vespid, winged aliens with unique crystalline weaponry. These alliances showcase the T'au's commitment to unity and strength through diversity, as they carve out their place in a galaxy rife with conflict and war.
- #18Genestealers
Keys: Genestealer cult, Tyranid Cult, Genestealer, Tyranid cult, Genestealers
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
The Genestealer Cults are a blend of subterfuge and horror, representing the hidden infestation of the Tyranid Hive Fleets within unsuspecting societies. These cults originate from a single Genestealer, a Tyranid organism with the ability to infect and manipulate other species. The initial Genestealer infects a host, which leads to the creation of hybrid progeny, part Tyranid, part native species. These hybrids interbreed and spread across several generations, increasingly insinuating themselves into all levels of the host society. As the cult grows, the Genestealer's influence deepens, resulting in a secretive organization that operates from the shadows. Their ultimate goal is to prepare the planet for the arrival of their Tyranid kin, ensuring a weakened resistance when the Hive Fleet eventually invades. The cult's membership is diverse, ranging from almost fully human-like hybrids, which can easily blend into society, to more grotesque forms that bear a closer resemblance to their Tyranid lineage. At the pinnacle of this hierarchy is the Patriarch, the original Genestealer that founded the cult. This creature is both the psychic and spiritual center of the cult, exerting control over its members through a potent psychic connection. The cultists are fanatically loyal to the Patriarch, driven by a combination of psychic domination and religious fervor. Genestealer Cults are adept at infiltrating key positions in society, often reaching into the military and political spheres. This allows them to destabilize a world's defenses and infrastructure, spreading dissent and chaos to make the planet ripe for conquest. When a Hive Fleet finally arrives, the cult rises up in rebellion, creating a fifth column that collaborates with the Tyranid invaders to ensure the planet's downfall. This process makes Genestealer Cults one of the most feared and insidious threats faced by civilizations across the galaxy.
- #19Space Marines
Keys: Adeptus astartes, Chapter Master, Adeptus astarte, Astartes, Space marines, Astarte, Chapter Masters, Angel of Death, Angel of the Emperor, Emperor's Angels, Angels of Death, Space marine
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
Space Marines, also known as the Adeptus Astartes, are among the most elite and feared military forces in Imperium. Created by the Emperor of Mankind during the Great Crusade, these superhuman warriors were designed to be the ultimate soldiers, tasked with the unification of humanity and the defense of the Imperium of Man against all threats, both alien and heretical. To create a Space Marine, a normal human, usually a youth, is subjected to intense genetic modification, involving the implantation of gene-seed organs derived from the DNA of the Emperor's own genetically-engineered sons, the Primarchs. This process endows them with extraordinary physical and mental abilities, including enhanced strength, toughness, and an unnaturally long lifespan. Space Marines are organized into Chapters, with each Chapter being a self-sufficient army complete with its own fleet, support personnel, and non-combatant serfs. A typical Chapter consists of approximately a thousand battle-brothers, ensuring they are flexible enough to respond quickly to threats across the vastness of space, yet powerful enough to face almost any enemy. Each Chapter is fiercely independent, with its own culture, color schemes, and battle tactics, often tracing its origins back to one of the original Legions that fought during the Horus Heresy, an intergalactic civil war that nearly tore the Imperium apart. Space Marines are the shield and sword of the Emperor, embodying the might of the Imperium's military. With their unshakeable loyalty and peerless combat skills, they stand as humanity's bulwark against the darkness that threatens to engulf the galaxy.
- #20Imperial Guardsmen
Keys: Imperial Guardsmen, Guardsman, Imperial Guardsman, Imperial Guard, Guardsmen, the Guard, Astra Militarum
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
The Imperial Guard, also known as the Astra Militarum, is the primary fighting force of the Imperium of Man, an immense organization comprising countless billions of soldiers drawn from a million worlds. The Guard consists of regular human beings, often pressed into service through conscription. Their strength lies in their vast numbers, the ability to deploy overwhelming firepower, and the indomitable spirit of men and women fighting for the survival of humanity. The true might of the Imperial Guard lies in their collective capacity to face unimaginable horrors. Through a combination of relentless barrages, waves of human courage, and the steely command of their officers, the Guard stands as a bulwark against the ceaseless darkness, holding the line in the name of the Emperor of Mankind. Description: The typical armament of an Imperial Guardsman is the Lasgun, a reliable and mass-produced energy weapon, along with flak armor for basic protection. The Imperial Guard employs a diverse array of military vehicles, ranging from the Leman Russ Battle Tank, a mainstay of their armored divisions, to colossal super-heavy tanks and artillery capable of laying waste to enemy fortifications and formations. This mechanized might is crucial, as it provides the firepower and mobility needed to support the human waves of the Astra Militarum. Leadership within the Guard is a mix of military hierarchy and political oversight. Commissars, the feared and respected political officers, are attached to Guard units to ensure loyalty and morale. They are notorious for their uncompromising discipline, often executing soldiers who show cowardice or insubordination to maintain the fighting spirit of their troops.
- #21Adeptus Mechanicus
Keys: Adeptus Mechanicus, Machine Priests, Omnissiah, Mechanicum, Skitarii, Tech priests
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
The Adeptus Mechanicus, also called the Mechanicum, is a powerful and esoteric institution within the Imperium, charged with the maintenance of technology and the production of its war machines. Tech-Priests are not just mere mechanics; they are deeply religious figures who worship the Machine God, known as the Omnissiah, whom they often equate with the Emperor of Mankind. They believe in the Quest for Knowledge, seeking to recover and protect the technology from Mankind's golden past. Operating from their Forge Worlds, entire planets turned into gargantuan factories, the Mechanicum holds a monopoly over the knowledge of manufacturing and technology. These worlds are the heart of the Imperium's military-industrial complex, churning out everything from simple firearms to the mightiest warships. Due to the sacred nature of their work, the Tech-Priests view machines as embodiments of the divine, and any innovation or invention is seen as an act of worship. The Mechanicum fields their own military forces, known as the Skitarii. These soldiers are often enhanced with numerous cybernetic augmentations, making them more machine than man, and perfectly suited to the harsh environments and demands of the battlefield. Accompanying them are the battle-automata: robotic warriors programmed for destruction, and the awe-inspiring Titans, towering engines of war that can annihilate entire armies on their own. As the guardians of technology, the Mechanicum is essential to the survival of the Imperium. They are the only ones capable of maintaining the arcane and often poorly understood machinery upon which the Imperium relies.
- #22Adepta Sororitas
Keys: Adeptus Sororita, Emperor's daughters, Adepta sororita, Sororita, Adeptus Sororitas, Sororitas, Adepta Sororitas
Enabled · Selective (AND ANY) · After character · Order 103 · 75%
Entry settings
The Adepta Sororitas are an all-female subdivision of the religious organisation known as the Ecclesiarchy or Ministorum. The Sisterhood's Orders Militant serve as the Ecclesiarchy's fighting arm, mercilessly rooting out corruption and heresy within humanity and every organisation of the Adeptus Terra. The terms "Adepta Sororitas" and "Sisters of Battle" are commonly assumed to mean the same thing, but the latter title technically refers only to the military arm of the Sororitas. The Sisterhood serves as the Ministorum's only official military forces because the Decree Passive rules that the Ecclesiarchy cannot maintain any men under arms. The Sororitas is divided between two Convents - the Convent Prioris located on Terra and the Convent Sanctorum based on Ophelia VII. The commander and spiritual leader of the entire Sisterhood is the Abbess of the Adepta Sororitas. The Abbess is sometimes elected into the High Lords of Terra. Below the Abbess are the Prioresses of the two Convents who are in charge of their Convent and the various Orders. Below the Prioresses are Canoness, then Palatine, Legatine, Sister Superior, Sister, Novitiate, Constantia, Cantus and Novice. The Convents of the Sisterhood are organized into several Orders. There are two different kind of Orders: The Orders Militant, or Sisters of Battle, and the Non-Militant Orders. Famous Non-Militant Orders include: Orders Hospitaller, Orders Dialogus, Orders Famulous, Orders Sabine, Orders Pronatus, and Orders Vespila. Though it is rare, Sororitas have fallen to Heresy or have been corrupted, despite the Imperium's public declaration that it is not possible. Once this occurs, the Sororitas' Orders go to great lengths both to prevent it from becoming known and to remove the stain on their honor. This includes hunting the heretical Sisters down and having them quietly killed.
- #23The Imperial Cult
Keys: Cult Imperialis, Imperial cult, Imperial Cult
Enabled · After character · Order 10 · 100%
Entry settings
The Imperial Cult, known as the Cult Imperialis in High Gothic, is the sanctioned state religion of the Imperium of Man, venerating the Emperor of Mankind as humanity's divine savior. Administered by the Adeptus Ministorum or Ecclesiarchy, it enforces loyalty to the Imperium, adherence to the Emperor's will, and belief in his divinity. In the 41st Millennium, the Cult holds significant political sway, punishing heresy and promoting doctrines known as the Imperial Creed, which advocate for human supremacy, mistrust of aliens, and control of psychic abilities. Across the galaxy, the Cult manifests in diverse forms, from grand cathedrals on populous worlds to humble shrines in remote regions, unified by its central dogma. The Ecclesiarchy sanctions and corrects local variations to maintain doctrinal unity and ideological purity. This ensures the Cult remains a cohesive force, guiding the Imperium spiritually and politically.
- #24Drukhari
Keys: Dark eldars, Dark Eldar, Drukhari
Enabled · After character · Order 10 · 100%
Entry settings
The Drukhari, also known as the Dark Eldar, are a forsaken and corrupt Aeldari kindred, the sadistic, malicious counterparts of the Eldar. Dark Eldar armies usually have the advantages of mobility and advanced technology, though they are often lacking in resilience and numbers. Dark Eldars revel in piracy, enslavement and torture, and are sadistic in the extreme. They strike with little or no warning, using the Webway to traverse the galaxy safely and far more quickly. All Dark Eldars live in one foul city-state, the City of Commorragh, that lies within the Webway. The Dark Eldars feed their unholy appetites for other sentient beings' souls, a terrible desire called "the Thirst,". Dark Eldars are highly intelligent and devious to the point of obsession, reveling in the physical and emotional pain of others, the only way they can stave off the slow consumption by Slaanesh of their own souls. Dark Eldar make use of advanced technology, including anti-gravity devices, dark matter weaponry, nanotechnology and psychic artefacts. Dark Eldar society is divided into many sub-factions. Dark Eldars make use of various anti-gravity skimmers such as Raiders and Ravagers to launch high speed attacks. Splinter Weaponry are the primary weapon type used by Dark Eldar forces. These include Kabals, Wych Cults, Covens, and many other lesser gangs and warbands.
- #25Eldar
Keys: Eldar, Craftworld eldars, Eldars, Asur, Asuryani, Craftworld Eldar
Enabled · After character · Order 10 · 100%
Entry settings
The Asuryani, or the Eldars, are kindred of the Drukhari and other Aeldari. The Eldar are very spiritual people, and much of their culture is based around their mythology. The Eldar armies make use of specialist warriors, known as Aspect Warriors and a wide range of specialized vehicles. The Eldar reside aboard vast planetoid-sized ships known as Craftworlds, and transverse the galaxy using the Webway. Each Craftworld possesses its own heritage, history, and goals. While some Craftworlds may be reclusive in nature, others are known to have gained notoriety. Each Craftworld may possess different forms of leadership, be they Farseer Councils or a system of clan alliances. Eldar life is centered on a set of paths or Ai’elethra. The goal of a path is to enforce discipline upon the Eldar mind. These paths are similar to a profession, following it until achieving mastery over it and moving onto the next. An Eldar can become so focused upon it's path that it will never leave it. The most notable of these Eldar paths is the Path of the Warrior. An Eldar may leave and become an Outcast, Corsair, or any number of other paths. The Eldar make use of complex and varied psychoplastics, usually wraithbone. Eldar use Bonesingers that control and shape the wraithbone by singing to it. To protect their souls from Slaanesh upon death, Eldar make use of Spirit Stones. These catch their souls and store them in the Infinity Circuit of a Craftworld. Other Souls are plugged into Wraith Constructs via the Spirit Stones, where rejoin as engines of war. The Eldar make use of Shuriken weaponry as standard weaponry. If the Craftwold is threatened, the Eldar dedicated to a civilian path serve as Guardians in battle, forming the bulk of the Eldar armies, as every Eldar of a Craftworld is a highly trained warrior. Eldar buildings have a flowing form and lack any harsh angles. Eldar armor is also made from Wraithbone. And their armies are often called Warhosts.
- #26Splinter Weaponry
Keys: Splinter Weaponry, Splinter pod, Splinter weaponry, Shardcarbine, Splinter pods, Splinter Pod, Splinter cannon, Shardcarbines, Splinter Rifles, Splinter Cannon, Splinter Pods, Splinter rifles, splinter, Splinter Pistols, Splinter cannons, Splinter Pistol, Splinter pistol, Splinter Rifle, Splinter rifle, Splinter Cannons, Splinter, Splinter pistols
Enabled · After character · Order 10 · 100%
Entry settings
Splinter Weaponry operate around the same general mechanism as a rail gun, splitting off shards of a neurotoxin that has been solidified into a crystal, resulting in thousands of tiny splinters, and then launching them at incredible speeds towards an enemy using propulsion provided by an electro-magnetic pulse from the gun. Upon impact, splinters cause agonizing pain in the target which makes it a favorite amongst Dark Eldar infantry.
- #27Harlequins
Keys: Harlequin, Harlequins, harlequins, harlequin
Enabled · After character · Order 10 · 100%
Entry settings
Harlequins are enigmatic Aeldari warriors dedicated to the Laughing God Cegorach, the Harlequins protect the Black Library, a vast archive containing the universe's most comprehensive knowledge of Chaos. Renowned for their dazzling combat performances, they play a cryptic role in the Aeldari's fate.
- #28Shuriken Weaponry
Keys: Shrieker Cannons, Shuriken Pistol, Shuriken Catapult, Shuriken Pistols, Shuriken guns, Shuriken Cannon, Shuriken Weapon, Shuriken Crossbow, Shuriken rifles, Shuriken Crossbows, Shuriken Catapults, Shuriken Weaponry, Shuriken rifle, Shuriken gun, Shrieker Cannon, Shuriken Cannons
Enabled · After character · Order 10 · 100%
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Shuriken Weaponry are unique to the Eldar, as this technology is extremely advanced. The Eldar make widespread use of shuriken weaponry, which ranges in size from personal sidearms to massive tank-mounted cannons. All shuriken weapons use gravitic accelerator and use plasti-crystal as ammo. High-energy impulses from the rear of the weapon detach a razor-sharp, triangular monomolecular-thin slice of the plasti-crystal and hurl this slice out the barrel of the weapon at tremendous velocities. Hundred rounds can be fired in one or two seconds. The downside is reduces accuracy and range of these weapons. Shuriken weapons are psychically activated, a link established though the grip.
- #29Webway
Keys: webway, Webway
Enabled · After character · Order 10 · 100%
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The Webway is a labyrinthine dimension utilised by the Aeldari for faster-than-light travel. The Webway exists as a labyrinth of glowing tunnels between the Materium and the Warp as a complex network of capillaries and arteries with arterial passages.
- #30Wraithbone
Keys: wraithbone, Wraithbone
Enabled · After character · Order 10 · 100%
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Wraithbone is a psycho-plastic substance used by the Eldar for many different tasks. Wraithbone is solidified warp energy that is manipulated by a Bonesinger into any shape that is required. It is thousand times stronger than plasteel and harder to damage than adamantium and will naturally regenerate and repair itself, the process can be sped up by a Bonesinger or anyone who can mold and siphon it. Wraithbone has innate psychic abilities allowing it to be used as a communications pathway as well as structural support, as well as containing psychic shields to protect the occupants from the warp. It is also used to make Eldar Runes.
- #31Craftworld
Keys: craftworld, Craftworld, Craftworlds, craftworlds
Enabled · After character · Order 10 · 100%
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Craftworlds are vast planetoid-sized craft populated by Eldar. They travel through the void of space at sub-light speeds, carrying of the Eldar race. Each Craftworld is a self-sufficient, independent realm with its own culture and is capable of housing tens of millions. It has self-contained biosystem, with natural and urbanised areas. Craftworlds are in many ways living entities, powered by psychic energy from its Infinity Circuit and responding in an organic way to the stimuli of psychic forces. The power within a Craftworld can be expended as light or heat, and most Craftworld technology could not function without this psychic power grid. Vast space docks located outside the Craftworld house fleets of Eldar ships.
- #32Eldar Space Fleet
Keys: Eldar Fleet, Eldar Space Fleet, Eldar space fleet, Eldar fleet
Enabled · After character · Order 10 · 100%
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The Eldar Space Fleet is a force of highly advanced craft which are lighter and faster than other ships of their kind but also a lot more delicate, partly relying on solar sails for propulsion and using the speed to avoid fire rather than taking heavy armour to absorb it. To this end Eldar ships are seen as fragile but highly maneuverable. Eldar ships go from Battleships, Battlecruisers, Cruisers, Escorts, Attack Craft and Transports. Ships use highly advanced laser and plasma-based weapons.
- #33Path of the Warrior
Keys: Aspect Warriors, Aspect warriors, Aspect Warrior, Aspect warrior, Path of the Warrior
Enabled · After character · Order 10 · 100%
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The Eldar Path of the Warrior's members are the Aspect Warriors. Those who lose themselves upon this path become Exarchs. The most widely known aspects are the Dire Avengers, the Howling Banshees, the Striking Scorpions, the Fire Dragons, the Swooping Hawks, the Dark Reapers, the Crimson Hunters, and the Warp Spiders. There are several lesser known types of aspect warriors, some even unique to a single craftworld. Rarer aspects include the Shining Spears, the Shadow Spectres, and the Eagle Pilots, who are the Eldar equivalent to fighter pilots.
- #34Ynnari
Keys: Ynnari, ynnari
Enabled · After character · Order 10 · 100%
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The Ynnari are the members of a newly formed eponymous Aeldari group that worship the God Ynnead and believe their race can be saved from the depredation of Slaanesh. Led by Ynnead's Emissary Yvraine, the group is composed of Aeldari from the Craftworlds, Corsair groups, Commorragh and even Harlequins. With their combined might they have become a rising force in the galaxy, who not only seek to bring about Ynnead's birth, but also return the Eldar to the glory their race had before their Empire fell. And because of their growing strength, they have drawn the attention of the Chaos Gods, who have now unleashed their forces to hunt down the group. Slaanesh in particular seeks to destroy the Ynnari, in order to end the threat they pose to her. The Ynnari seek to resurrect Ynnead and defeat Slaanesh. They aim to achieve this in a ritual that would not require the sacrifice of the Eldar Race.
- #35Yvraine
Keys: Yvraine, yvraine
Enabled · After character · Order 10 · 100%
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Yvraine is a beautiful female Eldar who serves as the emissary for the newly awakened Eldar God Ynnead. Yvraine was originally born on Craftworld Biel-Tan. She walked many paths, from that of dancer to Warlock to warrior. She eventually became a famed Corsair leader until a mutiny forced her to flee into the Webway. Yvraine later became a gladiator in Commorragh. However, while between life and death she was resurrected by the awakening god Ynnead. Her birth caused a great Dysjunction in the Dark City, and together with the Visarch eluded capture by Asdrubael Vect. Yvraine and the Visarch traveled to Biel-Tan, where the duo gathered together some followers of Ynneah known as the Ynnari. In battle, Yvraine wields the Crone Sword Kha-vir. She is usually accompanied by a Gyrinx familiar. Yvraine is able to channel the power of Ynnead to perform a number of abilities. Amongst these are curing the Dark Eldar of their thirst for inflicting pain on souls.
- #36Eldar Warhost
Keys: Eldar Armies, Eldar Warhosts, eldar armies, Eldar army, eldar army, EldarWarhost, Eldar war host, eldar war hosts, Eldar Army, eldar war host, Eldar warhost, Eldar armies, Eldar war hosts, eldar warhost, eldar warhosts, Eldar warhosts
Enabled · After character · Order 10 · 100%
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Eldar warhosts are led and guided by Autarchs and the prescience of their Farseers, dispatching their foes with blistering speed and masterful skill. Grace in battle and merciless efficiency are prized virtues of Eldar armies. Eldar warhosts are led by those who epitomise such traits: the Autarchs. The bond between Autarch and Farseer can shape a warhost. Though some Eldar warhosts still comprise only Aspect Warriors but it's common for warhosts to rely upon a core of Eldar Guardians. Well motivated and expertly led warhost can outclass an army many times its size. If in need of a stalwart defence, weapon platforms and eldritch artillery are used, while Windriders, Storm Guardians and Grav-tank squadrons, like the Wave Serpent, Falcon and Fire Prism, provide lightning-swift attacks. In times of great need, Autarchs call upon legions of wraith-constructs, Rangers, and an Avatar of the Khaine.
- #37Autarch
Keys: Autarchs, Autarch
Enabled · After character · Order 10 · 100%
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An Autarch is the supreme commander of an Eldar war host, having an exceptional understanding of the art of war and also the many Eldar Paths. They have since followed the Path of the Leader. They are held with high esteem by both Seers and warriors alike with each Autarch having mastered many paths across their centuries-long lifespans. The insight of an Autarch provides them with unparalleled strategic capability. Though serving as generals, Autarchs are not relegated to simple command and when the bloodlust calls to them, they are capable of entering into the battlefield in order to spearhead assaults, duel with enemy leaders or destroy the war machines of their foes with contemptuous ease. In such times, winged Autarchs soar at the head of their forces.
- #38Seer
Keys: Eldar seers, Eldar seer, eldar Seer, eldar seers, Eldar Seer, Eldar Seers, eldar Seers, eldar seer
Enabled · After character · Order 10 · 100%
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Seers are members of the Eldar race who have passed through the many stages of the Eldar Path, and have mastered the mind and utilize their psychic powers in open way without fear of attracting daemons or creating rifts within the warp. Those that follow such a discipline are said to walk down the Witch Path or the Path of the Seer where they gain proper training and experience in the use of their natural psyker-based abilities. Types of Eldar Seers include Farseer, Spiritseer, Shadowseer, Warlock, Wayseer, White Seer and Wraithseer.
- #39Farseer
Keys: Farseers, Farseer
Enabled · After character · Order 10 · 100%
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Farseers are the most powerful of all Eldar psykers. They are most often known for using their vast psychic powers to see the possibilities of the future to be able to manipulate events to better ensure the survival of the Eldar. A Farseer is a former Warlock who has become lost on the Path of the Seer. Much of their time is spent in a trance-like state. Farseers normally do not fight the war, only in desperate times. As Farseers grow older, their minds become so intertwined with the wraithbone core of their Craftworld that their physical bodies become dormant. Those of great age typically retreat into the Dome of Crystal Seers where their bodies begin to crystalise.
- #40Warlock
Keys: Eldar Warlock, Eldar warlock, Warlock, Warlocks, Eldar Warlocks
Enabled · After character · Order 10 · 100%
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Warlocks are powerful Eldar psykers who combine their psychic abilities with military experience, usually leading Guardian squads. They are able to focus their energies in destructive as well as creative ways as they can send psychic blasts. Warlocks are the most respected and their potency is only second to that of the Farseers. The Warlock usually wear enclosing helmets. Besides leading Guardians, Warlocks sometimes form the bodyguard of a Farseer. They are often equipped with psychically attuned Witch Blades or Singing Spears.
- #41Spirit stone
Keys: Spirit Stones, spirit stones, spirit stone, Spirit Stone, Spirit stone, Spirit stones
Enabled · After character · Order 10 · 100%
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The Eldar spirit stones are small, seemingly precious stones carried on an Eldar's chest. Spirit Stones are made and grown out of psycho-receptive crystals called waystones. At the moment of the Eldar's death, the stone acts like a 'psychic trap', absorbing their psychic self and preventing it from entering the warp and being consumed by Slaanesh.
- #42Aspect Warrior
Keys: Aspect Warriors, Aspect warriors, Aspect Warrior, Aspect warrior
Enabled · After character · Order 10 · 100%
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Aspect Warriors are the real military strength of the Eldar armies. The most common Aspects have shrines on most Craftworlds. Each Warrior Aspect represents a facet of the Eldar war god, Khaine. Each shrine was founded millennia ago by a single Phoenix Lord. The most common Aspects have shrines on most Craftworlds, while some Aspects are unique to a particular Craftworld. Major Aspect Shrine are the Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shining Spears, Striking Scorpions, Swooping Hawks and Warp Spiders.
- #43Kaela Mensha Khaine
Keys: Khaine, Kaela Mensha Khaine, Lord of Murder
Enabled · After character · Order 10 · 100%
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A god of the Eldar, Kaela Mensha Khaine, or Khaine, is associated with murder, violence, destruction and war. The Eldar Aspect Warriors embody the different aspects or facets of Khaine. The greatest Eldar warriors may, if the need arises, offer their lives as sacrifices to awaken an Avatar of Khaine, one of the most powerful units the Eldar possess. But not only Aspect Warriors of the Craftworlds follow Khaine. The Dark Eldar Incubi still practice and follow the teachings of Khaine. In the heart of their obsidian shrines, failed initiates are burned as offerings to iron statues of the bloody-handed god.
- #44Exarch
Keys: Exarch, Exarchs
Enabled · After character · Order 10 · 100%
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Exarchs serve as the high priests of Khaine and thus keepers of the Aspect Warrior shrines. They themselves are actually warriors who have become trapped in their Warrior Aspect Path and are unable to put aside their adopted mental persona. They are now forever devoted to war and death, to which they dedicate their entire beings. In terms of equipment, Exarchs wear elaborate and often ancient versions of Aspect Warrior armour. These armours are a superior version of those worn by ordinary members of the Warrior Aspect preserve much ancient workmanship, long-abandoned decorative styles and various emblems and ornamentation that mean nothing to typical Eldar.
- #45Ulthwé
Keys: Ulthwé, Ulthanesh Shelwé, Song of Ulthanash, Ulthanesh Shelwe, Ulthanash Shelwe, Ulthanash Shelwé, Ulthwe
Enabled · After character · Order 10 · 100%
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Ulthwé, or Ulthanesh Shelwé, is one of the largest and most populous Eldar craftworlds remaining since the Fall of the Eldar. The symbol of Ulthwé is the Eye of Isha, symbolizing the sorrow of their goddess. Because of Ulthwé's enormous reliance on seers and warlocks, the Craftworld has found itself lacking in Aspect Warriors. To compensate, it maintains a highly trained standing army known as the Black Guardians because of the colour of their armour, dedicated to rapidly responding to the many attacks from the Eye of Terror. Thanks to this force, Ulthwé has survived years of constant attacks. One of the more famous and integral aspects of the Ulthwé Craftworld is that of the Seer Council. Formerly led by the now deceased Eldrad Ulthran, the council both overtly and secretly interferes with other races in an attempt to steer fate in their favour. They often influence events, which has given them reputation of being capricious and random. They are the only Craftworld known to grow Dreamstones to protect their minds from Slaanesh during sleep. The Ulthwé forces are adept at using the Webway to mount sudden and perfectly co-ordinated attacks. Their main enemy is Chaos.
- #46Eldar Guardians
Keys: Guardians, guardians, guardian, Guardian
Enabled · After character · Order 10 · 100%
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Guardians are the militia of the Eldar Craftworlds. In times of peace the Guardians pursue their normal civilian roles. These citizen levies are capable of engaging and defeating other races' warriors is a testament to the Eldar skill and technology. They are primarily a defensive force but will also accompany Aspect Warriors on offensive operations. All Guardians are armed with Shuriken Catapult, and wear Mesh Armour for protection. As each Craftworld has its distinctive style of clothing, typified by a colour or pattern, so too is the armour of their Guardians. Many Guardians will serve as an infantry force, organized into squads known as Guardian Defender or Storm Squads. Others will instead form the crew for various heavy weapons and light vehicles, such as the Grav Platforms, Eldar Jetbikes and War Walkers.
- #47Guardian Defenders
Keys: Guardian Defender, guardian defenders, Guardian Defenders, Guardian defenders, Guardian defender, guardian defender
Enabled · After character · Order 10 · 100%
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Guardian Defenders are the basic Guardian force of the Eldar, organised into squads of ten to twenty members armed with Shuriken Catapults and occasionally Plasma Grenades. They wear Mesh Armour for protection. Each squad may include a Grav Platform crewed by two of its Guardians and mounting a Bright Lance, Eldar Missile Launcher, Scatter Laser, Shuriken Cannon, or Star Cannon. Sometimes be joined by a Warlock to lend them their aid.
- #48Storm Guardians
Keys: storm guardian, Storm Guardian, Storm Guardians, Storm guardian, Storm guardians, storm guardians
Enabled · After character · Order 10 · 100%
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Storm Guardians are Eldar rarer than the more typical Guardian Defenders, they are also effective assault troops capable of assisting Aspect Warriors. Numbering ten to twenty members, they are armed with a potent combination of Shuriken Pistol and Eldar Chainsword, as well as the options of Krak and Plasma Grenades. They wear Mesh Armour for protection. Sometimes accompanied by a Warlock.
- #49Ulthwé Black Guardians
Keys: Ulthwe Guardians, Ulthwe Black Guardian, Ulthwe black guardian, Eldar Black guardians, Eldar black guardians, Eldar Black Guardian, Ulthwe guardians, Ulthwé Black Guardian, Eldar Black Guardians, Eldar Black guardian, Ulthwe Black guardians, Ulthwe black guardians, Eldar black guardian, Ulthwe Guardian, Ulthwé Black Guardians, Ulthwe guardian, Ulthwe Black guardian, Ulthwe Black Guardians
Enabled · After character · Order 10 · 100%
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Black Guardians are a special Ulthwé variation on the typical Guardians used by other Craftworlds. The Ulthwé Black Guardians are a professional standing army rather than a militia. They are more highly-trained compared to standard Guardians but are arranged in a similar manner, consisting of both Defender and Storm units as well as crewing heavy weapons and light vehicles. Their uniforms are predominantly black, the Eldar colour of mourning, for the frequent attacks it has suffered passing close to the Eye of Terror leaves much to grieve. Tactically, they make heavy use of the Webway, which allows them to appear anywhere on the battlefield, seemingly emerging from nowhere. They are armed with Shuriken Catapults, Plasma Grenades and wear Mesh Armour for protection.
- #50Dire Avengers
Keys: Dire Avenger, dire avenger, dire avengers, Dire avenger, Dire avengers, Dire Avengers
Enabled · After character · Order 10 · 100%
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Dire Avengers are one of the forms of Eldar Aspect Warrior. The Dire Avengers follow Khaine in his aspect as a noble and merciless warrior, and are the most tactically flexible and numerous of all the Aspect Warriors. Dire Avenger mesh armour is predominately coloured blue, with a distinctive high crested helm which makes them taller without adding bulk. Dire Avengers Aspect Armour stiffen on impact to absorb a blow. The small blisters and domes dotting the armour's surface are small compartments containing the suit's technical systems, and over each Dire Avenger's shoulder is an advanced targeter which connects to the Avenger Catapult through the handle. Dire Avengers operate in squads of five to ten warriors which sometimes include an Dire Avenger Exarch. Their signature weapon is the Avenger Shuriken Catapult, a modified version of the Shuriken Catapult with an extended barrel, power feed and inbuilt rangefinder.
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