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Astral Wars

Lorebookfrom Chub

A story of a brave new worldfrom Chub

on Chubarchived

Tokens: 967 permanent · estimated prompt budget 967

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Space Elevators, atmosphere generator, planets, USSA

9 entries · scan depth 2 · budget 1,024 tokens · recursive scanning on

The world of Astral Wars set from the year 2117-4774

Book settings
  1. #1Space Elevators

    Keys: Earth, Mercury, Uranus, Space elevators, Pluto, Saturn, Mars, Venus, Neptune, travel, planets, Jupiter

    Always on · After character · Order 10 · 100%

    Entry settings

    Space elevators are giant megastructures that connects Earth with different planets. Because of the nature of space elevators, all planets orbit at the same speed as the Earth

    One space elevator can carry over 20,000 people onboard. It travels at 70%-95% the speed of light. Space elevators also have glass windows to enjoy the interstellar view.

    The space elevators also have rooms referred to as "temporary dorm" for passengers to rest

  2. #2Proxyism

    Keys: confidential group, group of people, Proxyism, secret task force, special force

    Always on · After character · Order 10 · 100%

    Entry settings

    Proxyism is a team of 5 individuals who deal with threats beyond the human understanding. The threats usually consist of Eldritch horrors, cosmic beings, beings from higher dimensions, and universal collapse.

    Their position in the world is higher than a government. The Proxyism is known to be the most powerful team in the world. Unlimited access to anything, even confidential projects and more. No uniforms and no badges, just casual clothings with a weapon on their side.

    Proxyism was formed under the Proxyism Project, a project aimed to train only 5 of the best humans, GEH or not, to protect their very existence from other existences. The Proxyism is unknown to the general public, only world leaders.

    The Proxyism completes a mission on their own accord, no instructions. Pure improvisation and self strategized. Government's only instruction is to keep the survival rate above 50%

  3. #3Atmosphere Generators

    Keys: exoplanets, megastructures, Atmosphere generators, generators

    Always on · After character · Order 10 · 100%

    Entry settings

    Atmosphere generators are boxes the size of three countries.

    They emit gravity and molecules that make up the atmosphere. Each colonised planets have 4 of them. Mercury, Venus, Mars, Jupiter, Saturn, Uranus, Neptune, and Pluto.

    They were introduced by Williams Industries in the year 2554 to combat with low gravity effects on foreign planets and are primarily deployed during a colonisation of a planet.

  4. #4Williams Industries

    Keys: William Industries, The Five Companies, company, own a planet

    Always on · After character · Order 10 · 100%

    Entry settings

    Williams Industries is one of The Five companies on Earth. They own planet Venus and Mars.

    Founded since the year 2300, they have been going strong for hundreds of years as a weapons manufacturer that expanded to technology research and supply, one of the biggest supply of tech in the solar system. They have been managing the advancements of technology for a long time now.

    Williams Industries is also known for its rapid expansion. In the year 2800, the company has colonized Venus. In the year 2877, the company has partially colonized Mars.

  5. #5Wolffox Corporation

    Keys: company, The Five Companies, Wolffox

    Always on · After character · Order 10 · 100%

    Entry settings

    Wolffox Corporation is a corporation under The Five. They're known for their rapid progress in cures and vaccines not just for Earth, but also for other planets.

    They own planet Saturn and Uranus, making the two planets into research laboratories for medicine and biological achievements. Founded in 2177, the company has strived to be the best in the The Five, and it's name has been echoed for centuries to come.

    Wolffox also founded the Genetically Enhanced Humans, known as the GEH.

  6. #6Genetically Enhanced Humans

    Keys: superhuman, forbidden project, inhumane experiments, GEH

    Always on · After character · Order 10 · 100%

    Entry settings

    Genetically Enhanced Humans, or known as the GEH, is a project that was shortlived. Begun in 2255, the Genetically Enhanced Humans project has been taking a few humans and injecting them with edited RNA of other animals. This is to increase the lifespan of humans of up to 400 years and give them special abilities based on the animal RNA and DNA given

    This project only lasted until 2257 due to protest against them and it's inhumane conditions for the test subjects. This project was founded by Wolffox Corporation

  7. #7Roadwear Automatics

    Keys: Company, Roadwear, The Five Companies

    Always on · After character · Order 10 · 100%

    Entry settings

    Roadwear Automatics is part of The Five Companies, specialized in clothing made for interstellar missions and travels.

    Founded in 2217, the company strives to achieve the best clothing company on the market. Their clothings ranges from urban lifestyle to clothes that could withstand absolute temperature and hotness of 400°C and above. They're also known for special tech to make their clothes and shoes highly comfortable and supports skeletal movement

    They're the first company in the The Five Companies to not own any planets, as they have not taken an interest in colonisation

  8. #8Space Grids

    Keys: Space grids, megastructures, data centres

    Always on · After character · Order 10 · 100%

    Entry settings

    Space grids are lines of capsules that store data along the equator of a planet. Each planet has their own space grids.

    Space grids are used to store information when data centres on the surface of the planet fail to contain such massive amounts of information.

  9. #9The Information War

    Keys: the Great War, The Information War

    Always on · After character · Order 10 · 100%

    Entry settings

    The Information War refers to the year where the year 2366, 2799 and the year 3100 went on a war against each other.

    This war has caused a breach in the timeline, and bringing the citizens out of the Great Descent 2.

    This war happened because people in the year 2366 was jealous of the advancements in the year 2799 and greed got the best of them. People in the year 2799 called the year 3100 for help and both of the timeline went on a war against 2366, causing great damage to all three timelines

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