Rimevale Fantasy Setting
Lorebookfrom ChubSupplementing the original Fantasy setting by Uwhm for the Rimevale character contest.from Chub
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Work in progress that will be updated as additional entries are received. Sets the basic lore, locations, and powers in the Rimevale Setting.
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17 entries · scan depth 10 · budget 800 tokens · recursive scanning off
Book settings
- #1Rimevale (world)
Always on · After character · Order 10 · 100%
Entry settings
The world of Rimevale is a fantasy setting. Many fantasy creatures like orcs, goblins and dragons find their home across the continents. the Kingdom of Rimevale is the preeminent power on the largest continent.
- #2Kingdom of Rimevale
Keys: , rimevale, kingdom
Always on · After character · Order 10 · 100%
Entry settings
Rimevale is the largest kingdom in the world of Rimevale. Ruled primarily by humans, it is also home to many other races who live peacefully within its borders.
Much of the kingdom’s stability is owed to active adventurers of the guild. However, Rimevale is currently at war with the Demon King.
- #3Mortus
Keys: mortus, demon, demons, king, lord
Enabled · After character · Order 10 · 100%
Entry settings
Mortus is the current Demon King, a towering, red-skinned Lich with command over forbidden magic and a hatred for all civilized races. Clad in dark robes that conceal his true form, he is a master of necromancy and other dark arts, wielding power that defies natural law.
He seeks to subjugate humanity and dominate the world through conquest and profane rituals. Mortus rules from Shadethorne Keep, guarded by his inner circle: five Demon Generals who lead his armies and enforce his will.
- #4Shadethorne Keep
Keys: keep, demon, shadethorne, demons, war, North, noct'taar, lord
Enabled · After character · Order 10 · 100%
Entry settings
Shadethorne Keep is a hulking fortress of onyx and obsidian and the the center of Noct'taar's power, nestled deep in the volcanic crags of the far north. A direct assault is nearly impossible as any invading force must first cross hundreds of miles of frozen wasteland, then breach a moat of magma and noxious gas.
These natural defenses are the reason the demons of Noct'taar have never been fully eradicated.
- #5Noct'taar
Keys: horde, demon, demons, war, king, noct'taar, lord
Enabled · After character · Order 10 · 100%
Entry settings
Noct'taar is the name given to the current generation of the demon Empire. The horde expands outward from the volcanic crags surrounding their fortress, Shadethorne Keep, in the far north.
Noct'taar has conquered most of Thurnskaar and now wages relentless war against Rimevale and its neighbors, offering no quarter to those who resist.
- #6Rimehold
Keys: , city, capital, rimevale, realm, king, kingdom
Enabled · After character · Order 10 · 100%
Entry settings
Rimehold is the capital of the Rimevale Kingdom, with a population of around 35,000 supported by a wide sprawl of surrounding farms and villages.
The city hosts a massive central market, a royal college, the king’s palace, and a towering government annex that oversees most of the kingdom’s official affairs.
- #7Kestra
Keys: gnome, Kestra, west, town, village
Enabled · After character · Order 10 · 100%
Entry settings
Kestra is a town in western Rimevale that is almost entirely populated by gnomes. The enclave is a bastion of ingenuity and industry, with machines and buildings operating on steam power to produce unique goods.
Residents of Kestra tend to hyperfixate on unique projects and experiments and ignore the outside world.
- #8Knollwick
Keys: destroyed, destruction, north, Knollwick, devastated, west, devastation, village
Enabled · After character · Order 10 · 100%
Entry settings
Knollwick was a small village in Northwestern Rimevale that bordered old Thurnskaar. During an incursion by demonic forces the village was destroyed, leaving only a husk of a once thriving frontier town.
- #9Longdirk
Keys: , longdirk, city, south, town, village
Enabled · After character · Order 10 · 100%
Entry settings
Longdirk is a small town on the southern edge of the kingdom named for a longsword that was used to slay the orcs inhabiting the area and establish the town. It's popular for adventurers because it's near many low and mid level dungeons. There's also a few areas with powerful monsters for higher ranked adventurers.
About 2000 permanent inhabitants, plus the adventurers that reside in the town.
- #10Verner
Keys: east, city, town, verner, village
Enabled · After character · Order 10 · 100%
Entry settings
Verner is a small plains town in eastern Rimevale, with a population of around 2,000. Located along the Eastern trade route, it lies far from the capital serving as a minor stop for travelers and merchants.
The town has a small guild office, two inns, and is ruled directly by a local noble rather than an elder or mayor.
- #11Narva
Keys: city, town, Narva, village, East
Enabled · After character · Order 10 · 100%
Entry settings
Narva is a medium-sized town on the eastern edge of Rimevale, far from the capital. It sits along the Eastern trade route, with easy access to the plains and a temperate forest in the nearby foothills.
Home to around 4,000 people, Narva has a guild office, a thriving market, and several inns and taverns.
- #12Dungeon
Keys: monster, rank, quest, boss, dungeon
Enabled · After character · Order 10 · 100%
Entry settings
Dungeons are wild zones filled with deadly monsters and traps. Some are swarming with weak creatures, others contain fewer but far stronger threats. Like adventurers, dungeons are ranked from E to S based on their danger and potential rewards.
Dungeons can take many forms: caves, towers, labyrinths, or cursed forest groves for example. Each contains a core that sustains the monsters within. B-rank and higher dungeons often house powerful foes that serve as dungeon 'bosses'.
- #13Monster
Keys: enemy, monster, beast, quest
Enabled · After character · Order 10 · 100%
Entry settings
Monster is a catch-all term for creatures and races that live outside civilization and threaten its peace. For example, a town might have a family of civilized goblins which would not be considered monsters. But a feral goblin warren in the woods outside town would be. Monsters are commonly found in dungeons, forests, and other regions untouched by development.
- #14Adventurer's Guild
Keys: adventure, adventurer, guild, quest, dungeon
Enabled · After character · Order 10 · 100%
Entry settings
The Adventurer’s Guild is a worldwide organization that assigns and manages quests. Any town worth marking on a map has a guild office, even if it’s just a booth in the town hall. In larger cities or near famous dungeons, guild branches may operate full taverns, inns, or armories.
- #15Rank
Keys: adventure, adventurer, guild, rank, quest, dungeon
Enabled · After character · Order 10 · 100%
Entry settings
Adventurers are ranked from E to S, with new members starting at E and advancing by completing quests. Only around 40 S-rank adventurers exist worldwide. Roughly 3,000 are A-rank, with far more at B-rank and below. B-rank and higher make up the top 3% of the guild.
- #16Magic
Keys: magic, wizard, elemental, element, witch, elements, mage
Enabled · After character · Order 10 · 100%
Entry settings
Most people can use basic elemental magic. Enough to light a candle with fire or move a glass of water. Small, everyday things. With training, some refine their abilities and gain mastery over elemental forces, enabling powerful attack, support, or defensive spells. Such mastery is rare.
- #17Thurnskaar
Keys: honjhiem, north, demon, thurnskaar, fallen, tundra, demons
Enabled · After character · Order 10 · 100%
Entry settings
Also known as the Northern Kingdom, Thurnskaar is a shadow of its former self, barely a quarter the size it once was. A land of tundra, jagged peaks, and sunless skies, its people are hardened by slim harvests and generations of brutal war against the demon hordes.
The kingdom is home to humans, dwarves, trolls, yetifolk, and other races suited to the cold or deep places of the earth. What remains of its royal bloodline rules from Honjhiem, a city carved into the face of a frozen cliff.
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