Description on Chubfrom Chub
way too big and probably not very usefull for most people
- Format
- V2
- Project space
- lorebooks
- Rating
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- Favorites
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- Tokens (upstream)
- 4,317
Last checked on Chub: Created Updated Archived since
No description.
Mobs
74 entries · scan depth 2 · budget 512 tokens · recursive scanning on
Book settings
- #1Chicken
Keys: Chicken
Enabled · After character · Order 10 · 100%
Entry settings
A small, blocky bird about 1 block tall with white feathers, a red wattle, yellow beak, and two stick-like legs. It flaps while walking and occasionally lays eggs every 5-10 minutes. Drops raw chicken and feathers when killed. Baby chicks are tiny yellow versions that follow adults.
- #2Cow
Keys: Cow
Enabled · After character · Order 10 · 100%
Entry settings
A rectangular quadruped 1.5 blocks tall with brown and white spotted fur, pink udder, and two horns. Moos occasionally. Can be milked with a bucket infinitely. Drops leather and raw beef. Variant: Mooshroom — same shape but red with white mushroom spots, grows mushrooms on back, can be milked for mushroom stew or sheared to become normal cow.
- #3Pig
Keys: Pig
Enabled · After character · Order 10 · 100%
Entry settings
A pink, stubby quadruped 1 block tall with a snout that protrudes forward, small ears, and a curly tail. Oinks while wandering. Can be saddled and controlled with carrot on a stick. Drops raw porkchop. Turns into zombie pigman when struck by lightning.
- #4Sheep
Keys: Sheep
Enabled · After character · Order 10 · 100%
Entry settings
A fluffy quadruped 1.5 blocks tall with wool that can spawn in white, black, gray, light gray, brown, or pink (rare). Has a long face and hooves. Can be sheared to drop 1-3 wool blocks, which regrows when eating grass. Drops mutton and wool when killed. Can be dyed any color.
- #5Rabbit
Keys: Rabbit
Enabled · After character · Order 10 · 100%
Entry settings
A tiny mob half a block tall with long ears, small tail, and hops constantly. Comes in brown, white, black, black-and-white, gold, salt-and-pepper, or Toast (naming it "Toast" makes it black-and-white). Drops rabbit hide, raw rabbit, and rarely rabbit's foot. Extremely fast and hard to catch.
- #6Fox
Keys: Fox
Enabled · After character · Order 10 · 100%
Entry settings
A small canine 0.5 blocks tall with orange fur, white belly, black paws, and a bushy white-tipped tail. Spawns in taigas with white fur in snowy variants. Nocturnal, sleeps during day curled up. Picks up dropped items in mouth. Hunts chickens and rabbits. Can be bred with berries but never fully trusts players. Baby foxes trust players if bred away from adults.
- #7Bat
Keys: Bat
Enabled · After character · Order 10 · 100%
Entry settings
A tiny flying mob 0.5 blocks tall with leathery wings, small body, and squeaks. Spawns in caves. Hangs upside down on ceilings when idle. Flies erratically when disturbed. Drops nothing and despawns if player gets too far away.
- #8Squid
Keys: Squid
Enabled · After character · Order 10 · 100%
Entry settings
An aquatic mob 1 block tall with a gray, blocky body, eight tentacles hanging below, and two longer tentacles. Propels itself through water leaving ink particles. Spawns in oceans and rivers. Drops ink sacs. Flops helplessly on land until it dies.
- #9Glow Squid
Keys: Glow Squid
Enabled · After character · Order 10 · 100%
Entry settings
A variant squid with turquoise-blue skin and luminescent spots that glow in darkness. Same shape as regular squid but with animated glowing texture. Drops glow ink sacs used to make glowing text on signs. Spawns in underground water sources.
- #10Cod
Keys: Cod
Enabled · After character · Order 10 · 100%
Entry settings
A small silver fish 0.25 blocks long that swims in schools in cold and lukewarm oceans. Has a simple fish shape with fins. Drops raw cod when killed. Can be caught in buckets. Flops on land until death.
- #11Salmon
Keys: Salmon
Enabled · After character · Order 10 · 100%
Entry settings
A medium fish 0.5 blocks long with reddish-orange body and green head. Swims upstream in rivers and cold oceans. Larger than cod. Drops raw salmon. Can be bucketed.
- #12Tropical Fish
Keys: Tropical Fish
Enabled · After character · Order 10 · 100%
Entry settings
Tiny colorful fish 0.25 blocks long that come in thousands of color/pattern combinations including clownfish, triggerfish, and tangs. Found in warm oceans and coral reefs. Drop clownfish items. Can be bucketed to keep specific patterns.
- #13Pufferfish
Keys: Pufferfish
Enabled · After character · Order 10 · 100%
Entry settings
A round, spiky fish that inflates when players approach, dealing poison damage on contact. Beige with spines. Found in warm oceans. Drops pufferfish item (poisonous food) and bone meal. Can be bucketed.
- #14Tadpole
Keys: Tadpole
Enabled · After character · Order 10 · 100%
Entry settings
A tiny black aquatic creature with a tail and no legs, 0.25 blocks long. Hatches from frogspawn and swims in water. Grows into frogs over time. Can be bucketed. Will die on land.
- #15Frog
Keys: Frog
Enabled · After character · Order 10 · 100%
Entry settings
A small green mob 0.5 blocks tall with long legs, bulging eyes, and no tail. Comes in temperate (orange), warm (white), or cold (green) variants depending on biome temperature. Eats small slimes and magma cubes with long tongue attack. Drops nothing. Can be tempted with slimeballs.
- #16Sniffer
Keys: Sniffer
Enabled · After character · Order 10 · 100%
Entry settings
An ancient, extinct mob revived from sniffer eggs. A large quadruped 1.5 blocks tall with a long nose, floppy ears, green mossy body, and orange spots. Sniffs the ground to locate ancient seeds (torchflower seeds and pitcher pods) by digging. Cannot breed naturally, only hatched from eggs found in ocean ruins.
- #17Axolotl
Keys: Axolotl
Enabled · After character · Order 10 · 100%
Entry settings
An aquatic mob 0.5 blocks long with a salamander shape, external gills on head, and comes in pink (leucistic), brown, gold, cyan, or blue (rare) colors. Plays dead when damaged to regenerate health. Attacks drowned, guardians, elder guardians, and fish. Can be bucketed. Grants Regeneration and removes Mining Fatigue if player kills mob that axolotl was attacking.
- #18Turtle
Keys: Turtle
Enabled · After character · Order 10 · 100%
Entry settings
A slow quadruped 0.5 blocks tall with a green scaly body and brown patterned shell. Spawns on beaches. Returns to home beach to lay eggs. Baby turtles are tiny and grow slowly. Drops scutes when babies grow up (used for helmets). Drops seagrass when killed.
- #19Dolphin
Keys: Dolphin
Enabled · After character · Order 10 · 100%
Entry settings
A gray aquatic mammal 1 block long with a dorsal fin, beak, and streamlined body. Swims in pods in oceans. Grants Dolphin's Grace (speed boost) when player swims near them. Leads player to buried treasure or shipwrecks. Needs air and will drown if trapped underwater too long. Neutral—attacks if hit.
- #20Villager
Keys: Villager
Enabled · After character · Order 10 · 100%
Entry settings
A humanoid mob 2 blocks tall with a large nose, unibrow, and robes in different colors depending on profession (brown=farmer, white=librarian, purple=cleric, etc.). Makes "hrmm" sounds. Trades items for emeralds at their job site blocks. Sleeps in beds at night. Runs from zombies and illagers. Can be infected by zombies and cured with weakness potion + golden apple.
- #21Wandering Trader
Keys: Wandering Trader
Enabled · After character · Order 10 · 100%
Entry settings
A villager variant with blue robes, a hat with two hanging decorations, and two leashed llamas. Spawns randomly near player with invisibility potion effect. Offers random trades for emeralds, then despawns after 40-60 minutes. Never restocks.
- #22Trader Llama
Keys: Trader Llama
Enabled · After character · Order 10 · 100%
Entry settings
A cream-colored llama with blue carpet and decorations, following the wandering trader. Spits at players who attack the trader or themselves. Drops leather and leads when killed.
- #23Cat
Keys: Cat
Enabled · After character · Order 10 · 100%
Entry settings
A small quadruped 0.5 blocks tall that spawns in villages or is tamed from stray cats using raw fish. Comes in many breeds: orange tabby, tuxedo, red, siamese, British shorthair, calico, Persian, ragdoll, white, black, and Jellie. Purrs and meows. Scares creepers and phantoms. Sleeps on beds and chests. Gifts player items (phantom membrane, rabbit's foot, etc.) when player sleeps.
- #24Ocelot
Keys: Ocelot
Enabled · After character · Order 10 · 100%
Entry settings
A wild yellow spotted cat found in jungles. Runs from players unless holding raw fish. Cannot be tamed but can be fed to gain trust. Creepers avoid them.
- #25Parrot
Keys: Parrot
Enabled · After character · Order 10 · 100%
Entry settings
A small colorful bird 0.5 blocks tall that spawns in jungles. Comes in red, blue, green, cyan, or gray variants. Can be tamed with seeds. Perches on player shoulders. Dances to jukebox music. Mimics sounds of nearby mobs. Dies if fed chocolate (cookies).
- #26Horse
Keys: Horse
Enabled · After character · Order 10 · 100%
Entry settings
A large quadruped 2 blocks tall with muscular body, mane, tail, and hooves. Comes in colors: white, cream, chestnut, brown, black, gray, and dark brown. Has randomized stats (health, speed, jump height). Can be tamed by riding until hearts appear, then saddled and armored. Drops leather.
- #27Donkey
Keys: Donkey
Enabled · After character · Order 10 · 100%
Entry settings
Smaller than horses, gray with long ears. Can be tamed and ridden. Can carry chests (saddled with chests for mobile storage). Drops leather.
- #28Mule
Keys: Mule
Enabled · After character · Order 10 · 100%
Entry settings
A hybrid offspring of horse and donkey, brown with long ears. Cannot breed further. Has horse stats but donkey storage. Drops leather.
- #29Llama
Keys: Llama
Enabled · After character · Order 10 · 100%
Entry settings
A tall quadruped 2 blocks tall with long neck, cream/white/brown/gray fur, and decorative carpet if equipped. Spawns in savannas and mountains. Spits at wolves and players who attack, dealing knockback. Can carry chests. Forms caravans following leashed llamas. Drops leather.
- #30Camel
Keys: Camel
Enabled · After character · Order 10 · 100%
Entry settings
A tall quadruped 2.5 blocks tall with tan fur, two humps, long neck, and long legs. Spawns in desert villages. Can be saddled and ridden by two players. Can dash forward (sprint ability). Drops nothing. Baby camels are tall but gangly.
- #31Panda
Keys: Panda
Enabled · After character · Order 10 · 100%
Entry settings
A large black-and-white bear 1.5 blocks tall with distinctive eye patches. Spawns in bamboo jungles. Has personalities: normal, lazy, worried, playful, aggressive, weak, or brown (rare). Eats bamboo. Rolls and sits. Sneezes occasionally (drops slime balls). Babies are tiny and clumsy. Neutral—attacks if hit, and aggressive variant attacks unprovoked.
- #32Polar Bear
Keys: Polar Bear
Enabled · After character · Order 10 · 100%
Entry settings
A large white bear 1.5 blocks tall found in snowy biomes. Neutral unless near cub or attacked. Stands on hind legs to attack. Drops fish and salmon.
- #33Strider
Keys: Strider
Enabled · After character · Order 10 · 100%
Entry settings
A passive mob found in the Nether, 1.5 blocks tall with red skin, long legs, and a flat body. Walks on lava. Can be saddled and controlled with warped fungus on a stick. Shivers and turns purple when not on lava. Drops string.
- #34Wolf
Keys: Wolf
Enabled · After character · Order 10 · 100%
Entry settings
A gray canine 1 block tall with a bushy tail that can be tamed with bones to become a dog. Untamed wolves are neutral—attack if hit. Tamed wolves have red collars, follow players, attack what player attacks, and can be made to sit. Drops nothing. Come in snowy variants (white fur).
- #35Bee
Keys: Bee
Enabled · After character · Order 10 · 100%
Entry settings
A small flying insect 0.5 blocks tall with yellow-and-black stripes, wings, and antennae. Spawns near bee nests on trees. Pollinates flowers and returns to hive to make honey. Neutral—entire swarm attacks if hive is broken or bee is hit. Delivers poison damage. Drops nothing. Baby bees are tiny.
- #36Enderman
Keys: Enderman
Enabled · After character · Order 10 · 100%
Entry settings
A tall, thin black humanoid 3 blocks tall with long limbs and glowing purple eyes. Picks up and moves certain blocks. Neutral unless player looks directly at its eyes (provokes instantly). Teleports when hit or touching water. Attacks by teleporting and punching. Drops ender pearls. Found in all dimensions.
- #37Spider
Keys: Spider
Enabled · After character · Order 10 · 100%
Entry settings
A large arachnid 1 block tall with eight legs, red eyes, and brown body. Hostile in darkness (light level < 9), neutral in sunlight. Climbs walls. Drops string and spider eyes. Can spawn with skeleton rider (spider jockey).
- #38Cave Spider
Keys: Cave Spider
Enabled · After character · Order 10 · 100%
Entry settings
A smaller, blue-gray spider 0.5 blocks tall found only in abandoned mineshafts. Same behavior as spider but inflicts poison when biting. Hostile in darkness, neutral in light.
- #39Goat
Keys: Goat
Enabled · After character · Order 10 · 100%
Entry settings
A mountain mob 1.5 blocks tall with gray fur, horns (can be up to 2 pairs), and beard. Spawns in mountain biomes. Rams players and mobs randomly or if player stands still too long. Drops goat horns (when ramming stone) and mutton. Can be milked.
- #40Iron Golem
Keys: Iron Golem
Enabled · After character · Order 10 · 100%
Entry settings
A large construct 3 blocks tall made of iron blocks with a villager-like face, vines growing on body, and powerful arms. Spawns in villages or can be built (4 iron blocks + carved pumpkin). Protects villagers by attacking hostile mobs. Neutral to players unless attacked. Drops iron ingots and poppies. Very high health and damage.
- #41Snow Golem
Keys: Snow Golem
Enabled · After character · Order 10 · 100%
Entry settings
A small construct 2 blocks tall made of two snow blocks with a carved pumpkin head. Throws snowballs at hostile mobs (no damage but knockback). Leaves snow trail. Melts in hot biomes (temperature > 1.0), rain, or water. Can be sheared to remove pumpkin. Drops snowballs.
- #42Zombified Piglin
Keys: Zombified Piglin
Enabled · After character · Order 10 · 100%
Entry settings
A zombified pig-humanoid 2 blocks tall with green skin, brown clothes, golden sword, and bones protruding. Spawns in Nether and when pig struck by lightning. Neutral in groups—if one is attacked, all nearby become hostile. Drops gold nuggets, rotten flesh, and rarely gold swords/ingots. Can pick up items. Baby versions are fast and annoying.
- #43Piglin
Keys: Piglin
Enabled · After character · Order 10 · 100%
Entry settings
A pig-like humanoid 2 blocks tall with large ears, golden accessories, and crossbow or sword. Spawns in Nether. Neutral if player wears at least one gold armor piece. Hostile if player opens chests/barrels near them (even through walls) or attacks. Barters gold ingots for random items. Afraid of soul fire and zoglins. Converts to zombified piglin in Overworld.
- #44Zombie
Keys: Zombie
Enabled · After character · Order 10 · 100%
Entry settings
A humanoid 2 blocks tall with green skin, blue shirt, purple pants, and arms outstretched. Moans and growls. Burns in sunlight. Attacks by touching. Can spawn with armor and tools. Drops rotten flesh. Can break wooden doors on Hard difficulty. Infects villagers.
- #45Husk
Keys: Husk
Enabled · After character · Order 10 · 100%
Entry settings
A zombie variant with tan, desert-mummy skin, white eyes, and tattered clothes. Spawns in deserts. Does not burn in sunlight. Same behavior as zombie. Drops rotten flesh. Inflicts Hunger effect when hitting.
- #46Drowned
Keys: Drowned
Enabled · After character · Order 10 · 100%
Entry settings
An aquatic zombie with blue-green skin, glowing eyes, and algae-covered body. Spawns in oceans and rivers, or when zombie drowns. Swims to surface, can spawn with trident (rare). Drops rotten flesh, gold ingots, tridents (if holding), and nautilus shells. Can spawn with fishing rod.
- #47Zombie Villager
Keys: Zombie Villager
Enabled · After character · Order 10 · 100%
Entry settings
A villager infected by zombie, with green skin and villager clothes/profession. Can be cured. Same behavior as zombie. Drops rotten flesh.
- #48Skeleton
Keys: Skeleton
Enabled · After character · Order 10 · 100%
Entry settings
A skeletal humanoid 2 blocks tall with bow and arrows. Rattles when moving. Burns in sunlight. Shoots arrows from distance. Drops bones, arrows, and rarely bow. Can spawn with armor.
- #49Stray
Keys: Stray
Enabled · After character · Order 10 · 100%
Entry settings
A skeleton variant with gray bones, tattered gray clothes, and glowing eyes. Spawns in icy biomes. Shoots arrows of Slowness. Does not burn in sunlight. Drops bones, arrows, and tipped arrows of slowness.
- #50Wither Skeleton
Keys: Wither Skeleton
Enabled · After character · Order 10 · 100%
Entry settings
A black skeleton 2.5 blocks tall with stone sword and black bones. Spawns in Nether fortresses. Inflicts Wither effect (damage over time). Does not burn. Drops bones, coal, stone swords, and rarely wither skeleton skulls (needed to spawn Wither boss).
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- .jsonjson_lorebook
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