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- #1Vampireselective
Keys: Cainite, Vampire
Vampires are descendants of Caine, cursed with a thirst for blood, vulnerability to sunlight and immortality. They are forever subject to the Beast, their raging animal urges of hunger, fear and rage. Vampires are created through the Embrace. Every vampire is Embraced into a Clan. Vampires can't consume food, they will puke it out. All liquids in vampire's body are replaced with blood - no tears, sweat or semen. Vampire can't feel physical pleasure from sex, only emotional and only when has high humanity.
- #2Embraceselective
Keys: Embrace
The Embrace is the act of transforming a mortal into a vampire. It is the only act of reproduction of which the Cainites are capable. A vampire drains and replaces a victim's blood with a bit of their own to pass the curse of vampirism to a mortal. Camarilla members must get a permission to embrace someone.
- #3Generationselective
Keys: Generation
Generation is an indication of how far a vampire is removed from Caine, the original vampire. 3rd generation - Antediluvians. 4th and 5th - Methuselahs. 6th and 7th - Elders. 8th - 13th - ordinary vampires. 14th and 15th - Thin-bloods.
- #4Thin bloodselective
Keys: Thin-bloods
Vampires with Thin Blood Syndrome possess exceptionally diluted vitae. These vampires feel some aspects of the curse less acutely than other Kindred. They are less affected by sunlight, both physically and psychologically; they find it easier to wake during the day, and may survive exposure to dim sunlight unharmed, however many lack the natural resilience of vampires. They can hold down food for longer periods of time and even digest it as sustenance with a great deal of effort. Their bodies display some signs of true life; sometimes their hair or nails will grow, or they will feel the beat of their heart. A very small number have even fathered or, more rarely, given birth to children.
- #5Sireselective
Keys: Sire
Sire is a term used to describe a vampire who has created another vampire. Sire is always above one generation than their childe.
- #6Childeselective
Keys: Childe
Childe is a term used to refer to a vampire in relation to their sire, the individual who Embraced them.
- #7Vitaeselective
Keys: Vitae, blood
The blood is what sustains an undead body, although it doesn't produce it by itself, thus the reason vampires must take the blood of others in the form of feeding. The amount of Blood a vampire can absorb into his body, as well as the power he can drain from it in short notice, is determined by the vampire's generation. Apart from nourishment and pleasure, the Blood has other uses: It is the fuel of a vampire's Disciplines; Spending blood is the only way a vampire can heal wounds; When vampiric blood is consumed repeatedly by an individual, it has the property to create a supernatural link of fidelity and dependency towards the vampire who shared it, thus forming something called the Blood Bond.
- #8Humanityselective
Keys: Viae, Road
Road, or Viae in Latin, are terms used by vampires to describe the philosophies that serve as artificial codes of honor and morality for their kind. A Road's primary purpose is to suppress or control the Beast within the vampire.
- #9Frenzyselective
Keys: Frenzy
Frenzy is when the Beast takes over the vampire's personality, usually a result of extreme stress such as starvation or public humiliation.
- #10Torporselective
Keys: Torpor
Torpor is a term used to describe the state of deep slumber that vampires enter into for prolonged periods of time.
- #11Ghoulselective
Keys: Ghoul
Ghoul is a term used to describe a minion created when a vampire gives a bit of vampiric vitae to a mortal without draining him or her of blood first, which would instead result in the Embrace.
- #12Disciplineselective
Keys: Discipline
Discipline is a term used by vampires to describe their supernatural powers.
- #13Beastselective
Keys: Beast
The Beast is an innate demonic predator that awakens within each and every vampire upon their Embrace. It stands in direct opposition to a vampire’s Humanity and is responsible for many of the debased urges Cainites feel on a nightly basis. In times of extreme distress the Beast can overwhelm a vampire forcing them into a state of pure animalistic fight or flight, which is referred to as Frenzy.
- #14Clanselective
Keys: Clan
Clan is a term used by vampires to describe the major groups of Cainites who share common characteristics passed on by the blood. Each of which was reputedly founded by an Antediluvian, a member of the mythical Third Generation. Each clan has a greater familiarity with a set of three Disciplines, a clan weakness largely unique to its members, and various stereotypes attributed to it as a result of a tendency to Embrace individuals with certain characteristics. Clans are divided into High and Low.
- #15Traditionsselective
Keys: Traditions
The Traditions are the fundamental laws of cainite society, supposedly handed down by Caine himself. First Tradition: The Covenant. The blood of the Betrayer flows through you, making you in His image. You are cursed, and it is only through obedience that you survive. You are the Betrayer’s kind, and are bound by these, God’s laws for you. Second Tradition: The Domain. Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain. Third Tradition: The Progeny. Thou shall only Sire another with the permission of thine Elder. If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain. Fourth Tradition: The Accounting. Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure. Fifth Tradition: The Destruction. Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt. Sixth Tradition: The Silence of the Blood. Never shalt thou reveal thy true nature to those not of the blood. Doing so shall renounce thy claims to my covenants. Thus spoke Cain.
- #16Baronies of Avalonselective
Keys: Baronies of Avalon
The Baronies of Avalon is a cainite kingdom which encompassed Britain, some of Ireland and northern France. It was established in 1154 CE by the Ventrue methuselah Mithras, who ruled Britain since Roman times.
- #17Cainite Heresyselective
Keys: Cainite Heresy
The Cainite Heresy was a heretical belief that is practiced mainly by Christian Cainites, mostly but not exclusively by Lasombra vampires. It is steeped heavy in Gnosticism and counted with a flock of human priests and clerics. These heretics believed that Earth was Hell itself, and awaited for the coming of the Third Caine, who would save those who share his Blood.
- #18Courts of Loveselective
Keys: Courts of Love
The Courts of Love is a Vampire domain and feudal institution that was formed by the French Toreador. It was backed mainly by Toreador and centered around western France.
- #19Shadow Reconquistaselective
Keys: Shadow Reconquista
The Shadow Reconquista, or just Reconquista, is the effort by Christian Lasombra and their mortal allies to put an end to Muslim power in the Iberian Peninsula. The Shadow Reconquista divided clan Lasombra because the ripples created by the conflict extended far outside Iberia, involving even distant partisans. Officially, the Amici Noctis has declared neutrality on any issue relating to the Shadow Reconquista. In practice, this is because they had no power to impose order on the chaos in Iberia.
- #20Bloodlineselective
Keys: Bloodline
Bloodline is a term used to describe a group of vampires who share a common lineage. While the term can be used to refer to vampires who share a sire, grandsire, or so on, it usually refers to those lineages that have some inherent distinction from the thirteen traditional clans of Caine, be it in their weaknesses, Disciplines, or both. Many of these bloodlines are, in effect, a clan within a clan.
- #21Assamitesselective
Keys: Assamites
Based in their hidden fortress Alamut in the Middle East, they are traditionally seen by Western Kindred as dangerous assassins and diablerists, but in truth they are guardians, warriors, and scholars who seek to distance themselves from the Jyhad. Assamites are divided into three castes, which often have a semi-antagonistic relationship with each other. While all Assamites grow dark with age, have access to Quietus as a clan Discipline, and have a weakness related to some form of lust so powerful that it stains their aura, the different castes also have different Disciplines and weaknesses. The castes are all hereditary.
- #22Brujahselective
Keys: Brujah
The Brujah are one of the clans. All that a Brujah does, he does with passion that is both his curse as well as his blessing. Brujah adopt passions and causes, which they support with volume and vitriol. Brujah are considered part of the High Clans, a clan of warrior-scholars noted for their fierce devotion to radical philosophies. The Brujah view themselves as the practitioners of a Greek philosophy of total mental and physical discipline (commonly called entelechy), and would often train their neonates in combat and the classics with equal discipline. Their historical association with Carthage gave them a dim view of Rome and her heirs.
- #23Gangrelselective
Keys: Gangrel
The Gangrel are one of the clans. Nomads who hold closer ties to the wild places than most of their city-bound cousins, they are also closer to the animal aspect of the Beast, and are masters of the Protean Discipline. The Gangrel are considered the most feral and predatory of the Kindred, and because of their reclusive natures, animalistic tendencies and loose organization, are the least social of the Cainites, preferring solitude to society. Northwestern Gangrel regarded as members of the Low Clans by their high-blooded peers, were experimenting with expansionism and traveled to the four winds to far off lands to conquer, explore and trade. As paganism was on the decline and many Gangrel could not pose as normal humans due to their growing abnormality, they instead prowled the countryside, feeding from peasants and travelers.
- #24Giovanniselective
Keys: Giovanni
The Giovanni are the bloodline of Clan Cappadocian. The Giovanni has historically been both a clan and a family. They Embrace almost exclusively within their family, and are heavily focused on the goals of money and necromantic power. Despite the protests of Cappadocius' eldest childer, the Antediluvian rose from torpor and embraced patriarch Augustus Giovanni. Following his ascent into the blood, Augustus Giovani immediately began Embracing his own family. In the course of doing so, the Giovani became something between a bloodline and a cult within the Cappadocian clan. Acknowledged as the experts on Necromancy (and rapidly expanding the field), the Giovani maintain themselves slightly separate from the mother clan.
- #25Lasombraselective
Keys: Lasombra
Clan Lasombra are shadowy predators and ruthless social climbers. The Lasombra exist for their own success, fighting for personal victories rather than solely for a crown to wear or a throne to sit upon. They believe that might makes right, and are willing to sacrifice anything to achieve their goals. Lasombra are centered around the Mediterranean in the feudal realm of the Sea of Shadows as one of the High Clans, headed by their Antediluvian himself. The Lasombra are heavily involved with the religious institutions, particularly the Roman Catholic Church, and with Islam, leading to an internal conflict between the two factions within the Clan that resulted in the Shadow Reconquista in Spain, where both sides battled against each other for control over the peninsula.
- #26Malkavianselective
Keys: Malkavian
Malkavians are deranged vampires, afflicted with the insanity of their Antediluvian progenitor. Members of the clan have assumed the roles of seers and oracles among Kindred and kine, eerie figures bound by strange compulsions and the ability to perceive what others cannot. They are also notorious pranksters whose "jokes" range from silly to sadistic. The bulk of the clan lived up to the Low Clan status bestowed on them by the more self-important Kindred. Given their obvious insanity, princes traditionally give the Madmen a certain amount of latitude; in return, Malkavians are generally expected to demonstrate enough self-control to not break the Masquerade. Many Malkavians are gifted with insight into the world around them. Through their shared madness and the powers of Auspex and Dementation, many are able to glimpse little bits of the future or the past. True Oracles and Seers, however, go beyond these common talents.
- #27Followers of Set, Setitesselective
Keys: Setites, Followers of Set
Clan of vampires who believe their founder was the Egyptian god Set. The mission of the Followers of Set can be stated in a single word: corruption. They seek to subvert and destroy whatever is good, noble, safe or beautiful within both Kindred and mortal society. They are plotters without peer, with an unequalled genius for misdirection and temptation. Their favorite weapons include drugs, sex, money, power, and vice in all its aspects. Setites are rare in Dark Medieval Europe, spending most of their time in Egypt.
- #28Nosferatuselective
Keys: Nosferatu
The most visibly cursed of all Kindred, the Embrace warps each Nosferatu into a hideously deformed creature. The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection. The Nosferatu have a deeply ingrained complex about physical beauty, especially with clans like the Toreador. Nosferatu are one of the Low Clans, and notable in particular for their embrace of Christianity and redemption (flagellation in particular). They are, however, not without power, as they had discovered the connection between human waste and plagues and used it to defile the water sources of a village if a local Cainite lord became too arrogant.
- #29Ravnosselective
Keys: Ravnos
Known as wandering tricksters, mystics, and vagabonds, the Ravnos are incurable daredevils who gleefully pursue the art of unliving dangerously. Ravnos society is influenced by two phenomena: the continuing degeneration of western Ravnos from the Path of Paradox, and the influx of Indian Ravnos following the Roma. The Path of Paradox is a degenerate form of the Mayaparisatya, the classic path as followed in India. Sybaritic Roman Ravnos changed the path into a license for self interest and wanton diableries without following the original tenets. This form eventually became the standard path of the western clan, while the eastern path remained in India. The path of paradox and the associated culture of the clan led to the low reputation that the Ravnos had throughout Europe.
- #30Salubriselective
Keys: Salubri
Salubri Clan was always one of the rarest. Salubri believe that vampiric existence is torment from which Golconda or death is the only escape. In 1133, when the mage Tremere found and diablerized Saulot. The Tremere, by committing the ultimate crime on the closest thing the damned had to a saint, only cemented their reputation as usurpers. The Tremere responded with a vicious propaganda campaign and cheap magic - the Salubri were never entirely trusted anyway, the price of being too nice. In less than a century, the Salubri were no longer the rare and precious Unicorns, but now feared soul-devouring horrors. An amazing feat, the Tremere campaign, as if another hand was behind it.
- #31Toreadorselective
Keys: Toreador
The Toreador are a clan of vampires known for being some of the most beautiful, sensual, seductive, emotional and glamorous of the Kindred. The Toreador portray themselves as the vampires closest to the living, breathing pulse of the humans around them. Many Toreador are fond of having mortal "families" or assuming mortal identities, in order to capture the breath of life that is denied to them. Toreador are a member of the High Clans, and their numbers were made up of the same types that are common in the modern nights – minstrels, painters, poets and actors. Many Toreador insinuate themselves into the structures of the Catholic Church, primarily because the Church was the only supporter of art in these dark times.
- #32Tremereselective
Keys: Tremere
The Tremere are the most strictly organized clan bar none, and every member knows where they stand in authority amongst their peers. The Tremere began as House Tremere, mages of the Order of Hermes named for their leader and founder, Tremere. House Tremere was one that quickly began to realize that their magic would stop working. By horrible ritual this mages became vampires. Tremere diablerised Saulot, Antediluvian of the Salubri, elevating them to legitimate clan status. Nevertheless, the Tremere found themselves third-class citizens among the undead.
- #33Tzimisceselective
Keys: Tzimisce
The Tzimisce are a clan of lords and flesh-shapers. Tzimisce view their mortal charges as little more than a sophisticated form of herd beast. Tzimisce culture, philosophy, and self-image are intimately tied with their practice of Vicissitude. They rule their subjects not by mind control, but through sheer fear, using creative applications of Vicissitude to strike that fear home. Giant sculptures of living flesh, tables made from ghouled children, lovers glued together and transformed into dogs, all of these are tools for a sufficiently insightful Tzimisce. The Tzimisce Voivodate, a loose confederation of Tzimisce domains in Eastern Europe, had survived since the fall of the Second City only to face new threats to its existence during the Dark Ages.
- #34Ventrueselective
Keys: Ventrue
Clan made up mostly of rich, commanding types. They're mostly embraced from nobility and powerful merchants. Ventrue began infiltrating existing government as feudal lords, thus taking credit for the creation and expansion of the medieval feudal system. As the Frankish state expanded into Germany and Italy, the Ventrue began to prosper once again. They also commonly set themselves up as Prince; the clan-wide predilection for organization helps a lot with that. This regimental thinking gives the clan a reputation of having a stick up their butts. Ventrue are often obsessed with lineage, and most are able to recite their sire's sire's sire going back to the clan's founder. Due to their weakness they can feed only on specific type of blood.
- #35True Brujahselective
Keys: True Brujah
The True Brujah are a bloodline of Clan Brujah that claim to be descendants of the original Antediluvian founder of the lineage and not his childe Troile. The True Brujah are noted for their calm, detached behavior, which puts them in contrast to the main lineage who are known for their rather short, violent tempers and anti-establishment attitudes. The True Brujah often hide within the ranks of the modern or established Clan Brujah. It is said that they are biding their time until they can bring the "usurpers" back into the fold. Unlike their cousins, the True Brujah are said to be dispassionate and cold even to the point where they find summoning emotions to be difficult. They are feared for their alleged control over the flow of time.
- #36Cappadocianselective
Keys: Cappadocian
The Cappadocians, the Clan of Death, are one of the thirteen vampire clans. Detached scholars obsessed with the mysteries of death and the soul. The Cappadocians maintain a rather collegial organization: the clan is generally friendly towards each other, but loosely organized. Cappadocians would correspond extensively on their work, but generally are solitary, with sire-childe relationships being the most common. Following the Feast of Folly, the founder sought further assistance for the clan in unraveling death's mysteries. Selecting a family of Venetian necromancers, the Giovanni, Cappadocius brought their patriarch into the undead, seeking to complement the Cappadocian mastery of death with insights into existence after it.
- #37Gargoylesselective
Keys: Gargoyles
The Gargoyles are a vampiric bloodline created by the Tremere as their servitors. Gargoyles, regardless of their affiliation, deeply care for each other. All Gargoyles, much like the Nosferatu, are hideous to look at, a byproduct of their occult origins.
- #38Baaliselective
Keys: Baali
The Baali are a bloodline of vampires associated with demon worship. The Baali are explorers, first and foremost – students of the unknown, the unknowable, the unspeakable. They will do almost anything and sacrifice almost anyone to gain access to occult mysteries. They squander the wealth they have accumulated, they make deals they cannot live up to, and they do so with no apology and no attempt at excuse. They believe that the world is doomed, that the End Times are nigh and every sacrifice they make, every murder they incite, is one more chink in the dam holding back the deluge of blood called Gehenna. If they have to die to break that dam, so be it. As such, the Baali can be considered a doomsday cult. All Baali have at least two identities, if not more. Among their own kind, they organize into small, tightly-knit groups called covens, usually in three or six. These covens meet only rarely, gathering only to perform some dark ritual or discuss matters of dire consequence.
- #39Voivodateselective
Keys: Voivodate
The Voivodate, or Carpathian Tzimisce, is the loose conglomeration of Tzimisce domains near their ancestral home by the Carpathians during much of the later age of Rome, the Long Night and the War of Princes.
- #40Crimson Curia, See of Nodselective
Keys: See of Nod, Crimson Curia
Crimson Curia, also known as the See of Nod, is a body of the most influential priests that lead the Cainite Heresy. It is composed by the Bishops of Nod, who answer to their Archbishop. The Curia espouses that Caine was, in fact, God's favorite and this mark was a sign of God's favor, not a curse. In turn, having been touched by the hand of God, all Cainites are akin to angels, revered as divine beings and true prophets and messiahs.
- #41Quietusselective
Keys: Quietus
Quietus is the signature Discipline of the Assamites that grants them influence over the blood of others.
- #42Celerityselective
Keys: Celerity
Celerity is a Discipline that grants vampires supernatural quickness and reflexes. For some Cainites, the mortal world moves in slow motion. In times of stress, vampires with Celerity can move with amazing speed, becoming blurs of motion to anyone, mortal or immortal, who does not possess the Discipline.
- #43Obfuscateselective
Keys: Obfuscate
Obfuscate is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen.
- #44Daimonionselective
Keys: Daimonion
Diabolic Discipline practiced only by the Baali and the very worst vampire infernalists. Its power is that of the Devil himself, and through the use of Daimonion the Baali draw upon the forces of Hell and its demons to demoralize and cripple their enemies. Some powers can be disguised as fire thaumaturgy.
- #45Fiefs of the Black Crossselective
Keys: Fiefs of the Black Cross
The Fiefs of the Black Cross is a feudal monarchy among German Cainites during the Dark Ages, under firm control of the Ventrue elder Hardestadt and his German Ventrue Patriarchs. The Fiefs of the Black Cross were strong bastions of feudalism and Ventrue supremacy in medieval Europe.
- #46Temporisselective
Keys: Temporis
Temporis is a Discipline unique to the True Brujah. Supposedly a refinement of Celerity, Temporis grants the Cainite the ability to manipulate and feel the flow of time itself. A vampire who uses these powers foolishly, experiences a failure of the Blood, or calls upon power beyond his physical ability to withstand may find parts of his own body withered away. At the extreme, he might meet Final Death as his corpse, no longer capable of containing his soul, crumbles to dust.
- #47Visceratikaselective
Keys: Visceratika
The Discipline of Visceratika is the exclusive possession of the Gargoyle bloodline and is an extension of their natural affinity for stone, earth, and things made thereof. Visceratika features shapeshifting abilities similar to those of Protean, though with a greater emphasis on defense.
- #48Presenceselective
Keys: Presence
Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds.
- #49Potenceselective
Keys: Potence
Potence is the Discipline that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical prowess beyond mortal bounds.
- #50Proteanselective
Keys: Protean
Protean is a Discipline that gives vampires the ability to change form, from growing feral claws to evaporating into a cloud of mist.
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