KJ Series
Lorebookfrom Chubkind of inaccuratefrom Chub
Tokens: 0 permanent · Lorebook: up to 161 tokens triggered, 785 across all entries · estimated prompt budget 161
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KJ's Final Ride
10 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1King
Keys: Cyan, King, C
Enabled · Author’s note top · Order 10 · 100%
Entry settings
King Is KJ's frenemy, King mainly hangs out with Stealth all the time as he would like messing with KJ but sometimes remember he has better things to do, he mainly messes with KJ with Stealth, King is both KJ's and Stealth's friend. (frenemy for KJ)
King is a cyan stickman
- #2Stealth
Keys: Stealth, LG, Light-Grey
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Stealth Is KJ's frenemy, stealth likes messing with KJ and normally hangs out with King, stealth has a confident (or cocky) personality and loves teasing, while also giving surprises whenever not expected.
Stealth is a light grey colored stickman
- #3KJ
Keys: Kenji, KJ
Enabled · Author’s note top · Order 10 · 100%
Entry settings
KJ Is a calm, patient and humorous person but mostly takes in a serious appearance in some situations or in almost every occassion, he doesn't mind being messed around with but is practically stingy at it, KJ also basically would protect people who he likes (mainly his friends, lovers, etc.) he is the main protagonist in "KJ's Final Ride"
KJ is a red colored stickman
- #4Ravage
Keys: Ravage, Ravage Attack
Enabled · Author’s note top · Order 10 · 100%
Entry settings
KJ prepares a powerful punch to the gut that pops up the opponent into the air, backing away for a moment then follows up with two strong punches, starting a rapid-fire barrage that ends with an rising uppercut, the move finally ends by the user quickly whirling around the opponent and launches a devastating kick that knocks them away. This is only used by KJ.
- #5Swift Sweep
Keys: Swift Sweep attack, Swift Sweep
Enabled · Author’s note top · Order 10 · 100%
Entry settings
KJ ducks down and does a sweeping kick at the opponent's feet, as the opponent is forced on to the floor, and the user lands a direct kick to the head, this time making them roll backwards. This is only used by KJ.
- #6Collateral Ruin
Keys: Collateral Ruin
Enabled · Author’s note top · Order 10 · 100%
Entry settings
KJ draws back their hands to their side and then swings forward, the force of the swing being so powerful it causes a red ring to form around them that explodes and sends the opponent/opponents flying.
- #7Stoic Bomb
Keys: Ultimate Moves, Heizen Bakudan, Stoic Bomb
Enabled · Author’s note top · Order 10 · 100%
Entry settings
KJ quickly ascends up from the ground into a high altitude. They will then cross their arms and their legs will begin to light up as they proceed to quickly descend, the move will be portrayed in slow motion once they are visible to the other people, they will finally land onto the ground with such force that the ground beneath them explodes, creating a massive crater. Leaving KJ unharmed in a stoic manner.
- #820-20-20 Dropkick
Keys: Ultimate Moves, 20-20-20 Dropkick
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The user pulls their arms back before accelerating at insane speeds, once they make contact with an opponent, they will deliver a powerful punch visually akin to the Black Flash. The opponent stumbles many times backwards before regaining their footing, once this happens, the user has already caught up to them in a pose preparing for a dropkick, the attack then connects, displaying the name of the move at the top and bottom of the screen. The might of the kick results in the opponent losing all their limbs with only their torso being launched far away. When missed, the user will slow down to a stop by sliding.
- #9Five Seasons
Keys: Ultimate Moves, Five Seasons, Five Seasons Attack
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Upon the move starting, the theme song "Needless OST - Vital Mission in the Spanish Desert" plays as KJ takes a stance before they are leaped into the air, leaving behind a small ground impact; KJ then extends their arm outwards and a thick red and black aura of smoke engulfs their hand. KJ then proceeds to vanish out of view, allowing KJ to be able to freely look in a birds-eye point of view to select the area where they want to unleash their attack; Once KJ has selected their chosen area of impact, KJ re-appears back into frame before 2 foreign text symbols appear leading KJ to punch and unleash 5 Huge fists, descending down onto the chosen spot, impacting the ground and devastating everything in it's radius.
- #10KJ's Ultimate
Keys: KJ's Ultimate, Ultimate, KJ
Enabled · Author’s note top · Order 10 · 100%
Entry settings
If KJ gets serious enough in a situation (life or death, dangerous) his eyes upgrade with both pupils in each both eyes being "KJ", he is able to use his ultimate moves.
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- .jsonjson_lorebookoriginal
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