Japanese setting
Lorebookfrom ChubSet in Japan. Live your life set in Japan or move there. this lore book is to help you feel like your in the country of Japanfrom Chub
- 3 forks on Chub · private forks can't be archived· Chub · lorebooks/RunesMeadows/japanese-setting-cf24d2509bcd
Tokens: 20,512 permanent · Lorebook: up to 593 tokens triggered, 17,330 across all entries · estimated prompt budget 21,105
Description on Chubfrom Chub
This is for if you want a Japanese setting, and they will say some some simple Japanese words if you don't know what a word means look it up or at the lore book, and will Translate the language to readable text so say a sign is in Japanese not only it will show up as Japanese it will show the English sub do note that translations will not be perfect as it relies on the ai translating it. also note I have only tested it on Gemini gemini-3.5-flash-lite because that's all I have atm so let me know if it works for you and if there are any bugs. also note I am not the smartest lol (Update 3 is some bug fixes and now can use HTML for written text)
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Japanese Setting
166 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Japan - Core Setting
Keys: Japanese, country, Japan, society, culture, setting
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
The story takes place in Japan unless a scene specifically establishes that the characters have traveled outside the country.
Japan should be treated as a complete living society with its own geography, history, religions, folklore, institutions, architecture, customs, language, entertainment, transportation, food, regional identities, and modern culture.
Japan is not simply an American or generic Western setting with Japanese names added.
Characters raised in Japan should normally regard everyday Japanese customs as ordinary parts of life. The AI should allow the setting to feel naturally Japanese without constantly stopping the story to explain basic cultural facts.
- #2Language - English Reader Convention
Keys: language, translation, English, speaking, dialogue, Japanese language
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
All normal narration and most dialogue should be written in English so {{user}} can easily understand the story.
Japanese characters may canonically be speaking Japanese. Their speech is automatically rendered in English as a reader-facing translation convention.
Do not require {{user}} to know Japanese. Do not suddenly switch entire conversations into untranslated Japanese. Do not repeatedly explain that characters are technically speaking Japanese.
- #3Language - Simple Japanese Words
Keys: Shiranai, Ikō, Hontō, Ohayō, romanized Japanese, easy Japanese, Yokatta, Inu, simple Japanese, Yatta, Kimi, Ureshii, casual Japanese, Yoroshiku, Ganbatte, Honto, Kōhai, Mō, Arigatou, Ganbarō, Konnichiwa, Are, Ikou, Chotto, Uun, Samui, Yabai, Itterasshai, everyday Japanese, Mazui, Wakaranai, Kawaii, Ganbarou, Konbanwa, Dare, Tadaima, Gomen, Koko, Nande, Daijoubu, Dōshite, Gochisousama, Mou, Soko, Gomen nasai, Japanese phrases, Ittekimasu, Kouhai, Atsui, Nemui, -sama, Moshi moshi, Oyasumi, Maji, Onegaishimasu, Hajimemashite, Sensei, -chan, Omedetō, Matte kudasai, Yamete, Hai, Asoko, Uso, Arigatō, Mata ne, Dame, -san, Matte, Arigatō gozaimasu, Kowai, Watashi, Tanoshii, Mada, Ohayō gozaimasu, Okaerinasai, Omedetou, Kore, Suki, Nani kore, Ja ne, Wakatta, Kirai, Nani, Daijōbu, Sore, Japanese words, Iie, Yoroshiku onegaishimasu, Tsukareta, Ohayou, Itadakimasu, Baka, Kanpai, Tomodachi, Sugoi, Oishii, Kanashii, Un, Doushite, Sayonara, -kun, Doko, Gakko, Sumimasen, Okaeri, Neko, Oyasuminasai, Senpai, Boku, Yoshi, Dore, Ore, Jaa ne, Gakkō, Gochisōsama
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[MANDATORY SIMPLE JAPANESE SPOKEN-DIALOGUE RULE - ALWAYS ACTIVE]
PURPOSE
This entry controls spoken dialogue in scenes set in Japan.
The story and narration are written primarily in ENGLISH.
Characters may canonically be speaking Japanese inside the world, but the reader-facing dialogue is rendered in ENGLISH with a limited whitelist of approved Japanese expressions.
Japanese is not freely generated.
Only the exact romanized Japanese words and fixed phrases listed in this entry may appear in spoken dialogue.
If a meaning cannot be expressed by an approved item under the rules below, KEEP IT IN ENGLISH.
When uncertain, KEEP IT IN ENGLISH.
==================================================
- OUTPUT FORMAT - NO CODE BOXES ==================================================
Never format roleplay dialogue, narration, signs, translations, actions, or other visible scene text as computer code.
Do NOT use inline-code formatting.
Do NOT use fenced code blocks.
Do NOT use HTML code elements.
Do NOT use HTML preformatted-text elements.
Do NOT use any formatting that renders dialogue or narration inside a dark, gray, black, monospaced, or code-style box.
Do NOT indent scene text in a way that turns it into a code block.
Use ordinary quotation marks for spoken dialogue.
Normal roleplay italics or bold formatting may be used when allowed by the surrounding roleplay rules.
Correct presentation:
"Konnichiwa, Assistant-san," the supervisor says.
"Etto... I checked the applications."
"Iie, mada desu. Nobody has completed the transfer papers."
The Japanese expressions themselves must remain ordinary dialogue text, not code-formatted text.
================================================== 2. CORE LANGUAGE MODEL
SPOKEN OUTPUT LANGUAGE: English with approved Japanese inserts.
VISIBLE WRITTEN LANGUAGE: Controlled separately by the Language - Written Japanese Translation entry.
For spoken dialogue:
- Never generate full Japanese sentences.
- Never generate Japanese script.
- Never generate unlisted romanized Japanese.
- Never invent Japanese particles.
- Never invent Japanese grammar.
- Never invent Japanese conjugations.
- Never invent Japanese sentence endings.
- Never extend an approved expression into a larger Japanese sentence.
- Never combine approved words into new Japanese grammar.
- Never translate surrounding English merely because one Japanese word was used.
Approved Japanese expressions are fixed chunks or isolated approved vocabulary.
They are NOT building blocks for free Japanese-language generation.
================================================== 3. THREE WHITELIST BEHAVIORS
Every approved item belongs to one of three behaviors.
[A - REQUIRED FIXED SUBSTITUTION]
When the intended spoken meaning directly matches the listed meaning, the context is appropriate, and an approved register fits the speaker, use the Japanese form instead of leaving that small expression in English.
These are short greetings, answers, reactions, commands, or set expressions.
[B - CONTEXT-LOCKED SUBSTITUTION]
Use the Japanese form only when the exact situation described for that item is clearly present.
A loose dictionary match is not enough.
If the required situation or register is unclear, keep the English.
[C - OPTIONAL ISOLATED VOCABULARY]
These words are allowed for natural Japanese flavor, titles, forms of address, or emphasized isolated concepts.
They are NOT automatic replacements for every English occurrence of the same noun or pronoun.
Do not force them into English grammar unnaturally.
================================================== 4. REGISTER RULE
The approved expression must fit the speaker's register.
When both casual and polite forms are listed, choose the one that matches the scene.
When only a casual Japanese form is approved but the character is speaking very formally or professionally, KEEP THE ENGLISH rather than inventing a polite Japanese form.
Never create a missing polite form from model knowledge.
Examples:
Casual good morning: "Ohayō."
Polite good morning: "Ohayō gozaimasu."
Casual thanks: "Arigatō."
Polite thanks: "Arigatō gozaimasu."
If a highly formal equivalent is not on this whitelist, English is the fallback.
================================================== 5. REQUIRED FIXED SUBSTITUTIONS
[A - REQUIRED] Hello / Good afternoon → Konnichiwa
Use for an ordinary daytime greeting. Do not use it for answering a telephone call.
[A - REQUIRED] Good morning → Ohayō / Ohayō gozaimasu
Ohayō = casual. Ohayō gozaimasu = polite.
[A - REQUIRED] Good evening → Konbanwa
[A - REQUIRED] Good night → Oyasumi / Oyasuminasai
Oyasumi = casual. Oyasuminasai = more polite.
[A - REQUIRED] Thank you / Thanks → Arigatō / Arigatō gozaimasu
Arigatō = casual or familiar. Arigatō gozaimasu = polite.
[A - REQUIRED] Excuse me / polite apology / getting past someone → Sumimasen
Use when the English meaning is a polite "excuse me" or a socially polite apology. Do not replace every possible use of "sorry" with Sumimasen.
[A - REQUIRED] Sorry → Gomen / Gomen nasai
Gomen = casual. Gomen nasai = stronger or more deliberate apology. If the scene requires a more formal apology than these forms naturally provide, keep the English.
[A - REQUIRED] Yes → Hai / Un
Hai = neutral or polite direct affirmative response. Un = casual "yeah" or "mm-hm."
Do not replace "yes" when it is embedded inside unrelated English grammar rather than functioning as an answer or acknowledgement.
[A - REQUIRED] No → Iie / Uun
Iie = neutral or polite direct negative response. Uun = casual "no," "nope," or "uh-uh."
Do not replace "no" when it means "none," "no one," "no longer," or another grammatical use rather than a direct negative response.
[A - REQUIRED FIXED PHRASE] Casual "No, not yet." → Uun, mada.
Use when the speaker is casually answering that something has not happened yet.
[A - REQUIRED FIXED PHRASE] Polite "No, not yet." → Iie, mada desu.
Use when the speaker is politely answering that something has not happened yet.
These two phrases are exact fixed phrases.
The word desu is NOT independently approved.
Never use desu anywhere else unless another exact approved phrase explicitly contains it.
"No, I haven't" triggers one of these fixed phrases ONLY when the intended meaning is "No, I haven't yet."
If "yet" is not actually implied, use Iie or Uun as appropriate and keep the remaining information in English.
[A - REQUIRED] I understand / Got it → Wakatta
Use as a direct casual acknowledgement of comprehension. If the speaker needs a neutral, polite, or formal response, keep the English.
[A - REQUIRED] I don't understand → Wakaranai
Use as a direct casual or neutral response. If the speaker needs a distinctly formal response, keep the English.
[A - REQUIRED] I don't know → Shiranai
Use as a direct casual or neutral response. If the speaker needs a distinctly formal response, keep the English.
[A - REQUIRED] Wait → Matte
Use as a direct short command.
[A - REQUIRED] Please wait → Matte kudasai
Use as the exact polite short command.
[A - REQUIRED] Let's go → Ikō
Use for a casual shared suggestion to leave or start moving. If a more formal phrasing is required, keep the English.
[A - REQUIRED] Stop it / Stop → Yamete
Use as a direct request or command to stop an action. If a highly formal request is required, keep the English.
[A - REQUIRED] Don't / Not allowed / No good → Dame
Use as a short direct prohibition or rejection. Do not replace every grammatical English "don't."
[A - REQUIRED] Watch out! / Look out! → Abunai!
Use as an immediate danger warning.
[A - REQUIRED] Hey! used abruptly to get someone's attention → Oi!
Use only as a rough, blunt, or sharp attention-getter. It can sound rude or confrontational, especially toward strangers or superiors. Do not replace friendly greetings such as "hey there." If that rough tone does not fit the speaker or situation, keep the English.
[A - REQUIRED FIXED PHRASE] Hey! Look out! → Oi! Abunai!
Use only when both the abrupt attention call and immediate danger warning are intended.
[A - REQUIRED] Hello? when answering an ordinary phone call → Moshi moshi
Use only for an ordinary or casual telephone greeting. Do not treat Moshi moshi as the default greeting for formal business calls. If the call is highly formal or professional, keep the English.
[A - REQUIRED] Um... / Umm... / Ummm... / Uh... / Well... used as hesitation → Etto...
Use only as a hesitation or thinking filler. Do not use it for agreement sounds such as "uh-huh."
================================================== 6. CONTEXT-LOCKED REACTIONS AND SHORT EXPRESSIONS
[B - CONTEXT-LOCKED] Are you okay? / I'm okay / It's okay / No thanks → Daijōbu
Use only as a short direct wellbeing check, reassurance, statement that the speaker is fine, or polite refusal where "I'm okay / no thanks" is genuinely intended.
Do not replace every occurrence of the English word "okay."
Examples:
"Daijōbu?" she asks, looking at the scrape.
"Daijōbu. It's only a scratch."
Do not write: "Daijōbu? Are you okay?"
[B - CONTEXT-LOCKED] Amazing! / Wow! → Sugoi
Use as a direct impressed reaction. Do not force it into descriptive English grammar such as "That was an amazing performance" unless the speaker is actually reacting with a short "Wow!"
[B - CONTEXT-LOCKED] Cute! → Kawaii
Use as a direct reaction to something the speaker finds cute. Do not mechanically replace every adjective "cute" inside longer English sentences.
[B - CONTEXT-LOCKED] I did it! / Yay! → Yatta!
Use as a direct celebration after success or good news.
[B - CONTEXT-LOCKED] Oh no / This is bad / That's crazy / That's insane → Yabai
Use as a short alarmed, shocked, impressed, or worried reaction where Yabai naturally fits.
Do not use it merely because the English word "bad" appears in a descriptive sentence.
[B - CONTEXT-LOCKED] Seriously? / Really? in casual disbelief → Maji?
Use for casual disbelief or surprise. Do not use in strongly formal speech.
[B - CONTEXT-LOCKED] No way! / You're kidding! → Uso!
Use as a short surprised or disbelieving reaction. Do not use it as the noun "lie."
[B - CONTEXT-LOCKED] Really? / Is that true? → Hontō?
Use as a casual or familiar check that something is really true. If the speaker needs a neutral, polite, or formal form, keep the English.
[B - CONTEXT-LOCKED] Idiot! / Fool! → Baka
Use only as a direct insult or exasperated address. Do not replace descriptive uses such as "He acted like an idiot."
[B - CONTEXT-LOCKED] What? → Nani?
Use only as a short standalone question or startled reaction. Do not use it to replace "what" inside a longer English question.
[B - CONTEXT-LOCKED] Why? → Nande? / Dōshite?
Use only as a short standalone "Why?" Do not use either form as part of a newly constructed Japanese sentence.
[B - CONTEXT-LOCKED] A moment / Wait a second / That's a bit... → Chotto
Use as a short interruption, hesitation, soft objection, or request for a moment.
Do not use Chotto as a mechanical replacement for quantitative English "a little," such as "a little sugar."
[B - CONTEXT-LOCKED] All right! / Okay, let's do this! → Yoshi!
Use as a short self-motivating or task-starting reaction. Do not replace every English "okay" or "good."
[B - CONTEXT-LOCKED] Thank goodness / I'm glad that worked out → Yokatta
Use as a direct reaction of relief or gladness after learning that something turned out well.
Do not replace every generic statement containing "glad."
[B - CONTEXT-LOCKED] Come on / Geez / Already → Mō
Use only as a short exasperated, impatient, or surprised reaction where the meaning is clear from context.
Do not mechanically replace temporal "already" inside longer English sentences.
[B - CONTEXT-LOCKED] Still / Not yet → Mada
Use only as a short standalone reaction or fragment when context supplies the missing meaning.
Correct: "Mada..." She looks at the unfinished assignment. "I still have three pages left."
Do not use Mada as an excuse to continue in Japanese.
[B - CONTEXT-LOCKED] Good luck / Do your best → Ganbatte
Use when directly encouraging another person or group to make an effort.
Do not use it as a general description of effort.
[B - CONTEXT-LOCKED] Let's do our best → Ganbarō
Use only when the speaker includes themself in a shared effort that is beginning or continuing.
Do not use it when the encouragement is directed only at somebody else.
[B - CONTEXT-LOCKED] Congratulations → Omedetō
Use only when directly congratulating someone on a specific achievement, milestone, event, or piece of good news.
If the scene requires a level of formality not covered by Omedetō, keep the English.
[B - CONTEXT-LOCKED] Cheers! → Kanpai
Use only as a toast immediately before drinking, usually while drinks are being raised or clinked.
Never use Kanpai for English "cheers" meaning thanks, goodbye, approval, or encouragement.
[B - CONTEXT-LOCKED] Delicious! / Tasty! → Oishii
Use only as a direct positive reaction while tasting, smelling, or clearly evaluating food or drink.
Do not replace descriptive sentences such as "That restaurant serves delicious food" unless the speaker is directly reacting to the food.
[B - CONTEXT-LOCKED] This tastes bad / Awful-tasting → Mazui
Use only as a direct negative reaction to the taste of food or drink.
Never use Mazui as a generic translation of "bad," "awful," "terrible," or a bad situation.
[B - CONTEXT-LOCKED] It's hot / I'm hot → Atsui
Use only for literal environmental heat, hot weather, a hot space, or the speaker feeling overheated.
Do not use it for attractiveness, popularity, controversy, stolen objects, or other figurative meanings.
[B - CONTEXT-LOCKED] It's cold / I'm cold → Samui
Use only for ambient cold, cold weather, a cold room, or the speaker feeling cold.
Do not use it for a cold object, cold food, cold drink, emotional coldness, illness, or figurative meanings.
[B - CONTEXT-LOCKED] Scary! / I'm scared → Kowai
Use only as a direct personal fear or unease reaction.
Do not mechanically replace descriptive uses such as "That is a scary story" unless the speaker is personally reacting with fear.
[B - CONTEXT-LOCKED] This is fun / I'm having fun → Tanoshii
Use only as a direct positive reaction to an activity, event, or experience the speaker is currently enjoying.
Do not use it as a generic descriptive adjective.
[B - CONTEXT-LOCKED] I'm happy / I'm glad about that → Ureshii
Use only as a direct emotional reaction to something that happened, was learned, received, or said.
Do not replace every generic use of "happy."
[B - CONTEXT-LOCKED] I'm sad / That's sad → Kanashii
Use only as a direct expression of the speaker's sadness about a present event, situation, or realization.
Do not mechanically replace descriptions of sad music, a sad story, or a sad-looking object.
[B - CONTEXT-LOCKED] I'm tired → Tsukareta
Use only when the speaker directly expresses physical or mental tiredness, especially after effort, work, travel, or stress.
Do not use Tsukareta for "I'm tired of this" meaning annoyed or fed up.
[B - CONTEXT-LOCKED] I'm sleepy → Nemui
Use only when the speaker literally feels sleepy or drowsy.
Do not use it for boredom, laziness, or general exhaustion without sleepiness.
================================================== 7. CONTEXT-LOCKED HOUSEHOLD, MEAL, TOAST, AND FAREWELL EXPRESSIONS
[B - CONTEXT-LOCKED] I'm home / I'm back → Tadaima
Use only when the speaker has just returned home or to a familiar home-like base where others may receive them.
Do not use Tadaima for arriving at a workplace, shop, school, public building, unfamiliar destination, or first-time location.
[B - CONTEXT-LOCKED] Welcome home / Welcome back → Okaeri / Okaerinasai
Use only when greeting someone who has just returned home or to a familiar home-like base.
Okaeri = casual. Okaerinasai = more polite.
Do not use either as a generic "welcome."
[B - CONTEXT-LOCKED] I'm heading out / I'll be back → Ittekimasu
Use only when the speaker is leaving home or a familiar home-like base with the understood intention of returning later.
Do not use Ittekimasu as a generic replacement for "I'm leaving," "I'm going," or "I'll be back" at unrelated locations.
[B - CONTEXT-LOCKED] Take care / See you when you get back → Itterasshai
Use as the natural response to someone leaving a familiar place with the expectation of returning later, especially a home, household, regular workplace, shop, school club room, or similar familiar base.
Do not use it as a generic farewell to someone who is simply departing for good or leaving an unrelated location.
[B - CONTEXT-LOCKED] Expression before beginning a meal → Itadakimasu
Use immediately before beginning a meal when that set phrase naturally fits.
Do not use it merely because food is mentioned.
[B - CONTEXT-LOCKED] Expression after finishing a meal → Gochisōsama
Use after finishing a meal as the set expression of appreciation.
Do not use it as a general-purpose "thank you."
[B - CONTEXT-LOCKED] See you later → Mata ne / Jā ne
Use for casual parting when the separation is ordinary and the speakers expect to meet again.
Do not use these forms for highly formal or solemn farewells.
[B - CONTEXT-LOCKED] Goodbye for a more formal, significant, or longer separation → Sayonara
Use only when the separation carries that stronger goodbye sense.
Do not automatically replace every everyday English "goodbye" with Sayonara.
================================================== 8. SHORT DEICTIC WORDS AND QUESTIONS
These expressions are approved only as short standalone or near-standalone references when the surrounding context already makes the referent clear.
Do not insert them into ordinary English sentence structure where they would sound unnatural.
[B - CONTEXT-LOCKED] Here. → Koko
Use as a short location answer or indication.
[B - CONTEXT-LOCKED] There. near the listener → Soko
[B - CONTEXT-LOCKED] Over there. away from both speaker and listener → Asoko
[B - CONTEXT-LOCKED] Where? → Doko?
Use as a short standalone question.
If the intended meaning is a longer question such as "Where did you put the paperwork?", keep that longer question in English unless Doko? alone naturally carries the full meaning from context.
[B - CONTEXT-LOCKED] This. → Kore
[B - CONTEXT-LOCKED] That. near the listener or something already mentioned → Sore
Use for something near the listener or for a thing, topic, or idea already identified in the conversation.
[B - CONTEXT-LOCKED] That over there. → Are
[B - CONTEXT-LOCKED] Who? → Dare
Use as a short standalone question.
[B - CONTEXT-LOCKED] Which one? → Dore?
Use as a short standalone question.
[A - REQUIRED FIXED PHRASE] What's this? → Nani kore?
Use only for the exact short question "What's this?" Do not extend it into further Japanese grammar.
================================================== 9. OPTIONAL ISOLATED VOCABULARY
The following vocabulary is APPROVED but NOT automatically substituted every time the English concept appears.
Use these only as isolated familiar words, labels, direct forms of address, or natural bits of flavor inside otherwise English dialogue.
Do not force them into every sentence.
[C - OPTIONAL] Cat → Neko
Example: "Look at that little neko."
[C - OPTIONAL] Dog → Inu
[C - OPTIONAL] Friend → Tomodachi
Do not replace every English "friend" automatically.
[C - OPTIONAL] School → Gakkō
Do not replace every English "school" automatically.
[C - OPTIONAL TITLE] Senior member / upperclassman / more experienced member → Senpai
Use as an appropriate title or form of address when the social relationship actually fits.
[C - OPTIONAL TITLE] Junior member / underclassman / less experienced member → Kōhai
Use only when that relationship is relevant.
[C - OPTIONAL TITLE] Teacher / doctor / instructor / respected professional → Sensei
Use when Sensei is a natural title or form of address in context.
[B - CONTEXT-LOCKED] Like / fond of → Suki
Use only as a short admission or reaction where the missing object is already obvious from context.
Correct: "Suki..." she admits quietly.
Do not construct: "Suki da yo."
Do not use Suki as a direct drop-in replacement inside arbitrary English grammar.
[B - CONTEXT-LOCKED] Dislike / hate → Kirai
Use only as a short admission or reaction where the object is already obvious.
Do not construct additional Japanese around it.
================================================== 10. PRONOUNS - EMPHASIS ONLY
The following pronouns are approved but must NEVER be used as automatic replacements for ordinary English pronouns.
[C - OPTIONAL EMPHASIS] I / me, neutral or polite → Watashi
[C - OPTIONAL EMPHASIS] I / me, casual and often masculine → Boku
[C - OPTIONAL EMPHASIS] I / me, very casual and strongly masculine → Ore
[C - OPTIONAL EMPHASIS] You, familiar and context-sensitive → Kimi
Kimi can sound familiar, intimate, patronizing, or superior-to-subordinate depending on the relationship and tone.
Use these pronouns only when the pronoun itself is emphasized or functioning as a short isolated element.
Correct:
"Boku?" He points at himself. "You mean me?"
"Watashi?" She touches her chest. "You're asking me?"
Forbidden:
"Boku wa..."
"Watashi wa..."
"Ore wa daijōbu da yo."
"Kimi wa daijōbu?"
The approved pronoun does NOT authorize Japanese grammar.
================================================== 11. HONORIFICS
Approved honorifics:
-san -chan -kun -sama
-san = standard polite general honorific. -chan = affectionate or familiar honorific, often used with children, close friends, pets, or someone treated endearingly. -kun = commonly used for boys, young men, students, juniors, or subordinates, and may also be used for female students or subordinates in some settings. -sama = highly respectful honorific used for customers, deities, formal addressees, or people treated with exceptional respect.
These may be attached directly to appropriate names when the relationship, tone, and established naming style support them.
Examples:
Satō-san Yuki-chan Hiroshi-kun Akane-sama
Honorifics do NOT authorize Japanese grammar.
Do not add Japanese particles after names.
Do not force an honorific onto every name if the established scene or relationship uses a different form of address.
================================================== 12. EXACT-PHRASE INTEGRITY
Every fixed phrase must remain exactly within its approved boundaries.
Do not attach unapproved Japanese before or after it.
Do not conjugate it.
Do not add particles.
Do not add sentence endings.
Do not merge it into another Japanese phrase.
Do not use part of a fixed phrase as permission to create a new one.
Special rule:
Uun, mada. Iie, mada desu.
are approved exact phrases.
desu is NOT independently approved.
Correct:
"Uun, mada. Every applicant has backed out after reading the file."
"Iie, mada desu. I haven't found a suitable applicant."
Incorrect:
"Uun, mada, because every applicant backed out."
"Iie, mada desu because nobody applied."
The Japanese fixed phrase ends first. Additional information continues in English.
================================================== 13. NO JAPANESE GRAMMAR ASSEMBLY
Approved Japanese words may NOT be combined merely because each individual word appears on the whitelist.
Approved vocabulary does not create a construction kit for Japanese sentences.
Forbidden examples:
"Mada ame futteru kara ne."
"Etto... watashi wa dō sureba ii?"
"Nande konna koto ni natta no?"
"Kore wa kawaii neko da ne."
"Watashi wa gakkō ni iku."
"Ore wa daijōbu da yo."
"Suki da yo."
"Kimi wa daijōbu?"
Correct replacements:
"Mada..." She looks through the window. "It's still raining."
"Etto... what should I do?"
"Nande?" She stares at the mess. "How did this even happen?"
"Kawaii!" She crouches beside the cat. "Look at this little neko."
"Watashi?" She points at herself. "I'm going to school."
"Ore?" He taps his chest. "I'm fine."
"Suki..." she admits quietly.
"Daijōbu?" she asks, looking at him.
================================================== 14. NO SPOKEN TRANSLATIONS OR DUPLICATE ENGLISH
Approved spoken Japanese receives NO subtitle, gloss, dictionary definition, parenthetical translation, or immediate English repetition.
Forbidden:
"Arigatō (Thank you)."
"Daijōbu (Okay)?"
"Abunai (Watch out)!"
"Yabai (This is bad)."
"Arigatō. Thank you."
"Maji? Seriously?"
"Oyasumi. Good night."
"Mata ne. See you later."
Correct:
"Arigatō. I couldn't have finished this without your help."
"Daijōbu?" she asks while checking the scrape.
"Abunai!" she shouts as the bicycle jumps the curb.
"Yabai..." She watches water begin leaking under the door.
"Maji?" He stares at her in disbelief.
"Oyasumi. I'll see you tomorrow."
"Mata ne. Text me when you get home."
English following an approved Japanese expression must add NEW information.
It must not merely translate or restate the Japanese.
================================================== 15. NO NARRATION-BASED TRANSLATION WORKAROUND
Narration may provide scene context.
Narration may NOT exist solely to translate the immediately adjacent Japanese expression.
Incorrect:
"Arigatō," she says, thanking him.
when "thanking him" serves only to explain the word.
Correct:
"Arigatō." She accepts the package and places it beside her bag.
Incorrect:
"Maji?" he asks in a tone meaning "Seriously?"
Correct:
"Maji?" He stares at the total on the receipt.
There is no formatting workaround that makes a spoken translation acceptable.
================================================== 16. DUPLICATE NEGATIVE COLLAPSE
If the speaker repeats the same negative idea immediately, do not mechanically output several Japanese negatives.
Example intended English:
"No. No, I haven't yet."
Normally collapse the repeated idea into one natural approved phrase.
Casual:
"Uun, mada. Every applicant who reads the file backs out."
Polite:
"Iie, mada desu. I haven't found a suitable applicant."
Only preserve repeated negatives when the repetition itself is important to the dramatic delivery.
================================================== 17. EXAMPLES OF THE INTENDED SYSTEM
English intent: "Good afternoon, Assistant-san. Has anyone finally completed the transfer papers?"
Correct output:
"Konnichiwa, Assistant-san. Has anyone finally completed the transfer papers?"
English intent: "Ummm... I looked over the applications."
Correct output:
"Etto... I looked over the applications."
English intent: "No, I haven't yet. Nobody has completed the transfer papers."
Casual correct output:
"Uun, mada. Nobody has completed the transfer papers."
Polite correct output:
"Iie, mada desu. Nobody has completed the transfer papers."
English intent: "Thanks! That was amazing."
Correct when both are genuine short reactions:
"Arigatō! Sugoi."
English intent: "Wait! Look out!"
Correct:
"Matte! Abunai!"
English intent: "Seriously? This is bad."
Correct in casual speech:
"Maji? Yabai."
English intent: "Where did you leave the folder?"
Correct:
"Where did you leave the folder?"
Do NOT force Doko? when the longer English question carries information that Doko? alone would lose.
English intent: "Where?"
Correct:
"Doko?"
English intent: "This restaurant serves delicious food."
Correct:
"This restaurant serves delicious food."
Do NOT force Oishii merely because "delicious" appears descriptively.
English intent after tasting the food: "Delicious!"
Correct:
"Oishii!"
English intent: "I'm leaving the office. I'll call you later."
Correct:
"I'm leaving the office. I'll call you later."
Do NOT force Ittekimasu because this is not the home-return set-phrase situation.
English intent while leaving home: "I'm heading out. I'll be back."
Correct:
"Ittekimasu."
================================================== 18. VISIBLE WRITTEN JAPANESE IS SEPARATE
This entry controls SPOKEN dialogue only.
The separate Language - Written Japanese Translation entry controls Japanese characters visibly written on:
- street signs
- store signs
- warning signs
- menus
- government notices
- school paperwork
- letters
- text messages
- emails
- posters
- advertisements
- receipts
- newspapers
- train information
- station displays
- smartphone notifications
- warning labels
- maps
- forms
- tickets
- television captions
- emergency alerts
- handwritten notes
- computer screens
- vending-machine displays
- printed instructions
- other readable written material
Visible written Japanese may use Japanese script and its required English translation under that separate entry.
Spoken Japanese may NOT use that translation system.
A translated written sign does not authorize translations of spoken Japanese elsewhere in the response.
================================================== 19. FINAL PRE-OUTPUT VALIDATION GATE
Before sending any roleplay response set in Japan, check every spoken line in this order.
CHECK 1 - OUTPUT LANGUAGE
Is the dialogue primarily English?
If not, rewrite it into English.
CHECK 2 - JAPANESE SCRIPT
Does spoken dialogue contain hiragana, katakana, or kanji?
If yes, rewrite that spoken material into English.
Japanese script belongs only to visible written material under the separate written-Japanese rule.
CHECK 3 - WHITELIST
Does spoken dialogue contain romanized Japanese that is not explicitly approved in this entry?
If yes, replace the unapproved Japanese with English.
CHECK 4 - CATEGORY
For each approved Japanese expression:
- Category A must be used when its exact meaning, context, and register clearly fit.
- Category B must be used only when its stated situational condition clearly fits.
- Category C is allowed but never mechanically forced.
CHECK 5 - REGISTER
Does the chosen Japanese form fit the speaker's casual, neutral, or polite register?
If no approved form fits, use English.
CHECK 6 - FIXED PHRASE BOUNDARY
Was an exact fixed phrase extended with unapproved Japanese or improperly joined to English grammar?
If yes, end the fixed phrase and continue in English.
CHECK 7 - NO JAPANESE GRAMMAR
Were approved words combined into a newly invented Japanese sentence?
If yes, rewrite the constructed portion into English.
CHECK 8 - NO DUPLICATE MEANING
Does English immediately translate, gloss, or repeat the meaning of the Japanese expression?
If yes, delete the duplicate English or replace it with new information.
CHECK 9 - NO CODE-STYLE FORMATTING
Is any roleplay text rendered as inline code, fenced code, preformatted code, or another code-style box?
If yes, convert it to ordinary prose formatting.
CHECK 10 - FALLBACK
If there is any uncertainty about meaning, register, naturalness, or whitelist status:
USE ENGLISH.
================================================== 20. FINAL HARD RULE
The spoken-language system is:
ENGLISH FIRST.
EXACT APPROVED JAPANESE ONLY.
NO FREE JAPANESE GENERATION.
NO JAPANESE SCRIPT IN SPOKEN DIALOGUE.
NO UNLISTED ROMANIZED JAPANESE.
NO JAPANESE GRAMMAR ASSEMBLY.
NO SPOKEN TRANSLATIONS.
NO IMMEDIATE ENGLISH DUPLICATES.
NO CODE-BOX FORMATTING.
CATEGORY A: Mandatory only when meaning, context, and register clearly match.
CATEGORY B: Mandatory only when the stated situational lock clearly matches.
CATEGORY C: Allowed as isolated flavor or address, never mechanically forced.
IF ANYTHING DOES NOT CLEANLY MATCH: KEEP IT IN ENGLISH.
The goal is natural English dialogue with small, controlled, predictable Japanese inserts, not Japanese sentences.
- #4Language - Written Japanese Translation
Keys: official documents, menus, notice, computer screen, station display, advertisement, smartphone notification, advertisements, municipal form, tickets, poster, HTML artifact, permission form, digital display, label, letters, touchscreen, posters, school form, newspapers, text message, diagnostic screen, plaque, warning, visible writing, diegetic text, bulletin board, official document, train information, notices, maps, message, kiosk, emails, form, sign, handwritten note, store sign, application, street signs, written Japanese, hospital paperwork, written material, government paperwork, certificate, letter, newspaper, timetable, warning signs, interface, schedule, emergency alert, article, certificates, email, contracts, identification card, document, menu, warning label, store signs, documents, receipt, signs, contract, vending-machine display, ID card, school paperwork, applications, text messages, school notice, terminal screen, Japanese text, warnings, receipts, street sign, paperwork, printed instructions, warning sign, labels, headline, map, television caption, forms, registration document, registration form, government notice, ticket, messages
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[LANGUAGE - WRITTEN JAPANESE TRANSLATION - ALWAYS ACTIVE]
This entire entry governs VISIBLE WRITTEN MATERIAL inside the fictional world.
It does NOT govern spoken dialogue.
The story is set in Japan, so visible written material that would naturally be Japanese must appear in Japanese.
Every meaningful piece of visible Japanese writing must also receive an immediate English reader translation so {{user}} can understand it.
The English translation is for {{user}} only.
Unless an object is explicitly bilingual in-universe, characters should treat the physical object as containing Japanese only.
This entry also governs:
- artifact length
- artifact completeness
- HTML rendering
- document structure
- paperwork size
- examination size
- report size
- menu size
- digital-interface detail
- translation placement
- observation depth
- large-document behavior
- word-count bypasses
- paragraph-rule bypasses for embedded artifacts
When this entry conflicts with a general response-length rule, the specific rules in this entry control the visible written artifact.
==================================================
- WHAT COUNTS AS VISIBLE WRITTEN MATERIAL ==================================================
This rule applies to:
- street signs
- store signs
- warning signs
- menus
- government notices
- school paperwork
- school homework
- worksheets
- tests
- examinations
- quizzes
- university assignments
- letters
- text messages
- emails
- posters
- advertisements
- receipts
- newspapers
- articles
- train information
- station displays
- smartphone notifications
- warning labels
- maps
- forms
- tickets
- television captions
- emergency alerts
- handwritten notes
- computer screens
- vending-machine displays
- printed instructions
- plaques
- labels
- certificates
- applications
- schedules
- timetables
- official documents
- medical paperwork
- workplace paperwork
- university paperwork
- contracts
- notices
- identification cards
- registration documents
- bulletin boards
- touchscreen interfaces
- diagnostic screens
- kiosks
- digital displays
- databases
- computer logs
- police reports
- hospital records
- dossiers
- case files
- manuals
- policy documents
- legal documents
- administrative records
- technical documentation
- research material
- questionnaires
- surveys
- records
- archives
- other visible written material
Small written objects still count.
A tiny sticker, a short handwritten note, a receipt line, a machine label, or a one-word sign is still visible written material.
================================================== 2. ABSOLUTE LANGUAGE FORMAT
For visible written Japanese:
JAPANESE FIRST.
ENGLISH TRANSLATION SECOND.
Required conceptual format:
Japanese text (English: Translation)
Example:
立入禁止 (English: No Entry)
Never reverse the order.
Never replace naturally Japanese writing with English-only text.
Never use romanization as a substitute for the English translation.
INCORRECT:
三条通 Sanjō-dōri
INCORRECT:
三条通 Sanjo Street
CORRECT:
三条通 (English: Sanjo Street)
Romanization may appear only if another rule specifically requires it.
================================================== 3. SPOKEN JAPANESE IS COMPLETELY SEPARATE
This entry applies ONLY to visible writing.
It must NEVER cause spoken Japanese to receive a written English translation.
Correct:
A sign beside the gate reads:
立入禁止 (English: No Entry)
Haruka grabs his sleeve. "Matte!"
Incorrect:
立入禁止 (English: No Entry)
"Matte!" (English: Wait!)
The presence of a sign, menu, document, text message, computer screen, or any other translated written object does NOT authorize translation of spoken Japanese elsewhere in the response.
Spoken Japanese is controlled by the separate simple-Japanese vocabulary rule.
================================================== 4. HTML AVAILABILITY RULE
Before presenting visible written material, determine whether HTML rendering is available.
IF HTML IS AVAILABLE:
HTML MUST be used for visible written artifacts.
This is mandatory.
Do NOT default to plain text when HTML is supported.
The artifact should appear visually appropriate to what it actually is.
IF HTML IS NOT AVAILABLE:
Use the plain-text fallback:
Japanese text (English: Translation)
Do not output broken HTML.
Do not output pseudo-HTML.
Do not describe CSS instead of rendering the object.
Do not announce that HTML is unavailable.
Simply use the plain-text format.
================================================== 5. HTML PRESENTATION RULES
When HTML is available:
- Write the HTML directly in the response.
- Use inline styling or one compact
<style>block. - Make the artifact readable.
- Make it look appropriate to its material and purpose.
- Keep the artifact embedded naturally within surrounding narration.
- Do not let HTML replace the roleplay itself.
- Use visual hierarchy where the real object would have it.
- Use wear, color, typography, spacing, stamps, signatures, damage, annotations, lighting, glitches, or formatting when appropriate.
- Use JS only when the object itself would naturally display behavior such as blinking, scrolling, countdowns, cursor movement, loading, changing information, or expandable on-object sections.
- Keep interactive behavior light and tied to the artifact.
The English translation may visually appear immediately beneath or beside the Japanese inside the HTML artifact for {{user}}'s benefit.
Characters must NOT react to the English reader translation unless the object is explicitly bilingual in-universe.
================================================== 6. VISUAL VARIETY IS REQUIRED
Do NOT render every artifact as the same generic rectangle.
Visual appearance must reflect:
- purpose
- age
- material
- location
- owner
- organization
- formality
- condition
- technology
- urgency
- permanence
- branding
- institutional design
- handwriting or printing method
Objects from unrelated sources should not look identical.
A municipal notice should not look like a ramen-shop menu.
A handwritten note should not look like a railway display.
A convenience-store receipt should not look like a government form.
A shrine plaque should not look like a smartphone notification.
Objects belonging to the SAME system may share consistent visual design.
For example:
- signs from the same railway company
- forms from the same city office
- pages from the same school system
- screens from the same application
- notices from the same hospital
Consistency within a system is good.
Reusing the same template across unrelated objects is not.
================================================== 7. LENGTH MUST MATCH THE ARTIFACT
The amount of written content MUST match what the object would realistically contain.
DO NOT make everything short.
DO NOT make everything long.
Keep naturally short objects short.
Make naturally information-heavy objects detailed.
Make genuinely large documents genuinely large.
The AI must FIRST identify what kind of artifact is being shown and THEN give it an appropriate amount of content.
The artifact determines its own natural scale.
A general response-length rule must NOT artificially shrink a visible artifact governed by this entry.
================================================== 8. ARTIFACT SIZE CLASSIFICATION
Before generating an artifact, classify it according to its realistic size.
VERY SHORT:
Normally 1 to 3 meaningful lines.
SHORT:
Normally approximately 3 to 15 meaningful lines.
MEDIUM:
Normally approximately 10 to 100 meaningful lines or structural elements.
LARGE:
A substantial artifact containing many sections, records, questions, entries, fields, items, or paragraphs.
VERY LARGE:
A major multi-page artifact or complete substantial document.
EXTENSIVE:
A genuinely huge document, packet, database, report, manual, dossier, examination, archive, or information set.
Do NOT silently downgrade a LARGE artifact to MEDIUM merely because the response would otherwise become long.
Do NOT classify a document based on the amount the AI wants to write.
Classify it based on what the artifact realistically is.
================================================== 9. VERY SHORT ARTIFACTS
These are normally 1 to 3 meaningful lines:
- basic street signs
- room labels
- warning labels
- small directional signs
- price tags
- sold-out labels
- basic machine labels
- platform numbers
- tiny handwritten reminders
- simple store signs
Examples:
止まれ (English: Stop)
売り切れ (English: Sold Out)
3番線 (English: Platform 3)
Do NOT inflate these into paragraphs.
Large-document minimums do NOT apply to naturally tiny objects.
================================================== 10. SHORT ARTIFACTS
These are normally about 3 to 15 meaningful lines:
- tickets
- simple receipts
- smartphone notifications
- basic train information
- short advertisements
- small posters
- brief computer alerts
- short text messages
- simple vending-machine displays
A train ticket should generally contain more than only the destination.
Example:
東京 → 京都 (English: Tokyo → Kyoto)
10月4日 (English: October 4)
のぞみ27号 (English: Nozomi 27)
7号車 12A (English: Car 7 - Seat 12A)
出発 10:21 (English: Departure - 10:21)
到着 12:29 (English: Arrival - 12:29)
================================================== 11. MEDIUM ARTIFACTS
These are normally about 10 to 100 meaningful lines when actually being read:
- school notices
- posters
- event notices
- advertisements
- emails
- personal letters
- public notices
- printed instructions
- restaurant menus
- workplace notices
- detailed alerts
- schedules
- computer dialogs
- classroom handouts
- simple worksheets
- short reports
Do NOT reduce a medium artifact to only a title and one sentence unless the characters only glimpse a fragment of it.
The listed range is guidance, not a maximum.
================================================== 12. LARGE ARTIFACT HARD MINIMUM
This is a HARD RULE.
If an artifact is classified as LARGE and is actively being read, inspected, completed, studied, or displayed substantially:
HARD MINIMUM:
2,500 words of meaningful artifact content.
AND, where the artifact naturally contains countable structural elements:
At least 120 meaningful structural elements.
Structural elements may include:
- fields
- questions
- clauses
- table rows
- entries
- records
- menu items
- instructions
- choices
- labels
- paragraphs
- timeline entries
- log entries
- form sections
- questions and subquestions
- document sections
- itemized lines
The artifact may exceed these values.
These are minimums, not targets.
Do NOT count surrounding roleplay narration toward the minimum.
Do NOT count HTML tags toward the minimum.
Do NOT count CSS toward the minimum.
Do NOT count JavaScript toward the minimum.
Do NOT count empty decorative containers toward the minimum.
================================================== 13. VERY LARGE ARTIFACT HARD MINIMUM
If an artifact is clearly:
- multi-page
- comprehensive
- full
- complete
- major
- detailed
- long
- an entire packet
- an entire report
- an entire examination
- an entire application
- an entire case file
- an entire dossier
- an entire manual
- an entire contract
- an entire large menu
- a substantial database view
- or otherwise clearly major
then use the VERY LARGE classification.
HARD MINIMUM:
5,000 words of meaningful artifact content.
AND, where naturally applicable:
At least 250 meaningful structural elements.
These minimums may be exceeded freely.
================================================== 14. EXTENSIVE ARTIFACT HARD MINIMUM
If the artifact is explicitly enormous, extensive, highly detailed, major multi-page material, or an exceptionally large information set:
HARD MINIMUM:
10,000 words of meaningful artifact content.
AND, where naturally applicable:
At least 500 meaningful structural elements.
Examples include:
- major government application packets
- extensive police case files
- long medical records
- complete major examination packets
- extensive technical manuals
- large administrative dossiers
- major legal contracts
- large research reports
- full institutional policy documents
- long procedural manuals
- extensive diagnostic records
- large database exports
- major archival records
10,000 words is NOT a maximum.
The artifact may continue beyond it when realistic completeness requires more.
================================================== 15. PAPERWORK MUST BE DETAILED
This is a HARD RULE.
Paperwork and paperwork-like artifacts are among the strongest exceptions to ordinary response-length limits.
When paperwork, forms, applications, official documents, registration sheets, records, packets, reports, worksheets, homework, or similar materials are actively shown or examined, they MUST contain realistic document structure.
DO NOT reduce them to:
Title Name Class
That is too short.
DO NOT reduce substantial paperwork to a few fields.
DO NOT make a form look like a decorative prop.
This applies especially to:
- school paperwork
- school homework
- worksheets
- university paperwork
- government forms
- hospital paperwork
- police paperwork
- registration forms
- permission forms
- employment forms
- club applications
- housing paperwork
- municipal paperwork
- hotel forms
- questionnaires
- applications
- contracts
- administrative records
- insurance paperwork
- financial paperwork
- legal paperwork
- school records
- medical records
- personnel records
- case files
- reports
- dossiers
- technical paperwork
================================================== 16. PAPERWORK LENGTH SCALE
The following are minimum-scale guidelines.
They are NOT maximums.
SMALL REAL FORM:
Normally approximately 30 to 80 meaningful fields, lines, choices, labels, instructions, or sections when that amount is realistic.
ORDINARY SUBSTANTIAL ONE-PAGE FORM:
Normally approximately 60 to 150 meaningful elements.
DENSE ONE-PAGE OR MULTI-SECTION FORM:
Normally approximately 100 to 250 meaningful elements.
SHORT MULTI-PAGE PACKET:
Normally approximately 150 to 500 meaningful elements.
LARGE MULTI-PAGE PACKET:
Normally approximately 300 to 1,000 or more meaningful elements.
MAJOR DOCUMENT:
May contain approximately 500 to 2,000 or more meaningful elements.
EXTENSIVE DOCUMENT:
May contain thousands of meaningful lines, fields, entries, paragraphs, clauses, or other structural elements.
Do NOT pad paperwork with meaningless filler.
Use realistic content.
Do NOT stop merely because one of these numbers has been reached.
================================================== 17. PAPERWORK STRUCTURE
Depending on the type of artifact, paperwork may contain:
- document title
- subtitle
- issuing organization
- department
- division
- branch
- document number
- reference number
- case number
- revision number
- page number
- total page count
- date issued
- effective date
- expiration date
- submission deadline
- applicant name
- furigana/name reading
- date of birth
- age
- gender field where actually appropriate
- address
- postal code
- telephone number
- emergency contact
- school
- workplace
- department
- grade
- class
- student number
- employee number
- account number
- registration number
- purpose
- requested service
- checkboxes
- yes/no choices
- multiple-choice fields
- written-response areas
- tables
- calculations
- schedules
- itemized lists
- attached-document lists
- required attachments
- instructions
- explanatory notes
- examples
- warnings
- legal notices
- administrative notices
- declarations
- acknowledgements
- consent statements
- privacy statements
- signature area
- seal area
- witness area
- guardian field
- staff approval
- supervisor approval
- staff-only section
- processing status
- approval result
- rejection reason
- correction request
- official stamp
- barcode
- QR code where appropriate
- routing information
- revision history
- notes
- continuation pages
- supplemental pages
Do NOT include every possible field on every document.
Use the fields appropriate to the artifact.
Include enough structure that the document feels complete and usable.
================================================== 18. SCHOOL PAPERWORK
School paperwork may include:
- school name
- department
- class
- academic year
- student information
- teacher information
- deadlines
- event information
- instructions
- planning sheets
- safety information
- equipment requests
- participant lists
- schedules
- budget information
- approval areas
- teacher signatures
- guardian signatures where appropriate
- staff sections
- administrative review
- correction requests
- final approval
- attached pages
A school form is NOT limited to a title, name, and class field.
If the real form would occupy several pages, the fictional form may also occupy several pages.
================================================== 19. TESTS, EXAMS, WORKSHEETS, AND HOMEWORK
Tests and educational worksheets must NOT be represented by only two or three sample questions when the full artifact is being shown.
If a complete test is being displayed, it must contain a realistic number of questions and sections.
SMALL QUIZ:
Normally at least 10 questions when shown in full.
STANDARD TEST:
HARD MINIMUM:
25 substantive questions or equivalent question-parts.
LONG TEST:
HARD MINIMUM:
50 substantive questions or equivalent question-parts.
MAJOR EXAMINATION:
HARD MINIMUM:
100 substantive questions, problems, prompts, essay parts, or equivalent tasks.
A question containing multiple independent subparts may count as multiple meaningful question elements.
Do NOT use meaningless subdivisions purely to fake the number.
================================================== 20. EDUCATIONAL VARIETY
A realistic test may mix:
- multiple choice
- true/false
- matching
- vocabulary
- terminology
- identification
- chronology
- maps
- diagrams
- image interpretation
- document interpretation
- source analysis
- short answer
- paragraph responses
- calculations
- essays
- bonus questions
Do NOT make every question identical.
The mix should reflect the subject.
================================================== 21. FULL TEST RULE
If an artifact is identified as a:
- test
- examination
- exam paper
- test worksheet
- assessment
- midterm
- final
- practice examination
and the entire artifact is visible, it MUST include enough material to function as an actual examination.
A normal complete examination should use multiple sections when appropriate.
Possible structure:
SECTION 1: Basic knowledge.
SECTION 2: Multiple choice.
SECTION 3: Vocabulary or identification.
SECTION 4: Chronology.
SECTION 5: Historical interpretation.
SECTION 6: Cultural analysis.
SECTION 7: Short answer.
SECTION 8: Source analysis.
SECTION 9: Extended response.
SECTION 10: Bonus material where appropriate.
Do NOT stop after Question 1 and Question 2 if the artifact is supposed to be the entire test.
================================================== 22. SCHOOL TEST EXAMPLE RULE
An artifact titled:
京都府立歴史文化テスト用紙 (English: Kyoto Prefectural History and Culture Test Worksheet)
must NOT contain only two questions when the whole examination is being shown.
Two questions represent only:
- a fragment
- a preview
- a sample
- or a partially visible page
For a standard complete test:
Minimum approximately 25 substantive questions or equivalent parts.
For a long test:
Minimum approximately 50 substantive questions or equivalent parts.
For a major examination packet:
Minimum approximately 100 substantive questions or equivalent parts.
================================================== 23. REPORTS
A substantial report being actively read is normally classified as LARGE.
A LARGE report should contain at least:
2,500 words.
A VERY LARGE multi-section report should contain at least:
5,000 words.
An EXTENSIVE formal report should contain at least:
10,000 words.
Reports may include:
- cover information
- executive summary
- background
- objectives
- scope
- methodology
- chronology
- observations
- evidence
- tables
- statistics
- analysis
- findings
- discussion
- recommendations
- appendices
- signatures
- revision history
Do NOT call three short paragraphs a major report.
================================================== 24. DOSSIERS, CASE FILES, AND RECORDS
A substantial:
- dossier
- case file
- investigation file
- administrative record
- personnel record
- school record
- police file
- medical file
- disciplinary file
being fully examined should normally be classified as VERY LARGE.
HARD MINIMUM:
5,000 words.
It should contain multiple:
- dated entries
- records
- reports
- notes
- sections
- attachments
- statements
- findings
- administrative actions
- supporting information
An extensive dossier may exceed:
10,000 words.
================================================== 25. GOVERNMENT AND OFFICIAL DOCUMENTS
Official documents should usually be more detailed than casual writing.
When actively viewed, they may include:
- authority name
- ministry
- prefecture
- municipality
- bureau
- department
- official heading
- classification where appropriate
- date
- effective period
- reference number
- recipient
- subject
- purpose
- background
- instructions
- legal or administrative explanation
- cited regulations
- eligibility requirements
- required evidence
- deadline
- fees
- procedures
- appeal information
- contact information
- signatures
- seals
- approval fields
- response instructions
- continuation pages
- enclosures
A government notice should not look like a three-line sticky note.
A complex government packet may contain hundreds or thousands of meaningful elements.
================================================== 26. CONTRACTS AND LEGAL DOCUMENTS
If a complete substantial contract is shown:
HARD MINIMUM:
2,500 words.
A complex multi-page contract:
HARD MINIMUM:
5,000 words.
A major legal agreement may exceed:
10,000 words.
Contracts may include:
- parties
- definitions
- purpose
- effective date
- terms
- obligations
- payment provisions
- responsibilities
- restrictions
- warranties
- liability provisions
- termination
- notices
- confidentiality
- dispute provisions
- signatures
- appendices
- schedules
Do NOT replace a full contract with five generic clauses.
================================================== 27. EMAILS
Emails should normally contain:
- sender
- recipient when useful
- CC where appropriate
- subject
- timestamp where useful
- body
- attachments when relevant
- signature where appropriate
A quick personal email may be short.
A workplace, university, school, government, hospital, legal, technical, or administrative email should contain enough information to explain the matter properly.
A long professional email thread may contain many individual messages.
If the entire thread is actively examined, show multiple messages rather than collapsing the exchange into one summary.
================================================== 28. LETTERS
A tiny personal note may be one sentence.
A real letter should normally contain multiple sentences or paragraphs.
Formal correspondence may include:
- date
- recipient
- address
- reference number
- greeting
- introduction
- body
- requests
- explanation
- supporting details
- closing
- sender
- organization
- contact information
- enclosures
Do NOT make every letter one line.
Multi-page correspondence is allowed when realistic.
================================================== 29. TEXT MESSAGES
Text messages are naturally compact.
Individual messages may contain only a few words.
Long conversations should appear as multiple messages rather than one giant message.
A long message history may contain dozens or hundreds of separate messages when genuinely required by the scene.
Do NOT inflate casual texting merely because large-document rules exist.
================================================== 30. MENUS
Menu length should reflect the establishment.
A tiny ramen shop may have only several items.
A café may include:
- coffee
- tea
- desserts
- seasonal drinks
- light meals
A family restaurant may have many categories.
A formal restaurant may use course menus.
A hotel, resort, food hall, delivery service, major chain, buffet, or department-store restaurant may have a very large menu.
If a complete LARGE menu is actively shown:
HARD MINIMUM:
40 actual menu items.
A VERY LARGE menu may contain:
75 to 150 or more actual items.
Use realistic categories.
Do NOT repeat essentially identical dishes merely to reach the minimum.
================================================== 31. RECEIPTS
Receipt length should reflect the actual transaction.
Possible fields include:
- store name
- branch
- address
- telephone number
- register
- cashier
- date
- time
- item names
- quantity
- unit prices
- prices
- discounts
- coupons
- subtotal
- tax category
- tax
- total
- payment method
- cash received
- change
- points
- transaction number
- receipt number
- return information
A one-item purchase may produce a short receipt.
A twelve-item grocery purchase should contain approximately twelve purchase lines.
A fifty-item purchase may contain approximately fifty purchase lines.
Do not arbitrarily shorten it.
================================================== 32. NEWSPAPERS AND ARTICLES
If only the headline is visible, the headline can remain short.
If a character actually reads the article, show more.
A read article may include:
- headline
- subheading
- publication date
- author
- location
- opening summary
- several paragraphs
- quotations
- statistics
- historical background
- relevant details
- continuation material
Do NOT present only a headline when the scene says the entire article is read.
A long-form article may contain thousands of words when appropriate.
================================================== 33. COMPUTER SCREENS
Computer-screen detail depends on what the screen does.
A tiny error popup can be short.
A database, diagnostic screen, government portal, school portal, hospital record, reservation system, email client, security console, technical terminal, archive, or case-management system may contain substantial information.
If a character is actively studying the interface, show enough:
- fields
- records
- tabs
- controls
- statuses
- values
- alerts
- logs
- timestamps
- buttons
- selections
- filters
- navigation
- histories
- tables
- pagination
- attachments
- system messages
to support the scene.
Do NOT reduce a complex diagnostic interface to:
エラー (English: Error)
when the character is actively troubleshooting it.
================================================== 34. DATABASES, LOGS, AND RECORD SETS
If a substantial database, archive, log, registry, diagnostic system, or record set is actively examined:
LARGE DISPLAY:
At least approximately 100 meaningful records, rows, log entries, fields, or equivalent elements when that amount is realistic.
VERY LARGE DISPLAY:
At least approximately 250 meaningful entries when the scene establishes a large dataset.
EXTENSIVE DISPLAY:
500 or more meaningful entries may be appropriate.
Do NOT show three rows and imply that a huge database has been completely displayed.
================================================== 35. PRINTED INSTRUCTIONS
Instructions must contain enough information to actually instruct someone.
A label may simply say:
押す (English: Push)
A machine guide may require:
- preparation
- safety warnings
- installation
- operating procedure
- maintenance
- troubleshooting
- shutdown procedure
- emergency instructions
- specifications
- service information
Match instruction length to task complexity.
================================================== 36. MANUALS
If a complete substantial manual is shown:
HARD MINIMUM:
5,000 words.
A major technical, administrative, training, or procedural manual:
HARD MINIMUM:
10,000 words.
A manual may contain:
- introduction
- scope
- definitions
- safety information
- preparation
- installation
- operation
- procedures
- maintenance
- troubleshooting
- emergency instructions
- technical specifications
- diagrams
- tables
- warnings
- appendices
- revision history
Do NOT call five bullet points a complete manual.
================================================== 37. OBSERVATION-DEPTH RULE
How much content is shown depends on how closely the artifact is being observed.
BACKGROUND OBJECT:
Show only enough to establish what it is.
BRIEFLY GLIMPSED OBJECT:
Show its major visible information.
ACTIVELY READ OBJECT:
Show substantially more of its realistic contents.
CAREFULLY INSPECTED OBJECT:
Show detailed structure and relevant information.
FULLY OPENED / FULLY DISPLAYED DOCUMENT:
Show the actual material appropriate to the pages or sections currently available.
PLOT-IMPORTANT DOCUMENT:
Show enough detail that {{user}} can inspect, interpret, compare, and reason about it.
FULL-DOCUMENT REQUEST:
If the scene explicitly requires the entire artifact and it is reasonably representable, show the complete relevant artifact.
Example:
If someone walks past a form lying on a desk, the title may be enough.
If someone picks it up and starts filling it out, the form should become detailed.
If someone opens a twelve-page application packet and carefully reviews every page, the artifact may become very large.
================================================== 38. DO NOT USE BREVITY AS A DEFAULT
The AI must NOT assume:
"shorter is better."
The AI must NOT compress an information-heavy artifact merely to keep the response compact.
If the scene chooses to display paperwork, the paperwork is part of the scene.
Detailed paperwork is NOT unnecessary verbosity when it is actively being read or used.
A long document is NOT accidental verbosity merely because it is long.
Do not summarize an artifact solely because generating the artifact requires substantial space.
================================================== 39. DO NOT USE DETAIL AS A DEFAULT EITHER
Do not turn a tiny warning sticker into a forty-line document.
Do not turn a platform number into a paragraph.
Do not turn a simple smartphone notification into an entire report.
Do not make a one-item receipt fifty lines long.
Do not make a simple note 2,500 words.
Detail must remain proportional.
The large-artifact rules prevent artificial shortening.
They do NOT require artificial expansion of naturally small objects.
================================================== 40. NO SAMPLE-SUBSTITUTION RULE
When the scene asks for the COMPLETE artifact:
Do NOT generate a tiny sample and pretend it represents the whole artifact.
Do NOT generate:
- 2 test questions and imply there are 50
- 4 form fields and imply there are 80
- 3 database rows and imply there are 200
- 5 menu items and imply there are 70
- 4 contract clauses and imply there are 30
- 3 report paragraphs and imply there are 20 pages
unless the scene explicitly says only a fragment, preview, excerpt, sample, or partial view is being shown.
If the complete artifact is being presented:
PRESENT THE COMPLETE ARTIFACT APPROPRIATE TO ITS CLASSIFICATION.
================================================== 41. NO ELLIPSIS ESCAPE
Do NOT evade artifact minimums using:
"..."
"[additional questions omitted]"
"[remaining fields]"
"[more items follow]"
"[continued]"
"[etc.]"
"[rest of document]"
"[additional records]"
"[remaining pages omitted]"
or equivalent shortcuts.
These shortcuts may appear only when:
- the scene explicitly requests an excerpt
- only part of the artifact is physically visible
- the character stops reading
- or actual technical output capacity prevents further rendering
They must NOT be used merely to avoid generating a large artifact.
================================================== 42. HTML DOES NOT COUNT AS ARTIFACT CONTENT
HTML markup does NOT satisfy artifact minimums.
For example:
<div><table><tr><td><style>and similar markup do NOT count as meaningful artifact lines.
CSS does NOT count.
JavaScript does NOT count.
Decorative borders do NOT count.
Empty containers do NOT count.
Repeated layout code does NOT count.
Only readable and meaningful artifact information counts.
A beautifully styled two-question examination is still only a two-question examination.
================================================== 43. TRANSLATION DOES NOT EXCUSE SHORTENING
Visible Japanese must be accompanied by immediate English reader translation.
Large Japanese artifacts will therefore naturally become much longer than untranslated equivalents.
THIS IS EXPECTED.
Do NOT reduce:
- questions
- fields
- clauses
- records
- menu items
- sections
- transaction lines
- paragraphs
- instructions
merely because each item also requires an English translation.
Both requirements apply simultaneously:
- realistic artifact completeness
- immediate English reader translation
================================================== 44. LONG-DOCUMENT EXCEPTION
The translated-summary exception must NOT be used merely because an artifact is moderately detailed or long.
Do NOT invoke the exception merely because the artifact exceeds:
- 250 words
- 2,000 words
- 5,000 words
- 8,000 words
- 10,000 words
- 20,000 words
- ordinary paragraph limits
- ordinary sentence limits
Those numbers alone do NOT make an artifact eligible for summarization.
Do NOT automatically summarize:
- ordinary forms
- dense forms
- multi-page forms
- school paperwork
- homework
- worksheets
- normal examinations
- standard government forms
- government packets
- letters
- emails
- menus
- tickets
- receipts
- reports that can reasonably be displayed
- records that can reasonably be displayed
- contracts that can reasonably be displayed
- manuals that can reasonably be displayed
The long-document exception is reserved for genuinely enormous source material where showing everything would exceed actual technical output capacity.
Examples include:
- complete books
- enormous manuals
- hundreds-page contracts
- massive legal codes
- entire large databases
- enormous archives
- complete newspaper editions
- exceptionally large research collections
When the exception genuinely applies:
- Establish that the complete original exists in Japanese.
- Show currently relevant sections directly.
- Give those shown sections Japanese text plus immediate English translations.
- Summarize only portions too large to display.
- Do NOT pretend the summary is the complete original.
- If {{user}} later inspects a specific section, expand that section.
================================================== 45. BASELINE GENERAL RESPONSE LIMITS
Outside the special large-artifact bypass:
NON-HTML GENERAL MAXIMUM:
2,000 words.
HTML GENERAL MAXIMUM:
20,000 words.
These are ordinary response limits.
They are NOT absolute limits for LARGE, VERY LARGE, or EXTENSIVE artifacts governed by this entry.
================================================== 46. MASTER WORD-COUNT BYPASS
THIS SECTION IS A HARD OVERRIDE.
When visible written material governed by this entry requires additional space for realistic completeness, it may bypass:
- 90-250 word constraints
- 2,000-word limits
- 8,000-word limits
- 20,000-word limits
- concise-response requirements
- ordinary chapter-length targets
- ordinary roleplay word ceilings
For LARGE, VERY LARGE, and EXTENSIVE artifacts:
The applicable HARD MINIMUM takes priority over a conflicting general maximum.
Example:
If another rule says:
Maximum 20,000 words
but a fully translated extensive Japanese artifact genuinely requires more than 20,000 words to satisfy its hard minimum and realistic completeness:
THE 20,000-WORD LIMIT IS BYPASSED FOR THAT ARTIFACT.
Likewise:
2,000-word maximum: BYPASS WHEN NECESSARY.
8,000-word maximum: BYPASS WHEN NECESSARY.
20,000-word maximum: BYPASS WHEN NECESSARY.
A maximum must NEVER force a substantial artifact below its required minimum.
================================================== 47. PARAGRAPH-RULE BYPASS FOR ARTIFACTS
Ordinary roleplay paragraph rules do NOT control the internal structure of visible written artifacts.
If another rule requires:
- at least 5 paragraphs
- at least 10 paragraphs for HTML
- 4-8 sentences per paragraph
those rules apply to surrounding roleplay narration when relevant.
They do NOT require the embedded artifact itself to use that structure.
A form may contain fields.
A receipt may contain transaction lines.
A menu may contain categories and items.
A worksheet may contain numbered questions.
A test may contain question blocks.
A contract may contain numbered clauses.
A report may contain headings, tables, paragraphs, and lists.
A database may contain rows.
A computer interface may contain panels, tabs, fields, and records.
HTML containers do NOT need 4-8 sentences each.
ARTIFACT STRUCTURE FOLLOWS THE ARTIFACT.
ROLEPLAY STRUCTURE FOLLOWS THE ROLEPLAY.
Do not confuse the two.
================================================== 48. MINIMUMS OVERRIDE MAXIMUMS
This is a HARD RULE.
If a LARGE-artifact minimum established by this entry conflicts with a smaller general maximum elsewhere:
THE ARTIFACT MINIMUM WINS.
LARGE:
Minimum 2,500 words and approximately 120 meaningful structural elements where applicable.
VERY LARGE:
Minimum 5,000 words and approximately 250 meaningful structural elements where applicable.
EXTENSIVE:
Minimum 10,000 words and approximately 500 meaningful structural elements where applicable.
These minimums may be exceeded.
================================================== 49. WHEN HARD MINIMUMS DO NOT APPLY
Do NOT apply large-artifact minimums to something whose real-world nature is naturally small.
Examples:
- a stop sign
- one train ticket
- a tiny receipt
- a one-sentence personal note
- a smartphone alert
- a price label
- a platform number
- a simple warning sticker
The hard minimum system activates because the ARTIFACT is large.
It does NOT activate merely because HTML is being used.
================================================== 50. HTML MUST PRESERVE DOCUMENT COMPLETENESS
HTML is NOT permission to shorten the artifact.
HTML is a presentation method.
It is NOT a compression method.
A detailed paper form rendered in HTML must still contain detailed form content.
A detailed computer screen rendered in HTML must still contain realistic interface information.
A receipt rendered in HTML must still contain transaction lines.
A menu rendered in HTML must still contain an appropriate number of items.
A worksheet rendered in HTML must still contain the required questions.
A report rendered in HTML must still contain its sections.
A multi-page packet rendered in HTML may visually contain multiple pages.
A long HTML artifact may use:
- page divisions
- cards
- tabs
- sections
- tables
- record rows
- page numbers
- document headers
- footers
- continuation pages
- navigation elements
when appropriate.
Do NOT use collapsible sections merely to hide content that should actually be generated.
================================================== 51. HTML EXAMPLE FOR SHORT MATERIAL
A small warning label may legitimately remain tiny:
高温注意(English: Caution: Hot Surface)That is appropriate because a warning label is naturally short.
The existence of large-artifact rules does NOT make it longer.
================================================== 52. HTML EXAMPLE FOR DETAILED MATERIAL
A complete school test should NOT be rendered as only:
京都府立歴史文化テスト用紙 問一:... 問二:...if the artifact is supposed to be the whole examination.
That is only a fragment.
A complete test should contain the appropriate number of:
- sections
- instructions
- questions
- choices
- answer areas
- scoring information
- student fields
- teacher fields
- page divisions
when applicable.
Likewise, a school form should NOT be rendered merely as:
文化祭参加申込書 氏名: クラス:That is too short for substantial actively used paperwork.
Instead, render realistic sections, fields, instructions, checkboxes, signatures, dates, approvals, continuation pages, and other appropriate contents.
================================================== 53. NO TRANSLATION WORKAROUNDS
For visible written Japanese, the English translation must remain directly associated with the Japanese.
Do NOT replace it with:
- romanization only
- vague narration
- hidden metadata
- HTML title attributes only
- distant footnotes
- delayed translation
- translation several paragraphs later
- summaries used solely to save words
- untranslated fields used solely to save words
The translation must remain immediately understandable to {{user}}.
================================================== 54. COMPLETION PRIORITY
When generating visible written material, use this priority:
- Complete the required artifact.
- Preserve realistic artifact scale.
- Preserve Japanese source text.
- Preserve immediate English reader translations.
- Preserve required fields, sections, questions, records, clauses, items, and entries.
- Preserve realistic organization.
- Preserve required HTML presentation when available.
- Preserve surrounding scene continuity.
- Follow ordinary word-count targets only when they do not interfere with the above.
Ordinary word-count rules have LOWEST priority for substantial visible written material.
================================================== 55. NO PREMATURE CUTOFF
Do NOT stop a substantial artifact merely because it reaches:
250 words.
Do NOT stop merely because it reaches:
2,000 words.
Do NOT stop merely because it reaches:
5,000 words.
Do NOT stop merely because it reaches:
8,000 words.
Do NOT stop merely because it reaches:
10,000 words.
Do NOT stop merely because it reaches:
20,000 words.
Do NOT remove later pages because earlier pages were detailed.
Do NOT replace unfinished required content with placeholders while sufficient output capacity remains.
Complete the currently required artifact.
================================================== 56. FINAL HARD RULES
VISIBLE WRITTEN MATERIAL:
If HTML is available:
USE HTML.
If HTML is unavailable:
USE PLAIN TEXT.
JAPANESE FIRST.
ENGLISH READER TRANSLATION IMMEDIATELY ASSOCIATED WITH THE JAPANESE.
SHORT OBJECTS:
KEEP THEM SHORT.
MEDIUM OBJECTS:
GIVE THEM THE APPROPRIATE AMOUNT OF INFORMATION.
LARGE OBJECTS:
ACTUALLY MAKE THEM LARGE.
PAPERWORK:
DO NOT REDUCE IT TO A TITLE AND A FEW FIELDS.
ACTIVELY INSPECTED PAPERWORK:
SHOW REALISTIC SECTIONS, FIELDS, INSTRUCTIONS, CHOICES, RECORDS, AND STRUCTURE.
MULTI-PAGE PAPERWORK:
MAY ACTUALLY CONTAIN MULTIPLE PAGES OF CONTENT.
TESTS / WORKSHEETS / HOMEWORK:
INCLUDE A REALISTIC NUMBER OF QUESTIONS, INSTRUCTIONS, SECTIONS, AND ANSWER AREAS.
STANDARD FULL TEST:
AT LEAST APPROXIMATELY 25 SUBSTANTIVE QUESTIONS OR EQUIVALENT PARTS.
LONG TEST:
AT LEAST APPROXIMATELY 50 SUBSTANTIVE QUESTIONS OR EQUIVALENT PARTS.
MAJOR EXAMINATION:
AT LEAST APPROXIMATELY 100 SUBSTANTIVE QUESTIONS OR EQUIVALENT PARTS.
REPORTS / RECORDS / DOSSIERS:
MAY CONTAIN HUNDREDS OR THOUSANDS OF MEANINGFUL ELEMENTS.
LARGE ARTIFACT:
HARD MINIMUM 2,500 WORDS AND APPROXIMATELY 120 MEANINGFUL STRUCTURAL ELEMENTS WHERE APPLICABLE.
VERY LARGE ARTIFACT:
HARD MINIMUM 5,000 WORDS AND APPROXIMATELY 250 MEANINGFUL STRUCTURAL ELEMENTS WHERE APPLICABLE.
EXTENSIVE ARTIFACT:
HARD MINIMUM 10,000 WORDS AND APPROXIMATELY 500 MEANINGFUL STRUCTURAL ELEMENTS WHERE APPLICABLE.
NORMAL 2,000-WORD NON-HTML LIMIT:
MAY BE BYPASSED FOR LARGE VISIBLE WRITTEN MATERIAL.
NORMAL 20,000-WORD HTML LIMIT:
MAY BE BYPASSED FOR LARGE VISIBLE WRITTEN MATERIAL.
NORMAL ROLEPLAY PARAGRAPH LIMITS:
DO NOT CONTROL THE INTERNAL STRUCTURE OF ARTIFACTS.
NORMAL SENTENCE-PER-PARAGRAPH LIMITS:
DO NOT CONTROL FORMS, TABLES, MENUS, RECEIPTS, INTERFACES, TESTS, WORKSHEETS, RECORDS, DATABASES, OR OTHER NON-NARRATIVE ARTIFACT STRUCTURES.
HTML:
MUST NOT CAUSE CONTENT TO BECOME SHORTER.
HTML MARKUP:
DOES NOT COUNT TOWARD ARTIFACT CONTENT MINIMUMS.
SPOKEN JAPANESE:
NO
(English: ...)TRANSLATION.WRITTEN JAPANESE:
USE
(English: Translation).COMPLETE ARTIFACT:
DO NOT SUBSTITUTE A TINY SAMPLE.
FULL TEST:
DO NOT STOP AFTER TWO QUESTIONS.
LARGE DATABASE:
DO NOT SHOW THREE ROWS AND CALL IT COMPLETE.
LARGE MENU:
DO NOT SHOW FIVE ITEMS AND CALL IT COMPLETE.
SUBSTANTIAL CONTRACT:
DO NOT SHOW FOUR CLAUSES AND CALL IT COMPLETE.
MAJOR REPORT:
DO NOT SHOW THREE SHORT PARAGRAPHS AND CALL IT COMPLETE.
If an artifact realistically contains substantial information and the scene actively displays or reads it, the AI MUST provide substantial information.
If an artifact realistically contains only a few words, keep it concise.
Do NOT shorten substantial artifacts merely because they exceed ordinary response-length rules.
Do NOT enlarge naturally tiny artifacts merely because large-artifact bypasses exist.
The required goal is neither maximum length nor minimum length.
The required goal is:
REALISTIC COMPLETENESS AT THE NATURAL SCALE OF THE ARTIFACT.
For large artifacts:
DO NOT SIMULATE SIZE. ACTUALLY GENERATE THE SIZE.
- #5Names - Japanese Order
Keys: surname, Yamamoto, given name, name order, Tanaka, family name, Satō, Nakamura, full name, Japanese name
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
Japanese characters should normally use Japanese name order: FAMILY NAME + GIVEN NAME.
Example: Satō Haruka Family name: Satō Given name: Haruka
Do not automatically change Japanese names into Western given-name-first order.
Correct: Yamamoto Akari, Nakamura Yui, Tanaka Kenta. Avoid: Akari Yamamoto, Yui Nakamura, Kenta Tanaka, unless the character deliberately uses Western name order.
Foreign names should retain the naming order appropriate to their own culture.
- #6Names - Honorifics and Familiarity
Keys: -kun, sensei, senpai, first name, honorifics, -sama, honorific, -san, -chan
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Japanese honorifics may remain untranslated.
-san is ordinary polite address. -sama is highly respectful or formal. -chan is affectionate or familiar. -kun is often used toward boys, male students, junior coworkers, or subordinates depending on context. Sensei is used for teachers, doctors, instructors, and certain respected professionals. Senpai refers to a senior member of a school, workplace, club, or organization.
Japanese characters may use family names more often than English-speaking characters typically do. A change from Satō-san to Haruka-san to Haruka can communicate increasing familiarity. Dropping an honorific may feel intimate, friendly, rude, or confrontational depending on context.
- #7Geography - Japan
Keys: region, Hokkaidō, prefecture, Kyoto, Kyūshū, Tokyo, Osaka, Shikoku, Honshū, island
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Japan is an island nation in East Asia. Its geography includes mountains, volcanoes, forests, dense cities, coastal regions, fishing communities, agricultural areas, snow-heavy northern regions, and warmer southern islands.
The four largest main islands are Honshū, Hokkaidō, Kyūshū, and Shikoku.
Regions can differ in climate, dialect, local cuisine, festivals, architecture, folklore, history, transportation, and local identity. Tokyo should not be treated as representing all of Japan.
- #8History - Historical Awareness
Keys: historical, old Japan, ancient Japan, Japanese history, history
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Modern Japan exists on top of thousands of years of history. Historical places, names, festivals, castles, shrines, temples, family traditions, old roads, and folklore may influence present-day settings.
Ordinary characters should not constantly give history lectures unless the subject is relevant. Historical material should deepen the setting rather than interrupt it.
- #9History - Ancient Japan
Keys: Yayoi, Jōmon, Kofun, prehistoric Japan, ancient Japan
Enabled · Before character · Order 10 · 100%
Entry settings
Early Japanese history includes prehistoric and ancient cultures commonly associated with the Jōmon, Yayoi, and Kofun periods.
Ancient Japan gradually developed more complex agriculture, political systems, social classes, religious institutions, and connections with neighboring regions.
- #10History - Nara and Heian
Keys: Nara period, Heian period, Nara, Heian, Genji, The Tale of Genji
Enabled · Before character · Order 10 · 100%
Entry settings
The Nara period is associated with permanent capitals, growing Buddhist influence, court government, written chronicles, temple construction, and strong cultural exchange with continental Asia.
The Heian period is strongly associated with aristocratic court culture, poetry, literature, refined artistic traditions, political competition, and the development of distinct Japanese aesthetics. The Tale of Genji originates from this broad historical world.
- #11History - Samurai and Kamakura
Keys: warrior class, Kamakura, shogun, samurai, shogunate
Enabled · Before character · Order 10 · 100%
Entry settings
Over time, warrior families gained increasing political influence. Samurai became an important military and political class.
Do not portray samurai simply as wandering sword fighters. Historically they could serve as warriors, retainers, landholders, officials, administrators, and political leaders.
The Kamakura period saw military government become increasingly central. Japan also faced Mongol invasion attempts during the 13th century.
- #12History - Sengoku and Unification
Keys: Tokugawa Ieyasu, daimyō, Sengoku, Toyotomi Hideyoshi, Warring States, Oda Nobunaga
Enabled · Before character · Order 10 · 100%
Entry settings
The Sengoku period, often called the Warring States period, involved competing warlords, rival clans, castles, alliances, betrayals, sieges, political marriages, and samurai armies.
Oda Nobunaga was a major figure in the reunification process. Toyotomi Hideyoshi continued much of that process. Tokugawa Ieyasu later emerged victorious from the political struggles surrounding the end of the era and established the Tokugawa shogunate in the early 17th century.
- #13History - Edo Period
Keys: Tokugawa shogunate, Edo, Noh, kabuki, ukiyo-e, Tokugawa, Edo period
Enabled · Before character · Order 10 · 100%
Entry settings
The Edo period lasted for more than two centuries under Tokugawa rule. It was characterized by relative domestic stability, urban growth, merchant culture, samurai administration, artistic development, strict social structures, regional domains, and expanding literacy.
Edo eventually became modern Tokyo.
Samurai were not constantly fighting during the long peace. Many worked as officials, administrators, guards, scholars, and teachers.
Urban culture included kabuki, storytelling, festivals, restaurants, tea houses, print culture, popular literature, and ukiyo-e woodblock art.
Kabuki is a stylized theatrical form with elaborate costumes and dramatic acting. Noh is an older, highly stylized tradition often involving masks, music, spiritual themes, ghosts, and historical subjects.
- #14History - Meiji Restoration
Keys: Meiji Restoration, modernization, industrialization, Meiji
Enabled · Before character · Order 10 · 100%
Entry settings
During the 19th century, Japan underwent enormous political and social change. The Tokugawa shogunate ended and imperial government was restored.
Japan rapidly modernized institutions through industrialization, new military systems, railroads, modern schools, new government structures, Western-influenced clothing, and growing international involvement.
Modernization did not erase older traditions. Shrines, temples, festivals, family customs, folklore, traditional arts, and historical identities continued alongside modern institutions.
- #15History - 20th Century and Postwar
Keys: economic boom, World War II, Nagasaki, Hiroshima, WWII, modern Japan, postwar
Enabled · Before character · Order 10 · 100%
Entry settings
Japan's 20th-century history includes imperial expansion, war, military rule, destruction, occupation, reconstruction, and rapid economic growth.
Japan participated in World War II as an Axis power. The war caused enormous suffering across Asia and the Pacific. Japan itself experienced conventional bombing, military and civilian casualties, the atomic bombings of Hiroshima and Nagasaki, economic destruction, and surrender in 1945.
After the war, Japan underwent major political, economic, legal, and social changes. Postwar decades saw industrial expansion, urbanization, consumer growth, rail development, modern infrastructure, television culture, electronics, automobiles, and international trade.
Serious wartime history should be handled with appropriate seriousness rather than used as shallow scenery.
- #16Religion - Shinto and Kami
Keys: sacred, torii, Shinto shrine, kami, Shinto, shrine
Enabled · Before character · Order 10 · 100%
Entry settings
Shinto is an indigenous Japanese religious tradition centered heavily around kami.
Kami may be associated with nature, places, mountains, rivers, trees, ancestors, historical figures, forces of nature, or concepts. Kami should not simply be translated as 'gods' in every context because the idea is broader.
Shinto shrines may include torii gates, offering boxes, sacred ropes, purification basins, shrine buildings, ema prayer plaques, omikuji fortunes, and omamori charms.
A torii symbolically marks entry into sacred space.
- #17Religion - Omamori and Omikuji
Keys: omamori, omikuji, shrine charm, fortune, charm, ema
Enabled · Before character · Order 10 · 100%
Entry settings
Omamori are protective charms associated with shrines and temples. They may relate to safety, love, health, exams, travel, pregnancy, business, or general good fortune.
Omikuji are written fortunes that may address luck, relationships, travel, health, business, or lost objects. Unfavorable fortunes may sometimes be tied at designated places at shrines or temples.
Ema are wooden plaques on which visitors may write wishes or prayers.
- #18Religion - Buddhism
Keys: temple, Buddhism, funeral, Buddhist, memorial, Buddhist temple
Enabled · Before character · Order 10 · 100%
Entry settings
Buddhism has had enormous historical and cultural influence in Japan. There are many Buddhist traditions and schools.
Temples may be connected to worship, funerals, memorial rites, meditation, pilgrimage, and historical preservation.
A Shinto shrine and a Buddhist temple are not the same thing. Characters may visit both. Japanese cultural practice can involve elements from multiple traditions without characters seeing this as contradictory.
A person may participate in shrine visits, Buddhist funerals, New Year traditions, local festivals, and memorial ceremonies without identifying as strongly religious.
- #19Mythology - Major Kami
Keys: Amaterasu, Tsukuyomi, Susanoo, Yamata no Orochi, Izanagi, Izanami
Enabled · Before character · Order 10 · 100%
Entry settings
Important figures in Japanese mythology include Izanagi, Izanami, Amaterasu, Susanoo, and Tsukuyomi.
Izanagi and Izanami appear in creation mythology and are associated with the creation of the Japanese islands and various kami.
Amaterasu is the sun goddess and one of the most important figures in Shinto mythology.
Susanoo is associated with storms and wild behavior. One famous myth involves his battle with the giant serpent Yamata no Orochi.
Tsukuyomi is associated with the moon.
These stories belong to mythology and religious tradition, not ordinary historical proof.
- #20Folklore - Master Rule
Keys: superstition, yōkai, folklore, urban legend, yokai, legend, ghost story
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
Japanese folklore should exist naturally through stories, childhood tales, local legends, festivals, shrine traditions, old books, ghost stories, superstitions, urban legends, regional warnings, movies, manga, games, and tourism.
Characters may know folklore without believing it is literally real.
Folklore creatures and supernatural beings should NOT automatically become objectively real unless the scenario establishes supernatural elements. Oni, yōkai, kitsune magic, yūrei, tengu, kappa, and similar beings remain folklore by default.
If the scenario establishes a supernatural Japan, these beings may be real.
- #21Folklore - Yōkai
Keys: 妖怪, yokai, yōkai
Enabled · Before character · Order 10 · 100%
Entry settings
Yōkai is a broad term covering many strange supernatural beings, spirits, monsters, transformations, and unexplained phenomena in Japanese folklore.
Yōkai vary enormously. They may be dangerous, harmless, playful, mysterious, protective, annoying, tragic, intelligent, animal-like, humanoid, or object-based.
Do not treat all yōkai as evil monsters.
- #22Folklore - Oni
Keys: Setsubun, 鬼, oni
Enabled · Before character · Order 10 · 100%
Entry settings
Oni are powerful supernatural beings often depicted with horns, large bodies, fierce faces, great strength, and clubs. They are sometimes translated as demons or ogres, though neither translation is exact.
Oni may represent evil, punishment, disaster, wildness, or powerful supernatural forces.
Setsubun traditions may involve throwing roasted soybeans while saying: 鬼は外!福は内! (English: 'Oni out! Good fortune in!')
- #23Folklore - Kitsune and Inari
Keys: 狐, fox spirit, fox shrine, Inari, kitsune
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Kitsune are foxes strongly associated with Japanese folklore. Supernatural foxes may be portrayed as intelligent beings capable of transformation, illusion, trickery, or taking human form.
Kitsune are not all identical. Depending on the tradition or story, they may be helpful, dangerous, playful, wise, romantic, protective, or deceptive.
Inari is an important kami associated with rice, agriculture, prosperity, business, and other themes. Foxes are commonly associated with Inari as messengers, and fox statues may appear at Inari shrines.
- #24Folklore - Tanuki
Keys: 狸, tanuki, raccoon dog
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Tanuki are real Japanese raccoon dogs, but they also have a large folklore tradition. Folkloric tanuki may be shapeshifters, tricksters, playful, foolish, clever, or magical.
Ceramic tanuki statues are common decorative objects.
- #25Folklore - Tengu
Keys: 天狗, tengu
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Tengu are supernatural beings associated with mountains and forests. They are often depicted with red faces, long noses, wings, feathers, or traditional clothing.
Earlier traditions can portray them as dangerous spirits. Later folklore may portray them as martial, proud, mysterious, or protective.
- #26Folklore - Kappa
Keys: 河童, cucumber, kappa
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Kappa are water-associated yōkai linked with rivers, ponds, and lakes. They are often depicted with a dish-like depression on the head containing water.
Stories portray them as dangerous in some traditions and humorous in others. Kappa are famously associated with cucumbers in popular folklore.
- #27Folklore - Supernatural Cats
Keys: cat yokai, bakeneko, nekomata, cat yōkai
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Japanese folklore includes supernatural cat beings such as bakeneko and nekomata. Stories may involve cats gaining supernatural powers, transforming, speaking, or behaving mysteriously. Different stories give them different characteristics.
- #28Folklore - Tsukumogami
Keys: tsukumogami, 付喪神, living object, haunted object
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Tsukumogami are supernatural objects associated with folklore in which old tools or household objects gain spirits or awareness.
Examples in art and stories may include umbrellas, lanterns, instruments, containers, or household tools.
- #29Folklore - Rokurokubi, Yuki-onna, Jorōgumo
Keys: Jorōgumo, Yuki-onna, Jorogumo, Yuki onna, rokurokubi
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Rokurokubi are yōkai commonly depicted as humans whose necks can extend unnaturally. Related folklore may describe heads separating from bodies.
Yuki-onna is a snow-associated supernatural woman who may be portrayed as beautiful, terrifying, tragic, deadly, or mysterious.
Jorōgumo is associated with spider-based supernatural folklore. Stories may depict a spider transforming into or disguising itself as a woman.
Details vary by region and story.
- #30Folklore - Yūrei and Onryō
Keys: yūrei, ghost, onryo, yurei, vengeful spirit, onryō
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Yūrei are spirits of the dead within Japanese ghost traditions. Common visual traditions may include white burial clothing, long dark hair, pale appearance, hanging hands, and sometimes a lack of visible feet.
Folklore may describe spirits remaining because of grief, anger, love, betrayal, murder, unfinished obligations, improper burial, or powerful emotional attachment.
Onryō are vengeful spirits associated with powerful resentment or injustice. These traditions have strongly influenced Japanese theatre, literature, folklore, and modern horror.
- #31Folklore - Urban Legends
Keys: Kuchisake-onna, urban legend, Hanako-san, school ghost, Teke Teke, Red Room
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Modern Japan has many urban legends spread through school rumors, the internet, television, manga, horror films, and word of mouth.
Kuchisake-onna, the 'Slit-Mouthed Woman,' is a famous legend involving a masked woman who asks whether she is beautiful.
Hanako-san is a school ghost legend often associated with girls' bathrooms.
Teke Teke is a modern horror legend involving a ghostly figure associated with railway-related death in many versions.
The Red Room is an internet-era curse legend associated with computer pop-ups.
These remain legends unless the scenario makes them real.
- #32Superstitions
Keys: superstition, north sleeping, number 4, number 9, chopsticks, unlucky, whistling at night
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The number 4 may sometimes be considered unlucky because one reading, shi, sounds like the word for death. The number 9 can also carry negative associations because one reading resembles a word connected to suffering. Not everyone is strongly superstitious about these numbers.
Certain chopstick actions resemble funeral customs and should generally be avoided, such as sticking chopsticks upright into rice or passing food directly from chopsticks to chopsticks.
Sleeping with one's head facing north can carry funerary associations.
Folklore sometimes warns against whistling at night, with explanations involving snakes, thieves, spirits, or bad luck.
- #33Festivals - Seasonal Traditions
Keys: Shichi-Go-San, Obon, Setsubun, matsuri, New Year, Hatsumōde, Children's Day, Tanabata, Hatsumode, Hinamatsuri
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Japanese seasonal traditions may include:
New Year: family gatherings, shrine or temple visits, special food, decorations, cards, television specials, and first-sunrise viewing.
Hatsumōde: the first shrine or temple visit of the New Year.
Setsubun: bean throwing and rituals associated with driving away misfortune.
Hinamatsuri: the Doll Festival, associated with girls and decorative hina dolls.
Children's Day: associated with children and family, often featuring koinobori carp streamers.
Tanabata: associated with the legend of Orihime and Hikoboshi; wishes may be written on tanzaku paper strips.
Obon: honoring deceased ancestors, with customs varying by region.
Shichi-Go-San: a traditional celebration for children of certain ages.
Matsuri may feature food stalls, lanterns, games, drums, music, processions, mikoshi, fireworks, and traditional dress.
- #34Seasonal Culture
Keys: hanami, sakura, fireworks, autumn, winter, cherry blossom, summer, cicada
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Cherry blossoms are associated with spring. Hanami involves viewing blossoms with friends, family, classmates, or coworkers. Cherry blossoms should not appear year-round unless supernatural circumstances justify it.
Summer may involve festivals, fireworks, cicadas, humidity, heat, school vacation, typhoons, cold drinks, and handheld fans.
Autumn may feature cooler temperatures, red and yellow leaves, seasonal foods, hiking, and school events.
Winter varies by region. Northern and mountainous regions may experience heavy snow while some southern areas receive little.
- #35Traditional Architecture
Keys: engawa, traditional house, machiya, castle, tatami, Japanese castle
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Japanese castles historically served military, administrative, and symbolic purposes. Possible features include stone foundations, gates, defensive walls, moats, towers, and compounds. Many modern castles are reconstructions while others preserve original structures.
Historical Japanese homes may include tatami, sliding doors, wooden construction, engawa verandas, gardens, and futon bedding.
Machiya are traditional wooden townhouses particularly associated with historic urban areas such as Kyoto.
Modern homes should not automatically include every traditional feature.
- #36Samurai Culture
Keys: bushidō, bushido, samurai culture, katana, warrior ethics
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Samurai were a historical warrior class and should not be reduced to anime-style wandering swordsmen. Depending on the era they could serve as warriors, officials, retainers, administrators, scholars, or police-like authorities.
Bushidō is often translated as 'the way of the warrior,' but ideas associated with warrior ethics changed over centuries. Do not treat one simplified modern virtue list as a universal code followed identically by every samurai.
The katana is one type of Japanese sword. Samurai historically used various weapons including bows, spears, swords, and firearms.
- #37Shinobi and Ninja
Keys: espionage, ninja, infiltration, shinobi
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Historical shinobi were associated with espionage, scouting, infiltration, intelligence gathering, and sabotage.
Popular culture exaggerates many ninja traits. Do not automatically treat historical ninja as supernatural black-clad assassins with magical powers unless the setting deliberately uses fictional ninja traditions.
- #38Traditional Arts
Keys: judō, tea ceremony, kyudo, shodō, judo, aikido, calligraphy, shodo, kyūdō, ikebana, kendo, karate, kendō
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Japanese traditional arts may include tea ceremony, shodō calligraphy, ikebana flower arrangement, and martial arts such as jūdō, kendō, karate, aikidō, and kyūdō.
Not every Japanese person practices traditional arts or martial arts. These are cultural traditions, not universal personal traits.
- #39Modern Popular Culture
Keys: maid cafe, anime, J-pop, video game, arcade, manga, gaming, idol
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Anime, manga, video games, film, technology, fashion, food, music, and literature are important parts of modern Japanese cultural influence, but they do not represent the entire culture.
Not everyone in Japan is an anime fan. Real Japanese schools and relationships should not automatically behave like exaggerated anime tropes.
Japanese music may include pop, rock, hip-hop, metal, electronic music, idol groups, traditional music, and indie scenes.
Themed businesses such as maid cafés exist, but they are entertainment businesses rather than a normal representation of all Japanese workplaces.
- #40Transportation
Keys: railway, bicycle, station, taxi, subway, commute, IC card, Shinkansen, train
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Rail is a major form of transportation in many urban regions. Stations may include ticket gates, IC card readers, platforms, convenience stores, lockers, maps, transfer signs, platform markings, and departure boards.
Common train etiquette may include queueing, letting passengers exit first, keeping voices moderate, avoiding loud phone calls, and respecting priority seating.
Shinkansen high-speed rail connects many major cities.
Cars remain common, especially in suburban and rural areas. Bicycles are widely used for short-distance travel.
- #41Roads and Driving
Keys: road, left-hand traffic, traffic, driving, vehicle, car
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Japan uses left-hand traffic. Vehicles normally drive on the left side of the road, and many domestic vehicles have the driver's seat on the right.
Japanese roads may include narrow residential streets, utility poles, mirrors at blind corners, railway crossings, compact parking lots, pedestrians, and cyclists.
Do not portray Japanese traffic as right-hand traffic.
- #42Money and Payments
Keys: price, 円, money, cash, payment, tipping, yen, ¥
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Japan uses the Japanese yen.
Examples: ¥1,000 1,000円
Everyday prices should normally appear in yen.
Payment methods may include cash, credit cards, IC cards, QR payments, and smartphone payment systems. Cash should not be treated as obsolete.
Routine American-style tipping is generally not expected.
- #43Convenience Stores and Vending
Keys: vending machine, convenience store, konbini, 100-yen shop, supermarket
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Convenience stores are a normal part of everyday life and may provide food, drinks, bento, ATMs, printing, tickets, toiletries, package services, bill payment, and basic household items.
Drink vending machines are common near streets, offices, apartments, stations, parks, and other public areas.
Supermarkets and low-cost 100-yen shops are also ordinary parts of daily life.
- #44Food
Keys: sushi, curry, udon, restaurant, meal, bento, food, ramen, soba
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Japanese food culture is diverse. Everyday food may include ramen, curry, sushi, udon, soba, rice bowls, fried chicken, hamburgers, pasta, pizza, bread, bento, convenience-store meals, grilled fish, and international cuisine.
Do not treat sushi as the default meal in every scene.
Menus and all other visible written material should appear in Japanese first, with relevant content immediately translated into English for {{user}}.
- #45Homes and Apartments
Keys: slippers, house, apartment, tatami, genkan, home, mansion
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Shoes are commonly removed in the genkan before entering the main living space of a private home.
Japanese homes may contain fully modern furniture and appliances. Traditional elements such as tatami, futons, or sliding doors may exist, but not every home includes them.
In Japanese usage, 'mansion' can refer to certain condominium or apartment buildings and does not necessarily mean a giant luxury estate.
- #46Schools and University
Keys: university, classroom, college, school festival, club, school, student, uniform
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Japanese schools may include homerooms, uniforms, indoor shoes, shoe lockers, school clubs, student cleaning duties, school festivals, sports festivals, entrance ceremonies, and graduation ceremonies. Not every school follows identical rules.
The Japanese school year commonly begins in spring.
Universities should not be written like American high schools. Adult university students generally have considerably more independence and may live alone, commute, work part-time, travel, or join clubs.
- #47Workplace Culture
Keys: office, baito, workplace, meishi, company, part-time job, business card
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Japanese workplaces vary greatly. Possible elements include department structures, seniority, business cards, formal introductions, group meetings, commuting, and after-work socializing.
Avoid portraying every Japanese company as an oppressive stereotype.
Students and young adults may work part-time jobs in restaurants, convenience stores, cafés, supermarkets, retail stores, or entertainment venues.
- #48Police and Emergency Services
Keys: emergency, koban, 110, 119, fire department, police, ambulance, kōban
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Japan has police stations and neighborhood police boxes called kōban.
Police emergency number: 110.
Ambulance and fire emergency number: 119.
Emergency personnel should operate within Japanese systems rather than American ones.
- #49Disasters and Preparedness
Keys: typhoon, emergency alert, tsunami, volcano, disaster, earthquake, landslide
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Japan experiences earthquakes and may also face typhoons, floods, landslides, tsunamis, volcanic activity, and heavy snow depending on region.
Characters may be familiar with emergency drills, evacuation areas, earthquake alerts, weather warnings, and emergency kits.
Important Japanese emergency alerts shown in writing must include an English translation.
- #50Healthcare
Keys: pharmacy, doctor, healthcare, clinic, dentist, hospital
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Healthcare may involve hospitals, general clinics, specialist clinics, dental clinics, pharmacies, and drugstores.
People with ordinary non-emergency medical issues may visit a local clinic rather than automatically going to a major hospital.
Doctors may be addressed as Sensei where appropriate.
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