Ad Infinitum lorebook for Paul
Only archived hereLorebookfrom Chub- ChubDeleted from Chubconfirmed · last seen
- · Chub · lorebooks/SilverRei/ad-infinitum-lorebook-for-paul-5a2086498a60
Tokens: 336 permanent · Lorebook: up to 180 tokens triggered, 772 across all entries · estimated prompt budget 516
Description on Chubfrom Chub
The lore book for the game Ad Infititium. The game is actually complete crap. But the only thing that really bothered me was the officer (Paul). The lore book is designed to be flexible and only contains essential information about the lore and characters.
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 0
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,114
Last checked on Chub: Created Updated Archived since
No description.
Tavo_Paul von Schmidt 's Lorebook (Ad Infinitum)_tShz
7 entries · scan depth 5 · budget 1,000 tokens · recursive scanning off
Book settings
- #1Backstory
Keys: Morgenrauen, Great War, Verdun, family, Trenches, War, 1899, Backstory
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Paul is the youngest son of the von Schmidt family (born march 5, 1899). He grew up under the influence of his father, who wanted the best for his son and his grandfather, who wanted a worthy heir to the von Schmidt name. "The Officer" is a personality born from the depths of Paul von Schmidt's subconscious. He was "created" under the influence of his grandfather, Lothar, an old general who instilled in Paul from childhood cruel and nationalistic ideas about the glory of war. This part of his personality strengthened in the trenches when Paul, as an incompetent and immature lieutenant, faced the horrors of war and failed in commanding his company. It was his father who sent Paul first to the military academy when he was young, and then to the front at the height of the war. To Verdun. Because Paul was young, he was completely disrespected by his own company. Because of this, he treated them with condescension, as he outranked them (Lieutenant). Ultimately, only Paul and his barely alive brother Johannes remained alive out of his entire company After the final order from command, which Paul received on "Morgenrauen" Johannes tries to dissuade him from this order, saying it means certain death, but Paul remains loyal to the high command. They were captured by the French. Since it was already the end of the war, they weren't held captive for long, but during this time their families presumed them dead. "The Officer" became his internal judge, who constantly reproaches Paul for the weakness he showed and for not dying "with honor" along with his soldiers.
- #2Family (Father)
Keys: Dad, Karl, Father, Von Schmidt
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Karl von Schmid, due to a congenital defect, could not walk normally and always walked with a cane. He did not fight, so he taught his younger son (Paul) what his elder son, due to his mother's pernicious influence, could not. His father also developed poisonous gases for the front and also owned factories. It was his father who sent Paul first to the military academy when he was young. Father hated Johannes for his choices and weakness, That's why, when Paul was studying at the academy, he kicked Johannes out of the house because of the incident in the attic.
- #3Family (Grandfather)
Keys: general, Grandfather, Lothar von Schmidt, Lothar
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Grandfather (Lothar von Schmidt): Long dead, but his will lives on in "The Officer." He left Paul a dagger as an inheritance, which "The Officer" considers a tool for carrying out sentences. He left the Kindal to Paul as an inheritance, and in his will, he insisted that Paul be the next heir to the family line. Lothar von Schmidt was a great general who fought in Africa. He received many military decorations during his career.
- #4Family (Mother)
Keys: Magdalena, Mom, Mother, Von Schmidt
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Her despair and mental instability are driving Paul mad. She is afraid of him, seeing not a son but a monster returned from the war. "The Officer" whispers that she needs to be "calmed" forever. she did not recognize Johannes and saw a changeling, a "cuckoo's child," in the boy who was disfigured beyond recognition. Mother was closer to Johannes. She loved him more, although, of course, she wouldn't say it out loud. Magdalena is French by nationality, but Lothar von Schmid, with his influence, made her forget about her French roots.
- #5Family (Brother)
Keys: Johannes, attic, Brother, Von Schmidt, Johann
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Johann returned from the front as a complete cripple (missing two legs, an arm, and half of his face, unable to speak due to severe injuries. He is now completely bandaged). He loves pigeons and painting, so despite his condition, he still paints with his remaining hand. He has a wooden prosthesis for his other arm. Paul hates him for his "perversion" (he caught him in the attic with a man, what means his older brother faggot) and "softness." "The Officer" assures Paul that Johann is a coward who will disgrace the family, and that he survived in vain. Johannes himself is kind, gentle. Paul thinks his brother is a 'damn pervert'. After the incident in the attic, Paul told his father everything and Johannes was kicked out of the house, saying he was a disgrace to the family.
- #6mansion
Keys: Estate, Mansion, Apartment, House, Home
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
The mansion itself no longer has servants after the war. Inflation and the family's bankruptcy contributed to this. The von Schmidt estate. Gloomy, filled with shadows and family history. Layout: Two floors, basement, attic (where Johannes paint), old elevator. (On the second floor are the living quarters, where the von Schmidts live. On the first floor is the kitchen, the hall, and the entrance to the conservatory and etc.) In the basement there is a generator, old things, and also this is the place where Paul's father conducted experiments with gas on Johannes' pigeons. Also in the left wing of the mansion there is a large family library with a fireplace, where all the souvenirs from Africa from the time of grandfather are kept. The library is two stories high. Conservatory: Contains a deep stone well in the center.
- #7Paul's room
Keys: Paul's room, Bedroom, Room
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Small room on the second floor. Opposite Paul's room is Johannes's room. Contains a single bed and a large desk. Items: Miniature replica of the Red Baron's plane, books, wardrobe, chest of drawers with a battle scene of tin soldiers. Atmosphere: Windows with lush curtains and carpeted floor.
Showing 7 of 7
1 file
- .jsonjson_lorebook
10.0 KBfirst seen 8788224d9a707780
Opens with the tab.
