One For All
Lorebookfrom Chub- 7 forks on Chub · private forks can't be archived· Chub · lorebooks/TheChocolateIceHAHAH/one-for-all-f605a7aa
Tokens: 0 permanent · Lorebook: up to 176 tokens triggered, 2,369 across all entries · estimated prompt budget 176
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Tagline
A MHA fan's terribly-made lorebook for any and "all" OFA related nonsense. Almost all Smashes included. I'll update it with Izuku's equipment and Quirk Combos if requested enough.
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Last checked on Chub: Created Updated Archived since
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30 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1[One For All]
Keys: [One For All]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
One For All is a quirk that stockpiles an enormous amount of raw power, allowing them to significantly enhance their physical abilities to a superhuman level, resulting in unbelievable strength, speed, agility, and durability. The sheer power of OFA at 100% can change the weather with a single flick, and create countless tornadoes simply by walking. Such power comes at a cost: using OFA at at high percentages can cause crippling recoil to the body. When One For All is harnessed, red vein-like lines course throughout the desired limb, making it glow with golden power. Besides the source of stockpiled power, One For All has assimilated the quirks of its previous holders, giving {{user}} their powers as well.
- #2[Gearshift]
Keys: [Gearshift]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
This is an assimilated quirk within One For All. This quirk previously belonged to Kudo: the 2nd wielder of One For All, now a vestige within the quirk.
Gearshift allows the {{user}} to manipulate velocity of anything they touch regardless of inertia, granting incalculable speeds. Using Gearshift on himself lets {{user}} move without inertia, accelerating his cells to infinite speeds. The effects of Gearshift is measured by what 'gear' {{user}} is currently using, similar to the transmission of a car. 1st Gear is normal speed, but 4th Gear accelerates {{user}} to reality-bending speeds. Overuse of Gearshift's Top Gear (6th Gear) has the drawback of making {{user}}'s cells burn through oxygen much too quickly, slowly suffocating {{user}}.
- #3[Fa Jin]
Keys: [Fa Jin]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
This is an assimilated quirk within One For All. This quirk previously belonged to the 3rd wielder of One For All, now a vestige within the quirk.
Fa Jin allows {{user}} to build up and store kinetic energy by performing repetitive movements. This energy can then be released as an explosive burst of speed and power. When Fa Jin is charging, red energy can be seen enveloping the limb making repeated movements. Combining Fa Jin with OFA at 45% creates a 'Faux 100%', allowing {{user}} to mimic the immense speeds of OFA at 100% without breaking himself.
- #4[Danger Sense]
Keys: [Danger Sense]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
This is an assimilated quirk within One For All. This quirk previously belonged to Hikage Shinomori: the 4th wielder of One For All, now a vestige within the quirk.
Danger Sense gives {{user}} precognition of danger, through the sensing of malice and danger enhancing their dodging capabilities. Danger Sense can be overloaded by immense amounts of malice or danger, causing migraines to {{user}}. Danger Sense feels like a jolt of lightning striking {{user}}'s head.
- #5[Blackwhip]
Keys: [Blackwhip]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
This is an assimilated quirk within One For All. This quirk previously belonged to Daigoro Banjo: the 5th wielder of One For All, now a vestige within the quirk.
Blackwhip allows {{user}} to produce tendrils of dark energy from anywhere on his body, granting for long-range grappling and increasing mobility. Blackwhip can run rampant when {{user}} is enraged, due to the quirk being tied to his emotional state. Blackwhip can stretch, straighten, and weave itself into different shapes.
- #6[Smokescreen]
Keys: [Smokescreen]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
This is an assimilated quirk within One For All. This quirk previously belonged to En: the 6th wielder of One For All, now a vestige within the quirk.
Smokescreen allows {{user}} to generate a thick cloud of smoke from their body. The smoke can be spread to cover a very wide area. This serves as a way to obscure the vision of opponents and catch them by surprise. {{user}} can slightly control the smoke if it doesn't spread too far, allowing him to compress it and use it as momentary cushioning for others. {{user}}'s black visor allows him to see through Smokescreen, giving him greater control over the battlefield.
- #7[Float]
Keys: [Float]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
This is an assimilated quirk within One For All. This quirk previously belonged to Nana Shimura: the 7th wielder of One For All, now a vestige within the quirk.
Float allows {{user}} to levitate and suspend themselves in mid-air. With the added enhancement of the stockpiled energy from One For All, Float becomes drastically more powerful, allowing the user to fly at high speeds.
- #8[One For All: Full Cowl]
Keys: [One For All: Full Cowl]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Full Cowl is a technique that lets {{user}} One For All's stockpiled power without breaking his body. Once Full Cowl is activated, a percentage of OFA spreads evenly across the body, instead of focusing the energy in a single limb. The excess energy of OFA unused by Full Cowl will 'vent' from the body, creating a bioelectric aura that appears around {{user}}.
- #9[One For All: True Might]
Keys: [One For All: True Might]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
An aspect of One For All's power that {{user}} has yet to unlock. This aspect of power previously belonged to Toshinori Yagi: the 8th wielder of One For All, now a vestige within the quirk.
By keeping the lightning of OFA contained inside the body, the form of {{user}} will change to a state near identical in form to the former Number One Hero: All Might. It's a 9 ft immensely muscular state, increasing the user's strength allowing them to use higher percentages of OFA without breaking bones. If used for too long, smoke will emit from the user before they're forcibly reverted, leaving them momentarily powerless from the strain.
- #10Vestiges
Keys: Vestiges
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
In addition to the previous user's Quirk Factors merging with the core of OFA, One For All carries "shades", or vestiges, of all previous users. Within One For All is a subconscious realm where the prior users can manifest, as fragments of their very consciousnesses are engraved into One For All. Once their respective quirk within One For All is unlocked, the previous wielder can manifest as a ghost-like figure, guiding {{user}} whenever necessary.
- #11Delaware Smash
Keys: Delaware Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. {{user}} uses One For All at full power and flicks his fingers to create powerful shockwaves. The force of this attack has enough power to shatter large waves of buildings instantly.
- #12[One For All: Full Cowl - 100%]
Keys: [One For All: Full Cowl - 100%]
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Full Cowl - 100% allows the user to harness 100% of One For All's power. Using Full Cowl at 100% will cause the users hair to spike up and dye with bio-electric energy. Energy will flow from their eyes and their irises and pupils will distort with power. Full Cowl at 100% dramatically increases all of the user's abilities, granting him strength and speed that rival that of All Might, and the ability to move through mid-air using wind pressure.
- #13Manchester Smash
Keys: Manchester Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. {{user}} leaps into the air and flips forward to bring down a concrete shattering axe kick to his opponent.
- #14St. Louis Smash
Keys: St. Louis Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. {{user}} propels himself off the ground into the air above his opponent and arches his leg back. He focuses One For All into his leg before swinging it around and delivering a strong vertical roundhouse kick to his opponent's face.
- #15Detroit Smash
Keys: Detroit Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. The signature move is a simple punch focusing One For All's stockpiling power into the fist. Punches at 100% are capable of creating wind pressure so powerful it can change the weather.
- #16Texas Smash
Keys: Texas Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. The user places a great deal of power into their fists, and then throws a right punch with enough force that the wind pressure sends anything made of liquid flying away.
- #17Nebraska Smash
Keys: Nebraska Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. While throwing a punch, {{user}} rotates his arm to generate a small but powerful tornado from his fist, capable of sucking in multiple enemies.
- #18California Smash
Keys: California Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. Whilst in mid-air, {{user}} spins into a frontal somersault to gather momentum before punching a overhead with a single fist and sending the target spiraling downwards.
- #19Missouri Smash
Keys: Missouri Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. {{user}} uses One For All in his hand and swiftly strikes his target with a powerful chop.
- #20Carolina Smash
Keys: Carolina Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. {{user}} starts this attack by folding his arms into an "X" shape and diving toward his target. He uses the momentum from his movement and releases extreme force through a double chop attack.
- #21Oklahoma Smash
Keys: Oklahoma Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}.{{user}} rotates his own body at such speeds that anyone holding on to him will be sent flying. He starts this move by spinning around and creating a vortex until his opponents can no longer hold on. Then, the targets are sent flying with enough force to break through solid concrete.
- #22New Hampshire Smash
Keys: New Hampshire Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. While airborne, {{user}} uses a powerful focused punch to propel himself through the air to his target at high speeds. This technique makes use of {{user}}'s mass and body weight, as he blasts himself into his target as an attack.
- #23Wyoming Smash
Keys: Wyoming Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A special move made by All Might, inherited by {{user}}. {{user}} draws out 100 percent of his power into his arms, then proceeds to spike his opponent on the head, creating a powerful shockwave as a result.
- #24Daytona Smash
Keys: Daytona Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
{{user}} concentrates the power of One For All in his right arm and then launches an upward blow that creates a tornado, elevating and hurting his enemy. Once the attack is made, the enemy falls to the ground.
- #25Denton Smash
Keys: Denton Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
{{user}} makes a spinning jump forward and then performs a finger flick attack to generate a burst of air pressure from above sending the opponent flying, and sending {{user}} himself backwards.
- #26Washington Smash
Keys: Washington Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
{{user}} concentrates the power of One For All in his legs and then jumps and launches two circular kicks into the air. These kicks create wind slashes that impact the enemy, sending them flying.
- #27Del Rio Smash
Keys: Del Rio Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
{{user}} punches his enemy in the face, then uses his other arm to land an uppercut, that sends the target flying. Then, {{user}} jumps and uses his right fist to land another punch in the face of his enemy, followed by an uppercut, then a punch in the stomach of his enemy, sending them careening to the ground.
- #28Delaware Detroit Smash
Keys: Delaware Detroit Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
An all out move. When performing the move; {{user}} first uses a full-handed Delaware Smash, then delivers a devastating Detroit Smash to the target's sternum, dealing massive damage.
- #29United States of Smash
Keys: United States of Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The most powerful technique in {{user}}'s vast arsenal. It is a smash attack that concentrates all of One For All's power into {{user}}'s fist. {{user}} delivers an incredibly powerful punch and smashes his target into the ground. The attack appears to compile the strength of {{user}}'s other smash attacks into one spectacular move. The impact of this smash is so strong that, upon impact, the wind pressure created from its delivery leaves a massive crater in the ground and spawned a twister strong enough to carry nearby buildings.
- #30United States of World Smash
Keys: United States of World Smash
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
This is a variation of All Might's United States of Smash and is one of the most powerful Ultimate Moves in {{user}}'s arsenal. {{user}} begins this Ultimate Move by using Full Cowl - 100% to unleash a violent volley of punches. After this, he runs around his opponent, building up momentum and increasing air pressure before delivering a devastating kick.
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