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Final Fantasy X Monster & Enemy Lorebook

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Final Fantasy X Monster & Enemy Lorebookfrom Chub

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Tokens: 174 permanent · Lorebook: up to 289 tokens triggered, 53,430 across all entries · estimated prompt budget 463

Description on Chubfrom Chub

This is a lorebook containing various monsters, and enemies from the world of FFX

Other World Info / Lorebooks: Echoes of Spira - Expanded Campaign Framework Final Fantasy X World Lore Final Fantasy X D20 Complete Rules & Mechanics

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Final Fantasy X Monster & Enemy Lorebook

238 entries · scan depth 4 · budget 2,200 tokens · recursive scanning off

This is a lorebook containing various monsters, and enemies from the world of FFX

Book settings
  1. #1Bestiary Usage Rules

    Keys: fiend lore, FFX bestiary, monster lorebook, enemy lorebook

    Always on · After character · Order 100 · 100%

    Entry settings

    FINAL FANTASY X BESTIARY USAGE:

    • Treat entries as world and encounter reference, not as permission to reveal hidden boss identities or late-game spoilers to player characters.
    • Most ordinary monsters in Spira are called fiends and are linked to pyreflies and the dead.
    • Machina and constructs are not automatically fiends.
    • Aeons may appear as enemies in special story circumstances but remain Fayth-born beings rather than ordinary fiends.
    • For Echoes of Spira or another 5e-style campaign, adapt HP, AC, damage, save DCs, and CR to the active party instead of importing raw d20 numbers unchanged.
    • Preserve elemental affinities and signature abilities whenever practical because those are central to FFX combat identity.
    • Do not make every encounter lethal; use habitat, grouping, and CR as guidance for encounter design.
  2. #2Pyrefly

    Keys: Pyrefly

    Enabled · After character · Order 20 · 100%

    Entry settings

    PYREFLY — FFX ENEMY REFERENCE Type: Diminutive Undead (Incorporeal, Unsent). Habitat/encounter region (FFX d20): any. Typical encounter grouping: solitary, pair, or throng (3-256). FFX d20 challenge rating: -Treasure: N/A. Mechanical profile: source HP 1, source AC 10. Primary attack profile: N/A. Notable traits: Harmless, Incorporeal traits, Undead traits. Named abilities: Harmless. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  3. #3Shoopuf

    Keys: Shoopuf

    Enabled · After character · Order 20 · 100%

    Entry settings

    SHOOPUF — FFX ENEMY REFERENCE Type: Gargantuan Magical Beast. Habitat/encounter region (FFX d20): temperate marshes (Moonflow). Typical encounter grouping: solitary. FFX d20 challenge rating: 6. Mechanical profile: source HP 129, source AC 16, source MP 180. Primary attack profile: Slam +18 melee (2d8+10). Signature offense: Trample. Notable traits: Magical Beast traits. Named abilities: Trample. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  4. #4Achelous

    Keys: Achelous

    Enabled · After character · Order 20 · 100%

    Entry settings

    ACHELOUS — FFX ENEMY REFERENCE Type: Medium Magical Beast (Aquatic, Fiend). Habitat/encounter region (FFX d20): cold aquatic (Mt. Gagazet). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 9. Mechanical profile: source HP 71, source AC 16, source MP 165. Primary attack profile: Tentacle +13 melee (1d6+2). Signature offense: Sonic Wave. Notable traits: Aquatic traits, Magical Beast traits. Named abilities: Sonic Wave. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  5. #5Adamantoise

    Keys: Adamantoise

    Enabled · After character · Order 20 · 100%

    Entry settings

    ADAMANTOISE — FFX ENEMY REFERENCE Type: Huge Magical Beast (Fiend). Habitat/encounter region (FFX d20): any (Sin). Typical encounter grouping: solitary. FFX d20 challenge rating: 11. Mechanical profile: source HP 138, source AC 21, source MP 180. Primary attack profile: Slam +19 melee (2d6+9). Signature offense: Breath, Earthquake. Notable traits: Magical Beast traits. Named abilities: Breath. Common/rare steal reference: Healing Water/Stamina Tablet. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  6. #6Aerouge

    Keys: Aerouge

    Enabled · After character · Order 20 · 100%

    Entry settings

    AEROUGE — FFX ENEMY REFERENCE Type: Medium Outsider (Fiend). Habitat/encounter region (FFX d20): temperate plains (Thunder Plains). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 5. Mechanical profile: source HP 45, source AC 14, source MP 210. Primary attack profile: N/A. Signature offense: Thundara. Notable traits: Outsider traits. Named abilities: Thundara. Common/rare steal reference: Electro Marble/Lightning Marble. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  7. #7Ahriman

    Keys: Ahriman

    Enabled · After character · Order 20 · 100%

    Entry settings

    AHRIMAN — FFX ENEMY REFERENCE Type: Large Aberration (Fiend). Habitat/encounter region (FFX d20): any (Mt. Gagazet, Zanarkand Ruins, Sin). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 8. Mechanical profile: source HP 65, source AC 15, source MP 150. Primary attack profile: N/A. Signature offense: Shockwave, Stare. Notable traits: Aberration traits. Named abilities: Shockwave, Stare. Common/rare steal reference: Musk (×2)/Musk (×3). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  8. #8Alcyone

    Keys: Alcyone

    Enabled · After character · Order 20 · 100%

    Entry settings

    ALCYONE — FFX ENEMY REFERENCE Type: Medium Animal (Fiend). Habitat/encounter region (FFX d20): warm desert (Sanubia Desert). Typical encounter grouping: party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 6. Mechanical profile: source HP 52, source AC 14, source MP 60. Primary attack profile: Talon +7 melee (1d6+1 + Blind). Signature offense: Blind. Notable traits: Animal traits. Named abilities: Blind. Common/rare steal reference: Smoke Bomb/Smoke Bomb (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  9. #9Anacondaur

    Keys: Anacondaur

    Enabled · After character · Order 20 · 100%

    Entry settings

    ANACONDAUR — FFX ENEMY REFERENCE Type: Large Magical Beast (Fiend). Habitat/encounter region (FFX d20): temperate plains (Calm Lands). Typical encounter grouping: solitary or pair. FFX d20 challenge rating: 8. Mechanical profile: source HP 58, source MP 135. Primary attack profile: Claw +13 melee (1d8+5). Signature offense: Sonic Tail, Stone Gaze. Notable traits: Magical Beast traits. Named abilities: Sonic Tail, Stone Gaze. Common/rare steal reference: Petrify Grenade/Petrify Grenade (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  10. #10Anima

    Keys: Anima

    Enabled · After character · Order 20 · 100%

    Entry settings

    ANIMA — FFX ENEMY REFERENCE Type: Gargantuan Outsider (Aeon). Typical encounter grouping: solitary. FFX d20 challenge rating: 11. Mechanical profile: source HP 190, source AC 25, source MP 330. Primary attack profile: Pain +11 ranged (2d8+14 + Death, 20/×3, 30’ range). Signature offense: Death, Oblivion. Notable traits: Aeon Boost, Aeon Shield, Aeon traits, Outsider traits. Named abilities: Death, Oblivion, Aeon Boost, Aeon Shield. Common/rare steal reference: Silence Grenade (×3)/Farplane Shadow. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  11. #11Aqua Flan

    Keys: Aqua Flan

    Enabled · After character · Order 20 · 100%

    Entry settings

    AQUA FLAN — FFX ENEMY REFERENCE Type: Medium Ooze (Aquatic, Fiend). Habitat/encounter region (FFX d20): underground (Bevelle). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 7. Mechanical profile: source HP 92, source AC 5, source MP 120. Primary attack profile: N/A. Signature offense: Watera. Notable traits: Aquatic traits, Damage Reduction 16/magic, Ooze traits, Skills. Named abilities: Watera. Common/rare steal reference: Fish Scale (×2)/Dragon Scale (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  12. #12Sinspawn Gui — Arms

    Keys: Sinspawn Gui Arms, Arms of Gui, Sinspawn Gui — Arms

    Enabled · After character · Order 20 · 100%

    Entry settings

    SINSPAWN GUI — ARMS — FFX ENEMY REFERENCE Type: Large Outsider. Habitat/encounter region (FFX d20): any (Mushroom Rock Road). Typical encounter grouping: body (pair with Head of Gui & Sinspawn: Gui). FFX d20 challenge rating: 5. Mechanical profile: source HP 33, source AC 16, source MP 180. Primary attack profile: Slam +8 melee (1d8+3). Signature offense: Special Qualities: Outsider traits. Notable traits: Outsider traits. Common/rare steal reference: Potion/Potion. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  13. #13Bandersnatch

    Keys: Bandersnatch

    Enabled · After character · Order 20 · 100%

    Entry settings

    BANDERSNATCH — FFX ENEMY REFERENCE Type: Medium Animal (Fiend). Habitat/encounter region (FFX d20): cold mountains (Mt. Gagazet). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 7. Mechanical profile: source HP 71, source MP 82. Primary attack profile: Bite +11 melee (1d6+3 + Mute or Sleep). Signature offense: Mute, Sleep. Notable traits: Animal traits, Low-Light Vision, Scent. Named abilities: Mute, Sleep, Scent. Common/rare steal reference: Dream Powder (×2)/Dream Powder (×3). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  14. #14Barbatos

    Keys: Barbatos

    Enabled · After character · Order 20 · 100%

    Entry settings

    BARBATOS — FFX ENEMY REFERENCE Type: Huge Aberration (Fiend). Habitat/encounter region (FFX d20): any (Sin). Typical encounter grouping: solitary. FFX d20 challenge rating: 12. Mechanical profile: source HP 175, source AC 23. Primary attack profile: Slam +16 melee (2d6+8). Signature offense: Body Splash, Mortar. Notable traits: Aberration traits, Body Shield. Named abilities: Body Splash, Mortar, Body Shield. Common/rare steal reference: Star Curtain/Blessed Gem. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  15. #15Bashura

    Keys: Bashura

    Enabled · After character · Order 20 · 100%

    Entry settings

    BASHURA — FFX ENEMY REFERENCE Type: Large Monstrous Humanoid (Fiend). Habitat/encounter region (FFX d20): cold mountains or cold desert (Mt. Gagazet, Zanarkand Ruins). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 10. Mechanical profile: source HP 90, source AC 11, source MP 90. Primary attack profile: Slam +17 melee (1d8+6). Signature offense: Counterattack. Notable traits: Monstrous Humanoid traits, Powerful Build. Named abilities: Counterattack, Powerful Build. Common/rare steal reference: Soul Spring/Soul Spring (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  16. #16Basilisk

    Keys: Basilisk

    Enabled · After character · Order 20 · 100%

    Entry settings

    BASILISK — FFX ENEMY REFERENCE Type: Large Magical Beast (Fiend). Habitat/encounter region (FFX d20): temperate plains (Djose Highroad). Typical encounter grouping: solitary or pair. FFX d20 challenge rating: 5. Mechanical profile: source HP 39, source AC 15, source MP 90. Primary attack profile: Claw +9 melee (1d8+4). Signature offense: Stone Gaze. Notable traits: Magical Beast traits. Named abilities: Stone Gaze. Common/rare steal reference: Petrify Grenade/Petrify Grenade. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  17. #17Bat Eye

    Keys: Bat Eye

    Enabled · After character · Order 20 · 100%

    Entry settings

    BAT EYE — FFX ENEMY REFERENCE Type: Large Aberration (Fiend). Habitat/encounter region (FFX d20): underground (Bevelle). FFX d20 challenge rating: 5. Mechanical profile: source HP 39, source AC 15, source MP 90. Primary attack profile: N/A. Signature offense: Stare. Notable traits: Aberration traits. Named abilities: Stare. Common/rare steal reference: Hi-Potion/Silence Grenade. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  18. #18Behemoth

    Keys: Behemoth

    Enabled · After character · Order 20 · 100%

    Entry settings

    BEHEMOTH — FFX ENEMY REFERENCE Type: Huge Magical Beast (Fiend). Habitat/encounter region (FFX d20): cold mountains or cold desert (Mt. Gagazet, Zanarkand Ruins). Typical encounter grouping: solitary. FFX d20 challenge rating: 11. Mechanical profile: source HP 126, source AC 14, source MP 180. Primary attack profile: Bite +20 melee (2d6+8) or Slam +18 melee (2d6+8). Signature offense: Heave, Improved Grab, Thundara. Notable traits: Magical Beast traits. Named abilities: Heave, Improved Grab. Common/rare steal reference: Ether/Mana Tablet. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  19. #19Behemoth King

    Keys: Behemoth King

    Enabled · After character · Order 20 · 100%

    Entry settings

    BEHEMOTH KING — FFX ENEMY REFERENCE Type: Gargantuan Magical Beast (Fiend). Habitat/encounter region (FFX d20): any (Sin). Typical encounter grouping: solitary. FFX d20 challenge rating: 13. Mechanical profile: source HP 187, source AC 15, source MP 225. Primary attack profile: Bite +25 melee (2d8+12) or Slam +23 melee (2d8+12). Signature offense: Flare, Heave, Improved Grab, Meteor, Tail, Thundaga, Thundara. Notable traits: Magical Beast traits, Mighty Guard. Named abilities: Flare, Heave, Improved Grab, Meteor. Common/rare steal reference: Healing Water/Twin Stars (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  20. #20Biran Ronso

    Keys: Biran Ronso

    Enabled · After character · Order 20 · 100%

    Entry settings

    BIRAN RONSO — FFX ENEMY REFERENCE Type: Large Monstrous Humanoid. Habitat/encounter region (FFX d20): cold mountains (Mt. Gagazet). Typical encounter grouping: pair (with Yenke Ronso). Mechanical profile: source HP 104, source AC 14, source MP 337. Primary attack profile: Gore +13 melee (1d4+6). Signature offense: Berserk, Blizzard, Bulldoze, Thunder. Notable traits: Mighty Guard. Named abilities: Berserk, Blizzard, Bulldoze, Thunder, Mighty Guard. Common/rare steal reference: Level 3 Key Sphere/Level 3 Key Sphere (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  21. #21Bite Bug

    Keys: Bite Bug

    Enabled · After character · Order 20 · 100%

    Entry settings

    BITE BUG — FFX ENEMY REFERENCE Type: Small Vermin (Fiend). Habitat/encounter region (FFX d20): temperate plains or marshes (Djose Highroad, Moonflow). Typical encounter grouping: party (1-2 with a group of 1-3 Fiends). FFX d20 challenge rating: 3. Mechanical profile: source HP 22, source AC 16, source MP 37. Primary attack profile: Sting +3 melee (1d4-1 + Poison). Signature offense: Poison. Notable traits: Vermin traits. Named abilities: Poison. Common/rare steal reference: Antidote/Poison Fang. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  22. #22Black Element

    Keys: Black Element

    Enabled · After character · Order 20 · 100%

    Entry settings

    BLACK ELEMENT — FFX ENEMY REFERENCE Type: Medium Elemental (Fiend). Habitat/encounter region (FFX d20): any (Omega Ruins). Typical encounter grouping: pair or 3. FFX d20 challenge rating: 9. Mechanical profile: source HP 120, source AC 18, source MP 270. Primary attack profile: N/A. Signature offense: Berserk, Demi, Flare. Notable traits: Damage Reduction 18/magic, Elemental traits. Named abilities: Berserk, Demi, Flare. Common/rare steal reference: Hi-Potion/Shining Gem (×4). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  23. #23Blue Element

    Keys: Blue Element

    Enabled · After character · Order 20 · 100%

    Entry settings

    BLUE ELEMENT — FFX ENEMY REFERENCE Type: Medium Elemental (Aquatic, Fiend). Habitat/encounter region (FFX d20): any cold (Macalania). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 6. Mechanical profile: source HP 58, source AC 15, source MP 135. Primary attack profile: N/A. Signature offense: Watera. Notable traits: Aquatic traits, Damage Reduction 9/magic, Elemental traits. Named abilities: Watera. Common/rare steal reference: Fish Scale (×2)/Fish Scale (×3). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  24. #24Bomb

    Keys: Bomb (Variant 1), Bomb, Bomb (Variant 2)

    Enabled · After character · Order 20 · 100%

    Entry settings

    BOMB — FFX ENEMY REFERENCE Type: Medium Outsider (Fiend). Habitat/encounter region (FFX d20): any (Mi’ihen Highroad). Typical encounter grouping: 3 or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 3. Mechanical profile: source HP 26, source AC 15, source MP 120. Primary attack profile: Blast +7 ranged (1d6 + 1d6 fire, 19-20/×2, 30’ range). Signature offense: Fire, Self-Destruct. Notable traits: Outsider traits. Named abilities: Fire. Common/rare steal reference: Bomb Fragment (×2)/Bomb Fragment (×3). Known variants in the source: Bomb (Variant 1): HP 26; any (Mi’ihen Highroad) | Bomb (Variant 2): HP 60; any (Home, Airship). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  25. #25Braska's Final Aeon (First Form)

    Keys: Braska's Final Aeon, Jecht, Braska's Final Aeon (First Form)

    Enabled · After character · Order 20 · 100%

    Entry settings

    BRASKA'S FINAL AEON (FIRST FORM) — FFX ENEMY REFERENCE Type: Huge Outsider (Aeon). Habitat/encounter region (FFX d20): any (Sin). Typical encounter grouping: cabal (1 with 2 Yu Pagoda). FFX d20 challenge rating: 22. Mechanical profile: source HP 490, source AC 35, source MP 750. Primary attack profile: Apocalypse Sword +44 melee (4d6+22, 19-20/×2 vorpal). Signature offense: Jecht Beam, Jecht Bomber, Sword Swipe, Triumphant Grasp, Ultimate Jecht Shot. Notable traits: Aeon traits, Outsider traits, Resurgent Form. Named abilities: Jecht Beam, Jecht Bomber, Sword Swipe, Triumphant Grasp, Ultimate Jecht Shot, Resurgent Form. Common/rare steal reference: Turbo Ether/Turbo Ether. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  26. #26Braska's Final Aeon / Jecht (2nd Form)

    Keys: Braska's Final Aeon / Jecht (2nd Form)

    Enabled · After character · Order 20 · 100%

    Entry settings

    BRASKA'S FINAL AEON / JECHT (2ND FORM) — FFX ENEMY REFERENCE Type: Gargantuan Outsider (Aeon). Habitat/encounter region (FFX d20): any (Sin). Typical encounter grouping: cabal (1 with 2 Yu Pagoda). FFX d20 challenge rating: 23. Mechanical profile: source HP 585, source AC 37, source MP 900. Primary attack profile: Apocalypse Sword +49 melee (4d6+22, 19-20/×2 vorpal). Signature offense: Jecht Beam, Jecht Bomber, Sword Swipe, Triumphant Grasp, Ultimate Jecht Shot. Notable traits: Aeon traits, Outsider traits. Named abilities: Jecht Beam, Jecht Bomber, Sword Swipe, Triumphant Grasp, Ultimate Jecht Shot. Common/rare steal reference: Turbo Ether/Turbo Ether. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  27. #27Buer

    Keys: Buer

    Enabled · After character · Order 20 · 100%

    Entry settings

    BUER — FFX ENEMY REFERENCE Type: Large Aberration (Fiend). Habitat/encounter region (FFX d20): temperate plains (Thunder Plains). FFX d20 challenge rating: 5. Mechanical profile: source HP 32, source AC 15, source MP 75. Primary attack profile: N/A. Signature offense: Stare. Notable traits: Aberration traits. Named abilities: Stare. Common/rare steal reference: Hi-Potion/Musk. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  28. #28Bunyip

    Keys: Bunyip

    Enabled · After character · Order 20 · 100%

    Entry settings

    BUNYIP — FFX ENEMY REFERENCE Type: Small Aberration (Fiend). Habitat/encounter region (FFX d20): temperate plains or marshes (Djose Highroad, Moonflow). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 4. Mechanical profile: source HP 45, source AC 18, source MP 90. Primary attack profile: Slam +9 melee (1d4+4 + Slow). Signature offense: Slow. Notable traits: Aberration traits. Named abilities: Slow. Common/rare steal reference: Hi-Potion/Hypello Potion. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  29. #29Cactuar

    Keys: Cactuar

    Enabled · After character · Order 20 · 100%

    Entry settings

    CACTUAR — FFX ENEMY REFERENCE Type: Tiny Plant (Fiend). Habitat/encounter region (FFX d20): warm desert (Sanubia Desert). Typical encounter grouping: 3 or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 8. Mechanical profile: source HP 38, source AC 21, source MP 52. Primary attack profile: Slam +7 melee (1d3). Signature offense: 1,000 Needles. Notable traits: Plant traits. Common/rare steal reference: Chocobo Feather/Chocobo Wing. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  30. #30Cave Iguion

    Keys: Cave Iguion

    Enabled · After character · Order 20 · 100%

    Entry settings

    CAVE IGUION — FFX ENEMY REFERENCE Type: Medium Animal (Fiend). Habitat/encounter region (FFX d20): underground (Bevelle). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 5. Mechanical profile: source HP 33, source AC 15, source MP 45. Primary attack profile: Bite +4 melee (1d6). Notable traits: Animal traits. Common/rare steal reference: Soft/Petrify Grenade. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  31. #31Chimera

    Keys: Chimera, Chimera (Variant 1), Chimera (Variant 2)

    Enabled · After character · Order 20 · 100%

    Entry settings

    CHIMERA — FFX ENEMY REFERENCE Type: Large Magical Beast (Fiend). Habitat/encounter region (FFX d20): any (Macalania). Typical encounter grouping: solitary or pair. FFX d20 challenge rating: 7. Mechanical profile: source HP 76, source AC 14, source MP 135. Primary attack profile: Megiddo Flame +9 ranged (2d6+4 + 1d6 fire, 30’ range). Signature offense: Aqua Breath, Charge, Thunder. Notable traits: Magical Beast traits. Named abilities: Aqua Breath, Charge, Thunder. Common/rare steal reference: Shining Gem/Lightning Marble. Known variants in the source: Chimera (Variant 1): HP 76; any (Macalania) | Chimera (Variant 2): HP 114; any (Home). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  32. #32Chimera Brain

    Keys: Chimera Brain

    Enabled · After character · Order 20 · 100%

    Entry settings

    CHIMERA BRAIN — FFX ENEMY REFERENCE Type: Large Magical Beast (Fiend). Habitat/encounter region (FFX d20): any (Calm Lands). Typical encounter grouping: solitary or pair. FFX d20 challenge rating: 10. Mechanical profile: source HP 123, source AC 17, source MP 195. Primary attack profile: Megiddo Flame +17 ranged (1d8+5 + 1d6 fire, 30’ range). Signature offense: Aqua Breath, Charge, Thundaga, Thundara. Notable traits: Magical Beast traits. Named abilities: Aqua Breath, Charge, Thundaga, Thundara. Common/rare steal reference: Ice Gem/Lightning Gem (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  33. #33Chocobo Eater

    Keys: Chocobo Eater

    Enabled · After character · Order 20 · 100%

    Entry settings

    CHOCOBO EATER — FFX ENEMY REFERENCE Type: Large Aberration (Fiend). Habitat/encounter region (FFX d20): temperate plains (Mi’ihen Highroad). Typical encounter grouping: solitary. FFX d20 challenge rating: 8. Mechanical profile: source HP 58, source AC 13, source MP 135. Primary attack profile: Slam +9 melee (1d8+4). Signature offense: Blizzard, Fists of Fury, Push Back. Notable traits: Aberration traits. Named abilities: Blizzard, Fists of Fury, Push Back. Common/rare steal reference: Potion/Potion. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  34. #34Coeurl

    Keys: Coeurl

    Enabled · After character · Order 20 · 100%

    Entry settings

    COEURL — FFX ENEMY REFERENCE Type: Large Magical Beast (Fiend). Habitat/encounter region (FFX d20): temperate plains (Calm Lands). Typical encounter grouping: solitary or pair. FFX d20 challenge rating: 7. Mechanical profile: source HP 58, source AC 15, source MP 135. Primary attack profile: Claw +10 melee (1d8+2). Signature offense: Blaster, Blizzara, Drain, Silence, Thundara. Notable traits: Magical Beast traits. Named abilities: Blaster, Blizzara. Common/rare steal reference: Mana Spring/Mana Spring. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  35. #35Condor

    Keys: Condor

    Enabled · After character · Order 20 · 100%

    Entry settings

    CONDOR — FFX ENEMY REFERENCE Type: Medium Animal (Fiend). Habitat/encounter region (FFX d20): warm plains (Besaid). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: ½. Mechanical profile: source HP 5, source AC 14, source MP 7. Primary attack profile: Talon +1 melee (1d6+1). Notable traits: Animal traits. Common/rare steal reference: Phoenix Down/Smoke Bomb. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  36. #36Crawler

    Keys: Crawler

    Enabled · After character · Order 20 · 100%

    Entry settings

    CRAWLER — FFX ENEMY REFERENCE Type: Gargantuan Construct. Habitat/encounter region (FFX d20): any (Macalania). Typical encounter grouping: unit (with Negator). FFX d20 challenge rating: 13. Mechanical profile: source HP 148, source AC 10, source MP 40. Primary attack profile: Slam +15 melee (2d8+10). Signature offense: Gatling Gun, Mana Beam. Notable traits: Construct traits. Named abilities: Gatling Gun, Mana Beam. Common/rare steal reference: Lunar Curtain/Lunar Curtain (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  37. #37Dark Element

    Keys: Dark Element

    Enabled · After character · Order 20 · 100%

    Entry settings

    DARK ELEMENT — FFX ENEMY REFERENCE Type: Medium Elemental (Fiend). Habitat/encounter region (FFX d20): any (Calm Lands). Typical encounter grouping: pair or 3. FFX d20 challenge rating: 7. Mechanical profile: source HP 49, source AC 16, source MP 135. Primary attack profile: N/A. Signature offense: Bio, Blizzara, Drain, Fira, Osmose, Reflect, Thundara, Watera. Notable traits: Damage Reduction 9/magic, Elemental traits. Named abilities: Bio, Blizzara, Drain, Fira, Osmose, Reflect, Thundara, Watera. Common/rare steal reference: Shining Thorn/Shining Thorn (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  38. #38Dark Flan

    Keys: Dark Flan

    Enabled · After character · Order 20 · 100%

    Entry settings

    DARK FLAN — FFX ENEMY REFERENCE Type: Huge Ooze (Fiend). Habitat/encounter region (FFX d20): cold mountains or cold desert (Mt. Gagazet, Zanarkand Ruins). Typical encounter grouping: solitary. FFX d20 challenge rating: 11. Mechanical profile: source HP 150, source AC 13, source MP 180. Primary attack profile: N/A. Signature offense: Bio, Demi, Drain, Flare, Osmose. Notable traits: Damage Reduction 24/magic, Ooze traits, Skills, White Wind. Named abilities: Bio, Demi, Drain, Flare, Osmose. Common/rare steal reference: Star Curtain/Star Curtain (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  39. #39Defender

    Keys: Defender

    Enabled · After character · Order 20 · 100%

    Entry settings

    DEFENDER — FFX ENEMY REFERENCE Type: Huge Construct. Habitat/encounter region (FFX d20): any (Calm Lands). Typical encounter grouping: solitary or pair. FFX d20 challenge rating: 8. Mechanical profile: source HP 106, source AC 15, source MP 30. Primary attack profile: Slam +15 melee (2d6+8). Signature offense: Haymaker. Notable traits: Construct traits. Named abilities: Haymaker. Common/rare steal reference: Lunar Curtain/Lunar Curtain (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  40. #40Defender X

    Keys: Defender X

    Enabled · After character · Order 20 · 100%

    Entry settings

    DEFENDER X — FFX ENEMY REFERENCE Type: Huge Construct. Habitat/encounter region (FFX d20): any (Calm Lands). Typical encounter grouping: solitary. FFX d20 challenge rating: 18. Mechanical profile: source HP 300, source AC 22, source MP 100. Primary attack profile: Slam +45 melee (3d6+17). Signature offense: Blast Punch, Haymaker, Slowga. Notable traits: Construct traits, Mighty Guard. Named abilities: Blast Punch, Haymaker, Slowga, Mighty Guard. Common/rare steal reference: Lunar Curtain (×4)/Lunar Curtain (×4). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  41. #41Defender Z

    Keys: Defender Z

    Enabled · After character · Order 20 · 100%

    Entry settings

    DEFENDER Z — FFX ENEMY REFERENCE Type: Huge Construct. Habitat/encounter region (FFX d20): any (Zanarkand Ruins). Typical encounter grouping: solitary. FFX d20 challenge rating: 10. Mechanical profile: source HP 122, source AC 18, source MP 37. Primary attack profile: Slam +18 melee (2d6+9). Signature offense: Blast Punch, Haymaker. Notable traits: Construct traits. Named abilities: Blast Punch, Haymaker. Common/rare steal reference: Lunar Curtain (×2)/Lunar Curtain (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  42. #42Demonolith

    Keys: Demonolith

    Enabled · After character · Order 20 · 100%

    Entry settings

    DEMONOLITH — FFX ENEMY REFERENCE Type: Large Outsider (Fiend). Habitat/encounter region (FFX d20): any (Sin, Omega Ruins). Typical encounter grouping: pair or 3. FFX d20 challenge rating: 10. Mechanical profile: source HP 90, source AC 17, source MP 360. Primary attack profile: Claw +15 melee (2d6+4 + Curse & Zombie). Signature offense: Breath, Curse, Pharaoh’s Curse, Zombie. Notable traits: Outsider traits. Named abilities: Breath, Curse, Pharaoh’s Curse, Zombie. Common/rare steal reference: Petrify Grenade (×2)/Petrify Grenade (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  43. #43Dingo

    Keys: Dingo

    Enabled · After character · Order 20 · 100%

    Entry settings

    DINGO — FFX ENEMY REFERENCE Type: Medium Animal (Fiend). Habitat/encounter region (FFX d20): warm plains (Besaid). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). Mechanical profile: source HP 6, source AC 12, source MP 7. Primary attack profile: Bite +1 melee (1d6+1 + Mute or Sleep). Signature offense: Mute, Sleep. Notable traits: Animal traits. Named abilities: Mute, Sleep. Common/rare steal reference: Potion/Sleeping Powder. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  44. #44Dinonix

    Keys: Dinonix

    Enabled · After character · Order 20 · 100%

    Entry settings

    DINONIX — FFX ENEMY REFERENCE Type: Medium Animal (Fiend). Habitat/encounter region (FFX d20): warm forests (Kilika). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 1. Mechanical profile: source HP 16, source AC 14, source MP 22. Primary attack profile: Bite +2 melee (1d6 + Mute or Petrified). Signature offense: Mute, Petrified. Notable traits: Animal traits. Named abilities: Mute, Petrified. Common/rare steal reference: Soft/Petrify Grenade. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  45. #45Dual Horn

    Keys: Dual Horn (Variant 1), Dual Horn, Dual Horn (Variant 2)

    Enabled · After character · Order 20 · 100%

    Entry settings

    DUAL HORN — FFX ENEMY REFERENCE Type: Large Magical Beast (Fiend). Habitat/encounter region (FFX d20): temperate plains (Mi’ihen Highroad). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 4. Mechanical profile: source HP 52, source AC 11, source MP 75. Primary attack profile: Bite +9 melee (1d6+5) or Gore +9 melee (1d8+5). Signature offense: Trample. Notable traits: Magical Beast traits. Named abilities: Trample. Common/rare steal reference: Potion/Hi-Potion. Known variants in the source: Dual Horn (Variant 1): HP 52; temperate plains (Mi’ihen Highroad) | Dual Horn (Variant 2): HP 63; warm deserts (Home, Airship). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  46. #46Epaaj

    Keys: Epaaj

    Enabled · After character · Order 20 · 100%

    Entry settings

    EPAAJ — FFX ENEMY REFERENCE Type: Large Magical Beast (Fiend). Habitat/encounter region (FFX d20): underground (Calm Lands). Typical encounter grouping: pair or party (1 with a group of 1-3 Fiends). FFX d20 challenge rating: 7. Mechanical profile: source HP 58, source AC 15, source MP 135. Primary attack profile: Slam +10 melee (1d8+2 + Poison). Signature offense: Blades, Poison. Notable traits: Magical Beast traits. Named abilities: Blades, Poison. Common/rare steal reference: Hi-Potion/Hi-Potion (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  47. #47Evil Eye

    Keys: Evil Eye, Evil Eye (Variant 1), Evil Eye (Variant 2)

    Enabled · After character · Order 20 · 100%

    Entry settings

    EVIL EYE — FFX ENEMY REFERENCE Type: Large Aberration (Fiend). Habitat/encounter region (FFX d20): cold plains (Macalania). Typical encounter grouping: pair or 3. FFX d20 challenge rating: 4. Mechanical profile: source HP 33, source AC 15, source MP 90. Primary attack profile: N/A. Signature offense: Stare. Notable traits: Aberration traits. Named abilities: Stare. Common/rare steal reference: Musk/Musk (×2). Known variants in the source: Evil Eye (Variant 1): HP 33; cold plains (Macalania) | Evil Eye (Variant 2): HP 45; any (Home, Airship). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  48. #48Evrae

    Keys: Evrae

    Enabled · After character · Order 20 · 100%

    Entry settings

    EVRAE — FFX ENEMY REFERENCE Type: Gargantuan Dragon (Fiend). Habitat/encounter region (FFX d20): any (Airship). Typical encounter grouping: solitary. FFX d20 challenge rating: 15. Mechanical profile: source HP 297, source AC 18, source MP 660. Primary attack profile: Claw +30 melee (2d6+12 slashing). Signature offense: Photon Breath, Poison Breath, Stone Gaze, Swooping Scythe. Notable traits: Dragon traits, Haste. Named abilities: Photon Breath, Poison Breath. Common/rare steal reference: Water Gem/Water Gem (×2). Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  49. #49Evrae Altana

    Keys: Evrae Altana

    Enabled · After character · Order 20 · 100%

    Entry settings

    EVRAE ALTANA — FFX ENEMY REFERENCE Type: Gargantuan Undead (Fiend). Habitat/encounter region (FFX d20): any (Bevelle). Typical encounter grouping: solitary. FFX d20 challenge rating: 16. Mechanical profile: source HP 195, source AC 18, source MP 75. Primary attack profile: Claw +24 melee (2d8+13). Signature offense: Photon Spray, Stone Gaze. Notable traits: Undead traits. Named abilities: Photon Spray, Stone Gaze. Common/rare steal reference: Water Gem (×2)/Stamina Spring. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

  50. #50Exoray

    Keys: Exoray

    Enabled · After character · Order 20 · 100%

    Entry settings

    EXORAY — FFX ENEMY REFERENCE Type: Medium Plant (Fiend). Habitat/encounter region (FFX d20): any (Sin). Typical encounter grouping: pair or 3. FFX d20 challenge rating: 9. Mechanical profile: source HP 67, source AC 8, source MP 67. Primary attack profile: N/A. Signature offense: Firaga, Pollen. Notable traits: Plant traits. Named abilities: Firaga, Pollen. Common/rare steal reference: Silence Grenade/Ether. Usage note: This entry is lore/mechanical reference for roleplay. If the active campaign uses 5e-style adaptation, convert the source numbers to the party's current tier instead of using the d20 values unchanged. Source basis: Final Fantasy X enemy roster (Final Fantasy Wiki/Fandom) plus the uploaded Final Fantasy X d20 v1.1 creature statistics.

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