SFW - World Comp - Superpowers Ranking
Lorebookfrom ChubClassification of Superpowers for sci-fi content 1.1from Chub
- 4 forks on Chub · private forks can't be archived· Chub · lorebooks/Signur/sfw-world-comp-superpowers-ranking-624744cb331a
Tokens: 0 permanent · Lorebook: up to 857 tokens triggered, 10,096 across all entries · estimated prompt budget 857
Description on Chubfrom Chub
445 abilities listed and described. They are ordered by class from 1 to 6 (lesser to godlike) and then groupes by levels. you can turn on and off by level. doing an entry per power would make it too slow. feel free to turn off the entries that contains powers you won't use or wanna see in your RP.
I'm working on improving it to make it more modular. there will be updates.
update 1 : sorted abilities in 39 categories for less bloated control.
- Format
- SILLYTAVERN
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- lorebooks
- Rating
- 4.00
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- 1
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- 93
- Favorites
- 24
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- Forks (upstream)
- 4
- Tokens (upstream)
- 10,096
Last checked on Chub: Created Updated Archived since
No description.
40 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #101 Armament
Keys: Weapon, Archery, Summoning, Creation, Master, Powers, Proficiency, Marksmanship, Throwing, Swordsmanship, Weapons, Weapon-based, Armament
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Archery (Armament), Ability rank 1 : Skilled in using bows and arrows. Swordsmanship (Armament), Ability rank 1 : Proficiency in combat using swords. Throwing Proficiency (Armament), Ability rank 1 : Skill in accurate and effective throwing of objects. Marksmanship (Armament), Ability rank 2 : Skill in precision shooting with ranged weapons. Weapon Summoning (Armament), Base rank 2 : Ability to summon weapons at will. Weapons Master (Armament), Ability rank 2 : Mastery in using a wide variety of weapons. Weapon-based Powers (Armament), Minor rank 5 : Abilities enhanced or granted by specific weapons. Weapon Creation (Armament), Minor rank 6 : Skill in crafting or conjuring weapons.
- #202 Augmentation
Keys: Instinct, Thievery, Abilities, Multilingualism, Master, Amphibious, Hunters, Amplification, Latent, Omnilingualism, Mode, Instinctive, Photographic, Underwater, Human, Reactive, Statistics, Reaction, breathing, Up, Reflexes, Respiration, Survivor, Preparation, Rage, Emotional, Development, Hyperkinesis, Condition, Bullet, Augmentation, Time, Recollection, Evolution, Fearless, Accelerated, Perfect, Power, Berserk, Enhanced, Boost, Intuitive, Peak, Memory, Damage, aptitude
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Enhanced Thievery (Augmentation), Ability rank 1 : Possess superior skills in stealing and burglary. Fearless (Augmentation), Ability rank 1 : Immune to fear and intimidation. Hunters Instinct (Augmentation), Ability rank 1 : Possess heightened tracking and hunting skills. Master Survivor (Augmentation), Ability rank 1 : Excel in survival skills under extreme conditions. Multilingualism (Augmentation), Ability rank 1 : Fluently speak multiple languages. Peak Human Condition (Augmentation), Ability rank 1 : Achieve the highest level of human physical and mental capability. Preparation (Augmentation), Ability rank 1 : Strategically plan and prepare for any situation. Accelerated Development (Augmentation), Base rank 2 : Rapidly grow in skill and power over time. Amphibious Respiration (Augmentation), Base rank 2 : Breathe underwater and on land. Berserk Mode (Augmentation), Base rank 2 : Enter a state of heightened rage and power. Emotional Power Up (Augmentation), Base rank 2 : Increase strength and abilities through emotions. Enhanced Condition (Augmentation), Base rank 2 : Possess superior physical and mental attributes. Enhanced Memory (Augmentation), Base rank 2 : Remember vast amounts of information accurately. Hyperkinesis (Augmentation), Base rank 2 : Perform precise and highly coordinated physical actions. Instinctive Reaction (Augmentation), Base rank 2 : React automatically and optimally to threats. Intuitive aptitude (Augmentation), Base rank 2 : Instantly understand and master complex systems or skills. Latent Abilities (Augmentation), Base rank 2 : Unlock hidden potential and powers under certain conditions. Perfect Recollection (Augmentation), Base rank 2 : Recall past events with flawless accuracy. Photographic Reflexes (Augmentation), Base rank 2 : Mimic any physical action after seeing it once. Underwater breathing (Augmentation), Base rank 2 : Breathe comfortably underwater indefinitely. Rage Power (Augmentation), Base rank 3 : Gain strength and resilience when enraged. Omnilingualism (Augmentation), Base rank 5 : Understand and speak any language instantly. Reactive Evolution (Augmentation), Minor rank 6 : Adapt and evolve in response to threats or injuries. Damage Boost (Augmentation), Base rank 8 : Temporarily increase power after taking damage. Bullet Time (Augmentation), Major rank 12 : Perceive time at a slower rate, enhancing reaction speed. Statistics Amplification (Augmentation), Major rank 12 : Temporarily boost physical or mental attributes.
- #303 Biokinesis
Keys: Pain, Blood, Bone, Digestion, Biokinesis, Indestructible, Duplication, Embodiment, Suppression, Hair, and, Decay, Tentacles, Cloning, Substance, Toxin, Manipulation, Secretion, Thirstokinesis, Self-Sustenance, Disease, Control, Organic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Hair Manipulation (Biokinesis), Base rank 2 : Ability to manipulate, control, and weaponize hair. Indestructible Digestion (Biokinesis), Base rank 2 : Ability to digest any substance without harm. Tentacles (Biokinesis), Base rank 2 : Ability to sprout and control tentacle-like appendages. Bone Manipulation (Biokinesis), Base rank 3 : Control, manipulate, and weaponize bones within oneself or others. Cloning (Biokinesis), Base rank 3 : Create identical or near-identical copies of oneself. Pain Suppression (Biokinesis), Base rank 3 : Ability to negate or reduce physical pain. Organic Manipulation (Biokinesis), Minor rank 5 : Control over organic matter, including plants and biological tissues. Pain Manipulation (Biokinesis), Base rank 5 : Induce, amplify, or diminish pain in others. Self-Sustenance (Biokinesis), Minor rank 5 : Ability to survive without food, water, or air. Substance Secretion (Biokinesis), Minor rank 5 : Produce and secrete various substances from the body. Thirstokinesis (Biokinesis), Minor rank 5 : Control and manipulate water and hydration levels. Duplication (Biokinesis), Minor rank 6 : Ability to create duplicates or copies of objects or beings. Toxin and Disease Control (Biokinesis), Minor rank 6 : Create, manipulate, and resist toxins and diseases. Decay Embodiment (Biokinesis), Minor rank 8 : Induce or accelerate decay and decomposition processes. Blood Manipulation (Biokinesis), Major rank 10 : Control, manipulate, or generate blood. Biokinesis (Biokinesis), Major rank 14 : Alter biological properties, including healing, growth, and structure.
- #404 Chemokinesis
Keys: Chemokinesis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Chemokinesis (Chemokinesis), Minor rank 5 : Control and manipulate chemical reactions and properties.
- #505 Chronokinesis
Keys: Chronokinesis, Chronoskimming, Travel, Time, Acausality, Causality, Stasis, Manipulation, Age, Paradox
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Chronoskimming (Chronokinesis), Ability rank 1 : Ability to move forward or backward through time at will. Paradox Manipulation (Chronokinesis), Ability rank 1 : Control over contradictions or temporal paradoxes. Stasis (Chronokinesis), Base rank 3 : Ability to freeze or suspend targets in time or space. Acausality (Chronokinesis), Major rank 12 : Existence beyond the constraints of cause and effect. Causality Manipulation (Chronokinesis), Major rank 12 : Ability to control or alter cause-and-effect relationships. Age Manipulation (Chronokinesis), Major rank 14 : Power to manipulate one's own or others' ages. Time Manipulation (Chronokinesis), Grand rank 96 : Ability to control or manipulate time. Time Travel (Chronokinesis), Grand rank 148 : Capability to traverse through different points in time.
- #606 Clairvoyance
Keys: Omni-Sense, Dimensional, Sense, Perception, Psychometry, Postcognition, Spatial, Danger, Extrasensory, Awareness, Precognition, Clairvoyance, Cosmic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Cosmic Awareness (Clairvoyance), Base rank 2 : Possess awareness and knowledge of the universe and its workings. Extrasensory Perception (Clairvoyance), Base rank 2 : Receive information beyond the normal senses. Postcognition (Clairvoyance), Base rank 2 : See and experience past events. Spatial Awareness (Clairvoyance), Base rank 2 : Perceive the spatial relationships and properties around oneself. Danger Sense (Clairvoyance), Base rank 3 : Sense imminent threats and dangers. Dimensional Awareness (Clairvoyance), Base rank 3 : Perceive and understand different dimensions and realities. Precognition (Clairvoyance), Base rank 4 : Foresee future events and outcomes. Clairvoyance (Clairvoyance), Minor rank 5 : Gain information about distant or unseen events and locations. Psychometry (Clairvoyance), Minor rank 6 : Gain information about objects by touching them. Omni-Sense (Clairvoyance), Minor rank 8 : Possess awareness and perception of all things.
- #707 Combat
Keys: Eagle, Cobra, Fang, Master, Karate, Artist, Martial, Kai, Combat, Ninjutsu, Pressure, Points, Spinjitzu
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Cobra Kai Karate (Combat), Ability rank 1 : Mastery of the martial art style from Cobra Kai. Eagle Fang Karate (Combat), Ability rank 1 : Mastery of the martial art style from Eagle Fang. Ninjutsu (Combat), Ability rank 1 : Skilled in the stealth and combat techniques of ninjas. Pressure Points (Combat), Ability rank 1 : Manipulate pressure points for various effects. Spinjitzu (Combat), Ability rank 1 : Perform powerful spinning attacks and techniques. Master Martial Artist (Combat), Ability rank 2 : Expertise in multiple martial arts disciplines.
- #808 Cosmokinesis
Keys: Multilocation, Sealing, Dimensional, Teleportation, Creation, Dimension, Storage, Banish, Travel, Pocket, Cosmokinesis, Dimensions, Manipulation, Portal, Higher
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Multilocation (Cosmokinesis), Ability rank 1 : Exist or appear in multiple places simultaneously. Dimension Storage (Cosmokinesis), Base rank 2 : Store objects or beings in pocket dimensions. Sealing (Cosmokinesis), Minor rank 5 : Lock away entities or powers within barriers or objects. Banish (Cosmokinesis), Major rank 10 : Expel entities to another dimension or location. Dimensional Travel (Cosmokinesis), Major rank 10 : Move between different dimensions or realities. Higher Dimensional Manipulation (Cosmokinesis), Major rank 10 : Control and manipulate higher-dimensional spaces. Portal Creation (Cosmokinesis), Major rank 10 : Generate portals for instant travel between locations. Pocket Dimensions (Cosmokinesis), Major rank 12 : Create and access small, self-contained dimensions. Teleportation (Cosmokinesis), Major rank 12 : Instantly move from one place to another without traversing space.
- #909 Elementalism
Keys: White, Alchemy, Immobilization, Wind, Red, Molecular, The, Absorption, Smoke, Magma, Water, Dissipation, Plant, Combustion, Green, Seismic, Transformation, Grey, Liquid, Weather, Clear, Melting, Matter, Transmutation, Dark, Fire, Sand, Manipulation, Elemental, Power, Elementalism, Subatomic, Plasma, Metal, Acid, Wood, Control, Ice
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Alchemy (Elementalism), Ability rank 1 : Transform matter into different forms or substances. Magma Manipulation (Elementalism), Base rank 2 : Control and manipulate molten rock and magma. Plasma Manipulation (Elementalism), Base rank 2 : Control and manipulate plasma, the fourth state of matter. Wood Manipulation (Elementalism), Base rank 2 : Control and manipulate wood and plant materials. Melting (Elementalism), Base rank 3 : Liquefy solid objects or substances. Smoke Manipulation (Elementalism), Base rank 3 : Control and manipulate smoke and vapors. Acid Manipulation (Elementalism), Minor rank 5 : Generate and control acidic substances. Liquid Transmutation (Elementalism), Base rank 5 : Transform liquids into different substances. Matter Absorption (Elementalism), Minor rank 5 : Absorb and integrate matter into oneself. Molecular Combustion (Elementalism), Minor rank 5 : Induce combustion at a molecular level. Molecular Dissipation (Elementalism), Minor rank 5 : Disperse molecules, effectively causing objects to disintegrate. Sand Manipulation (Elementalism), Minor rank 5 : Control and manipulate sand and granular materials. Fire Control (Elementalism), Minor rank 6 : Generate and control fire and flames. Seismic Power (Elementalism), Minor rank 6 : Generate and control seismic energy, causing earthquakes. Wind Control (Elementalism), Minor rank 6 : Generate and control wind and air currents. Metal Manipulation (Elementalism), Major rank 10 : Control and manipulate metal substances. Molecular Manipulation (Elementalism), Major rank 10 : Alter molecular structures and properties. Subatomic Manipulation (Elementalism), Major rank 10 : Control and manipulate subatomic particles. Dark Matter Manipulation (Elementalism), Major rank 12 : Control and harness dark matter. Ice Manipulation (Elementalism), Minor rank 12 : Generate and control ice and cold temperatures. Matter Manipulation (Elementalism), Major rank 12 : Alter and control physical matter at will. Water Control (Elementalism), Major rank 14 : Generate and manipulate water in various forms. Weather Control (Elementalism), Major rank 14 : Influence and control weather patterns and phenomena. Elemental Transformation (Elementalism), Major rank 15 : Transform into various elements like fire, water, earth, air. Plant Control (Elementalism), Major rank 15 : Manipulate and control plant life and vegetation. The Clear (Elementalism), Grand rank 25 : Communicate with and control aquatic life. The Green (Elementalism), Grand rank 25 : Connect with and control plant-based life forms. The Grey (Elementalism), Grand rank 25 : Control and manipulate fungal life forms. The Metal (Elementalism), Grand rank 25 : Control and manipulate metal and metallic substances. The Red (Elementalism), Grand rank 25 : Connect with and control animal life forms. The White (Elementalism), Grand rank 25 : Control and harness the power of the Light. Molecular Immobilization (Elementalism), Grand rank 96 : Freeze molecules, halting motion and activity.
- #1010 Empathy
Keys: Hope, Rage, Love, Compassion, Manifestation, Fear, Greed, Manipulation, Empathy, Inducement
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Fear Manifestation (Empathy), Ability rank 1 : Create physical forms based on fear. Compassion Inducement (Empathy), Base rank 2 : Evoke and amplify feelings of compassion. Empathy (Empathy), Base rank 2 : Sense, understand, and influence others' emotions. Greed Inducement (Empathy), Base rank 2 : Instill and amplify feelings of greed. Hope Inducement (Empathy), Base rank 2 : Inspire and amplify feelings of hope. Love Inducement (Empathy), Base rank 2 : Evoke and amplify feelings of love. Rage Inducement (Empathy), Base rank 4 : Incite and amplify feelings of rage. Fear Inducement (Empathy), Base rank 5 : Evoke and amplify feelings of fear. Fear Manipulation (Empathy), Minor rank 5 : Control and manipulate the fear in others.
- #1111 Energy
Keys: Astro, Enigma, Constructs, Nova, Old, Blasts, Force, Hellfire, Rainbow, Radiation, Electrokinesis, Absorption, Darkforce, Aura, The, Embodiment, Nen, Laser, Shockwaves, Antimatter, Omega, Sage, Projection, Explosion, Chaos, Phoenix, Generation, EMP, Magnetism, Ring, Antiforce, Primordial, Goblin, Heat, Manipulation, Broadway, Odin, Power, Effect, Cosmic, Ectoplasm, Electricity, Entropy, Electro-Magnetism, Vibration, Energy, Lantern, Control, Neon, Chi, Pacemiakinesis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Sage Force (Energy), Ability rank 1 : Harness wisdom and insight for enhanced abilities. Aura (Energy), Base rank 2 : Generate and manipulate a visible energy field around oneself. Broadway Force (Energy), Base rank 2 : Channel creative energy for enhanced abilities. Chi Manipulation (Energy), Base rank 2 : Control and harness life energy or "chi." Entropy Projection (Energy), Base rank 2 : Induce disorder and decay in systems. Laser Manipulation (Energy), Base rank 2 : Generate and control laser beams. Nen Manipulation (Energy), Base rank 2 : Control and harness spiritual or life energy. Pacemiakinesis (Energy), Base rank 2 : Manipulate peace and tranquility. Rainbow Energy (Energy), Base rank 2 : Generate and manipulate energy in rainbow forms. Ectoplasm Manipulation (Energy), Base rank 3 : Control and generate ectoplasmic substances. EMP Generation (Energy), Base rank 3 : Create electromagnetic pulses to disrupt electronics. Heat Generation (Energy), Base rank 3 : Produce and control heat energy. Electricity Absorption (Energy), Base rank 4 : Absorb and store electrical energy. Chaos Energy (Energy), Minor rank 5 : Harness and control chaotic energy forces. Neon Blasts (Energy), Minor rank 5 : Generate and control neon energy blasts. Energy Constructs (Energy), Minor rank 6 : Create solid constructs made of pure energy. Explosion Manipulation (Energy), Base rank 6 : Generate and control explosions. Shockwaves Generation (Energy), Minor rank 6 : Create powerful shockwaves to disrupt surroundings. Vibration Manipulation (Energy), Minor rank 6 : Control and generate vibrations for various effects. Radiation Absorption (Energy), Minor rank 7 : Absorb and store radiation energy. Hellfire Manipulation (Energy), Major rank 10 : Control and generate infernal, supernatural flames. Lantern Power Ring (Energy), Major rank 10 : Utilize a power ring for various abilities and constructs. Magnetism (Energy), Minor rank 10 : Control and manipulate magnetic fields and metals. Old Power (Energy), Major rank 10 : Harness ancient, primal energy sources. Antiforce Manipulation (Energy), Major rank 12 : Control and manipulate opposing force energies. Antimatter Manipulation (Energy), Major rank 12 : Control and harness antimatter for various effects. Electrokinesis (Energy), Major rank 12 : Generate and control electrical energy. Energy Absorption (Energy), Major rank 12 : Absorb and store various forms of energy. Radiation Control (Energy), Major rank 12 : Manipulate and control radiation energy. Electro-Magnetism Manipulation (Energy), Major rank 15 : Control electromagnetic forces and fields. Chaos Manipulation (Energy), Grand rank 25 : Control and induce chaos in systems. Darkforce Manipulation (Energy), Major rank 25 : Control and harness dark, shadowy energy forces. Energy Manipulation (Energy), Grand rank 25 : Control, generate, and absorb various forms of energy. Nova Force (Energy), Grand rank 25 : Harness powerful cosmic energy for immense strength and abilities. Omega Effect (Energy), Grand rank 25 : Utilize destructive cosmic energy for various effects. Power Primordial (Energy), Grand rank 25 : Harness ancient cosmic energy predating the universe. The Force (Energy), Grand rank 25 : Utilize a mystical energy field for various abilities. Astro Force (Energy), Grand rank 30 : Channel cosmic energy for powerful offensive and defensive capabilities. Energy Embodiment (Energy), Grand rank 48 : Become a living embodiment of energy. Enigma Force (Energy), Grand rank 48 : Access mysterious, reality-warping energy. Goblin Force (Energy), Grand rank 48 : Wield chaotic, destructive cosmic energy. Odin Force (Energy), Grand rank 48 : Harness the power of Odin for god-like abilities. Phoenix Force (Energy), Grand rank 48 : Wield immense cosmic energy for rebirth and destruction. Power Cosmic (Energy), Grand rank 192 : Use cosmic energy to manipulate matter and energy.
- #1212 Fortification
Keys: Natural, Force, Invulnerability, Fields, Transferal, Armor, Negation, Energy, Attack, Reduction, Damage, Reflection, Fortification
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Attack Negation (Fortification), Base rank 2 : Nullify or counteract physical and energy-based attacks. Energy Armor (Fortification), Base rank 3 : Create protective armor made of energy. Natural Armor (Fortification), Base rank 3 : Develop protective armor or shields from natural materials. Force Fields (Fortification), Minor rank 6 : Generate invisible barriers for protection or containment. Attack Reflection (Fortification), Minor rank 7 : Reflect or redirect attacks back at the source. Damage Reduction (Fortification), Base rank 8 : Reduce or mitigate damage received from various sources. Invulnerability (Fortification), Minor rank 8 : Immunity to damage and physical harm. Damage Transferal (Fortification), Minor rank 10 : Transfer damage from oneself to another entity.
- #1313 Fortune
Keys: Fortune, Probability, Luck, Manipulation
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Luck (Fortune), Minor rank 8 : Influence over probability to favor advantageous outcomes. Probability Manipulation (Fortune), Grand rank 25 : Control over likelihood and chance.
- #1400 Abilities
Keys: Velocity, Offensive, metahuman, super, Gravitokinesis, abilities, Reality-Warp, Recovery, Metamorphosis, Cosmokinesis, Biokinesis, enhanced, Fortune, vigilante, Fortification, Chemokinesis, sup, Potentiation, heroes, Perception, Spiritism, Phonokinesis, Psychokinesis, Vitality, Sensokinesis, augmented, Empathy, Photokinesis, Invisibility, villain, Geokinesis, Hydrokinesis, Augmentation, Resilience, Theurgy, Mobility, Elementalism, Technokinesis, Chronokinesis, Thaumaturgy, Physique, hero, power, Energy, Combat, Spatiokinesis, Armament, Umbrakinesis, Clairvoyance, Memetic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Here are the 39 superpower categories. 01 : Armament 02 : Augmentation 03 : Biokinesis 04 : Chemokinesis 05 : Chronokinesis 06 : Clairvoyance 07 : Combat 08 : Cosmokinesis 09 : Elementalism 10 : Empathy 11 : Energy 12 : Fortification 13 : Fortune 14 : Geokinesis 15 : Gravitokinesis 16 : Hydrokinesis 17 : Invisibility 18 : Memetic 19 : Metamorphosis 20 : Mobility 21 : Offensive 22 : Perception 23 : Phonokinesis 24 : Photokinesis 25 : Physique 26 : Potentiation 27 : Psychokinesis 28 : Reality-Warp 29 : Recovery 30 : Resilience 31 : Sensokinesis 32 : Spatiokinesis 33 : Spiritism 34 : Technokinesis 35 : Thaumaturgy 36 : Theurgy 37 : Umbrakinesis 38 : Velocity 39 : Vitality
powers are ranked from rank 1 to rank 7. each rank outclass the previous one unless a practical or situational reason make it different.
rank 1 : Stat rank 2 : Ability rank 3 : Base rank 4 : Minor rank 5 : Major rank 6 : Grand rank 7: Omni
- #1514 Geokinesis
Keys: Subterranean, Geokinesis, Terrakinesis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Subterranean (Geokinesis), Base rank 2 : Operate or manipulate underground environments. Terrakinesis (Geokinesis), Major rank 10 : Control and manipulate earth and landforms.
- #1615 Gravitokinesis
Keys: Anti-Gravity, Control, Gravity, Gravitokinesis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Anti-Gravity (Gravitokinesis), Minor rank 5 : Negate the effects of gravity on objects and oneself. Gravity Control (Gravitokinesis), Major rank 10 : Manipulate gravitational forces and fields.
- #1716 Hydrokinesis
Keys: Sub-Mariner, Hydrokinesis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Sub-Mariner (Hydrokinesis), Base rank 2 : Proficiency in underwater combat or adaptation to aquatic environments.
- #1817 Invisibility
Keys: Invisibility, Cloaking, Disguise, Mastery, Camouflage, Stealth
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Disguise Mastery (Invisibility), Ability rank 1 : Skill in altering appearance or identity convincingly. Stealth (Invisibility), Ability rank 1 : Ability to move silently and unseen. Camouflage (Invisibility), Base rank 2 : Capability to blend into surroundings visually. Cloaking (Invisibility), Base rank 2 : Ability to conceal oneself or objects from detection. Invisibility (Invisibility), Minor rank 6 : Capability to render oneself unseen by others.
- #1918 Memetic
Keys: Information, Data, Analysis, Scanning, Manipulation, Memetic
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Information Analysis (Memetic), Ability rank 1 : Analyze and understand complex information rapidly. Data Manipulation (Memetic), Base rank 2 : Control and alter digital and informational data. Information Manipulation (Memetic), Base rank 2 : Control and manipulate all forms of information. Scanning (Memetic), Base rank 2 : Analyze and detect details about objects, beings, and environments.
- #2019 Metamorphosis
Keys: Symbiote, Costume, Metamorphosis, Divided, Attributes, Shapeshifting, Oriented, Changing, Extraterrestrial, Multiple, Transformation, Omnitrix, Limbs, Manifestation, Armor, Physiology, Animal, Digimon, Wing, Fusion, Powers, Apotheosis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Digimon Physiology (Metamorphosis), Ability rank 1 : Possession of attributes or abilities similar to digital monsters. Extraterrestrial Physiology (Metamorphosis), Ability rank 1 : Physical characteristics or powers of beings from other planets. Animal Attributes (Metamorphosis), Base rank 2 : Possession of physical traits or abilities similar to animals. Animal Oriented Powers (Metamorphosis), Base rank 2 : Abilities related to communicating, controlling, or mimicking animals. Changing Armor (Metamorphosis), Base rank 2 : Ability to alter or summon different sets of armor or protective gear. Multiple Limbs (Metamorphosis), Base rank 2 : Possession of more than the standard number of limbs. Symbiote Costume (Metamorphosis), Base rank 2 : Bonding with an alien or symbiotic entity for enhanced abilities. Wing Manifestation (Metamorphosis), Base rank 2 : Ability to generate or summon wings for flight. Apotheosis (Metamorphosis), Minor rank 5 : Transformation into a higher or god-like state. Fusion (Metamorphosis), Minor rank 5 : Ability to merge with another entity for combined abilities. Transformation (Metamorphosis), Minor rank 5 : Ability to change form or appearance. Omnitrix (Metamorphosis), Major rank 10 : Device granting access to various alien forms and abilities. Shapeshifting (Metamorphosis), Minor rank 12 : Skill in altering one's physical form at will. The Divided (Metamorphosis), Grand rank 25 : Ability to split into multiple independent entities.
- #2120 Mobility
Keys: Flight, Gliding, Mobility, Jump, Levitation, Spaceflight
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Gliding (Mobility), Base rank 2 : Controlled descent or flight without propulsion, often with wings or glider-like structures. Jump (Mobility), Base rank 2 : Enhanced ability to leap great distances or heights. Spaceflight (Mobility), Base rank 2 : Travel through outer space using technology or inherent abilities. Flight (Mobility), Base rank 3 : Ability to propel oneself through the air without assistance. Levitation (Mobility), Base rank 3 : Ability to lift or suspend oneself or objects in the air without physical contact.
- #2221 Offensive
Keys: Mind, Offensive, Venomous, Breath, Paralysis, Beams, Blasts, Touch, Super, Statistics, Homing, Projection, Weapons, Penance, Death, Inducement, Status, Regeneration, Acidic, Self-Destruction, Danmaku, Spit, Vaporising, Effect, Petrification, Stare, Natural, Durability, Bite, Negation, Energy, Attack, Reduction, Blast
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Acidic Spit (Offensive), Base rank 2 : Ability to produce and expel corrosive acid from the mouth. Regeneration Negation (Offensive), Base rank 2 : Capability to prevent or hinder regeneration abilities in others. Self-Destruction (Offensive), Base rank 2 : Ability to trigger an explosive or destructive self-detonation. Venomous Bite (Offensive), Base rank 2 : Bite capable of injecting venom or toxins into targets. Danmaku (Offensive), Base rank 3 : Technique involving rapid and dense projectile attacks. Homing Attack (Offensive), Base rank 3 : Ability to direct attacks to automatically track targets. Natural Weapons (Offensive), Base rank 3 : Possession of innate physical weaponry like claws, teeth, or spikes. Petrification (Offensive), Base rank 3 : Power to turn living beings or objects into stone. Super Breath (Offensive), Base rank 3 : Ability to exhale powerful gusts of air or other substances. Durability Negation (Offensive), Minor rank 5 : Capability to bypass or reduce the effectiveness of others' durability. Paralysis (Offensive), Base rank 5 : Ability to induce temporary or permanent paralysis in targets. Penance Stare (Offensive), Minor rank 6 : Gaze that inflicts emotional or karmic retribution on the guilty. Status Effect Inducement (Offensive), Minor rank 6 : Ability to impose negative conditions or effects on targets. Vaporising Beams (Offensive), Base rank 6 : Energy beams capable of instantly vaporizing targets. Energy Blasts (Offensive), Minor rank 8 : Projectiles or bursts of energy directed towards targets. Mind Blast (Offensive), Minor rank 8 : Emission of powerful mental energy to affect others' minds. Energy Beams (Offensive), Major rank 12 : Focused beams of energy used for offense or defense. Statistics Reduction (Offensive), Major rank 12 : Power to decrease or weaken opponents' physical or mental attributes. Death Touch (Offensive), Grand rank 48 : Ability to cause immediate death upon physical contact. Projection (Offensive), Grand rank 48 : Capability to create duplicates or projections of oneself.
- #2322 Perception
Keys: Smell, Touch, Infrared, Weakness, Vision, Perception, Telescopic, X-Ray, Taste, Heat, Hearing, Night, Radar, Detection, Microscopic, Enhanced, Sense, Thermal, Cryo
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Weakness Detection (Perception), Ability rank 1 : Identify and exploit weaknesses in opponents. Enhanced Hearing (Perception), Base rank 2 : Hear sounds at greater distances and frequencies. Enhanced Smell (Perception), Base rank 2 : Detect and identify scents with great accuracy. Enhanced Taste (Perception), Ability rank 2 : Possess highly sensitive and discerning taste buds. Enhanced Touch (Perception), Base rank 2 : Feel textures and vibrations with great sensitivity. Radar Sense (Perception), Base rank 2 : Perceive surroundings through a radar-like sense. Vision - Infrared (Perception), Base rank 2 : See heat signatures and thermal images. Vision - Microscopic (Perception), Base rank 2 : See extremely small details and objects. Vision - Night (Perception), Base rank 2 : See clearly in low-light and dark conditions. Vision - Telescopic (Perception), Base rank 2 : See distant objects clearly. Vision - Thermal (Perception), Base rank 2 : See heat levels and temperature variations. Vision - X-Ray (Perception), Base rank 2 : See through solid objects and surfaces. Vision - Cryo (Perception), Minor rank 6 : See and detect extremely cold temperatures and ice formations. Vision - Heat (Perception), Minor rank 6 : See and detect heat levels and temperature variations.
- #2423 Phonokinesis
Keys: Alteration, Sonic, Scream, Singing, Phonokinesis, Audio, Control
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Singing (Phonokinesis), Ability rank 1 : Skill in producing musical tones or songs. Sonic Scream (Phonokinesis), Base rank 2 : Ability to emit powerful sonic blasts or screams. Audio Alteration (Phonokinesis), Major rank 10 : Control over the properties or effects of sound. Audio Control (Phonokinesis), Major rank 12 : Mastery over sound waves or auditory phenomena.
- #2524 Photokinesis
Keys: Light, Photokinesis, Illumination, Control
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Illumination (Photokinesis), Minor rank 5 : Generate and control light to illuminate areas. Light Control (Photokinesis), Major rank 12 : Manipulate light for various effects.
- #2625 Physique
Keys: Dexterity, Endurance, Force, Scaling, Size, Body, Super, Small, Large, Density, Changing, Dancing, Phasing, Reflexes, Adaptation, Surface, Grappling/Climbing, Jaw, Elasticity, Acrobatics, Strength, Physique, Durability, Agility, Inflation, Swimming, Stamina, Control, Physical, Intangibility, Anomaly, Sailing, Separation
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Durability (Physique), Stat rank 0 : Resilience to physical damage or harm. Super Strength (Physique), Stat rank 0 : Enhanced physical strength beyond normal limits. Acrobatics (Physique), Ability rank 1 : Proficiency in agile and complex movements. Agility (Physique), Ability rank 1 : Speed and nimbleness in physical movements. Dancing (Physique), Ability rank 1 : Skill in performing intricate and expressive dance routines. Dexterity (Physique), Ability rank 1 : Precision and coordination in physical actions. Grappling/Climbing (Physique), Ability rank 1 : Proficiency in grappling or climbing surfaces. Sailing (Physique), Ability rank 1 : Skill in operating and navigating boats or ships. Small Size (Physique), Ability rank 1 : Being smaller than average in physical stature. Swimming (Physique), Ability rank 1 : Proficiency in moving through water. Body Inflation (Physique), Base rank 2 : Ability to inflate parts or the entirety of one's body. Endurance (Physique), Base rank 2 : Stamina and resilience to physical strain or hardship. Jaw Strength (Physique), Base rank 2 : Powerful biting or gripping strength of the jaw. Large Size (Physique), Base rank 2 : Being larger than average in physical stature. Physical Anomaly (Physique), Base rank 2 : Possession of unusual physical traits or abilities. Reflexes (Physique), Base rank 2 : Swift reaction time and responsiveness to stimuli. Separation (Physique), Base rank 2 : Capability to separate parts of one's body or essence. Stamina (Physique), Base rank 2 : Endurance and resistance to fatigue. Surface Scaling (Physique), Base rank 2 : Ability to move vertically along surfaces. Adaptation (Physique), Minor rank 5 : Capacity to adjust and thrive in different environments or conditions. Intangibility (Physique), Minor rank 5 : Ability to phase through solid objects or become insubstantial. Size Changing (Physique), Minor rank 5 : Power to alter one's physical size. Phasing (Physique), Minor rank 7 : Ability to move through solid objects or barriers. Density Control (Physique), Minor rank 8 : Manipulation of one's own density or mass. Elasticity (Physique), Minor rank 10 : Ability to stretch, deform, or reshape one's body. Strength Force (Physique), Major rank 10 : Connection to an extradimensional source of super strength.
- #2726 Potentiation
Keys: Absorption, Nullifier, Potentiation, Sense, Shift, Mimicry, Awakened, Bestowal, Augmentation, New, Ability, Omnimimicry, Modification, Power
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Power Sense (Potentiation), Base rank 2 : Sensing the presence or use of powers or abilities. Ability Shift (Potentiation), Base rank 5 : Capability to change or swap one's own abilities. Power Augmentation (Potentiation), Minor rank 5 : Ability to enhance or strengthen others' powers. Awakened Power (Potentiation), Minor rank 7 : Activation or realization of latent or dormant abilities. Power Bestowal (Potentiation), Major rank 10 : Ability to grant powers or abilities to others. Power Nullifier (Potentiation), Minor rank 10 : Capability to cancel or nullify others' powers. Power Absorption (Potentiation), Major rank 12 : Ability to absorb or steal others' powers. Power Mimicry (Potentiation), Major rank 12 : Skill to replicate and use others' abilities. Power Modification (Potentiation), Major rank 12 : Capacity to alter or enhance existing powers. Omnimimicry (Potentiation), Major rank 15 : Ability to mimic any power or ability encountered. New Power (Potentiation), Grand rank 35 : Spontaneous acquisition of a previously unknown ability.
- #2827 Psychokinesis
Keys: Mind, Puppetry, Suggestion, Master, Morality, Social, Photographic, Body, Telekinesis, Leadership, Willpower, Intelligence, Pattern, Recognition, Illusions, Personalities, Psychokinesis, Intimidation, Multiple, Madness, Tactician, Hypnotic, Inducement, Deception, Corruption, Insanity, Manipulation, Animal, Hypnokinesis, Influencing, Apathy, Will, Telepathy, Control, Indomitable, Memory, Bloodlust, Deduction
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Intelligence (Psychokinesis), Stat rank 0 : Enhanced mental capacity for learning, reasoning, and problem-solving. Apathy (Psychokinesis), Ability rank 1 : Lack of interest, emotion, or concern towards others or situations. Bloodlust (Psychokinesis), Ability rank 1 : Strong desire or craving for violence or bloodshed. Deception (Psychokinesis), Ability rank 1 : Skill in misleading or manipulating others through lies or illusions. Intimidation (Psychokinesis), Ability rank 1 : Ability to instill fear or coerce others through threats or displays of power. Leadership (Psychokinesis), Ability rank 1 : Aptitude for guiding and motivating others towards a common goal. Pattern Recognition (Psychokinesis), Ability rank 1 : Ability to identify and understand patterns in data or situations. Social Influencing (Psychokinesis), Ability rank 1 : Capability to sway or manipulate others' thoughts, behaviors, or decisions. Corruption (Psychokinesis), Base rank 2 : Tendency to morally or ethically degrade others or systems for personal gain. Hypnotic Suggestion (Psychokinesis), Base rank 2 : Power to influence or control others' thoughts or actions through hypnotism. Indomitable Will (Psychokinesis), Ability rank 2 : Unyielding determination and resilience in the face of adversity. Insanity (Psychokinesis), Base rank 2 : State of mental disorder or irrational behavior. Madness Manipulation (Psychokinesis), Base rank 2 : Ability to induce or control states of insanity in others. Master Tactician (Psychokinesis), Ability rank 2 : Mastery in strategic planning and execution of plans. Photographic Deduction (Psychokinesis), Base rank 2 : Capability to deduce detailed information from visual observations. Illusions (Psychokinesis), Base rank 3 : Creation of sensory perceptions or false appearances to deceive others. Memory Manipulation (Psychokinesis), Base rank 3 : Power to alter, erase, or manipulate memories. Multiple Personalities (Psychokinesis), Base rank 3 : Coexistence of distinct personalities within one individual. Willpower Inducement (Psychokinesis), Base rank 3 : Ability to enhance or manipulate others' strength of will. Animal Control (Psychokinesis), Minor rank 5 : Mastery over the behavior or actions of animals. Body Puppetry (Psychokinesis), Minor rank 5 : Control or manipulation of others' bodies like puppets. Morality Manipulation (Psychokinesis), Minor rank 5 : Control over others' ethical principles or sense of right and wrong. Telepathy (Psychokinesis), Minor rank 12 : Communication or perception of thoughts between individuals without physical interaction. Hypnokinesis (Psychokinesis), Major rank 15 : Influence or control over dreams or hypnotic states. Mind Control (Psychokinesis), Major rank 15 : Power to dominate or influence others' thoughts and actions. Telekinesis (Psychokinesis), Major rank 16 : Ability to move or manipulate objects with the mind. Willpower Manipulation (Psychokinesis), Grand rank 48 : Ability to alter or enhance one's own or others' willpower.
- #2928 Reality-Warp
Keys: Fourth, Web, Nothingness, Force, Writing, Toon, Reality-Warp, Perspective, Warping, Existence, Metaphysics, Plot, Paper, Wall, The, Subjective, Aspect, Omnilock, Omega, Pataphysics, Law, Chain, Abstract, Reality, Sanction, Conceptual, Fate, Origin, Manifestation, Nonexistent, Animation, Physiology, warp, Erasure, Sotobro, Manipulation, Effect, Creation, Cloth, Avatar, Food, Thread, Physics
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Perspective Manipulation (Reality-Warp), Ability rank 1 : Ability to alter perception and viewpoints. Abstract Existence (Reality-Warp), Base rank 2 : Exist as an abstract concept beyond physical form. Chain Manipulation (Reality-Warp), Base rank 2 : Control over chains, including their movement and behavior. Food Manipulation (Reality-Warp), Base rank 2 : Ability to manipulate food items, altering their properties or effects. Nonexistent Physiology (Reality-Warp), Base rank 2 : Have a physical form that doesn't exist in traditional sense. Paper Manipulation (Reality-Warp), Base rank 2 : Control over paper, including folding, shaping, or manipulating its properties. Sotobro Effect (Reality-Warp), Base rank 2 : Manipulation of boundaries between realities or dimensions. The Fourth Wall (Reality-Warp), Base rank 2 : Awareness and interaction with the audience or fictional nature. Thread Manipulation (Reality-Warp), Base rank 2 : Mastery over threads or strings, manipulating them for various purposes. Cloth Manipulation (Reality-Warp), Base rank 3 : Control over fabrics or clothing, manipulating them at will. Web Creation (Reality-Warp), Base rank 3 : Ability to generate and manipulate sticky webs. Fate Manipulation (Reality-Warp), Minor rank 5 : Control over destinies and outcomes. Metaphysics Manipulation (Reality-Warp), Minor rank 5 : Mastery over fundamental principles of reality. Omega Sanction (Reality-Warp), Minor rank 5 : Imposition of dire consequences or punishments. Pataphysics Manipulation (Reality-Warp), Minor rank 5 : Control over abstract and surreal concepts. Writing Manipulation (Reality-Warp), Minor rank 5 : Ability to alter or control reality through writing. Animation (Reality-Warp), Minor rank 6 : Power to imbue life or movement into inanimate objects. Origin Manipulation (Reality-Warp), Major rank 10 : Control over the origins or beginnings of entities. Plot Manipulation (Reality-Warp), Minor rank 10 : Influence over the storyline or narrative. Conceptual Manipulation (Reality-Warp), Major rank 15 : Control over abstract ideas and concepts. Law Manipulation (Reality-Warp), Major rank 15 : Ability to manipulate universal laws or principles. Nothingness Aspect Manifestation (Reality-Warp), Major rank 48 : Manifest aspects of nothingness and void. Physics Manipulation (Reality-Warp), Grand rank 48 : Mastery over physical laws and phenomena. Existence Erasure (Reality-Warp), Grand rank 128 : Completely erase entities or objects from existence. Toon Force (Reality-Warp), Grand rank 128 : Ability to defy logic and physics for comedic effect. Reality Warping (Reality-Warp), Grand rank 192 : Power to reshape and alter reality at will. Subjective Reality (Reality-Warp), Grand rank 192 : Ability to impose personal reality on surroundings. Omnilock (Reality-Warp), Omni rank 250 : Immunity or resistance to external influences. Avatar Creation (Reality-Warp), Base rank 2 : Create physical representations or avatars of oneself or concepts. Creation (Reality-Warp), Grand rank 30 : Generate matter or objects from nothing or existing materials.
- #3029 Recovery
Keys: Regeneration, Vitakinesis, Recovery, Symbiotic, Healing, Accelerated
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Accelerated Healing (Recovery), Minor rank 7 : Heal injuries and recover quickly. Vitakinesis (Recovery), Minor rank 8 : Manipulate healing and biological processes in oneself and others. Regeneration (Recovery), Major rank 12 : Rapidly regrow lost or damaged tissues and organs. Symbiotic Regeneration (Recovery), Base rank 12 : Regenerate through a symbiotic relationship with another entity.
- #3130 Resilience
Keys: Mind, Resistance, Magic, Hellfire, Warping, Existence, Plot, Resistants, Radiation, Absorption, Soul, and, Causality, Illusion, Reality, Holy, Fate, Curse, Transmutation, Fire, Mimicry, Cold, Resilience, Corruption, Time, Erasure, Heat, Manipulation, Toxin, Power, Unholy, Acid, Electricity, Disease, Telepathy, Energy, Control, Immunity, Possession, Clairvoyance
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Acid Resistants (Resilience), Base rank 2 : Resilience to corrosive substances or attacks. Causality Resistance (Resilience), Base rank 2 : Immunity or control over cause-and-effect. Clairvoyance Resistance (Resilience), Base rank 2 : Resistance to psychic or foresight abilities. Corruption Resistance (Resilience), Base rank 2 : Immunity to moral or ethical degradation. Fate Resistance (Resilience), Base rank 2 : Ability to resist or defy predetermined destinies. Heat Resistance (Resilience), Base rank 2 : Tolerance to extreme temperatures or heat. Illusion Resistance (Resilience), Base rank 2 : Ability to see through or resist illusions. Cold Resistance (Resilience), Base rank 3 : Tolerance to extreme temperatures or cold. Curse Resistance (Resilience), Base rank 3 : Immunity or resistance to curses or hexes. Electricity Resistance (Resilience), Base rank 3 : Tolerance to electrical attacks or currents. Plot Manipulation Resistance (Resilience), Base rank 3 : Immunity to alterations in narrative. Toxin and Disease Resistance (Resilience), Base rank 3 : Immunity or resilience to poisons and illnesses. Transmutation Immunity (Resilience), Base rank 3 : Resistance to being transformed or transmuted. Power Absorption Immunity (Resilience), Base rank 4 : Protection against power-stealing abilities. Power Mimicry Immunity (Resilience), Base rank 4 : Resistance to being copied or mimicked. Radiation Immunity (Resilience), Base rank 4 : Tolerance to harmful radiation. Fire Resistance (Resilience), Minor rank 5 : Tolerance to fire or combustion. Hellfire Resistance (Resilience), Minor rank 5 : Tolerance to supernatural or infernal flames. Energy Resistance (Resilience), Minor rank 6 : Tolerance to various forms of energy attacks. Holy Resistance (Resilience), Minor rank 6 : Resistance to divine or holy powers. Possession Resistance (Resilience), Minor rank 6 : Immunity or resistance to spiritual possession. Soul Resistance (Resilience), Minor rank 6 : Resilience to soul-based attacks or manipulation. Telepathy Resistance (Resilience), Base rank 6 : Ability to resist or block telepathic intrusion. Unholy Resistance (Resilience), Minor rank 6 : Resistance to dark or malevolent energies. Mind Control Resistance (Resilience), Base rank 8 : Ability to resist or block attempts to control one's mind. Magic Resistance (Resilience), Major rank 16 : Resilience to magical spells, curses, or enchantments. Time Manipulation Resistance (Resilience), Grand rank 25 : Ability to resist alterations or effects of time manipulation. Existence Erasure Resistance (Resilience), Grand rank 64 : Resistance to being erased from existence. Reality Warping Resistance (Resilience), Grand rank 96 : Ability to resist alterations to reality.
- #3231 Sensokinesis
Keys: Sense, Manipulation, Sensokinesis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Sense Manipulation (Sensokinesis), Minor rank 5 : Power to alter or control sensory perception.
- #3332 Spatiokinesis
Keys: Axis, Creation, Hole, Vortex, Spatial, Void, Spatiokinesis, Space, Survivability, Black, Manipulation, Communication
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Axis Manipulation (Spatiokinesis), Base rank 2 : Ability to manipulate or alter spatial or temporal axes. Space Survivability (Spatiokinesis), Base rank 2 : Capability to survive in the vacuum of space. Spatial Communication (Spatiokinesis), Base rank 2 : Ability to communicate over vast distances. Vortex Creation (Spatiokinesis), Minor rank 5 : Power to generate whirlwinds or dimensional vortices. Black Hole Manipulation (Spatiokinesis), Major rank 12 : Control over creation or manipulation of black holes. Void Manipulation (Spatiokinesis), Grand rank 25 : Mastery over emptiness or void-like phenomena. Spatial Manipulation (Spatiokinesis), Grand rank 48 : Ability to manipulate or distort space.
- #3433 Spiritism
Keys: Mind, Force, Transfer, Hive-Mind, Spirit, Soul, Spiritism, Projection, Sleep, Trap, Ghost, Stands, Ocular, Manipulation, Techniques, Dream, Astral, Control, Exorcism, Possession
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Astral Trap (Spiritism), Base rank 2 : Ability to ensnare or imprison spirits or entities in astral realms. Exorcism (Spiritism), Base rank 2 : Ritual or ability to expel spirits or entities from possessed individuals or places. Hive-Mind (Spiritism), Base rank 2 : Mental connection or collective consciousness shared among individuals. Mind Transfer (Spiritism), Base rank 2 : Ability to transfer one's consciousness or mind into another body. Spirit Control (Spiritism), Base rank 2 : Command over spirits or incorporeal entities. Stands (Spiritism), Base rank 2 : Manifestation of psychic powers or entities that aid the user in combat (from JoJo's Bizarre Adventure). Sleep Manipulation (Spiritism), Base rank 3 : Control over sleep patterns or inducing sleep in others. Astral Projection (Spiritism), Minor rank 5 : Ability to project one's consciousness or spirit outside of the physical body. Dream Manipulation (Spiritism), Minor rank 5 : Control over dreams, including creating, altering, or entering dreams. Ocular Techniques (Spiritism), Minor rank 5 : Mastery of specialized vision-related abilities or techniques. Force Ghost (Spiritism), Major rank 10 : Manifestation of a deceased individual's spirit with the ability to interact with the living (from Star Wars). Possession (Spiritism), Minor rank 12 : Control or inhabitation of another being's body or mind. Soul Manipulation (Spiritism), Minor rank 12 : Ability to alter, damage, or control souls or spiritual essence.
- #3534 Technokinesis
Keys: Robotic, Aptitude, Technopath, Vehicular, Usage, Electrical, Omnifabrication, Suit, Bionics, Transport, Gadget, Cyberpath, Hacking, Technological, Power, Technokinesis, Nanotechnology, Engineering, Mechanical, Mastery, Possession
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Gadget Usage (Technokinesis), Ability rank 1 : Proficiency in utilizing advanced or specialized devices. Hacking (Technokinesis), Ability rank 1 : Skill in gaining unauthorized access to computer systems. Mechanical Aptitude (Technokinesis), Ability rank 1 : Natural talent for understanding and repairing machines. Robotic Engineering (Technokinesis), Ability rank 1 : Expertise in designing and constructing robots. Vehicular Mastery (Technokinesis), Ability rank 1 : Skill in operating various types of vehicles. Bionics (Technokinesis), Base rank 2 : Integration of mechanical components with biological tissue. Electrical Transport (Technokinesis), Base rank 2 : Capability to travel through electrical systems or currents. Technological Possession (Technokinesis), Minor rank 5 : Ability to inhabit or control technology. Power Suit (Technokinesis), Minor rank 7 : Enhanced abilities granted by a specialized suit or armor. Nanotechnology (Technokinesis), Minor rank 12 : Control or manipulation of microscopic machines. Omnifabrication (Technokinesis), Base rank 12 : Ability to create any object from raw materials. Technopath/Cyberpath (Technokinesis), Major rank 12 : Ability to communicate or manipulate technology mentally.
- #3635 Thaumaturgy
Keys: Absorption, Curse, Thaumaturgy, Summoning, Dark, Magic, Chaos, Arts, Necromancy, Arcane, Manipulation, Rune
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Summoning (Thaumaturgy), Base rank 2 : Call forth beings or objects from elsewhere. Magic Absorption (Thaumaturgy), Minor rank 5 : Absorb and nullify magical energy and spells. Curse Manipulation (Thaumaturgy), Minor rank 6 : Create, control, and remove curses. Arcane Magic (Thaumaturgy), Major rank 10 : Use ancient and mystical magical energies. Dark Arts (Thaumaturgy), Minor rank 12 : Wield dark, forbidden magical powers. Necromancy (Thaumaturgy), Major rank 12 : Control and communicate with the dead. Chaos Magic (Thaumaturgy), Grand rank 25 : Harness chaotic and unpredictable magical energy. Dark Magic (Thaumaturgy), Grand rank 25 : Wield powerful and malevolent magical energies. Magic (Thaumaturgy), Grand rank 25 : Utilize various supernatural powers and spells. Rune Magic (Thaumaturgy), Grand rank 25 : Use symbols and runes to cast spells.
- #3736 Theurgy
Keys: Nigh-Omniscience, Divinity, Omniscience, Omnipresence, Nigh-Omnipotence, Supreme, Purification, Holy, Zenith, Condition, Theurgy, Nigh-Omnipresence, Manipulation, Power, Salvation, Uni-Power, Wishing, Omnipotence, Supernatural, Blessed
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Salvation (Theurgy), Base rank 2 : Rescue or save beings from harm or peril. Supernatural Condition (Theurgy), Base rank 2 : Enhanced physical and mental abilities beyond normal limits. Supreme Power (Theurgy), Base rank 2 : Possess immense and unparalleled abilities. Blessed (Theurgy), Minor rank 5 : Bestowed with divine or supernatural favor. Purification (Theurgy), Minor rank 8 : Cleanse objects or beings of impurities or corruption. Divinity (Theurgy), Major rank 10 : Possess god-like powers or attributes. Holy Manipulation (Theurgy), Major rank 12 : Control and harness holy or divine energy. Zenith (Theurgy), Base rank 15 : Reach the highest point of power or ability. Uni-Power (Theurgy), Grand rank 25 : Access a universal source of immense power. Wishing (Theurgy), Grand rank 148 : Make desires or wishes come true through supernatural means. Nigh-Omnipresence (Theurgy), Omni rank 384 : Be nearly present everywhere simultaneously. Nigh-Omniscience (Theurgy), Omni rank 384 : Possess near-complete knowledge of everything. Omnipresence (Theurgy), Omni rank 768 : Exist everywhere simultaneously. Omniscience (Theurgy), Omni rank 768 : Know everything there is to know. Nigh-Omnipotence (Theurgy), Omni rank 7500 : Possess nearly unlimited power. Omnipotence (Theurgy), Omni rank 15000 : Have unlimited and absolute power.
- #3837 Umbrakinesis
Keys: Unholy, Manipulation, Umbrakinesis
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Umbrakinesis (Umbrakinesis), Major rank 10 : Control, manipulate, and generate shadows and darkness. Unholy Manipulation (Umbrakinesis), Major rank 12 : Control and manipulate dark or malevolent energies.
- #3938 Velocity
Keys: Velocity, Speed, Force, Negative, Super
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Super Speed (Velocity), Stat rank 0 : Ability to move at speeds beyond normal human limits. Negative Speed Force (Velocity), Grand rank 25 : Manipulation of an energy source that counters speed force users. Speed Force (Velocity), Grand rank 25 : Connection to an extradimensional source of super speed.
- #4039 Vitality
Keys: Resurrection, Negation, Vitality, Life, Immortality, Manipulation, Longevity, Death
Enabled · Selective · After character · Order 100 · 100%
Entry settings
Immortality Negation (Vitality), Base rank 5 : Nullify or negate the immortality of others. Longevity (Vitality), Base rank 5 : Live significantly longer than a normal lifespan and stop aging once mature. Immortality (Vitality), Major rank 14 : Live indefinitely without aging or dying. Resurrection (Vitality), Major rank 15 : Bring oneself or others back to life. Death Manipulation (Vitality), Grand rank 96 : Control and manipulate the concept of death. Life Manipulation (Vitality), Grand rank 96 : Control and manipulate the essence of life.
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