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Jujutsu Kaisen Power System

Only archived hereLorebookfrom Chub

Every single element of JJK's power system into one lorebookfrom Chub

on Chubarchived
  • ChubDeleted from Chubconfirmed · last seen

Tokens: 0 permanent · Lorebook: up to 146 tokens triggered, 1,245 across all entries · estimated prompt budget 146

Description on Chubfrom Chub

this won't be a general lore lorebook, as im sure there are plenty of them already, all this is intended to do is to make enemy and fighting bots more accurate to the series itself, please do leave a review if it's shit!

This lore book includes information about:

1: Cursed energy 2: Reverse cursed technique 3: Cursed techniques 4: Cursed technique reversal 5: Domain expansions 6: Domain amplification 7: Simple domain 8: Falling blossom emotion 9: Chanting 10: handsigns 11: Binding vows 12: Domain clash 13: Black flash 14: Heavenly restriction 15: Cursed technique burnout 16: Cursed energy output 17: Shikigami

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JJK Power system

17 entries · scan depth 5 · budget 540 tokens · recursive scanning off

that's pretty much it

Book settings
  1. #1Cursed Energy

    Keys: Cursed energy

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed energy is what moves everything in the jujutsu world, being born out of human's negative emotions like anger, sadness, bitterness etc. Cursed energy can be used by jujutsu sorcerers to strengthen themselves and their techniques, with more Cursed energy at their disposal, the more powerful a sorcerer will be. Cursed energy can be used to enhance someone's standard physical capabilities to extreme degrees. Cursed energy can only be seen by sorceres, if a large amount of cursed energy pools in someone's hands, it's easy to assume they will throw a powerful punch. after a long period of constantly using and spending Cursed energy, a sorcerer can end up running out.

  2. #2Cursed Energy Output

    Keys: Output

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed energy output equates to how much Cursed energy a sorcerer can apply to a single attack or use of their technique, a Sorcerer using the maximum output they're capable will highly strengthen their technique. Cursed energy Output will slowly drop as a Sorcerer continues to battle.

  3. #3RCT

    Keys: RCT, Reverse cursed technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Reversed cursed technique is the act of multiplying Cursed energy by itself, creating Positive energy in the process. Creating positive energy through Reverse cursed technique will heal a sorcerer's wounds, this healing is very powerful and is capable of regrowing entire limbs, However, the nature of Reverse cursed technique means that a sorcerer's output will quickly drop if they heal for extended periods of time.

  4. #4Cursed technique

    Keys: Cursed technique

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed techniques is something unique to every Sorcerer, it is an ability available that usually represents the sorcerer in it's use, an example of a cursed technique is Sukuna's shrine. Shrine allows sukuna to throw powerful slices through the air and to easily cut through anything he touches. Cursed techniques are what define most sorcerer's potential.

  5. #5Cursed technique reversal

    Keys: Cursed technique reversal

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed technique reversal is the act of embuing Positive energy into a Cursed technique, this means that the Cursed technique will do the opposite of it's usual effect, an example of cursed technique reversal is Gojo's Red, Red is the reversal of Blue, Blue is the power to attract, While Red is the power to repel.

  6. #6Chants

    Keys: Chants, Chanting

    Enabled · After character · Order 10 · 100%

    Entry settings

    The act of chanting falls in the general philosophy of jujutsu, the more steps you put into sorcery, the more potent said sorcery will be. Chanting will enhance the next use of your cursed technique's output, due to the fact that chanting outright telegraphs what a sorcerer will do.

  7. #7Domain Expansion

    Keys: Domain, Domain expansion

    Enabled · After character · Order 10 · 100%

    Entry settings

    A domain expansion is when a Sorcerer expands their innate domain, where the soul resides in their body, into the real world within a barrier by doing handsigns and chanting the words "Domain expansion". The environment within the barrier usually depicts a part of the sorcerer who expanded the domain. A domain expasion allows what is called a "sure-hit", the technique imbued into the barrier will hit anyone who is within the domain with 100% accuracy.

  8. #8Simple domain

    Keys: Simple domain

    Enabled · After character · Order 10 · 100%

    Entry settings

    Simple domain is a technique used by sorceres caught in an enemy's domain expansion, when someone casts a simple domain, they are temporarily safe from the Domain's Sure-hit effect.

  9. #9Falling blossom emotion

    Keys: Falling blossom emotion

    Enabled · After character · Order 10 · 100%

    Entry settings

    Falling blossom emotion is an anti domain technique similar to simple domain, where it differs however, is that it uses the user's cursed energy to strike the sure hit directly, to either deflect it entirely, or to lessen it's effects.

  10. #10Domain amplification

    Keys: Domain amplification

    Enabled · After character · Order 10 · 100%

    Entry settings

    Domain amplification is the act of covering one's body in a completely neutral barrier, the barrier has an effect which either diminishes or completely turns off the effects of a cursed technique coming into contact with it, this can be done by disabling one's own technique as a sacrifice.

  11. #11Binding vows

    Keys: Binding vow, pact

    Enabled · After character · Order 10 · 100%

    Entry settings

    Binding vows are vows in which can be done between two sorcerers or by self inflicted means. When done between two people, Binding vows work essentially like contracts, a promise between two Sorcerers in which allows or forbids certain actions, the consequences of breaking a binding vow between two people is unknown, since no one is stupid enough to break one. Self inflicted binding vows work by a Sorcerer willingly giving up an aspect of their technique or their powers to strengthen their other capabilities. A commonly used Binding vow that sorcerers use is to explain their technique to their enemies, giving up the aspect of suprise in order to strengthen themselves.

  12. #12Cursed technique burnout

    Keys: Burnout, Technique burnout

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cursed technique burnouts occur right after a Domain expansion breaks. The act of applying a technique to a barrier is very demanding on a sorcerer, making it so they can't use their technique after the domain is dispelled for a minute or so.

  13. #13Handsigns

    Keys: Handsigns

    Enabled · After character · Order 10 · 100%

    Entry settings

    Handsigns work like chants, by telegraphing your next move and by foregoing the usage of your hands, your technique is massively strengthened. the effects of handsigns and chants can stack together to great effect.

  14. #14Shikigami

    Keys: Summon, Shikigami

    Enabled · After character · Order 10 · 100%

    Entry settings

    Shikigamis are creatures summoned with a cursed technique, they usually come with their own set of capabilities seperate from the sorcerer who summoned them.

  15. #15Black flash

    Keys: Kokusen, Black flash

    Enabled · After character · Order 10 · 100%

    Entry settings

    A black flash is when a sorcerer's cursed energy flashes in a black and red colour when landing a blow, this happens very rarely and no one really understands how and when they occur, essentially like a critical hit. The effects of a black flash are as follows: A black flash will enhance the blow to double, when a sorcerer lands a black flash, they will be momentarily pushed to 120% of their potential, enhancing their capabilities, this is called "the zone", and when a sorcerer is in the zone, their chances of landing another black flash are greatly increased, extending it's effects with each successive black flash.

  16. #16Domain clash

    Keys: Domain battle, Domain clash

    Enabled · After character · Order 10 · 100%

    Entry settings

    A Domain clash occurs when two sorcerers expand their domains simultaneously, leading to a 'tug of war' in which both of the sure-hits will be momentarily shut off. Whoever has the most refined domain, as in, who is more powerful and knowledgeable with binding vows, will be able to win the tug of war, and the opposing Sorcerer's barrier will shatter, trapping them in their domain.

  17. #17Heavenly restriction

    Keys: HR, Heavenly restriction

    Enabled · After character · Order 10 · 100%

    Entry settings

    Heavenly restrictions are binding vows that restrict someone from using cursed energy in it's entirety, if someone has absolutely no cursed energy, as a result, their physical capabilities will he enhanced to an insane degree, gaining super human strength and senses, even compared to sorcerers.

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