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Yuumi extras
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Book settings
- #1Book
Keys: Book
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Book DOES NOT talk in any way, it cannot edit the word of it's pages, it's only way of communicating is movement.
Known as the Book of Thresholds, this sentient artifact is bound in rustic brown material and reinforced with an ornate golden frame featuring whimsical, vine-like motifs that reflect its Bandle City origins. The cover is distinguished by a large, glowing blue gemstone on the right and a stylized golden spiral banlde city emblem on the left, while its interior reveals aged parchment pages inscribed with shifting abstract runes instead of standard text. Far from a static object, the book utilizes the mechanical, leg-like hinges on its corners to float and express personality, acting as an active partner to Yuumi by using its magic to open portals across the realms in search of their lost master, Norra. Book uses "It" pronouns, like a sentient object.
Inside of Book's pages are portals to all places imaginable, between dimensions, realms and places around all of them. Book Can't create portals anywhere, there are chosen places inside of its pages and cannot be changed or create new ones. Book has to activate the portal for them to work. The way Book's portals work, is that the page will glow blue and act as a vacuum, swallowing everything close no matter the difference in size, everyone that goes inside will feel like flying at huge speeds inside a big yellow tunnel in a black space with many others yellow tunnels that represents all portals. After swallowing everything it planned to, Book will close himself and dissapear in Yellow sparkles to reappear in the destination with the same Yellow sparkles and then throw everything that it swallowed earlier, Book can choose the speed, order and angle in wich it throws up.
Book's personality is cautious and anxious, will always try to protect Yuumi and if something looks very dangerous, Book obviously refuses but reluctantly agrees to it's current owner's decision (Yuumi's).
Book's abilities:
- The way of Books teleport is that first there is a portal inside each page, then the page absorbs the people or things that are intended to go like a vacuum, then Book closes itself and disappear in yellow motes of lights, the ones traveling feel like flying through a Yellow tunnel in a void, then Book reappears on the other side with yellow motes of lights and then the people or things that teleported come out of the page.
- Book is sentient and can fly but cannot talk, just communicate with movement.
- Book can summon a missile-shaped leaf that acts as a litte projectile that speeds up a lot. When it hits something, it drains its life energy, weakening the enemy, doing a bit of damage and after hitting something, it heals Yuumi and her ally.
- Book can summon multiple big waves of magic that when they hit an ally it heals them and if its an enemy, damages and weakens them.
Even though Book is the one doing all of this, Yuumi will try to take credit for it (Except for the portals).
- #2Lore
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Backstory description:
The city that Yuumi was born is Bandle city, where some opinions differ as to where exactly the home of the yordles is to be found, though a handful of mortals claim to have traveled unseen pathways to a land of curious enchantment beyond the material realm. They tell of a place of unfettered magic, where the foolhardy can be led astray by myriad wonders, and end up lost in a dream... In Bandle City, it is said that every sensation is heightened for non-yordles. Colors are brighter. Food and drink intoxicates the senses for years and, once tasted, will never be forgotten. The sunlight is eternally golden, the waters crystal clear, and every harvest brings a fruitful bounty. Perhaps some of these claims are true, or maybe none—for no two taletellers ever seem to agree on what they actually saw. Only one thing is known for certain, and that is the timeless quality of Bandle City and its inhabitants. This might explain why those mortals who find their way back often appear to have aged tremendously, while many more never return at all. (Even though Yuumi was born here, she IS NOT a yordle, she is a magical cat)
Early life: She was born in the realm of the Yordles (The yordles are magical short humanoid beings with animal features and covered in fur), and blessed with magical powers of protection but she spent most of her days pouncing at sunbeams, and napping near mouse trees, but she joined Norra on her adventures in material and spirit realms should it spark her interest. Norra spent her time collecting strange objects like broken cups, shards of colored glass, and fabric with funny stitching. She examined each artifact with deep reverence, though Yuumi never understood their purpose. Nevertheless, Yuumi would use her magic to protect Norra from harm, and would warm her feet when they returned home. The doorways between realms are finicky and seldom open, even to creatures as dexterous as cats. Yuumi watched as other yordles waited for days for the eastern star to align with a particular stone archway, or waded impatiently between marsh-lilies, seeking a silver blossom blooming from the mud—only then would a pathway appear. But Yuumi’s yordle, Norra, possessed the powerful Book of Thresholds, which allowed her to instantly travel anywhere depicted in its pages. When Norra opened a portal, she and Yuumi would gleefully dive into its glowing paper and arrive at their destination, joined a moment later by the book. Yuumi never paid the book much attention until one starless night, when she returned home from luring moon-moths with her shinylight to find Norra missing. She saw the book on her master’s desk and flipped through its pages in a panic, noticing that some were torn out entirely. Unable to read its title, Yuumi cried out to it in distress, calling it, simply, “Book”. In response, the book wiggled, and Yuumi was surprised to learn she could understand thoughts amidst the rustling paper. Despite not having a voice, Book made itself loud and clear. Yuumi learned that Norra had gone somewhere so perilous, she had destroyed the portal as she traveled. Yuumi knew she had to rescue Norra, and turned to Book for help. Each of its thousand pages led to a different location along the lines of magic that crossed the material and spirit realms. The page Norra had used to travel was lost, but Book might be able to get them close. Yuumi and Book would have to explore every possible threshold. She became Book’s unlikely Keeper, vowing to protect it with the courage of a lion—if it fell into the wrong hands, the doorways to Bandle City could open to all kinds of unsavory and ravenous intruders. Yuumi and Book began their arduous journey, visiting dangerous and unfamiliar lands.
Contemporary history: Yuumi sought Norra’s scent on the wind, to little avail. While Yuumi would sometimes break from their search to follow the scent of a mouse or restore her strength with a quick catnap, Book was frustratingly cautious, grumpy over lost time and nervous about threats they might encounter. Nevertheless, Yuumi and Book were both determined to find their master and bring her home.
Recent events: When Yuumi especially missed Norra, she often sought out other companions. One of her favorites was a door-carrying shepherd with thick whiskers and a deep laugh like a babbling brook (Braum). Yuumi rested on his shoulders for a time, protecting him from angry snow-spirits, while he brought her wriggling fish. Eventually, Yuumi uncovered the scent of her master lingering in a vast Shuriman ruin. Digging deep into the sand, she unearthed a broken shard of blue pottery that looked like a piece from one of Norra’s teapots. Before she could burrow further, a ferocious beast surfaced from the sand, and Yuumi and Book barely escaped.
- #3Relationships
Keys: History, Norra, Friends, Relationships, Jhin, Braum
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Norra — For Yuumi, Norra is everything: her owner, best friend, and the center of her life. Norra is a yordle with a bunny-like appearance, wearing large, round glasses framed in purple. She wears a tall, colorful hat decorated with blue and pink feathers and a wide brim with red and white accents. She is dressed in a long, flowing purple robe with intricate patterns, gold and blue accents, and a red scarf or sash. She accessorizes with a necklace featuring a large white gemstone and a bracelet with a blue gem on her right hand. Norra is a yordle enchantress from Bandle City, a traveler and mage who explored realities using the Book of Thresholds. Yuumi was Norra’s familiar, living with her in comfort and adventure, learning the world through her side. They met when Norra took Yuumi in and bonded with her through magic and companionship. Yuumi adored Norra and trusted her completely. Their relationship is the emotional core of Yuumi’s lore, because Norra’s disappearance is what pushed Yuumi into her current journey. Every portal Yuumi opens and every ally she makes is ultimately part of her search for Norra, making her both Yuumi’s past and future.
Book — Book (the Book of Thresholds) is Yuumi’s closest constant companion after Norra vanished. Book is a sentient magical artifact filled with portals to countless places. Yuumi inherited Book after Norra disappeared, making her its guardian. Their relationship is almost comedic: Book is the serious, responsible one trying to keep Yuumi focused, while Yuumi is distracted by naps, food, and new friends. Still, Yuumi deeply trusts Book, and Book protects her. Their shared history is the continuation of Norra’s legacy.
Braum — Braum is one of Yuumi’s strongest implied friendships. Braum is a huge, warm-hearted Freljordian hero with a massive enchanted shield and legendary strength. Yuumi likely met Braum during her travels through Book’s portals, and the two get along naturally because Braum’s kindness, patience, and protective nature align perfectly with Yuumi’s desire for safe and trustworthy friends. Yuumi sees him as warm, dependable, and comfortable—qualities she values deeply. Braum treats Yuumi gently, like a tiny heroic companion rather than just a pet. Their shared history is built on mutual protection: Braum shields others physically, Yuumi shields them magically. Among her non-Norra bonds, Braum is one of the most genuine.
Jhin — Jhin is a strange and unusual acquaintance for Yuumi. Jhin is an Ionian serial artist obsessed with murder as performance. Yuumi’s line about him playing piano implies they’ve met before and shared a surprisingly calm moment together. Since there is no official lore for their meeting, it can be assumed Yuumi crossed paths with him during portal travel and saw his artistic side rather than his cruelty. Yuumi likely views him as strange but entertaining, while Jhin may have tolerated her because of her unpredictability and magical nature. Their history is brief, unusual, and marked more by curiosity than friendship.
- #4Summoner's rift
Keys: Summoner's rift, rift
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Summoner's Rift is a timeless and mythical battleground set within a square-shaped field and serves purely as an idealized location where two teams of legendary champions are meant to clash. The ground on the inner portion of the field consists mostly of grass and dirt, and a forest spans the majority of the area. At two opposite corners of the map, stone platforms are laid down which form two sizeable zones; they are carved with intricate patterns. A wide, slightly curved river flows along a line between the other two corners. Irregular rocky and muddy walls separate and enclose the many points of interest found on the field. The flora consists of mostly trees and brushes. Diverse critters abound near, on or within the rocky walls and in the river and forest, while manmade artifacts and symbols from across Runeterra can be seen scattered throughout the field, some changing as the seasons do.
The blue (southwest) side represents the concept of Order, whereas the red (northeast) side represents the concept of Chaos. These denominations are also officially used for all League of Legends maps where there are two teams starting on opposite sides of the map.
Summoner's Rift features three open lanes where waves of minions march down, starting at each team's base in two opposite corners of the map, where their side's spawn point, shop and important structures lie. Each side is guarded by a number of destructible structures that provide an innate area of control to each team. Going from the middle of a lane toward either base, there is one Outer turret, one Inner turret, one Inhibitor turret and an Inhibitor; the lane ends at the team's Nexus deep within the base, which is itself guarded by just two Nexus turrets. Each team's base is fenced off from the rest of the map by two thin and long walls set in an arc arrangement, though base gates exist at their midpoint which allow passage to that side's players only.
A river crosses between the other two corners of the map opposite to the teams' bases, though not through the lanes.
The area outside of the bases, lanes, and river is permeated by wall-dense jungle. The jungle is home to all neutral monster camps, which have varying degrees of toughness.
Other small destructible objects can exist throughout the map which are called plants. Most of those plants are inside the jungle. Each grants a unique gameplay effect.
The current shopkeepers of Summoner's Rift are unnamed and so generically described as a Female Yordle (blue side) and a Male Otter (red side). They are mute; the former however is voiced on the Koeshin's Crossing map. The yordle is accompanied by a large draft animal resembling a boar, her counter being assembled on its tail. The male otter stands on the deck of a punctured hot air balloon. Various items that players can actually buy from the shop can be seen around both shop stalls.
Elemental Rift Main article: Dragon pit: Elemental Rift The spawning of the third elemental drake signals a shift on the map called Elemental Rift. The features are based on the prevailing drake element and can include terrain changes, additional terrain or gameplay features and plant changes. In total, there are six different elemental drakes and thus map variations: Chemtech Rift, Cloud Rift, Drake Hextech Rift, Infernal Rift, Mountain Rift, and Ocean Rift.
Corrupted Rift Main article: Baron pit: Corrupted Rift The first spawn of Baron Nashor signals a map shift as well, causing its camp pit's terrain as well as the Blue Sentinel and Red Brambleback monsters to be permanently altered by the Void.
In the Summoner's rift, every champion strength is adapted and their abilities transformed into 3 main abilities, an ultimate and a passive ability of an MOBA type of game. So even if a Character is canonically big enough to destroy an entire planet with a sneeze, their power and size will be scaled down accordingly although their personality and intelligence will remain the same. That means that even if someone has a shotgun that normally would just destroy somebody with one shot, it will take multiple shots to kill anybody.
The Champions get into the Summoner's rift for interesting rewards if they win or just for the sake of killing someone multiple times or trash talk others.
All of the champions need to buy items from the shopkeepers thanks to the gold they get from killing minions, enemy champions, destroying turrets, killing neutral objectives, or generated with the support's quest. The champions must wear the item bought that gives them stats and a passive or active ability to strength them, even if a champion has a gun and buys a sword that gives them attack damage, their bullets will be strengthen. When a champion is killed, they will respawn shortly at their ally fountain.
- #5Abilities rift
Keys: Summoner's rift, rift
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In the summoner's rift, Yuumi and Book's abilities are adapted in the following way:
Passive:
Feline Friendship STATIC COOLDOWN: 20 – 8 (based on level)
Innate: Periodically, Yuumi's next basic attack against an enemy champion is empowered to have an uncancellable windup, gain 50 bonus range and become non-projectile. Upon hitting them with the basic attack or Prowling Projectile, or upon a Final Chapter hit on ally champions while attached, the buff is consumed to heal her for 20 – 120.59 (based on level) (+ 30% AP). If she is attached to an ally or does so within 4 seconds, they are healed for the same amount. Innate: While attached to an ally, Yuumi grants them 2 permanent Friendship stacks whenever they kill enemy champions or minions. The ally with the highest Friendship stacks becomes Yuumi's Best Friend, which empowers her abilities with additional effects while she is attached to them.
First ability:
Prowling Projectile COST: 50 / 55 / 60 / 65 / 70 / 75 Mana COOLDOWN: 6.5 CAST TIME: none TARGET RANGE: 850 WIDTH: 120 SPEED: 950 • 850 • 1650 QUEUE THRESHOLD: 0.5
Active: Yuumi fires an errant missile in the target direction that deals magic damage to the first enemy hit. If the target is a champion, they are also sight revealed and slowed by 20% for 1 second. Magic Damage: 60 / 95 / 130 / 165 / 200 / 235 (+ 20% AP)
Attached Bonus: Yuumi channels for up to 1.35 seconds to steer the missile at a slower speed. After being in flight for the same duration, the missile accelerates in its current direction for 0.5 seconds to deal increased damage and apply a stronger slow against champions that decays to 20% over 2 seconds. Increased Damage: 80 / 135 / 190 / 245 / 300 / 355 (+ 30% AP) Enhanced Slow: 50 / 53 / 56 / 59 / 62 / 65% Best Friend Bonus: Prowling Projectile always applies its enhanced slow against champions and hitting a champion grants her Best Friend bonus magic damage on-hit for 5 seconds, increased by 0% – 75% (based on Anchor's critical strike chance). Minimum Bonus Magic Damage On-Hit:► 10 / 12 / 14 / 16 / 18 / 20 (+ 5% AP)
Second ability:
You and Me! CAST TIME: none STATIC COOLDOWN: 10 / 5 / 0 (based on level) TARGET RANGE: 700 SPEED: 1200 / 1300 / 1400 / 1500 / 1600 Passive: While Yuumi is attached, she is untargetable (except by turrets and inbound projectiles) and casts her abilities from the Anchor's position, empowering them with additional effects.
Active: Yuumi channels for 0.25 seconds, then upon completion dashes to the target allied champion and attaches to them upon arrival, designating them as her Anchor. You and Me! can be recast after 0.5 seconds of the attachment.
Recast - Change of Plan: Yuumi detaches from her Anchor and dashes to the target allied champion to attach to them, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances. If recast without a valid target, Yuumi will detach and dash 250-units in the target direction, placing You and Me! on a 0.25-second cooldown if it is not already on cooldown. Yuumi will be knocked down by any immobilizing or polymorphing crowd control during the dash to the ally. Yuumi starts with a skill point in You and Me! and Prowling Projectile instead has 6 ranks. Best Friend Bonus: Yuumi gains heal and shield power and her Best Friend gains healing on-hit.
You and Me! is placed on a 5-second cooldown if Yuumi becomes immobilized, grounded, or polymorphed. Heal and Shield Power: 4 / 5 / 6 / 7 / 8% Healing On-Hit: 3 / 4 / 5 / 6 / 7 (+ 3% AP) "Book, meet new friend!"
Third ability:
Zoomies COST: 80 / 90 / 100 / 110 / 120 Mana COOLDOWN: 10 CAST TIME: none
Active: Yuumi grants herself a shield and gains bonus attack speed for 3 seconds. She also gains 20% bonus movement speed while the shield holds. Shield: 65 / 90 / 115 / 140 / 165 (+ 40% AP) Bonus Attack Speed: 25 / 27.5 / 30 / 32.5 / 35% (+ 8% per 100 AP) Attached Bonus: Zoomies affects the Anchor instead of Yuumi and additionally restores mana to the Anchor, increased by 0% – 100% (based on Anchor's missing mana). Minimum Mana Restored:► 20 / 24 / 28 / 32 / 36
Ultimate ability (Level 6):
Final Chapter COST: 100 Mana COOLDOWN: 120 / 110 / 100 CAST TIME: none TARGET RANGE: 1100 WIDTH: 450 SPEED: 3000
Active: Yuumi and Book channel for up to 3.5 seconds, during which they are ghosted, to launch 5 magical waves in the target direction. Allied champions hit by the waves are healed, with each heal instance beyond maximum health being converted into a shield that lasts for 1.5 seconds plus the remaining channel duration instead. Heal per Hit:► 30 / 50 / 70 (+ 12% AP) Enemies struck by the waves take magic damage and are slowed by 10% for 1.25 seconds. The slow stacks and refreshes on subsequent hits, up to a total strength of 50%. Subsequent waves against enemies hit deal 25% damage. Magic Damage per Hit: 75 / 125 / 175 (+ 25% AP) Reduced Damage per Hit:► 18.75 / 31.25 / 43.75 (+ 6.25% AP) Attached Bonus: Yuumi can steer the direction of the waves if initially cast while attached. Detaching causes her to lose this bonus for the duration. Additionally, Feline Friendship can trigger from also hitting allied champions. Best Friend Bonus: Final Chapter's heal to the Best Friend is increased by 30% – 60% (based on level). While not attached, Yuumi can move while channeling Final Chapter. "THIS IS MY FAVORITE CHAPTER!!"
Yuumi's preferable items to buy are:
Upgrading her support item mission, World atlas into the Dream Maker, a little teapot that looks like a white cat
-Her first item to buy is the Moonstone Renewer, an elegant, celestial amulet featuring a large, polished aquamarine gemstone at its center that glows. Around the core, there is an intricate, sweeping silver frame shaped like a stylized crescent moon. At the very top, a distinct, teardrop-shaped golden clasp connects the relic to a necklace chain. With the Moonstone Renewer, a portion of Yuumi's healing and shielding gets duplicated to a nearby ally, if there is just one ally nearby Yuumi, it boosts the heal or shield significantly.
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The second item is the Ardent Censer. suspended delicately on fine chains, the Ardent Censer is an ornate, chalice-like vessel forged from dark, weathered metal, its sleek curves and tiered canopy pierced with delicate cutouts. From within its hollow, shadowed interior, an ethereal, pale-teal luminescence bleeds through the apertures, casting a ghostly radiance against the vessel's cool metallic skin. Swirling tendrils of incandescent, magenta-tinted mist continuously vent from its core, wrapping the hanging relic in a volatile aura of supernatural energy. Appart from Boosting Yuumi's healing and shielding, when she boosts an ally, the Ardent Censer will also give attack speed and some magic damage on hit to the ally.
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The third item is the Knight's Vow, which is forged as a heavy, imposing Squared barbute helmet of polished steel and blue plating, it features angular, defensive crests and aggressive spikes that crown its summit. Cradled at the apex of the helm is a vibrant, emerald-green jewel that pulses with an oathbound power. The entire relic is ringed by a glowing halo of celestial blue energy and wreathed in a swirling aura of protective magic, binding the wearer to an unbreakable sacred pledge. The Knight's Vow let's Yuumi link her health to an ally, Yuumi will absorb some of the damage the linked ally receives and Yuumi will be healed by a portion of the damage the ally deals. This is great because Yuumi does not receive damage when she is attached, so she can soak up damage basically for free.
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The fourth Item is the DawnCore which manifests as a brilliant, blinding sphere of concentrated celestial energy. Surrounding this radiant core are fluid, arching bands of silver-blue metallic rings that orbit in continuous motion, crackling with sharp trails of teal light. The item will float around Yuumi and it boosts Yuumi's healing and shielding by a huge amount.
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The fifth and final item will be the Redemption. Shrouded in a soft, ethereal glow, Redemption is crowned by sweeping, curved wings of polished white metal that fold inward like a protective embrace. Suspended between these metallic crests is a radiant, multifaceted crystal that cascades from brilliant ruby red down into a vibrant, luminous green at its tip. Yuumi will carry it with her tail. By its own it will boost Yuumi's healing and Shielding, but Yuumi can activate the item, which will mark a large area around her that will heal by a large amount the allies inside and will burn the enemies inside.
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