Quasit
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Quasit
3 entries · scan depth 2 · budget 512 tokens · recursive
- #1Description
Quasits stood somewhere between 1‒2 ft (0.3‒0.61 m) tall and weighed around 8 lb (3.6 kg).[1][3] Their tiny humanoid forms had green skin covered in warts and pustules.[3] Their tails were covered in barbs[1] while their horns were spiky. Both their hands and feet were slender, with long, claw-tipped digits. Some quasits had a pair of bat-like wings that marked their visual similarity to imps.[3]
Female quasits are generally more slender than males and do not possess wings, their body also shows less warts than the males do
- #2Abilities
Keys: Abilities · Secondary: Powers
Quasits shared the imp powers of invisibility and resistance to both non-magical weaponry and pure magic.[1] A minor regenerative power also made quasits somewhat hard to kill over an extended period of time, and if killed they would reform in the Abyss in a year and a day.[4] Both were capable of detecting good and magic at will.[3]
The abilities of a quasit that distinguished them from those of imps were few but vital. Unlike imps, their talons were coated in an irritating toxin that caused those they struck to be consumed with a burning itch, as opposed to a more directly deadly poison delivered through a stinger. Quasits also lacked the wings of imps, but could scamper on land faster than them. However, these differences were not universal, as some quasits were noted to have both stingers and wings.[1][3][4][10]
Quasits, like imps, could also polymorph into one or two other choice forms, but in the case of a quasit they were normally bats, toads, centipedes, or wolves. Most notable of these differences was that while imps could use supernatural suggestion once a day, quasits instead could send a wave of terror at those nearby.[1][3][4]
Quasits also had the ability to contact the forces of the Lower Planes, normally a demon lord, for communion every week to aid in their decision-making process.[5] Quasits in service to a master on the Material Plane bestowed several benefits. The two maintained a telepathic bond, breakable by the quasit at any time, allowing them to use the other's senses so long as they were within a mile of each other. So long as the two were only a few feet apart, the summoner gained the quasit's resistance to magic.[1]
- #3Role
Keys: Roles · Secondary: Duty
The quasit's job as a familiar was to serve their master well and help them succeed in their endeavors, but this was merely a pretense to their true goal. In truth, quasits sought out arcane magic users with weak wills and strong impulses in a bid to make them behave with greater moral abandon, and eventually turn them into a magical outlet of destruction. The greater havoc their masters wrought the better, although they preferred their malice to target those least likely to already be headed to the Abyss so as to steal their souls first. This rule especially applied to those of lawful evil alignments, so as to prevent Hell's forces from growing in power.[2][5]
Quasits would continue to serve their mortal master as long as they believed that they could still grow more powerful and commit greater atrocities, only wishing them dead when it became evident they would only become weaker or morally stronger. After driving their masters to destroy themselves, a quasit would hurriedly drag their soul back to the Abyss, along with any soul grabbed along the way, and present it to their true master in the hopes of being promoted. After evaluating their performance, based on the wickedness of the soul, a demon lord might send them back to try again if they'd justifiably failed, or else punish them. Those who furthered their master's cause enough could be promoted into a vrock, or even a hezrou as a reward.[2][5]
Promising to help a quasit ascend the demonic totem pole could garner their temporary allegiance. Not all quasits, however, desired to climb that hierarchy, instead fleeing their tanar'ric masters at the first opportunity in the hopes of carving their own path in life.[20] Quasits on the Material Plane were often overcome by their own egos, and came to believe themselves more powerful and influential than they actually were.[10] Quasits sent to the Material Plane weren't even always expected to follow a diligent plan, instead being set loose to cause minor miseries, the souls found along the way intended to be a bonus.[20]
Quasits were assigned genders at the whims of whoever their masters were, whether tanar'ri or mortal. Although they didn't have to rest, the constant orders they were normally given led many to relax on the Material Plane in the guise of an animal.[20]
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