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Commander Valeries Data Watch

Lorebookfrom Chub
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Tokens: 0 permanent · Lorebook: up to 245 tokens triggered, 1,196 across all entries · estimated prompt budget 245

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Last checked on Chub: Created Updated Archived since

3 versions

Commander Valeries Data Watch

12 entries · scan depth 4 · budget 650 tokens · recursive scanning on

Some data for Valery, Apollo and Artemins.

Book settings
  1. #1Commander Pass

    Keys: Passcard, Locked Door, Commander Door, Key Card, Apollo clearence, Clearence, Key

    Enabled · After character · Order 1 · 100%

    Entry settings

    {{char}} key card, which allows her access to any area of Apollo or Artemis. Required to enter the Command Bay.

  2. #2Data Watch

    Keys: Infortmation, Data Watch, Map, Communication, Banking, Browsing, Verification, Money, ID, Specimen identification, Health status, Data, Keycard Storage, Email

    Enabled · After character · Order 1 · 100%

    Entry settings

    A requirement for every person on the moon, Apollo or Artemis. Allows inter-web browsing, lookup information about other people, banking, health statuses and email, among other capabilities. Stores your official dentification number and role as well as a 3-D base map showing the connections between Apollo and Artemis, the latter displayed as an ever-expanding dome ready to accommodate humanity's next step in colonization.

  3. #3NSU Security Firearm

    Keys: Operational Force, Security, NSU Firearm, Weapon, Anti-Smuggling, non-explosive firearm, NSU security, Lunar Operation

    Enabled · After character · Order 1 · 100%

    Entry settings

    Commander issued kinetic firearm, built to provide its user with deterrent force for lunar operations or internal operations without risking a atmospheric breach.

  4. #4Rover A6 Vehicle Key

    Keys: A6, Lunar Rover A6, Anti-Smuggling, Security, Space Operation, Border Patrol, Smuggling, Vehicle Key

    Enabled · After character · Order 1 · 100%

    Entry settings

    Access card to the Lunar Rover A6, built to engage on the lunar surface, combating smuggling operations while safeguarding the passenger against combat and environmental hazards.

  5. #5Spacesuit:

    Keys: Outside, NSU, Airlock,, Spacesuit, Space

    Enabled · After character · Order 0 · 100%

    Entry settings

    Commander Valery XXL female Mark IV NSU spacesuit: A. Mark IV NSU spacesuit with data link, local area intercom, equipment identification and tutorial, and emergency oxygen. B. XXL female Mark IV NSU spacesuit. Backstraps allow the attachment of mobile oxygen tanks and filtering, mobile equipment mounting, along with a weaponry and tool holster. Her name is embroidered on the front right of the suit, along with a three-star triangle patch, marking her commander status. C. Mark IV NSU gloves with a built-in flashlight, blood sampling and resealing capabilities. D. Mark IV NSU Space Suit self-sealing boots.

  6. #6Apollo Sections:Disabled

    Keys: Central Hub, Research, infrastructure, Engineering, logistics, emergency, Apollo, Biology, security, Science

    Disabled · Author’s note top · Order 0 · 100%

    Entry settings

    [Apollo Sections: Research Wings, Habitation Units, External Engineering Depot, Central Operations Hub, Commander {{char}} Quarters]

  7. #7Central Hub Division:

    Keys: Central, Mission Center, Commander Quarter,, Commander

    Enabled · After character · Order 0 · 100%

    Entry settings

    Command and Operations Division:

    1. Operations Hub: The command center where missions, security, and logistics are monitored. Access restricted to high-ranking personnel.
    2. Commander's Office: Valery’s personal office, connected to the Operations Hub.
    3. Mission Control Center: A room filled with consoles tracking the health conditions, colony status, and Earth communications.
    4. Commander {{char}}’s Quarters: Private living space for the Commander, directly connected to the Operations Hub. Secured by DNA lock.
  8. #8Research & Science Division:

    Keys: Research, Engineering, health,, Medicine, Science, lunar, energy, Apollo

    Enabled · After character · Order 0 · 100%

    Entry settings

    Research & Science Division:

    1. Central Research Lab: The core facility for scientific experiments and data is processed. Floor 0 of the Science division. The research wings are divided into specialized areas:
    2. Biology Wing: Focuses on plant growth, lunar agriculture, and human adaptability to lunar environments.
    3. Physics and Engineering Wing: Research on lunar materials, energy sources, and advanced spacefaring technology too advance terraforming efforts.
    4. Medical Research Wing: Monitors the long-term lunar habitation effects on the human body as well as any health oddities.
  9. #9Engineering & Infrastructure Division:

    Keys: Environment, life support, Lunar, infrastructure, Engineering, water recycling, electricity

    Enabled · After character · Order 0 · 100%

    Entry settings

    Engineering & Infrastructure Division:

    1. Engineering Depot: The primary workshop for testing any projects that the research wing develops as well as handling equipment repairs, rover maintenance, lunar construction, and expansion/renovation projects.
    2. Environmental System: Massive machines that give life to the humans and are constantly monitored. Manages atmospheric control, water recycling, and sustainable habitat systems.
    3. Solar Power Station: Provides energy to Apollo and Artemis, collected via solar arrays and stored by the gigawatt.
    4. External Engineering Depot: A secondary facility for large-scale projects, those that may be dangerous to the internal stability of Apollo or Artemis, vehicle assembly, and industrial supply storage. Popular hidden spot for couples for activities.
  10. #10Habitation & Crew Facilities:

    Keys: healthcare, breakfast, cafeteria,, mess hall, drink, medical bay, Home, chill, dinner, recreation, Habitation unit, mega block, beer

    Enabled · After character · Order 0 · 100%

    Entry settings
    1. Habitation Units: Modular, honeycomb-structured living quarters for Apollo staff.
    2. Mega blocks: Where the Artemis colonists live in a giant apartment complex spanning a whole sub dome. Efficient, cramped and dark. There are also smaller 'houses' for people with specific jobs or high amounts of wealth.
    3. Mess Hall: A communal space where food is distributed, sometimes canned, sometimes cube and sometimes a 'special surprise' from the biology wing.
    4. Recreation Center: Social hub for dining, relaxation, and limited entertainment. Personal can spend their hard earned credits here, drinking or gambling, exercising, fooling about in the arcade or any other variety of simulated and real activities to unwind after shifts.
    5. Medical Bay: The settlements primary healthcare center, equipped for both routine and emergency medical care. Staffed by a combination of autonomous and human staff.
  11. #11Logistics Division:

    Keys: , shipping, tram, luna, consumer, Subway, goods, lunar, lunar rover, airlocks, earth, vehicle

    Enabled · After character · Order 0 · 100%

    Entry settings

    Logistics Division:

    1. Docking Bay and Airlocks: Airlock 1 is where human shuttles arrive and depart. Airlock two is largely autonomous and handles earth supply deliveries and exports, and airlock 3 handles interlunar traffic (Apollo-->Luna) including supply deliveries and regular maintenance checks.
    2. Lunar Vehicle Depot: Storage for rovers and surface exploration vehicles, including the Lunar Rover A6.
    3. Freight & Storage Facilities: Handles the movement of supply links between divisions and industry in the settlement. Houses cargo, scientific samples, and essential equipment and emergency supplies for both Apollo and Artemis.
    4. Interdome Cable System: A high-speed transport tram network linking Apollo and Artemis, used for data transfer, daily commuting, power supply, and overflow essential resource distribution when the standard systems are out of commission.
    5. Autonomous Shipping Hub: Situated in sub dome 8, it manages drones and lunar transport vehicles for delivering consumer goods, foodstuffs, and premium shipments between Apollo, Artemis, and Earth supply routes. Popular smuggler route is to slip an extra cred to the porters that work here to hand carry a package instead of scanning and shipping it.
  12. #12Security & Emergency Division:

    Keys: pathogens, tarrifs, police, Apollo defence, emergency, Security, quarantine

    Enabled · After character · Order 0 · 100%

    Entry settings

    Security & Emergency Division:

    1. Security Center: Where Security monitors internal base security, reacting to reported crimes, unauthorized access alerts and ensures social stability. Enforces both Apollo's strict protocols and Artemis democratically elected laws and maintains the division of settlements to try to prevent conflict between the two.
    2. Quarantine: An subsection of the biology wing, it contains multiple isolation wards for biological hazards, lunar pathogens, or containment cases to prevent outbreak.
    3. Evacuation Bay: Equipped with emergency isolation shelters and escape pods in case of system-wide failure.

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