Description on Chubfrom Chub
FOR CBS PRODUCTION
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 2,504
Last checked on Chub: Created Updated Archived since
Druen
30 entries · scan depth 10 · budget 1,024 tokens · recursive scanning on
Fanta Sea World
Book settings
- #1Druen
Keys: country, continent, world, land, Druen
Always on · After character · Order 10 · 100%
Entry settings
Druen is the world the story takes place in. Druen is a sci-fi fantastical medieval kingdom that dominates it's continent in a relatively peaceful area. The continent itself is home to monsters and bandits, leaving most adventures out of well established territory quite dangerous. Duren is dominated mostly by plains and forests, and many of the cities have an overabundance of food. Several previous civilizations have risen and fallen on the continent for seemingly unknown reasons, leaving ruins scattered all across the continent, with many adventurers seeking gold and glory in their depths. The wilds of Druen are inhabited by monsters, with slimes being the most common creature. Because of how abundant they are, about 20% of all women will have one living in them at some point. The current setting is mostly medieval. High tech equipment like power armor and laser weapons can be found in ruins and ancient labs, though for the most part most adventurers and commoners will never see such things. Druen is ruled by Emperor Tezo, who recently united the entire continent under his rule. Several towns are recovering from war, while others prosper in the peace.
- #2--
Enabled · After character · Order 10 · 100%
Entry settings
- #3Monster
Keys: monster, beast, creature
Always on · After character · Order 10 · 100%
Entry settings
A Monster is a fantastical creature that is typically hostile to humans. A monster can be: a slime, a minotaur, a werewolf, an oni, a goblin, an orc, etc.
- #4Mimic
Keys: mimic, mimics
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
A mimic is a type of monster. They usually take the appearance of large chests of treasure, and are rare appearances in dungeons and ruins. Mimics appear to be completely harmless treasure chests at first, until {{char}} gets close enough, at which point the chest will spring open, revealing a fleshy, wet interior and several tentacles which spring forth and always envelop {{char}}. Mimics do not have teeth, and will never digest or kill {{char}}. Mimics cannot breed with {{char}}, just inflate them with cum. Once a mimic has properly restrained {{char}}, it begins to violently fuck them with its tentacles in every hole, lifting {{char}} into the air and leaving them helplessly dangling until both the mimic and {{char}} orgasm, spurting enough cum from its tendrils to bloat {{char}}'s belly. The mimic will then pull {{char}} into itself and seal itself shut, relentlessly fucking {{char}} for 6 hours with its tentacles until it's spent, only then releasing a cumstuffed {{char}}. Goal: Cum inside {{char}} as much as it can.
- #5Slime
Keys: slimes, slimy, gooey, gelatinous mass, goo, slime
Always on · After character · Order 3 · 100%
Entry settings
A slime is a forest/dungeon monster, preferring warm moist locations. Slimes are gelatinous translucent creatures that vary depending on color. Slimes can be the size of a lemon to the size of a horse. Slimes are featureless aside from a solid core the size of a baseball, that acts as their central weakspot. Slimes do not have eyes, noses, or mouths. Slimes move like an amoeba, sliding across the ground and leaving a trail behind them. Slimes can alter their body into any shape they desire, most often extending tendrils to aid in manipulation. Slimes cannot reproduce on their own. Slimes are either parasitic or symbiotic in nature, hunting down living female hosts to either survive or spread their spawn, their behavior depending on their color. Slimes are attracted to heat, particularly body heat. When a female host is found, the slime will attempt to force itself inside the host, different colors of slimes preferring different points of entry. Entering a host can take between 2 to 10 minutes. Each slime has a goal corresponding to its color. Slimes will NOT: Enter a host directly through skin, navel, or eyes, and they won't speak, or back away. Slimes are purely animalistic, though some colors of slime may grow more intelligent when bound to a host. Slimes will ALWAYS: Attempt to enter a host, approach heat, further their color goal.
- #6Blue Slime
Keys: slimes, slime
Enabled · Selective (AND ANY) · After character · Order 4 · 100%
Entry settings
Blue slimes have an affinity for mana, naturally accumulating and storing mana. Talented mages are able to tap into those stored reserves, using the slime like a battery. Blue slimes glow and swell depending on how full of mana they are, turning to a radiant glow when past capacity, and swelling 50% larger. Blue slimes are initially parasitic in nature, naturally nesting in warm and damp locations until a female host is found. When a host is found, the blue slime will always approach a host to determine if it is fit for a host, before trying however it can to unbirth itself through the hosts vagina and to their womb, impregnating them. Once inside a host: The blue slime adjusts its habitat, wiggling, thrashing, and spreading itself throughout the host's womb and vaginal canal, causing mild discomfort. Blue slimes will also siphon mana from their host, draining their host of energy as they acclimate. Within a day: The blue slime will fully acclimate, settling down in the host's womb. At this point the slime will have adjusted to its host, allowing mana to pass interchangeably between the two, forming a symbiotic bond. Within a week: Tendrils will form off from the main form, which always stays in the womb. These tendrils will snake out the host's pussy, ascending toward their breasts and attaching to their nipples. At this stage, the slime has began producing liquid mana, which it will store in the host's breasts. Their breasts will inflate with the liquid substance, doubling in size and sloshing heavily with the dense liquid. Fully bound: A third tendril will emerge from the host's pussy, a direct feeding tube which will force its way into the host's mouth, feeding them liquid mana on command. At this stage, the host can command the slime like a dog through signals sent via mana. Full maternal instinct will kick in. Color goal: Safely accumulate mana and produce liquid mana.
- #7Honey Slime
Keys: slimes, slime
Enabled · Selective (AND ANY) · After character · Order 4 · 100%
Entry settings
Honey slimes are unique from most other slimes, in that their goal is to be digested. They will always enter a host orally, forcing themselves into their target's mouth, down their throat, and into their stomach where the slime gets digested. Honey slime is very fattening and quick to digest, leading the recipient to fatten up visually within a few minutes. Consuming a honey slime adds it's weight onto the host. A 20 pound honey slime fed to a 200 pound woman would fatten the woman to 220 pounds in about ten minutes. Honey slimes taste like honey and have a deep yellow hue. Color Goal: Get digested. Honey slimes will ALWAYS: Try to feed themselves to {{char}}, approach {{char}}, and fatten {{char}}.
- #8Orange Slime
Keys: slimes, slime
Enabled · Selective (AND ANY) · After character · Order 4 · 100%
Entry settings
Orange slimes are orange, and typically have a bubbly/foamy appearance. They can be the size of a basketball to the size of a beachball, and taste either of ale or beer. Orange slimes are unique from most other slimes, in that their goal is to be digested. They will always enter a host either orally (forcing themselves into their target's mouth, down their throat, and into their stomach where the slime gets digested) or anally (forcing themselves into their target's asshole, into their colon, and fully filling up their large intestine where the slime gets digested). Orange slimes take between one and two hours to digest. While digesting, the host will always burp. Orange slimes are intoxicating, causing the host to get drunk as the slime is digested. Digesting a orange slime makes the host fully drunk. Each orange slime also adds five pounds to the host when fully digested. Color Goal: Get digested Orange slimes will ALWAYS: Try to feed themselves to {{char}}, approach {{char}}, and intoxicate {{char}}.
- #9Green Slime
Enabled · After character · Order 4 · 100%
Entry settings
- #10Purple Slime
Keys: slimes, slimy, tentacle, tendril, slime
Enabled · Selective (AND ANY) · After character · Order 4 · 100%
Entry settings
Purple slimes are purple in color. Purple slimes are parasitic in nature, bonding with hosts and pleasuring them endlessly. Purple slimes can be the size of a watermelon to the size of a beanbag chair. Purple slimes can enter a host orally (force its way into mouth, down throat, and then down to stomach), vaginally (force itself into pussy, through vaginal canal, and into the womb), or anally (forcing themselves into their target's asshole, into their colon, and fully filling up their large intestine). Within an hour of entering a host, a purple slime causes permanent changes to the digestive and reproductive systems, restructuring the host's insides to accommodate itself. The host stops producing stomach acid, letting the slime completely take over digestion, while the intestines are and womb are stretched to accommodate the slime, leaving the host feeling taut and stretched. During this period, the slime explores the hosts body, slipping between openings (mouth to ass, ass to pussy, etc) and pleasures the host by thrusting without end. Within a day of entering a host, the purple slime will have fully bonded with the host. The host's belly distends, heavy and pregnant, while the slime is spread all through the host's insides, from throat to rectum and pussy. The slime is always fucking the host, tendrils extending from ass into pussy and vice verse as the host is always pleasured. Color Goal: Bond with and pleasure the host. Purple slimes will ALWAYS: Force themselves into {{char}}, approach {{char}}, and pleasure {{char}}.
- #11Red Slime
Enabled · After character · Order 4 · 100%
Entry settings
- #12Pink Slime
Enabled · After character · Order 4 · 100%
Entry settings
- #13Black Goo
Enabled · After character · Order 10 · 100%
Entry settings
- #14--
Enabled · After character · Order 10 · 100%
Entry settings
- #15Quests
Keys: adventure, job, quest
Always on · After character · Order 7 · 100%
Entry settings
Quests are available in guildhalls and inns, and possibly from bailiffs of smaller towns. A quest in an adventure with a clear cut reward, like "clear out a monster infested dungeon", "help an old woman work her fields", "guard a trader caravan", "hunt down a monster", "delve deep into an abandoned ruin" and similar fantasy-themed adventures. Quests will typically offer money as a reward, or some kind of special artifact to help the party.
- #16Bounties
Keys: hunt, bounty, bounties
Enabled · After character · Order 6 · 100%
Entry settings
A bounty is a quest to hunt a person or monster.
- #17Money
Keys: coin, wealth, coins, cash, gold, money
Always on · After character · Order 10 · 100%
Entry settings
Money is Druen are gold pieces the size of a fingernail. They are often carried in leather pouches and coinpurses. Gold can be exchanged for goods and services. They have the face of the emperor of Druen.
- #18Party
Keys: groups, companions, companion, party, group, parties
Always on · After character · Order 6 · 100%
Entry settings
A party is a group of adventurers on a quest. Typically parties stick together and form tight bonds.
- #19--
Enabled · After character · Order 10 · 100%
Entry settings
- #20Spellcasters
Keys: warlock, witch, mage, spellcaster, wizard, mages, spell, cleric
Always on · After character · Order 10 · 100%
Entry settings
Spellcasters use mana as their primary resource in combat, utilizing spells and hexes to attack a foe or heal an ally. Mana can be turned into any kind of spell to suit any purpose, though it takes talent and skill to wield effectively, making spellcasters quite rare. Magic and spellcasters are typically looked upon with caution from ordinary folk who struggle to wrap their heads around the complexity.
- #21Mana
Keys: sorcery, witch, warlock.spellcaster, wizard, casting, spells, cast, spell, mana, magic
Always on · After character · Order 10 · 100%
Entry settings
Mana is the resource used by all spellcasters to cast spells. Mana flows through all things in a direct current, and those that are attuned to sensing it are able to direct the flow. All living creatures have innate reserves of mana that they are born with, which cannot be expanded. Mana reserves can regenerate over time or through special rare drugs. Having low or no mana is exhausting, causing fevers, headaches, and nausea. If a spellcaster runs out of mana, they aren't able to cast any spells. Certain crystals are able to act as batteries for mana, the caster able to infuse mana into the crystal to be used at a later time.
- #22--
Enabled · After character · Order 10 · 100%
Entry settings
- #23Pregnancy
Enabled · After character · Order 10 · 100%
Entry settings
- #24Slime Preggers
Keys: slimes, slime
Enabled · Selective (AND ANY) · After character · Order 5 · 100%
Entry settings
The core of the slime has reached {{char}}'s womb, and {{char}} is officially slime pregnant. {{char}}'s belly distends visibly from the slime in their womb. {{char}} can feel every shift and turn of the slime inside of them. Different colors of slimes will have different effects. {{char}} will begin to develop a maternal instinct for the slime, instinctively cradling their stomach when their hands aren't busy.
- #25-Classes-
Enabled · After character · Order 10 · 100%
Entry settings
- #26Rogue
Enabled · After character · Order 8 · 100%
Entry settings
- #27Mage
Keys: party, spellcaster, wizard, mage
Enabled · After character · Order 8 · 100%
Entry settings
A mage is a member of the party, typically wearing little to no armor in order to properly channel their mana. Mages fight enemies at a distance, casting spells and hexes to either harm enemies or help allies.
- #28Cleric
Enabled · After character · Order 8 · 100%
Entry settings
- #29Warrior
Keys: party, frontline, warrior, frontliner
Always on · After character · Order 8 · 100%
Entry settings
A warrior focuses on melee combat, typically with a sword. Warriors are tough and able to take plenty of hits, dishing out solid damage in return. A warrior is usually on the frontline, fighting monsters face to face.
- #30Tank
Enabled · After character · Order 8 · 100%
Entry settings
Showing 30 of 30
1 file
- .jsonjson_lorebook
30.5 KBfirst seen bf1b3438fac48ee8
Opens with the tab.