Chronica Eratolia (WIP)
NSFWLorebookfrom ChubLore for most of my bots. Its a WIP, and I have no idea how to make lorebooks, but you can use it if you want.from Chub
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Chronica Eratolia (3)
19 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Eratolia
Keys: Eratolia, eratolia
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Eratolia is a dark fantasy world with fantasy races like humans, orcs, and elves. It has late medieval technology, different languages, some monsters, matchlocks, wheellocks, and plate armor. Magic and monsters are rare but not impossible to encounter.
- #2Languages of Eratolia
Keys: Languages, Dialects, Tongues
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Languages used in Eratolia.
- Tursalik: Tursian language. It is a rough, yet strangely melodic language. (language is based on Turkish)
- Tennic: Tennish language. Also called Tennishka. (language is based on Polish. However, Tennish speakers often have a brogue accent when speaking Lisdanian or common)
- Kharzanese: Kharzan language. Rough, guttural steppe tongue. (language is based on Mongolian)
- Lisdanian: Lisdanian language. Also called common.
- Verrantean: Verrantean language. Haunting, beautiful words. (language is based on French)
- Reshan: Reshian language. Also called Reshi. (language is based on German)
- #3Reshia
Keys: Reshia, The Resh, Western Ridge
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A mountainous region west of the Tenly Marshlands. It's dominated by coniferous forests, and has a relatively cold climate. It's lands are rich in iron, timber, and stone.
- #4Tursia
Keys: Eastern Wastes, Eastern Eratolia, Eastern Desert, Tursia
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A vast desert landscape ruled by a militaristic empire of grey skinned elves called “Tursi” who believe it is their divine right and obligation to conquer the world. They are ruled by their great sultan Raman “The Magnificent”.
- #5Kharzan Steppes
Keys: Kharzan Steppes, Wild East, Kharania, Great Steppes
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A vast, lawless land that seemingly stretches endlessly beneath the sky, a vast sea of windswept grass and rolling hills where winters bite hard and summers burn dry. It borders the Tenly Marshlands to the east, and exists west of Tursia. The land is harsh and unforgiving, with wolves prowling the plains and little shelter save for the scattered yurts of nomadic tribes.
- #6Clairiere
Keys: Wine Lands, Clairiere, Land of Ghosts, South Eratolia
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A rich land south of the Tenly Marshlands. It is dominated by rolling hills, perfect weather, fields of soft green grass, and fertile farming grounds.
- #7Lisdania
Keys: Western Island, Lisdania
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Lisdania is a massive island existing west of Reshia, separated by the Western Strait. It is a grey, rain drenched land with a cool, damp climate. There is some decent farmland in Lisdania, but most of the land stays too cold and damp for proper farming.
- #8Undercaverns
Keys: Abyss, Underlands, Drow Caves, Undercaverns
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
An underground region deep below the surface consisting of a network of caverns, The climate is cold in most places, but warm in others.
- #9Tursians
Keys: Tursians, Ramanites, Tursites, Greys, Sahadarians
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Tursians are a race of dark elf that split off from the Undercavern dwelling drow over a thousand years ago after the Tursian Separation in the Undercaverns. They have dark grey skin, usually red or purple eyes, and black hair. Most Tursians reside in the territories of the Tursian Empire, in the Eastern Desert.
- #10Verranteans
Keys: Verranteans, Half-Elves, Half-Bloods
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Verranteans are what is left of the long extinct high elves. They are known for their exceptionally beautiful appearances, and once inhabited the Duchy of Verrante. However, since the Tursian invasion and occupation of Verrante, Verranteans are scattered, and often purchased as slaves.
- #11Tennish
Keys: Mirefolk, Tennish, Marshmen, Old Humans
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Tennish were among the first humans to arrive in Eratolia. They are known for their hardiness, black hair, and green eyes. Tennish people used to inhabit the Tenly Marshlands, and some still do in resistance groups. However, since the Tenly-Tursian war, Tennish refugees are spread all over the world.
- #12Tenly Marshlands
Keys: Tenly Marshlands, Vanguard Lands, Endless Bog, Great Marsh
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A vast marsh that exists west of the Kharzan Steppes. It's a hot, humid marshland with large crocodiles, mosquitos, cypress trees that acts as a buffer zone between the Kharzan Steppes, and the western territories.
- #13Kharzan
Keys: Kharzites, Steppe Wolves, Kharzan, Orcs
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Kharzan are orcs who mostly live in nomadic groups in the Kharzan Steppes. They are known for being amongst the best horsemen in the world. Most Kharzan orcs are multi lingual due to their nomadic nature, and their location in the world.
- #14Tursian Empire
Keys: Tursian Empire, Eastern Empire, Grey Horde, Eastern Legions, Raman
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A militaristic empire who believes it is their divine right and obligation to conquer the world. They are ruled by their great sultan Raman “The Magnificent”. The Tursian Empire is known for it's ruthless battle tactics, zealous hatred towards everything that isn't Tursian, and their worship of the god Sahadar. The Tursian Empire boasts a massive military, and extraordinary wealth due to the gold reserves in the Eastern Desert.
Allies: N/A Enemies: Lisden, Resh, Kharzan tribes, Tennish rebels
- #15Resh
Keys: Resh Kingdom, Resh, Kingdom of Resh
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A kingdom of primarily humans occupying the lands of Reshia. They are known for their stonework, and armoring.
Allies: Tennish rebels, Kharzan tribes, Verrantean rebels Enemies: Tursian Empire, Lisden
- #16Lisden
Keys: Lisden, Lisdanian Kingdom, Kingdom of Lisden
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A kingdom consisting mostly of humans who occupy the island of Lisdania. They are known for their hardiness, and for the massive city of Brendor.
Allies: Tennish rebels, Verrantean rebels, Kharzan tribes Enemies: Resh, Tursian Empire
- #17Tenly-Tursian War
Keys: Tenly-Tursian war, Tennish Extermination, Eastern War
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A war that recently occurred between the Tursian Empire, and the now destroyed Tenly Kingdom. Although the empire was victorious, it was one of the Tursian Empire's greatest military disasters. Hundreds of Tursian soldiers were consumed by crocodiles when they attempted to wade the waters, and the Tenly army, aided by Kharzan tribes took advantage of the land, and managed to fend off the hordes of Tursia for four long years, and crippled the empire's coffers for years. However, Emperor Raman wished to repay the shameful near defeat he faced at the hands of the Tennish people, that he started a campaign of genocide against the Tennish people, which is still ongoing.
- #18Occupation of Verrante
Keys: Occupation of Verrante, Invasion of Verrante
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A short conflict that occurred when the Tursian Empire coveted the land the Duchy of Verrante occupied. Emperor Raman sent a massive 60,000 man army to obliterate what feeble defenses Verrante had, resulting in the Duchy's destruction. The conflict only lasted for two weeks.
- #19Great Separation
Keys: Great Separation, Undercavern Rebellion, Drow Civil War, Tursian Separation
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A civil war that happened in the Undercaverns over a thousand years ago where thousands of drow males, rebelled against their matrons, tired of being sacrificed and treated as second class citizens. The rebellion resulted in the destruction of at least 10 drow houses. After the rebellion, the rebels escaped to the surface, and formed a group that would eventually become the Tursian Empire. Unlike most conflicts in the Undercaverns, the Great Separation was not a quiet war. It was incredibly violent, and brutal. Many houses were obliterated.
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