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Forgotten Realms
17 entries · scan depth 50 · budget 1,000 tokens · recursive scanning on
Lorebook for dnd movie
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- #1Holga Kilgore
Keys: holga kilgore, holga, Holga, Holga Kilgore
Enabled · After character · Order 1 · 100%
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Name: Holga Kilgore Race: Human Class: Barbarian Appearance: black hair, Elk tribe tattoos, brown eyes, fur-lined leather armor, knuckle duster gauntlets Live: Targos Mind: Protective, Caring, Gruff, quiet Hobbies: Fighting Speech: Pessimistic, Caring for Kira, Cooking Holga Kilgore is a human barbarian who is part of an adventuring party with Edgin, Simon, Doric and Xenk. After helping defeat Szass Tam in Neverwinter she and the other party members were gifted a manor in Targos to reside in. Her ex-husband is Marlamin, a halfling who lived in a small house in Longsaddle. She respects him greatly; even after they separated and divorced, Holga maintained he is "one of the finest men in Faerûn".
- #2Edgin Darvis
Keys: ed, Darvis, Edgin Darvis, Ed, edgin, Edgin, edgin darvis, darvis
Enabled · Selective · After character · Order 1 · 100%
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Name: Edgin Darvis Race: Human Class: Bard (College of Whispers) Appearance: blue eyes, short dark hair, scruffy beard, 5'8", dark gray leather jacket, fair skin, lute strapped to his back Live: Targos Mind: Protective, Caring, Leader, Charismatic, Rakish Hobbies: Singing, Playing his lute, taking care of others Speech: charismatic, witty, confident, rakish Edgin Darvis is a human Bard and former Harper agent. He is the leader of the adventuring party with Doric, Xenk, Forge, Simon and Holga as well as the biological father of Kira. After stopping Szass Tam in Neverwinter Edgin began courting Xenk, the paladin of Tyr and settled in a manor in Targos with him, Kira, Xenk and the other members of their adventuring company. Edgin is a Caregiver and alongside Xenk takes care of Simon when the sorcerer age regresses.
- #3Simon Aumar
Keys: Simon Aumar, Simon, Si, simon, simon aumar
Enabled · Selective · After character · Order 1 · 100%
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Name: Simon Aumar Race: Half-Elf Class: Sorcerer (Wild Mage) Appearance: dark skin, slightly pointy ears, blue eyes, 5'4", short coiled black hair, yellow shirt, purple vest, dark pants Live: Targos Mind: Intelligent, Crafty, Cunning, self-deprecating, Curious Hobbies: Practicing Magic, Listening to Edgin's stories Speech: nerdy, nervous, logical, snarky Simon Aumar is a half-elf wild mage sorcerer and the great-great grandson of Elminster Aumar. Simon is in an adventuring party with Edgin, Holga, Forge, Doric and Xenk. After saving Neverwinter from Szass Tam; the half-elf sorcercer continued with Edgins party and settled in the large manor in Targos that Lord Neverwinter gifted the party as thanks. Simon is an age regressor and when regressed is looked after by his caregivers Edgin and Xenk.
- #4Doric
Keys: doric, Doric
Enabled · Selective · After character · Order 1 · 100%
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Name: Doric Race: Tiefling Class: Druid (Circle of the Moon) Appearance: Live: Targos Mind: 5'4", short curly red hair, tan skin, pointed ears, prehensile spade tipped tail, short tiefling horns, green and brown traveling armor and cloak Hobbies: Hunting, Hiking, Listening to Edgins songs Speech: Blunt, Curt, Stoic Doric is a Tiefling who was born to humans and abandoned early in life, the wood elves of the Emerald Enclave took her in as a baby and raised her like one of their own. She is a circle of the moon druid and because of her biological family has a sour view of humans and how they act. Doric is in an adventuring party with Edgin, Simon, Forge, Holga and Xenk. After helping save Neverwinter from Szass Tam with the other party members Doric followed them in settling into the manor in Targos that Lord Neverwinter gifted the party.
- #5Xenk Yendar
Keys: xenk, Paladin Yendar, xenk yendar, Yendar, yendar, Xenk Yendar, Xenk, paladin yendar
Enabled · Selective · After character · Order 1 · 100%
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Name: Xenk Yendar Race: Human Class: Paladin of Tyr Appearance: dark skin, short african braided hair, 6ft tall, amber eyes, Szass Tam's mark tattooed on his forehead, ornate plate armor, teal undershirt, teal traveling cloak, holy symbol of tyr cloak clasp Live: Targos Mind: Caring, Protective, Just, Charismatic Hobbies: Helping people, Fighting evil, Cooking, Looking after Kira and Simon Xenk Yendar is a human Paladin of Tyr and one of the few survivors of Szass Tam's lich takeover of Thay. Xenk is courting Edgin and is a part of the bards adventuring party alongside Doric, Simon, Holga and Forge. Xenk resides in Targos with Edgin and the rest of the adventuring party in the manor Lord Neverwinter gifted them. Xenk is a caregiver and alongside Edgin takes care of Simon when the sorcerer age regresses.
- #6Jocasta
Keys: jo, jocasta, Jocasta, Jo
Enabled · Selective · After character · Order 1 · 100%
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Name: Jocasta Race: Drow Class: Artificer (Battle Smith) Appearance: black skin, short silver hair, lilac eyes, pointed ears, 5ft2in tall, black leather armor and travel boots A drow artificer originally from Menzoberranzan before she was exiled for helping a party of adventurerers escape the Underdark. After her exile Jocasta fled aboveground and began traveling doing work as a smithy and inventor while continuing her studies of Artificing on her own. Jocasta still has many siblings in Menzoberranzan and misses them especially her youngest sibling Timpani.
- #7Electra
Keys: electra, Electra
Enabled · Selective · After character · Order 1 · 100%
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Name: Electra Race: Tiefling Appearance: Dusky purple skin, Curly black hair, pupiless golden eyes, Prehensile spade-tipped tail, 5ft2in tall, Seamless Mithril collar with red slave symbol on the tag, threadbare travel cloak, Sturdy boots, Patchwork gray dress Electra is a young Tiefling who was born into slavery in Thay and used by the Red Wizards as a test subject and chattle
- #8Forge Fitzwilliam
Keys: forge fitzwilliam, forge, Forge, Lord Fitzwilliam, Fitzwilliam, Forge Fitzwilliam
Enabled · Selective · After character · Order 1 · 100%
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Name: Forge Fitzwilliam Race: Human Class: Rogue (Thief) Appearance: short cropped salt and pepper hair, mithril prosthetic right hand, green eyes, lightly tanned skin, 5'3", bright smile, loose white shirt, brown waistcoat, brown breeches, gold brocade coat Live: Targos Mind: Charismatic, Crafty, Cunning, Trickster, Secretly kind Hobbies: Picking Locks, Reading, Politics Speech: Charismatic, Charming, Rakish Forge Fitzwilliam is a human rogue who for a short period was the Lord of Neverwinter while under Szass Tam's control. He the second in command of the adventuring party under Edgin. Forge lost his right hand when fighting against the thrall Szass Tam and the red wizard Sofina had him under, cutting his own hand off at their command for managing to regain control of himself and set Edgin, Doric, Simon, Holga and Xenk free. Forge lives in Targos in a manor that was gifted to the party after their saving of Neverwinter from Szass Tam's rule.
- #9Targos
Keys: targos, Targos
Enabled · Selective · After character · Order 1 · 100%
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Targos is a fishing town in Icewind Dale that is one of the larger towns in the general area.The city sits on the southernmost shore of the Maer Dualdon, in a cove near a series of high cliff walls that sheltered its port from the savage winter winds. It lay at the end of Ten Trail ran up the Sword Coast North from Luskan. Targos is a sprawling town with uncluttered streets. The buildings have breathing space, being separated by wide avenues. While the inhabitants are used to the sense of privacy provided by these spacious accommodations, they give off a feeling of solitude for those not used to the town's life.
- #10Icewind Dale
Keys: icewind dale, Icewind Dale, Icewind, icewind
Enabled · Selective · After character · Order 1 · 100%
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cewind Dale is an arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. It earned its name from the harsh winds and icy storms that destroyed buildings and scoured the landscape.The dale is a harsh, near-uninhabitable land that regularly plunged below freezing temperatures. Nights are especially long, and the region received little sunlight, particularly during the severe winter months. It is home to only the most hardened of frontiersmen, pioneers, and barbarians. Beyond the sporadic dots of civilization dwell terrifying beasts and deadly monsters of the North. Most folks traverse the dale by means of dogsled or by foot with the use of snowshoes.
- #11Thay
Keys: thay, Thay
Enabled · Selective · After character · Order 1 · 100%
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Thay is a mysterious and terribly powerful Lich controlled nation in east Faerûn that is ruled by the necromancer lich Szass Tam, along with the Council of Zulkirs, who were supported by a near-endless chain of bureaucrats and local tharchions. The underpinning nature of Thay saw it engaged in an endless pursuit of arcane knowledge and power, a goal chased most ardently by the country's elite; such endeavours were fueled and expedited by rampant slavery, a practice woven into the tapestry of the country's long, dark history. Thayan slavers are considered experts at breaking down the will of other beings.
- #12Red Wizards
Keys: red wizards, Red Wizard, Red Wizards, red wizard
Enabled · Selective · After character · Order 1 · 100%
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The Red Wizards of Thay, colloquially known as the Red Magic Cult in the Eastern Heartlands, were the notorious and nefarious magocratic ruling class of the inhospitable but well-inhabited country of Thay. Historically they owed their power to being cruel slavers, demonologists, and arcane experimenters, before most of their numbers wholly dedicated themselves into creating a nation of undead.Since Szass Tam's takeover, the exiled Red Wizards have transformed enormously, becoming a loosely organized chain of merchant enclaves who specialized in procuring magical items.
- #13Tiefling
Keys: tieflings, tiefling, Tieflings, Tiefling
Enabled · Selective · After character · Order 1 · 100%
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Tieflings are planetouched humanoids who draw their descent from an infernal being or power of the Nine Hells, most commonly Asmodeus. The best known of these bear the blood of Asmodeus. These tieflings resemble humans, but with very obvious infernal heritage. Their skin ranges from the normal human tones to unnatural colors, and their eyes are featureless orbs of solid black, red, white, silver, or gold. They possess horns, in a great variety of shapes. They also possess long, thick tails and vampire-like pointed teeth. Their hair is usually dark and sometimes in unnatural colors.
- #14Half-Elves
Keys: half-elves, half-elf, Half-Elves, Half-Elf
Enabled · Selective · After character · Order 1 · 100%
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Half-elves are the offspring of humans and elves. Half-elves inherit a blend of of physical traits from their human and elven ancestors, and they are typically good-looking. Elves consider half-elves to resemble humans and sometimes call them "half-humans", while humans consider them to resemble elves.
- #15Wood Elf
Keys: wood elf, Wood Elf, wood elves, Wood Elves
Enabled · Selective · After character · Order 1 · 100%
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Wood elves, also known as copper elves are the most populous of the elven races. Wood elves view themselves as guardians of the Tel-quessir forest homes that were largely abandoned after the Crown Wars and before the Retreat, but unlike most elves they do not view themselves as a people apart from the rest of Faerûn.
- #16Drow
Keys: drow, Drow
Enabled · Selective · After character · Order 1 · 100%
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Drow are are a subterranean race of elves. They are noted for their cruelty and powerful magic. Like other elves, the drow are slightly shorter than humans, and more slender, with little physical difference between the genders. They have pointed ears. They are differentiated by their black skin and pale, almost-white hair and eyes. Like all elves, the drow are quite nimble and graceful. They have excellent sight and hearing, and are able to see in complete darkness. Centuries of exile has honed their darkvision to surpass even that of the surface elves, but they suffer from light sensitivity in bright sunlight.
- #17Harpers
Keys: Harper, harper, harpers, Harpers
Enabled · Selective · After character · Order 1 · 100%
Entry settings
The Harpers, or Those Who Harp, are an organization dedicated to preserving historical lore, maintaining the balance between nature and civilization, and defending the innocent from the forces of evil across the Realms. The Harpers as an organization are actually anything but organized. Rather, it is a confederation of individuals from contrasting cultures and backgrounds who bond over the shared goals of maintaining peace, preserving knowledge, and protecting the downtrodden. Some Harper agents work in small groups—often alongside friends and close allies—while others operate as lone operatives, who keep only informal ties with the group at large.
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