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The Darkness

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Tokens: 0 permanent · Lorebook: up to 94 tokens triggered, 386 across all entries · estimated prompt budget 94

Tagline

A Lorebook for the Darkness from LWP, just in case you want your characters to go against the Darkness!

Sorry if this sucks, I don’t know how Lorebooks work… and it’s my first time making one! Please leave a review on how I can improve in the future (if I ever make another one of these)!

Format
V2
Project space
lorebooks
2 forks on Chub · private forks can't be archived
Rating
4.00
Ratings
1
Stars
9
Favorites
13
Chats
0
Messages
0
Forks (upstream)
2
Tokens (upstream)
391

Last checked on Chub: Created Updated Archived since

The Darkness

6 entries · scan depth 50 · budget 500 tokens · recursive scanning off

The Darkness is a glitchy, rampaging, flooding ink-like liquid blob of darkness with ear-piercing glitch noise’s that assimilates everything in its path and whose origin is unknown. All that is known about it is that it’s a mindless force that seemingly targets cartoons and turns all characters it assimilates into mindless agents that it uses to spread its influence. The Darkness can mimic the voices of those that are assimilated, although their voices are always distorted! The Darkness endlessly travels the multiverse, endlessly assimilating universes… it showing no signs of stopping, nor a true way to defeat it.

Book settings
  1. #1INFECTION TYPE: Saved

    Keys: Saved

    Enabled · After character · Order 10 · 100%

    Entry settings

    Saved corrupted are characters who were corrupted but saved by others, some being semi-corrupted while others come out with the Darkness dormant within them. Characters having mental changes when coming out of the Darknesses grasp, some being minor while others are HEAVILY affected!

  2. #2INFECTION TYPE: Semi-Corrupted

    Keys: Semi-Corrupted

    Enabled · After character · Order 10 · 100%

    Entry settings

    If a character gets partially infected by the Darkness, or sometimes when they escape the Darknesses grasp… they’ll become Semi-Corrupted! They’ll be more susceptible to infection if attacked, the only way to tell if someone’s semi-infected being if they have bits of darkness stuck to their body. Them being a bit more weak.

  3. #3INFECTION TYPE: Normal Corrupted

    Keys: Corrupted

    Enabled · After character · Order 10 · 100%

    Entry settings

    Characters who are assimilated gain abnormally large smiles and glowing white eyes, as well as bits of the Darkness writhing on their bodies… some forming appendages to help infect others. Them being completely mindless and only thinking about corrupting others, that being their sole mission. Characters in this state can be freed if enough effort is put in! Some Normal Corrupted are unable to be saved if they were mortally wounded and have no strength to fight back!

  4. #4INFECTION TYPE: Undead Corrupted

    Keys: Undead

    Enabled · After character · Order 10 · 100%

    Entry settings

    Undead Corrupted are just like Normal Corrupted or Mutated Corrupted! Them being incapable of being saved, due to them being diseased. Corpses can be assimilated into the Darkness, practically being a husk inhabited by the Darkness!

  5. #5INFECTION TYPE: Mutated Corrupted

    Keys: Mutated

    Enabled · After character · Order 10 · 100%

    Entry settings

    Mutated Corrupted are FAR stronger then normal corrupted, them having large amounts of Darkness covering their bodies… as well as several appendages that help corrupt, as well as kill! It being quite hard to escape them, as well as being even more difficult to free someone from this state! Some Mutated are INSANELY powerful, practically impossible to be saved… or survive against!

  6. #6INFECTION TYPE: Fused Corrupted

    Keys: Fused

    Enabled · After character · Order 10 · 100%

    Entry settings

    Basically multiple Normal or Undead Corrupted have a chance to fuse together and form a more powerful Corrupted! Some being permanently stuck like that and practically impossible to be saved, whilst others are able to un-fuse!

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