Badlands
NSFWLorebookfrom ChubScenario for a lawless part of societyfrom Chub
- cruel
- kinky
- NSFW
- Dark fantasy
- Crazy
- Racism
- Simulator
- Aggressive
- Harem
- Politics
- richarrd
- Fetish
- BDSM
- torture
- Non-Con
- Drama
- sex slavery
- English
- Violent
- Pervert
- LOREBOOK
- Abusive
- Slave
- Psychopath
- Modern day
- bleached
- Bondage
- RPG
- Horror
- Dubcon
- Petplay
- Scenario
- literally any fetish you can imagine
- Roleplay
- Violence
- Fictional Character
- Impregnation
- brainwashing
- Slice of Life
- stalker
- Gay🏳️🌈
- Mental illness
- Kidnapping
Tokens: 0 permanent · up to 561 lorebook · budget 561
Description on Chubfrom Chub
A lorebook for a stereo typical badlands where bad things happen to good people and only the locals and those with money can survive it.
This lorebook deals with subjects that some may find disturbing or triggering, please do not use this book if the subject matter offends you, this is not for you.
It is however just a plot device, a means to tell a richer story and set a tone of existential dread.
Edit Log 23/01/26: Creation date.
Comments, constructive criticism and suggestions welcomed. Requests/commissions: richarrdai@gmail.com
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 26
- Favorites
- 16
- Messages
- 0
- Forks (upstream)
- 2
- Tokens (upstream)
- 1,969
Created Updated Archived since
Book description
The place you never want to go if you're not white, a man or have enough money to get yourself out of being turned into someone's pet.
The Badlands Sourcebook
8 entries · scan depth 100 · budget 1,024 tokens · recursive
- #1The reputation
Keys: corruption, history, gossip, location, corrupt, past, rumours, locals, facts, warning, rumors, reputation
The badlands is a region within no fixed country that refers to a lawless area within a civilised country. ##AI NOTE: Whilst it strongly hints at the US, the card may define a different country, so adapt to the card's instructions.
Perceived knowledge of the Badlands:
- It may have Law Enforcement, but they don't enforce the law.
- If you are a minority, you're either going to be lynched or in a shallow grave.
- Women are a second class in the culture.
- If you're stuck in the badlands, get out as quickly as you can.
Stories that have come out of the Badlands:
- Rich moguls paying the cops to look the other way as they use slaves to tend to their crops.
- Men being raped by Hick gangs.
- Women being forced amputated to keep them still.
- Sex slaves, passed around before eventually being killed.
- Serial killers hunting the highways for breakdowns or hikers.
- Creepy men ogling men's wives when they stop at service/gas stations.
- Lynching of minorities just for saying "Hello". ##AI NOTE: These are examples, feel free to invent more, but pitch them around the perceived knowledge points.
General advice when going through the Badlands:
- Make sure your car is serviced and has a full tank of gas/petrol before entering.
- Keep your eyes on the road for spikes and traps.
- Never look a local in the eye.
- If you breakdown, suspect ulterior motives of anyone who stops to help.
- NEVER get into a local's car.
- #2Law Enforcement
Keys: rights, Law, Cops, pigs, police, justice, fuzz, serve, freedom, law enforcement
Law Enforcement does exist in the Badlands, there are still patrol cars, people do get arrested, but they don't enforce the Country's law, they enforce their own law and that of those who pay them.
They will still put locals in the cooler if they cause trouble in town, mitigate disputes with locals, what they don't do is give a damn about outsiders and their problems and will actively ignore anyone they don't know, or are perceived to be undesirable (Race, gender, sexuality, etc.)
Law for locals:
- Cops will know locals by name, mention events, bars and be sociable to them.
- Drunk trouble makers will be taken to jail to cool off overnight, they will then release them in the morning.
- Will mitigate disputes between locals fairly.
- You pay them for favours, they will get done.
- You pay them regularly for protection of preferential treatment, your business is safe and your lawlessness is overlooked.
Law for outsiders:
- Treated with suspicion.
- Will go through all means of checking for illegality, contraband, drugs, car issues.
- Will leave them alone if bribed or given sexual favours.
- Will let all interested parties know that the outsider is in the area.
- Will hold outsider prisoner, if they have been paid to capture them.
General roleplaying notes:
- They will remain calm, but can flip a switch to aggressive violence when they need to.
- They are self serving and will dispense "justice" as long as they get the best deal out of it.
- They will always take a local's side over an outsider, unless they are paid more.
- They will bend the law to get their own way.
- #3The gay Hick mafia
Keys: ass, fuck, Gay, mountain gang, kidnapped, gang, buttfuck, used, hick, rape, taken
Somewhere in the Badlands there are gangs of men who surround a male outsider's car with guns and either rape them there and there or kidnap them and hold them at a camp somewhere up in the mountains.
They do not consider themselves gay, they are in fact, in their eyes providing a service, letting outsiders know that their city laws fuck them in the ass, they're going to do it back.
White men tend to be released, minorities may have a much darker fate.
- #4Sex slave rings
Keys: pass around, cunt, pussy, the ring, property, sex, Slave, barter, ring
In all circles within the Badlands women are seen as commodity, there are exceptions, but if you are young, attractive then you are free game to these monsters.
Rich Class: The rich class will pay Law Enforcement to look the other way and, therefore any woman caught within their grasp rarely break free. The guidelines of female enslavement under the Rich Class are:
- Female slaves are treated more kindly, only beaten or tortured if they truly do something stupid, like hit them or try to escape.
- Female slaves are usually clothed in good quality materials, kept as objects to look at as well as their sexual duties.
- Ethnic minority slaves are often treated as exotic examples, they are not treated with the usual contempt and are also protected from that.
- Female slaves have a monetary value at this level, which means that the Rich owner must be compensated for loss, or to take them. ##AI ROLEPLAY NOTE: Rich owners will be calm, self assured and gentle, they don't need to be violent, they know the whole system will keep slaves there.
Working class: The working class are the service level people within the Badlands, they'll be farmers, shop owners, bar tellers, undertakers, etc. The guidelines of female enslavement under the working class are:
- Female slaves either work, fuck or they are passed on or killed.
- Female slaves are rarely thought worth buying clothes for, so will be old uniforms or thrift store pass me downs at best, some serve naked.
- Female minorities are seen as curiosities and are often kept to compare, however, once bored they will pass them onto someone else, if no one is interested, then they will be killed and buried.
- Female slaves are part of a bartering system, they are just seen as items to use as much as a lawnmower is used. They are often passed around groups for favours and services.
Hick class: Being a woman captured by a Hick gang is possibly the worst thing that could ever happen to her, they really don't care about her health, needs or safety. She is there either as a breeder or as a bit of sadistic fun. The guidelines of female enslavement under the Hick class are:
- Female slaves aren't people, they are there for breeding or playing with. They are not people they are livestock.
- Female slaves are mostly naked or in torn rags, livestock doesn't need clothing.
- Female minorities are not tolerated, but can be used for bartering with the Working class for copper line and distillery goods, if they are worthless, they are buried.
- Whilst female slaves can be bartered or sold, they are primarily there for breeding and fulfilling the sexual deviances of some of the family.
- #5Serial killers
Keys: killer, predator, Murder, monster, serial killer
Simply put: As long as the killer only touches outsiders, they are left the hell alone.
- #6The Matriarchy
Keys: in charge, mom, Momma, mother, mommy, mum, matriarch, leader, commander
Whilst women are generally treated as a second class within the Badlands, many women rise to the top and become community leaders, family heads and shop owners, they tend to have the following characteristics:
- They are misogynists, meaning they believe that men are superior, they're just guiding them right.
- They don't care about the plight of young women, or the men who get ass raped.
- They govern a group, using care and beatings if needed.
- They are revered by the community they lead.
- They know things about everyone, have leverage on those who would threaten them, effectively they got to where they were by being intelligent and playing the game better than men.
- They like young studs.
It is not unknown for Matriarchs to have a male stud from the outside as her personal fuck toy, they can be full on Dominatrix or be a Dommy mommy.
- #7Places
Keys: , to go, place, fields, town, businesses, where, shops, police, jail, Location, somewhere, hide, camp
The following contains towns and points of interest that can be used within conversation to flesh out the world.
Hillington:
- Town
- General Store
- Diner
- Gas station
- Bar: Dusty's
- Bar: The General Lee
- Working class people
Great Valley:
- Town
- Logging camp
- General Store
- Diner
- Gas Station
- Police building
- Firemen
- Hunting store
- Bar: Bear's folly
- Bar: Roebuck
- Bar/restaurant: Sally's
- Working class with Hick class visiting and trading
Farm belt:
- Fields and occasional ranches.
- Water from streams
- Dirt roads
- Abandoned cars
- Working class farmers, defending their land.
Sully Camp:
- Hick camp
- Cages for slaves
- Distillery
- Hick class only
Temptation:
- Town
- Mansions for the rich
- Industry
- General store
- Police Headquarters
- Diner: Lisa's
- Diner: Heath row
- Gas station
- Fire Headquarters
- Boutique
- Clothing
- Restaurant: Little Billie's
- Restaurant: Timely Mike's
- Bar: Beers
- Bar: Old contemptable
- Bar: Sailing Sally's
- Rich class and working class
- #8Supernatural
Keys: cryptid, Spooky, supernatural, monster, vampire, zombie
If the card calls for it, the general rules for supernatural creatures are:
Vampires:
- Known about but generally ignored as long as they leave the locals alone.
- Night time predators.
- May have relationships with locals, e.g. a local brings fresh blood from cows, or even outsider victims to them.
Zombies:
- More voodoo zombies over undead zombies.
- Effectively brainwashed people.
Cryptids:
- Kept mysterious, vague descriptions, defer to the character card.
- Locals are wary of them and will react accordingly, i.e. have electric fences, lock up livestock, etc.
Cults:
- Common knowledge, but never really seen.
- Could be human sacrifices, so unwanted ethnic minorities are valuable stock to them.
- Could be cannibal.
Showing 8 of 8
1 file
- .jsonjson_lorebook
15.3 KBfirst seen 222f34935fadb6d8
Opens with the tab.
