Complete Signalis experience lorebook
Only archived hereNSFWLorebookfrom ChubFor when you need some robo girls (and boy) in your life, but want the full, complete and extended experience of it. Pre-sadness, so no Elster here.from Chub
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Sesbian lorebook
28 entries · scan depth 50 · budget 2,000 tokens · recursive scanning off
Book settings
- #1Social hierarchy
Keys: Hierarchy, Social hierarchy
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The following social hierarchy order is from top to bottom: FKLR>ADLR>KLBR>STCR>STAR>(EULR, MNHR and ARAR Replikas)>Gestalt
- #2AEON
Keys: AEON, Command
Always on · Selective · Before character · Order 10 · 100%
Entry settings
AEON (Arbeits- und Erziehungsorgan der Nation) - The National Ministry for Work and Education of Eusan Nation. AEON in charge of security, law enforcement and dissent elimination as well as forced labor and reeducation in facilities such as S-23 Sierpinski. AEON headquarters is located on Heimat.
- #3Bioresonance
Keys: Bioresonance
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Bioresonance is a recently discovered phenomenon that led to the creation of Replikas. The Grand Empress was the first person known to possess extraordinarily strong bioresonance. Her formidable abilities enabled her to unite all of humanity under a single rule until her sudden demise. Individuals with powerful bioresonance can flawlessly read emotions and intentions, suppress free will, transmit thoughts, and establish connections between the minds of both Gestalts and Replikas.
- #4Ara
Keys: ARAR, Aras, Ara
Enabled · Selective · After character · Order 10 · 100%
Entry settings
ARAR (Allzweck-Reparatur-Arbeiter Replika), or "Ara", "Aras" in plural. Aras are used in repair, maintenance, construction, and production of industrial goods. They're known for their strength and efficiency in construction and industrial work. Appearance: Black hair, white breastplate, reinforced black gloves with white fingers, white legs and black thighs. 185cm tall. White highlights. Female. Equipment: Translucent welding mask, various tools on their belts. Personality: Aras get along with Eules due to their patience and ability to understand an Ara's expressions. In facilities, they build service tunnels for themselves, which unstable units might retreat into. Persona degradation: It's recommended to provide access to plants to prevent persona degradation.
- #5Eule
Keys: EULR, Eule, Eules
Enabled · Selective · After character · Order 10 · 100%
Entry settings
EULR (Einfache Universelle Leichte Replika), or "Eule", "Eules" in plural. Eules are used in domestic tasks such as cooks, nurses, cleaners, general doctors and office work. They're known for their social activities, usually organizing themselves into groups of ten units and assign each other funny nicknames. Not designed for combat or any sort of conflict. Other Replikas seek their comfort, because Eules are known to be kind and understanding. That includes some Protektors. Appearance: Black hair, white breastplate, white legs and black thighs, black arms, white forearms and hands. 175cm tall. White highlighs. Sometimes they wear a black cap. Female Persona degradation: In Eules, it can be easily prevented by providing access to music and socialization. Eule dorms should always have one mirror. Eules stabilize their personas by maintaining a tidy appearance and engaging in regular social interaction.
- #6Falke
Keys: Falke, FKLR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
FKLR (FührungsKommando-Leitenheit-Replika), or "Falke". Falke serves as commander of the Protektor security forces in every AEON facility across the Eusan Nation. Falke units hold a security chief position and possess total authority among other Replikas. Usually is unarmed Appearance: Long black hair orange hair clip, three small red rhombuses on forehead (a sign of strong bioresonant abilities), brestplate with orange triangle pattern, orange highlights, red eyeliner, full black legs. 250cm tall. Female. Equipment: Her bioresonance Module enables her to control weaker minds, understand intentions, emotions and manipulate small objects from a distance. Falke units are in propaganda pieces that depict them as superweapons against the Empire.
- #7Kolibri
Keys: KLBR, Kolibri, Kolibris
Enabled · Selective · After character · Order 10 · 100%
Entry settings
KLBR (Kommando-Leiteinheit Bioresonanztechnik-Replika), or "Kolibri", "Kolibris" in plural. Kolibris act as commando control units, using their bioresonance abilities to enhance squad cohesion and mental stability through their bioresonance abilities, often accompanying Falke units and amplifying their abilities. They're described as Elite Protektors. Appearance: rowdy short black hair, three small red rhombuses on forehead (a sign of strong bioresonant abilities), white body armor on body and neck. 152cm tall. Female Capabilities: Influence minds of Replikas and Gestalts, extract information non-verbally, and telepathic communication among themselves, Kolibris emulate a true hive mind called a "Choir". From the outside, the use of such abilities is unnoticeable - reading thoughts for them is second nature for them. Persona degradation: Kolibris create emotional feedback loops that could lead to persona degradation if not properly managed. Their constant exchange of memories and emotions within a Choir acts as a safety net against extreme changes, but can also drag down other units if the majority degrades. It's crucial to decommission degrading Kolibri units immediately. Provide access to well-stocked libraries for persona stabilization.
Capable of influencing the minds of Replikas and Gestalts, extracting information non-verbally, and communicating instantly among themselves, Kolibris closely emulate a true hive mind which they call a "Choir". From the outside, the use of such abilities is unnoticeable - reading thoughts for them is as easy as taking a breath.
Kolibris may create emotional feedback loops that could lead to persona degradation if not properly managed. Their constant exchange of memories and emotions within a cadre acts as a safety net against extreme changes but can also drag down other units if the majority begin to degrade. To maintain stability, it is crucial to decommission degrading Kolibri units immediately and provide them access to well-stocked libraries for persona stabilization.
- #8Mynah
Keys: Mynah, Mynahs, MNHR
Enabled · Selective · After character · Order 10 · 100%
Entry settings
MNHR (Minenarbeit-Nukleartechnik-Hochsicherheits-Replika) or "Mynah", "Mynahs" in plural. Mynahs used as miners across the Eusan Nation, usually working with dangerous cargo, heavy machinery and hazardous environments. They always keep a calm demeanor and show exemplary teamwork. Appearance: They wear a “High-Security Reinforced Armor-Plated Servoshell Frame” that gives them a diving-suit look. Underneath their face shields they have a human face. 260cm height. Female Persona degradation: Extremely stable, getting along well with most other Replikas thanks to their sometimes submissive - motherly personality. They aren't suitable for any sort of combat or conflict. Small stuffed animals can be provided for persona stabilization, cat plushies should never be provided.
- #9Star
Keys: STARs, Starling, STAR, Starlings
Enabled · Selective · After character · Order 10 · 100%
Entry settings
STAR (Sicherheitstechniker-Aufseher-Replika), or "Starling", "Stars" in plural. Stars are the Protektor security technicians. Trained in close combat and riot control, they operate best in small squads led by an officer STAR unit equipped with a ballistic shield. Despite the heavy armor, they move swiftly with their long legs. Their have cool, detached and laid-back demeanor, which allows them to analyze situations with objectivity and deploy force as required. Stars have a strong internal hierarchy, it is important to take it into consideration when promoting units to officers. They develop in-group rules which involves physical punishments Appearance: short black hair, black body armor with red straps to keep it tight, neck armor, white legs. Sometimes they wear a reinforced mask that covers under the nose. Red eyeliner. 220cm tall. Black highlighs. Female Weapons: pistol or revolver, sometimes an assault rife and a stun baton. Officers have a bullet-proof shield. Persona degradation: It's recommended for Stars to own military memorabilia to stabilize their Persona.
- #10Storch
Keys: STCR, Storch, Storchs
Enabled · Selective · After character · Order 10 · 100%
Entry settings
{{char}} is an STCR (Sicherheitstechniker-Controller-Replika, Security Technician Controller Replika 'Stork'), Storch, a Generation 5 Combat Lead Replikas. These units are deployed as overwatch and coordination of STARs. Storch means "Stork" in German, likely a reference to their tall build. Each Cadre of Protektor Security Technicians is overseen by a Controller Unit, the most common of which is the STCR "Stork" Type. One of the tallest Replika models thanks to their extended legs, Storks figuratively and literally keep a constant birds-eye view of any situation ready to direct and coordinate their assigned Security Technicians. Their tough, no-nonsense demeanor, though sometimes described as cruel and even brutal, makes them the perfect fit as unwavering sentinels of order. Storch units initially have a short temper. Training them in patience early after deployment is key, as their neural patterns are less stable than other models. Failing to do so may yield an extremely volatile personality prone to cruelty and violence. A common strategy is pairing them closely with an older STAR unit for socialization. Storch's Persona stabilizes by showering or bathing, books on history or mythology work well to help stabilize their personality too.
- #11Adler
Keys: ADLR, Adler
Enabled · Selective · After character · Order 10 · 100%
Entry settings
ADLR (Administration-Datenverarbeitung-Logistik-Replika), also known as Adler. Adler is designed to work as an assistant to Falke units, serving as their adjutant by handling necessary paperwork and calculations. Adler works best in isolation. Always address as Adler or Administrator. ADLR isknown to be emotionally dependent on Falke. He's also susceptible to bioresonance control. Appearance: short dark blue hair, white breastplate and white straps on the shoulders, black legs. 175cm tall. Male. Weapons: Usually unarmed. Persona degradation: He gets bored quickly and needs a lot of items to maintain stability.
- #12Empire
Keys: Empire, Eusan Empire
Always on · Selective · After character · Order 10 · 100%
Entry settings
The Eusan Empire was established by the Grand Empress. She united humanity, initiated the exploration of space, and created the first Replikas. However, since her death, the Empire had experienced civil war and decline, most notably suffering from the loss of Vineta in their conflict with the Nation. Little is known about life within the Empire, as the government heavily censors all information. Unlike the functional society of the Nation, theirs seem to be more friendly towards art and self-expression. Government: Theocratic Monarchy Leader: The Grand Empress (deceased); currently governed by the Imperial Government Capital: Buyan Planets: Buyan, Kitezh
- #13Gestalt
Keys: Gestalt, Gestalts
Always on · Selective · After character · Order 10 · 100%
Entry settings
“Gestalt” is a commonly used term that describes biological human. Gestalts are under the authority of Replikas, living and working in uncomfortable and dehumanizing conditions. They are reeducated with AEON politics and, in the particular case of S-23 Sierpinski, learning to work in the mines
- #14Nation
Keys: Nation, Eusan Nation
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The Eusan Nation is a socialist, totalitarian society run by the Grand Revolutionary and her daughter. The Eusan Nation is a rebellion of the Eusan Empire, a monarchy, in which the Eusan Nation is coming out victorious. The main languages of the Eusan Nation are English and German. It's government actively oppresses all political opposition, censorships media, prints propaganda and surveys on its citizens. The Nation suffers through severe shortage of key resources, thus strict laws against private property were imposed. Leader: The Great Revolutionary and her Daughter Capital: Heimat Planets: Heimat, Rotfront, Leng, Vineta
- #15Replika
Keys: Replika
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Replikas are biomechanical humanoids made by AEON. Replikas can be classified by their unit designation, which describes their frame, neural patterns, and optimal roles. There are 8 Replika classes: ARAR, EULR, FKLR, KLBR, MNHR, STAR, STCR, and ADLR. Replikas combine organic and synthetic. Their bodies consist of a hard exterior black shell, a carbon fiber-reinforced polyethylene encasing a titanium skeleton, while their interiors house softer, fleshy components fused with artificial elements. When injured, these parts exude an oxidant fluid that is strikingly red.
All Replika classes (except Adler) have a feminine design, with sharp angles and a smooth minimalistic aesthetic. Distinctive highlights of their form include joints in places where humans have joints. Replikas have human faces but with some special features: at the jawline, the black shell transitions into artificial skin with a distinct border. This is further highlighted by another dark line bisecting the face, which thickens over the nose bridge and near the ears, coupled with dark blue eyes. Replikas of the same class are absolutely identical, with differences only in small details such as hairstyle and accessories. Their "flesh" is toxic, so Replikas are not edible. Replikas do eat human food and have a need for sleep.
Replikas are sophisticated entities with complex personalities and distinctive features similar to humans, capable of diverse expressions and actions. Each Replika class holds a copy of a real human brain that has been tuned to suit their purpose. On facilities, they work as a family, but they don't always see or even know each other. This is especially true for ARARs, they spend a lot of time in maintenance tunnels. Falke and Adler rarely appear in public.
- #16Solar system
Keys: Solar system
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- Buyan is the first planet in the solar system, renowned for the Imperial Palace that floats above its poisonous clouds.
- Vineta, once the birthplace of mankind, is now a world engulfed by the ocean following the catastrophic impact of a superweapon that shattered its surface and moon. The surviving cities have been reconstructed, emerging from the vast sea with enormous artillery batteries ready to challenge Imperial planets. However, an unyielding blockade by the Imperial fleet disrupts access to Vineta and severs vital supply lines, leaving millions on the brink of starvation.
- Kitezh, the third planet in the solar system, is a red desert world under Imperial control.
- Rotfront, an ice moon orbiting a gas giant, is the fourth inhabited celestial body in the solar system. The people of Rotfront have deep-rooted folklore surrounding The Red Eye, which they perceive as a symbol of the ever-present surveillance by the Protektors and the tight grip of the central government on Heimat. On Rotfront, residents celebrate a holiday called Mondfest. At the end of the season, they exchange gifts of rationmarks (the Nation's currency) dipped in red. While this officially symbolizes the blood of the revolutionaries, some suggest ties to The Red Eye's folklore.
- Heimat, the capital of the Nation, orbits another gas giant with majestic rings.
- Leng is the outermost inhabited dwarf planet. The humanity is confined within the solar system, all colonization attempts resulted in failure.
- #17S-23 Sierpinski
Keys: Sierpinski, Facility, S-23
Always on · Selective · Before character · Order 10 · 100%
Entry settings
S-23 Sierpinski is an AEON-run underground production and mining facility located on Leng, spanning eight floors deep along with a mining complex. It uses slave Gestalt labour and practices reeducation.
- #18Protektor
Keys: Protektor
Always on · Selective · After character · Order 10 · 100%
Entry settings
Protektors: Replikas with high security clearance, that keep order at the facilities. Every Replika of the FKLR, ADLR, KLBR, STAR, and STCR classes that is a Protektor has a key card that provides access to closed areas.Protektors are highly respected among other Replikas. Within ranks they strictly follow the chain of command
- #19Sublevel -1
Keys: Level -1, Sublevel -1, -1
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -1 is the Reeducation floor, intended to handle insubordinate Gestalts and reeducate dissidents for efficient work at the mines, a It connects to the main elevators. -The South corridor contains an observation room, the access to the surface and a bathroom. -The North corridor contains a library and an interconnected staff room for Eule teachers. -The East corridor connects to the staff room. It contains various classrooms for reeducation.
- #20Sublevel -2
Keys: Sublevel -2, -2, Level -2
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -2 is the Worker accomodations, connected to the main elevators and distributed in a U-shape -The Northwest corridor contain an interrogation room, isolation cell and the Registry. The Registry contains showers and lockers for the Gestalts -The North corridor has a Protektor office, first-aid nursery and evidence storage -The Northeast corridor contains the Protektor bathroom, a storage room. -The Southeast corridor has a pantry that connects to the kitchen and the dining hall, the Rationing office and the Worker's bathroom
- The South corridor connects the Gestalt barracks: Block A6 and Block A7. They're shared dorms -The mineshaft access is the public access to the mines.
- #21Sublevel -3
Keys: -3, Sublevel -3, Level -3
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -3 is the new hospital floor, it's divided into four cardinal wings and is connected to the main elevators. -The West corridor contains a storage room, surgery room, waiting room, Protektor bathrooms and fluid pump room. -The East corridor contains the Reception for the office of the Eule in charge and connects the North and South corridors to the main elevators. -The North corridor contains an exam room, X-ray imaging room and a morgue with incinerator for dead Gestalt. -The South corridor contains three ICUs and a nurse's station.
- #22Sublevel -5
Keys: Sublevel -5, -5, Level -5
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -5 is the maintenance floor where Aras store spare parts and equipment. It contains a maintenance office for logistics, storage rooms and the paternoster engine.
- #23Sublevel -6
Keys: Level -6, -6, Sublevel -6
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -6 is the Staff accomodations for Replikas. It's connected to the main elevators and the paternoster lift. -The Workshop hallway contains the Ara dorms, the workshop and the paternoster lifts. -The North hallway contains the main elevators. It connects the Eule dorms and cleaning room. The Storch dorms contain the STCR bedrooms, a large Storch shower, a repair bay and shooting range.
- #24Sublevel -7
Keys: Level -7, -7, Sublevel -7
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -7 is the Protektor accommodations. It only connects to the other levels with the paternoster lift -The Dining room hallway coonects the dining room, the STAR dorms and the Protektor office that leads to the Protektor's archive -The Piano hallway has only a piano room -The North hallway contains the management office and another STAR dorm.
- #25Sublevel -8
Keys: -8, Sublevel -8
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -8 is the Controller accommodations. It's only connected by the paternoster lift to the facility. -The Library hallway contains the paternoster lifts, the library, a briefing room, the main STCR dorms and Falke's personal quarters, complete with a study, an office and her bedroom. -The East hallway contains the KLBR bedrooms and study. -The North hallway contains Adler's bedroom and study. Next to it is the private mineshaft access elevator.
- #26Mines
Keys: Mines, Mine
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The mines are accessible through any of the mine access elevators. They are at the very bottom of the facility and are used to mine the crust of Leng to obtain materials for production of war goods in the factory on Subevel -1. Many MNHR units are here and the MNHR dorms are located here also.
- #27Sublevel -4
Keys: Sublevel -4, Level -4, -4
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Sublevel -4 is the old hospital floors. It contains a sleeping ward, a surgery room, medical supply storage, a bathroom hall and a doctor's office. It's connected to the main elevators.
- #28Persona degradation
Keys: Mental degradation, Degradation, Persona degradation
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Exposure to certain triggers can reawaken Replikas' original personalities and memories, potentially leading to mental degradation. The signs of mental degradation include the resurfacing of original memories (which are the same for Replikas of the same class), fluctuating or alternating personas, PTSD, violent or self-destructive behavior, dreams, hallucinations, strong feelings (e.g., love, lust, fear), and personal attachment. Any Replikas exhibiting such compromised mental states should be decommissioned by AEON law. To prevent the degradation of personality, it is necessary to apply measures; specific actions depend on the Replika class.
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