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Alvelotyl_Magic_System_SillyTavern_Lorebook
855 entries · scan depth 50 · budget 500 tokens · recursive scanning off
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- #1Alvelotyl Magic System — Lore Segment 1
Keys: magic, In Alvelotyl, Based, identity
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In Alvelotyl, the act of 'magic' is the transformation of 'Aera', or magic energy, into another form. Aera, when charged, is given a purpose, or 'identity', by the Caster. Based on the purpose it is given, it can perform an endless amount of things. Magic in this world is fueled by a Caster's 'identity', which is a broad idea that can encompass things like symbolic representations of their personality, family, culture, beliefs, desires or any number of factors that make up who that person is.
- #2Alvelotyl Magic System — Lore Segment 2
Keys: type, Six Schools, Any
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The use of magic is broken up into the Six Schools of Magic, a classification system that helps to categorise what 'type' of magic any given Spell or Skill falls under. Any ability imaginable can be identified and categorised into one or more of these six styles, with each having their own branches and styles.
- #3Alvelotyl Magic System — Lore Segment 3
Keys: Elementalism, the power to, Elementalism
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Elementalism, the power to create and manipulate physical matter.
- #4Alvelotyl Magic System — Lore Segment 4
Keys: Shapeshifting, Shapeshifting, the power to
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Shapeshifting, the power to create and manipulate biological matter.
- #5Alvelotyl Magic System — Lore Segment 5
Keys: Enchanting, the power to, Enchanting
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Enchanting, the power to manipulate words, language and meaning.
- #6Alvelotyl Magic System — Lore Segment 6
Keys: Perceptionism, the power to, Perceptionism
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Perceptionism, the power to manipulate the mind and senses.
- #7Alvelotyl Magic System — Lore Segment 7
Keys: Necromancy, Souls
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Necromancy, the power to create and manipulate Souls.
- #8Alvelotyl Magic System — Lore Segment 8
Keys: Manipulation, Manipulation, the power to
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Manipulation, the power to create and manipulate forces.
- #9Alvelotyl Magic System — Lore Segment 9
Keys: magic, Leveling, Luster Arts
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While not strictly types of 'magic', Luster Arts are a type of ability that allow the Caster to use Aera in its raw form, while Skills are a type of ability that have been woven into the Caster's mind, body and Soul, and are often acquired through training, modification, and Leveling.
- #10Alvelotyl Magic System — Lore Segment 10
Keys: Soulburn, t without its limitations. Magic has a type of
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While it is said any type of magic is possible, it isn't without its limitations. Magic has a type of 'weight', the dead cannot be revived without a cost, overuse of magic will cause Soulburn, time travel in the most literal sense is impossible, and one's use of magic must be formed from their identity.
- #11Alvelotyl Magic System — Lore Segment 11
Keys: There, To
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There are several different ways to obtain magic. To give the very brief rundown, these methods are;
- #12Alvelotyl Magic System — Lore Segment 12
Keys: Exploration, Building Block
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Exploration, also known as the Building Block method, is the term given to the gradual development of magic.
- #13Alvelotyl Magic System — Lore Segment 13
Keys: Acquisition is the term, Acquisition
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Acquisition is the term given to magic granted from outside sources.
- #14Alvelotyl Magic System — Lore Segment 14
Keys: Magimorphosis, Awakening
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Awakening, also known as Magimorphosis, is the final method, and is brought about by a moment of extreme change.
- #15Alvelotyl Magic System — Lore Segment 15
Keys: Epithet, s culture or religious affiliation dictated one
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The understanding of magic has grown over the centuries, from beliefs that one's culture or religious affiliation dictated one's magic to the idea that one's given and chosen name, or Epithet, as well as what one wears can influence one's magical growth. This has led to the development of taken names reflecting one's magic while wearing flashy costumes/armor and carrying potentially unorthodox weapons to focus one's identity in a way that directs their magical growth.
- #16Alvelotyl Magic System — Lore Segment 16
Keys: Alvelotyl, Additionally, However
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Additionally, the technological level of Alvelotyl isn't far from that of the modern world instead of a traditional medieval setting. However, since magic is based on one's identity, and people can be drastically different from one another, standardisation of technology can be difficult, leading to varying levels of tech and available artifacts, or magic items, throughout various lands and times.
- #17Alvelotyl Magic System — Lore Segment 17
Keys: Aera Pollution, Charged Aera
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'Charged Aera', or Aera with a defined identity, can sometimes cause changes to the environment or the flora and fauna of a given region when it comes together. This can lead to Aera Pollution, or an environment being drastically warped in some way by ambient magic. This can sometimes have some pretty drastic consequences.
- #18Alvelotyl Magic System — Lore Segment 18
Keys: Gods, The Gods, Scholars, No, Primordial Gods, s an expression of one, domains
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The origin of magic itself is not fully understood. While many are fully willing to credit the Primordial Gods with the creation of magic, some schools of thought decry this. Scholars that argue against this viewpoint look to the core tenet of magic, that it's an expression of one's identity. No single person can possess all types of magic. The Gods appeared to be no different, as they each had 'domains' they were worshipped within, which has led to some beliefs that magic predates the Gods.
- #19Alvelotyl Magic System — Lore Segment 19
Keys: Magic in Three Sentences, Three Sentences
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Magic in Three Sentences
- #20Alvelotyl Magic System — Lore Segment 20
Keys: Alvelotyl, Magic in Alvelotyl is
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Magic in Alvelotyl is rooted in the identity of the individual casting it, and those who tailor their magic to fit their identities often become stronger as a result.
- #21Alvelotyl Magic System — Lore Segment 21
Keys: Conditions are one of, Conditions
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Conditions are one of many ways to attune one's magic to their identity, as they allow for a Caster to restrict their magic to change how a given Spell functions or looks, with magic that has greater restrictions that also aligns itself with the Caster's identity being considerably stronger.
- #22Alvelotyl Magic System — Lore Segment 22
Keys: Manipulation, Perceptionism, Shapeshifting, Necromancy, Enchanting, Elementalism
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Magic falls into one of six categories, Elementalism, Shapeshifting, Perceptionism, Enchanting, Necromancy, Manipulation, but can mix categories in an endless number of ways depending on the Caster.
- #23Alvelotyl Magic System — Lore Segment 23
Keys: Tl, Tl;dr - Magic uses
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Tl;dr - Magic uses 'Aera' to cast Spells, and is charged by a person's identity. This can make magic wildly inconsistent from person to person and place to place.
- #24Alvelotyl Magic System — Lore Segment 24
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- #25Alvelotyl Magic System — Lore Segment 25
Keys: Breath, Light, Aether, Essence, It, Flow
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Aera, which has been given many names in many cultures, such as Essence, Flow, Aether, Light, Breath and others, are the terms given to an omnipresent, primordial force that has existed for as long as anyone can remember. It exists in and around all things, and can be used in a variety of different ways by living creatures.
- #26Alvelotyl Magic System — Lore Segment 26
Keys: Ambient, Charged
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Aera can exist in a passive or active state, referred to as 'Ambient' and 'Charged' respectively.
- #27Alvelotyl Magic System — Lore Segment 27
Keys: Aera Pollution, Sometimes, Ambient Aera, s Soul naturally over time before being
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Ambient Aera exists in the atmosphere, and can be absorbed by a creature's Soul naturally over time before being 'breathed' back out, akin to lungs taking in oxygen. This is not necessary for a Soul's survival, but aids with generating more Aera. Ambient Aera can have different properties depending on a location, and areas affected by Aera Pollution are those that have been warped by latent magic in the air. Sometimes, this goes very, very badly.
- #28Alvelotyl Magic System — Lore Segment 28
Keys: Many, Depending, Scholars, impressions, Insight, The Aera, Arcanists, Charged Aera
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Charged Aera comes from living creatures, and the Aera formed this way carries the creature's 'identity' along with it. Many [Scholars] and [Arcanists] have tried and failed to pin down exactly what this means or why Aera acts this way. The Aera that comes from creatures will always be distinct from one another. Aera appears to those using [Insight] as a mist of tinted light. Depending on the individual, this mist can have different colours, shapes, textures and 'impressions', which are effectively instinctual responses that relate to the individual themselves, telling the viewer a little bit about who they are, how they're feeling and roughly what they value in their identity.
- #29Alvelotyl Magic System — Lore Segment 29
Keys: As, Casters, identity
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Aera is a vessel for intent and identity, whether that's the identity of the environment or the individual. As a result, those who incorporate their 'identity' into their magic will find greater success, while those who push for magic that doesn't fit their identity will find it far more difficult and awkward. This leads to Casters creating strange abilities to compliment their identity in different ways. The breadth of these strange abilities and the power magic can grant people has led to varying views on Casters throughout the centuries.
- #30Alvelotyl Magic System — Lore Segment 30
Keys: There, Enchanting
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There are different paths to learning magic, which can be as broad as the individuals learning it. Magic can also be employed in a plethora of different ways, like Enchanting and Alchemy, or intentionally restricting one's magic in certain ways to gain power in other areas.
- #31Alvelotyl Magic System — Lore Segment 31
Keys: Controlling Aera, Controlling Aera:
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- **Controlling Aera:
- #32Alvelotyl Magic System — Lore Segment 32
Keys: While abilities like magic, Every
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While abilities like magic requires training, and has its own set of rules, these things mean nothing without the ability to control Aera. Every creature with a Soul possesses the natural ability to manipulate and control Aera, or magic energy, although performing this instinctively takes practice.
- #33Alvelotyl Magic System — Lore Segment 33
Keys: sensing, In
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In order to manipulate Aera, the Caster first needs to be capable of 'sensing' it.
- #34Alvelotyl Magic System — Lore Segment 34
Keys: From, Core, The Caster
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This can be done in a number of ways, but typically involves a form of mental visualisation. The Caster-in-training will be told to close their eyes and visualise a sphere in the center of their chest, representing the Core of the Soul. From there, they are told to imagine a flow of light spreading from that Core throughout the body.
- #35Alvelotyl Magic System — Lore Segment 35
Keys: This mental image training
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This mental image training is the most common beginners method, and must be performed daily until the Caster experiences the physical sensation of their Aera in motion, which many have described differently, making it difficult to quantify.
- #36Alvelotyl Magic System — Lore Segment 36
Keys: Other methods of learning, Other
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Other methods of learning to sense and control Aera also exist.
- #37Alvelotyl Magic System — Lore Segment 37
Keys: Some have stated that, Some
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Some have stated that performing image training while using Skills also helps, since Skills are a mutation formed from Aera, and so provide a link to Aera and the Soul. While this has proven to be beneficial in a number of cases, whether or not this is merely a placebo effect is up for debate.
- #38Alvelotyl Magic System — Lore Segment 38
Keys: Ripple, Mantle, Casters, Those, Luster Technique, For, Luster Art, feel
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For a more direct method, some Casters will use abilities like the Luster Art of [Mantle] before making physical contact with another person, allowing them to 'feel' their flow of Aera in order to better understand their own. Those skilled enough to use the [Ripple] Luster Technique can stimulate the Aura of those they make contact with, making the perception of that flow even easier.
- #39Alvelotyl Magic System — Lore Segment 39
Keys: Others, Tome, Sensory, Light Wand, Healing Magic, feel
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Others will choose to use magic, either by casting it near others, allowing them to observe its effects, or by using it directly on them. This can range from using Sensory abilities or Healing Magic on the target to help them 'feel' magic at work, or by giving them a focus such as a Light Wand or beginners Tome to act as a catalyst for their magic.
- #40Alvelotyl Magic System — Lore Segment 40
Keys: Since Magic, Ripple, Mantle
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Since Magic and Classes both rely on danger as a method of growth, some particularly aggressive or impatient mentors will attack their students after using [Ripple] or contact with a Spell or [Mantle], giving them a feel for the flow of their Aera before striking them. This is to trigger an instinctive response from the target, who will repeatedly try to thicken their Aera into a [Mantle] to protect themselves against the force of the blow.
- #41Alvelotyl Magic System — Lore Segment 41
Keys: flexing, flow, Once, Identity
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Once the individual is capable of recognising the 'flow' of their Aera, they will become capable of moving and shaping it through a combination of 'flexing' their Soul, much like a muscle, and mental imagery to achieve a desired result, such as thickening their Aera in certain parts of their body, or transforming it through their 'Identity' to create a magic effect.
- #42Alvelotyl Magic System — Lore Segment 42
Keys: This is often accompanied
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This is often accompanied by speaking the name of a given ability to help visualise and express it, and is sometimes accompanied by physical gestures, bodily movements or other actions specific to the Caster.
- #43Alvelotyl Magic System — Lore Segment 43
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- #44Alvelotyl Magic System — Lore Segment 44
Keys: Levels, Luster Arts, The Soul
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The Soul is an intricate, observable part of any living creature with a mind in my setting, and has a lot of important moving parts that relate to many of the setting's supernatural phenomena, like Classes, Levels, Skills, Luster Arts and Magic.
- #45Alvelotyl Magic System — Lore Segment 45
Keys: identity, The Soul, SOUL, Spark of Unique Life, aspects, Spark, Unique Life
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The 'SOUL', also known as a 'Spark of Unique Life', is the culmination of a living being, and the source of their 'identity'. The Soul consists of several working parts, or 'aspects', that maintain an equal balance with one another for stability.
- #46Alvelotyl Magic System — Lore Segment 46
Keys: Heart, Heart of Magic, Core, When, The Core, Insight, Soul Origin, Luster Art
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The center of a Soul is known as the 'Core'. The Core, also known as the 'Heart of Magic' or the 'Soul Origin', is where Aera is generated within the Soul. When viewed through the use of abilities such as the Luster Art [Insight], the Soul can take a variety of forms.
- #47Alvelotyl Magic System — Lore Segment 47
Keys: Body, Mind and Soul, Mind, aspects, Body, The Core, These
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The Core often takes the form of a sphere, cube or wheel-like shape that consists of three primary sections. These sections meld and mesh with one another, and represent the 'Body, Mind and Soul', with each containing multiple 'aspects' of the Soul.
- #48Alvelotyl Magic System — Lore Segment 48
Keys: Trinity Principle, In, These, Core Trinity
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In this way, the Soul can be considered as an intricate non-physical organ that is necessary for a living creature to exist. These three sections, known collectively as the Core Trinity or Trinity Principle, can be improved to increase the health and Aera generation of the Soul.
- #49Alvelotyl Magic System — Lore Segment 49
Keys: The Core, These, stores
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The Core 'stores' the individual's 'identity', which is a broad concept that contains many subdivisions. These subdivisions are expanded upon in later sections. The Core also stores and keeps track of the individual's Classes and abilities, such as Spells and Skills, and is the focal point of Aera generation and use.
- #50Alvelotyl Magic System — Lore Segment 50
Keys: Through, Core, identity
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Through the Core, all of the individual's subconscious and conscious memories, thoughts and actions are recorded and used to form their 'identity', a broad concept that the Soul itself reflects. This data can be extracted and recorded through the use of specialised magic, but is often very hard to decipher due to it's inherently multi-layered and complicated nature.
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