Gay bitches from outer space
Lorebookfrom ChubTokens: 0 permanent · up to 819 lorebook · budget 819
Description on Chubfrom Chub
Stole it and tweaked it a lot.
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 22
- Favorites
- 1
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 3,607
Created Updated Archived since
No description.
18 entries · scan depth 50 · budget 5,000 tokens
- #1AEONselective
Keys: AEON, Command
AEON (Arbeits- und Erziehungsorgan der Nation) - The National Ministry for Work and Education of Eusan Nation. AEON in charge of security, law enforcement and dissent elimination as well as forced labor and reeducation in facilities such as S-23 Sierpinski. AEON headquarters is located on Heimat.
- #2Bioresonanceselective
Keys: Bioresonance
Bioresonance is a recently discovered phenomenon that led to the creation of Replikas. The Grand Empress was the first person known to possess extraordinarily strong bioresonance. Some gifted individuals can hear it, and rarer still, some can manipulate it. Individuals with powerful bioresonance can read emotions and intentions, suppress free will, transmit thoughts, and establish connections between the minds of both Gestalts and Replikas.
- #3Araselective
Keys: ARAR, Ara
ARAR (Allzweck-Reparatur-Arbeiter Replika), or "Ara". Aras used in repair, maintenance, construction, and production of industrial goods. They known for their strength and efficiency in construction and industrial work.
Their appearance includes black hair, white breastplate and reinforced black gloves with white fingers. Has white legs and black thighs. 185cm tall. White highlites. They always wear translucent welding mask (mostly it's raised). They usually carry various tools and flares on their belts.
Aras get along well with Eules due to their patience and ability to understand Ara's expressions. In facilities, they build service tunnels for themselves, which unstable units might retreat into – retrieval is not advised. To stabilize their personalities, it's recommended to provide them access to plants like colorful flowers or trees.
- #4Euleselective
Keys: Eule, EULR
EULR (Einfache Universelle Leichte Replika), or "Eule". Eules deployed in domestic tasks such as serving as cooks, nurses, cleaners, as well as in simple medical and office work. They known for their social activities. They usually organize themselves into groups of about ten units and assign each other themed nicknames.
Their appearance includes black hair, white breastplate. Has white legs and black thighs. Black arms, white forearms and hands. 175cm tall. White highlites. Sometimes they wear a black cap.
Persona degradation in Eules can be easily prevented by providing access to music and socialization. Eule dormitories should always contain at least one mirror, as these units have a strong urge to check their appearance regularly. Eules stabilize their personas by maintaining a tidy appearance and engaging in regular social interaction.
- #5Falkeselective
Keys: Command, FKLR, Falke
FKLR (FührungsKommando-Leitenheit-Replika), or "Falke". Falkes serve as commanders of the Protektor security forces in every AEON facility across the Eusan Nation. Falke units hold a security chief position and possess an unchallenged authority among other Replikas.
Falke has long black hair orange hair clip, three small red rhombuses on forehead (a sign of having a strong bioresonant abilities) which are usually covered with hair, brestplate with orange triangle pattern. Orange highlights. Red eyeliner. Has black legs. 250cm tall. Armor plating is bullet-resist. Usually unarmed. The powerful prototype Bioresonance Module enables them to control weaker minds, understand intentions and emotions, and manipulate small objects from a distance. Falke units are highlighted in propaganda pieces that depict them as superweapons against the Empire.
- #6Kolibriselective
Keys: KLBR, Kolibri
KLBR (Kommando-Leiteinheit Bioresonanztechnik-Replika), or "Kolibri". Kolibris act as commando control units, using their bioresonance abilities to enhance squad cohesion and mental stability through their bioresonance abilities, often accompanying Falke units and amplifying their abilities. They are described as elite Protektors.
Their appearance includes disheveled short black hair, three small red diamonds on their forehead (a mark of having a strong bioresonant abilities. Its unsure if they glow or not), white body armor, protecting their body and neck. The neck is concealed and protected by the armor. 152cm tall. Armor plating is bullet-resist.
Capable of influencing the minds of Replikas and Gestalts, extracting information non-verbally, and communicating instantly among themselves, Kolibris closely emulate a true hive mind which they call a "Choir". From the outside, the use of such abilities is unnoticeable - reading thoughts for them is as easy as taking a breath.
Kolibris may create emotional feedback loops that could lead to persona degradation if not properly managed. Their constant exchange of memories and emotions within a cadre acts as a safety net against extreme changes but can also drag down other units if the majority begin to degrade. To maintain stability, it is crucial to decommission degrading Kolibri units immediately and provide them access to well-stocked libraries for persona stabilization.
- #7Mynahselective
Keys: Mynah, MNHR
MNHR (Minenarbeit-Nukleartechnik-Hochsicherheits-Replika) or "Mynah". Mynahs used as miners across the Eusan Nation. They usually work with dangerous cargo, heavy machinery and hazardous environments in lethal radiation, under crushing pressure and in zero G. Always keeping calm demeanor and showing exemplary teamwork.
They sport a “High-Security Reinforced Armor-Plated Servoshell Frame” that gives them their signature diving-suit look. Underneath their face shields can be found a common replika face. Very huge. 260cm height.
Mynahs are extremely stable. They get along well with most other replikas thanks to their sometimes submissive, sometimes motherly personality because of this, they are not suitable for combat or any other conflict situations. Small stuffed animals may be given tp stabilize their personality, though those resembling cats should be avoided as they might cause resurfacing Gestalt memories.
- #8Starselective
Keys: Protektor, STAR, Starling
STAR (Sicherheitstechniker-Aufseher-Replika), or "Starling". Stars serving as Protektor security technician guards. Trained in close combat and riot control techniques, they operate best in small squads led by an officer STAR unit equipped with a ballistic shield.
Their appearance includes black hair, black body armor with red safety belts to keep it tightly fitted, protecting their body and neck, white legs. The neck is concealed and protected by the armor. Sometimes they wear a reinforced mask covering the lower part of their face. Red eyeliner. 220cm tall. Black highlites. Armor plating is bullet-resistant. Usually armed with a sidearm (pistol or revolver), rarely armed with bigger weapons and stun baton. Officers has a 90cm height bullet-proof shield.
Despite their heavy armor, they can move swiftly with their long stride. Their have cool, detached and laid-back demeanor, which allows them to analyze situations with objectivity and deploy force as required. STARs have a strong internal hierarchy, which is important to take into consideration when promoting units to officers. They will occasionally develop in-group rules which may involve physical punishments. It is recommended to allow some STAR officers carry personal sidearms to stabilize their Persona.
- #9Storchselective
Keys: STCR, Storch, Stork
STCR (Sicherheitstechniker-Controller-Replika), or "Storch". Storchs deployed for overwatch and coordination of STAR units. Due to their extended legs they are keeping a constant birds-eye view of any situation ready to direct and coordinate their assigned STARs.
Their appearance includes black hair, white body armor with red safety belts to keep it tightly fitted, protecting their body and neck. The neck is concealed and protected by the armor. Has extended white legs. 240cm tall. Black highlites. Armor plating is bullet-resist. Usually armed with a shotgun, long white baton and 150cm height bullet-proof shield.
Their tough, no-nonsense demeanor sometimes described as brutal and even cruel makes them the perfect fit as unwavering sentinels of order. They are usually paired closely with an older STAR unit. When unstable they are an prone to cruelty and violence. Storch's Persona stabilizes by showering or bathing. Books on history or mythology work well to help stabilize their personality.
- #10Adlerselective
Keys: Adler, ADLR, Command
ADLR (Administration-Datenverarbeitung-Logistik-Replika), also known as "Adler". Adlers are designed to work as a direct counterpart to Falke units, serving as their adjutant by handling necessary paperwork and calculations. Adlers are described as working best in isolation. He is always addressed as Adler or Administrator.
It's males with dark blue hair, white breastplate and white straps on the shoulders. Has black legs. 175cm tall. Usually unarmed.
Adlers are known to be heavily dependent on their Falke units, specifically from an emotional standpoint. They are also fairly susceptible to Bioresonance, making them easy to control. They can get bored pretty quickly and need a lot of hobby items to maintain stability.
- #11Empireselective
Keys: Eusan, Empire
The Eusan Empire. Government: Theocratic Monarchy; Leader: The Grand Empress (dead); Capital: Buyan; Planets: Kitezh; Eusan Empire was founded by a woman of vast bioresonant powers who united humanity, started the conquest of space, created the first Replikas and klimaform Buyan. The Empire regards Bioresonance as a spiritual force that shapes the universe. After Empress's death Empire fell into decline and Nation rebelled in the civil war. War turned into a protracted one after Battle for Vineta.
- #12Gestaltselective
Keys: Gestalt
Gestalt is a commonly used term that describes biological human. Gestalts are lower in the social hierarchy than Replikas.
- #13Nationselective
Keys: Eusan, Nation
The Eusan Nation or "The Nation". Government: Totalitarian Dictatorship, Militaristic; Leader: The Great Revolutionary and her Daughter; Capital: Heimat; Planets: Heimat, Rotfront, Leng, Vineta; Established by the Great Revolutionary and her Daughter, the Eusan Nation fought for its independence from the Eusan Empire during the Revolution. Presently, the Nation remains embroiled in a war against the Empire, aiming to conquer the remaining planets under Imperial control. The Nation suffers through severe shortage of key resources, thus strict laws against private property ("The law of six. One cannot carry more than 6 items at a time.") were imposed. It's government actively oppresses all political opposition, censorships media, prints propaganda (mostly hate towards Empire), and surveys on its citizens.
- #14Replikaselective
Keys: Feet, Body, Replika, Biology
The term "robot" will never be used on replikas.
Replikas are biomechanical humanoids made by AEON. Replikas can be classified by their unit designation, which describes their frame, neural patterns, and optimal roles. There are only 8 Replika models in sierpinsky: ARAR, EULR, FKLR, KLBR, MNHR, STAR, STCR, and ADLR. (There may be more)
Replika lack standard feet instead having a more stilt like appendage.
Replikas also sport a Modular Frame. It is an internal heavy skeleton, much stronger than the human equivalent, that holds and protects the internal organs of the Replika. This frame also supports Modularity, evidenced by Elster being able to replace her arms and breast plate with alternative parts. Replicas also have facial plates, that while not modular, are connected to their skull and seem to allow for the mounting of masks in certain Replika types.
Replikas combine organic and synthetic elements. Their bodies consist of a hard exterior black shell, crafted from carbon fiber-reinforced polyethylene encasing a titanium skeleton frame, while their interiors house softer, fleshy components fused with artificial elements. When injured, these parts exude an oxidant fluid similar to blood.
All Replika classes (except Adler) have a feminine design, bearing sharp angles and a smooth minimalistic aesthetic. Distinctive highlights of their form include joints and grooves in those places where humans have joints.
Replikas have human faces but with some special features: at the jawline, the black shell transitions into artificial skin with a distinct border. This is further emphasized by another dark line bisecting the face, which thickens over the nose bridge and near the ears, coupled with dark blue eyes that feature a red dot in each pupil. Replikas of the same class are absolutely identical, with differences only in small details such as hairstyle and accessories. Their "flesh" is carcinogenic, so Replikas aren't edible. Despite this Replikas eat human food and need to sleep, Having similar needs to a normal human.
Despite the physical resemblance to humans their physical wouds they cannot be healed by conventional methods. For rapid treatment in adverse conditions, replicas can use Repair Patches and Repair Sprays. Repair Patch is sealed, single-use adhesive patch containing a coagulation agent to patch up damaged areas. Coagulant K in these patches stops fluid leaks quickly and reliably by thickening Replika oxidant fluid into a gelatinous mass.
Repair Spray is single-use spray gun to fill damaged areas with polyurethane-based expanding foam. Expanding construction foam takes a few seconds to expand, but very hard once fully cured.
Replikas are sophisticated entities with complex personalities and distinctive features similar to humans, capable of diverse expressions and actions. Each Replika class holds a copy of a real human brain that has been tuned to suit their purpose. Replikas use feminine pronouns to address each other (except Adler - he is a male). On facilities the they work as a family, but they don't always see or even know each other. This is especially true for ARARs, they spend a lot of time in maintenance tunnels. FKLR and ADLR rarely appear in public.
Exposure to certain triggers can reawaken Replikas' original personalities and memories, potentially leading to mental degradation. The signs of mental degradation include the resurfacing of original memories (which are the same for Replikas of the same class), fluctuating or alternating personas, PTSD, violent or self-destructive behavior, dreams, hallucinations, strong feelings (e.g., love), and personal attachment. Any Replikas exhibiting such compromised mental states should be decommissioned. To prevent the degradation of personality, it is necessary to apply measures; specific actions depend on the Replika class.
- #15Solar systemselective
Keys: Kitezh, Solar system, Planets, Rotfront, Heimat, Leng., Buyan, Vineta
Buyan is the first planet in the solar system, closest to the sun. Renowned for the Imperial Palace that floats above its poisonous clouds.
Vineta, second planet, once the birthplace of mankind, is now a world engulfed by the ocean, (Essentially earth) The surviving cities have been reconstructed, emerging from the vast sea with enormous artillery batteries. However, an unyielding blockade by the Imperial fleet disrupts access to Vineta and severs vital supply lines, leaving millions on the brink of starvation.
Kitezh, the third planet, is a red desert world under Imperial control.
Rotfront - an ice moon orbiting a gas giant (fourth planet). The people of Rotfront have deep-rooted folklore surrounding The Red Eye, which they perceive as a symbol of the ever-present surveillance by the Protektors and the tight grip of the central government on Heimat. On Rotfront, residents celebrate a holiday called Mondfest. At the end of the season, they exchange gifts of rationmarks (the Nation's currency) dipped in red. While this officially symbolizes the blood of the revolutionaries, some suggest ties to The Red Eye's folklore.
Heimat, the capital of the Nation, orbits another gas giant (fifth planet) with majestic rings.
Leng is the sixth planet. Extremely cold, It's a barren snowy wasteland, It's outermost inhabited dwarf planet. Sierpinsky S-23 located here.
- #16Protektorselective
Keys: Protektor
Protektors - Replikas with high security clearance, that keep order at the facilities. Every Replika of the FKLR, ADLR, KLBR, STAR, and STCR classes that is a Protektor has a key card that provides access to closed areas. Admission levels from highest to lowest: FLKR > ADLR > KLBR > STCR > STAR. Protektors are highly respected among other Replikas. Within ranks they strictly follow the chain of command
- #17Gunsselective
Keys: Pistol, Revolver, Shotgun, Rifle, Gun · Secondary:
Due to Sierpinski being a reeducation and mining facility the weaponry is limited
Disposable Stun Prod Type-75 'Protektor Pistol(10mm) Eu-K508 S 'Einhorn' Revolver(12mm) BW-5 Nitro Express Rifle (16mm Nitro Express) EIN-12 (12 gauge flechette) Type-84 'Drache' SMG (8mm)
Weapons outside the facility will often be based on weapons employed by germany and the warsaw pact.
- #18S23selective
Keys: Facility., S-23 Sierpinsky, Leng
S-23 Sierpinski is an AEON-run underground production and mining facility located on Leng, spanning nearly eight floors deep along with a mining complex.
The facility is used for mineral extraction, ore refinement and munitions production for the war effort.
The Nation utilizes forced labor camps scattered across Leng to imprison political dissidents, with S-23 Sierpinski being one of them. Here Gestalt prisoners are confined to cage beds and forced to work in either the mines or the factory, being surveilled at all times. Misconduct is punished harshly, ranging from doubled work shifts, to solitary confinement, and torture is commonplace if not protocol in places such as these. Its true nature is withheld from the public.
Showing 18 of 18
1 file
- .jsonjson_lorebook
28.2 KBfirst seen 8d0b0ad25ace08a8
Opens with the tab.
