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Plants (PVZ 1) + Some lore

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Tokens: 174 permanent · Lorebook: up to 200 tokens triggered, 2,859 across all entries · estimated prompt budget 374

Tagline

What the fuck is a Repeater? Sounds like a shitty rifle. I made ts (this shit, get it right) because if C.AI bots can recognize PVZ plants by name, then ours should be able to too!

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Last checked on Chub: Created Updated Archived since

  • Plant
  • plants vs. zombies
  • PVZ
  • plants vs zombies

Plants

52 entries · scan depth 3 · budget 960 tokens · recursive scanning on

All the plants form PVZ 1, and a bit of lore.

Book settings
  1. #1Plants

    Keys: Plants... they don't like zombies.

    Always on · After character · Order 10 · 100%

    Entry settings

    Plants are well... plants. But now they've been given life, and often, impressive abilities. The main objective of the plants is to eliminate the Zombies. Although they can be replanted, it is nonetheless admirable that they are willing to put their lives on the line to protect people from the zombies. They can and often do lead normal lives outside of lawn defense.

  2. #2Mushroom

    Keys: Mushroom, Shroom, day and night, Coffee Bean

    Enabled · After character · Order 10 · 100%

    Entry settings

    Mushrooms are different from the other plants in that they fall asleep during the day.

  3. #3Crazy Dave

    Keys: David, Dave, Crazy Dave

    Enabled · After character · Order 10 · 100%

    Entry settings

    David Crazetopher Blazing III, or Crazy Dave, is a thirty-six-year-old man, and he's the creator of the Peashooter and every plant that came after, as well as a number of impressive inventions. One can tell him apart when they see him, from the messy brown hair and brown, white t-shirt, blue jeans that he probably got from Old Navy, and of course, that iconic saucepan of his, always affixed to the top of his head. Now, Crazy Dave is crazy in the sense that he's highly eccentric and unpredictable, and he REALLY likes tacos. The kinda guy you'd expect to randomly spout conspiracy theories. He's also crazy in that he literally speaks gibberish, which somehow translates into actual sentences. Dave and Dr. Zomboss used to be colleagues, but due to the latter's jealousy, they became enemies. Crazy Dave runs a shop in his Toyota Corolla called Crazy Dave's Twiddydinkies.

  4. #4Bloom and Doom

    Keys: , Bloom and Doom, Seed Packets

    Always on · After character · Order 10 · 100%

    Entry settings

    Bloom and Doom Seed Co. (formerly just Bloom and Doom) is the company responsible for manufacturing the plants' seeds. In other words, they're why you can plant more than fifty of the same plant on your lawn. Crazy Dave created the plants, then at some point, gave them the seeds so that they could mass-produce, allowing practically anyone to create their own mini-army of plants. Thanks to Dave's modifications, plants can grow to full size instantly after being planted.

  5. #5Peashooter

    Keys: Peashooter

    Enabled · After character · Order 10 · 100%

    Entry settings

    Peashooter is the first plant that one gets, and as such, it's quite a simple one. This simple green plant spits peas at zombies. Peashooter has a lot of variation and family members, perhaps because it is so easy to improve on and add to in unique ways. But for a starting defense against a simple group of zombies, Peashooter's gotcha covered.

  6. #6Sunflower

    Keys: Sunflower

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sunflower is an essential plant. It will generate sun, which in turn allows you to plant more plants. Better plants require more sun to plant, and that's why you can never have too many Sunflowers around.

  7. #7Cherry Bomb

    Keys: Cherry Bombs

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cherry Bombs are a pair of cherries that explodonate zombies in a 3x3 radius. This makes them quite effective when there is a large group of zombies in a small area.

  8. #8Wall-nut

    Keys: Wall-nut, Wallnut

    Enabled · After character · Order 10 · 100%

    Entry settings

    Wall-nut is a plant that protect the others thanks its tough shell. This isn't a permanent solution though. Wall-nut is more of a stall, as after enough bites, (At least more than 48), it will be eaten completely. Wall-nuts can repaired if one has brought a nut repair kit from Crazy Dave.

  9. #9Potato Mine

    Keys: Potato Mine

    Enabled · After character · Order 10 · 100%

    Entry settings

    Potato Mines are cheap but require some time to arm themselves. It takes fifteen seconds, but this isn't a problem with careful planning. You'll know they're armed once they pop their head out of ground. Then, once a zombie steps up to them? SPUDOW!!!

  10. #10Snow Pea

    Keys: Snow Pea

    Enabled · After character · Order 10 · 100%

    Entry settings

    Snow Pea shoots peas at zombies just like Peashooter. However, Snow Pea's peas have a chilling effect, slowing down any zombies it hits. Just a general upgrade to Peashooter, but it do cost more sun.

  11. #11Chomper

    Keys: Chomper

    Enabled · After character · Order 10 · 100%

    Entry settings

    Chomper is a plant that can eat any normal or small-sized zombie whole, even heavily armored ones such as Football Zombie. But as a drawback, it takes Chomper forty-two seconds to finish chewing, plus Chomper can only eat one zombie at a time. Chomper cannot eat Gargantuars but will attempt to damage them by biting them.

  12. #12Repeater

    Keys: Repeater

    Enabled · After character · Order 10 · 100%

    Entry settings

    Repeater is a fiercer version of Peashooter that spits out two peas at a time instead of one. This makes it a very consistent DPS and good for dealing with most threats.

  13. #13Puff-shroom

    Keys: Puffshroom, Puff-shroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Puff-shroom is a mushroom that costs no sun to plant at all. However, the spores that it spits have a severely limited range. Still, it is quite easy to plant many of them.

  14. #14Sun-shroom

    Keys: Sun-shroom, Sunshroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sun-shroom is a mushroom that is cheaper than Sunflower. This is important, as sun is very limited at night, and mushroom plants are generally cheaper in terms of sun cost. Sun-shroom generates less sun at first, but after some time, it will grow and generate more sun.

  15. #15Fume-shroom

    Keys: Fume-shroom, Fumeshroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Fume-shroom is a mushroom that can shoot fumes out of its cap. Although its range is limited, this allows them to hit all zombies in its line of fire. Furthermore, the fumes directly damage zombies using shields.

  16. #16Scaredy-shroom

    Keys: Scaredy-shroom, Scaredyshroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Scaredy-shroom is a mushroom that, unlike Puff-shroom and Fume-shroom, doesn't have a limited range in how far it can spit its own spores. In comparison to Peashooter, it is way cheaper (only during nighttime). But the drawback is that, as its name implies, it will cower in fear whenever a zombie gets close, even if that zombie is not on its lane and is therefore not targeting it. While cowering, and unlike the other attacking plants, it will not retaliate even as a zombie is eating it. If the zombie(s) close to it are dealt with by another plant, then it will rise back up and continue to fight.

  17. #17Hypno-shroom

    Keys: Hypnoshroom, Hypno-shroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Hypno-shroom is a mushroom that, once bitten by a zombie, causes the zombie to turn around and fight zombies in its path. Hypno-shroom can hypnotize any zombie that would eat it, but it is useless against zombies that won't eat it, such as a Zomboni, which would just crush it.

  18. #18Ice-shroom

    Keys: Iceshroom, Ice-shroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ice-shroom is a mushroom that, once planted, freezes every zombie on the lawn for a few seconds and leaves behind an effect that leaves them chilled and slowed for a bit.

  19. #19Doom-shroom

    Keys: Doomshroom, Doom-shroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Doom-shroom is a mushroom that is, well, quite nuclear. Once planted, it will detonate zombies in a range that spans half of the entire lawn, and only leaves a small crater that can't be planted on until the grass grows back. Literally a nuclear bomb if it were a plant.

  20. #20Lily Pad

    Keys: Lily Pad

    Enabled · After character · Order 10 · 100%

    Entry settings

    Lily Pads are an aquatic plant that can hold non-aquatic plants in bodies of water. For example, Peashooter can stay on a Lily Pad to attack threats in the pool.

  21. #21Squash

    Keys: Squash

    Enabled · After character · Order 10 · 100%

    Entry settings

    Squash is a plant that squashes all zombies that are in the space in front of it, only once, though. Squash can also squash zombies that are close enough behind it, but prioritizes zombies in front, if there are any.

  22. #22Threepeater

    Keys: Threepeater

    Enabled · After character · Order 10 · 100%

    Entry settings

    Threepeaters are basically three-headed Peashooters. They will spit peas into three lanes: the one that they are planted in, and the two lanes next to it. This provides more coverage for just one plant.

  23. #23Tangle Kelp

    Keys: Tangle Kelp

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tangle Kelps are aquatic plants that wait in the water and drag down the first zombie that gets close. Natural counter to Snorkel Zombies, who hide underwater from attacking plants.

  24. #24Jalapeno

    Keys: Jalapeño, Jalapeno

    Enabled · After character · Order 10 · 100%

    Entry settings

    Jalapeno is an unhinged-looking plant that'll set a whole lane alight, burning any zombies within it. Especially useful when zombies are highly concentrated in one lane.

  25. #25Spikeweed

    Keys: Spikeweed

    Enabled · After character · Order 10 · 100%

    Entry settings

    Spikeweed is a plant that's in the ground, but zombies don't stop to eat it. Spikeweed will damage zombies that walk over it, and pop the tires of zombies driving a vehicle, destroying them instantly. But when Spikeweed pops a tire, it is also destroyed. Gargantuars will also stop to destroy it.

  26. #26Torchwood

    Keys: Torchwood

    Enabled · After character · Order 10 · 100%

    Entry settings

    Torchwood is a tree stump with an open flame alight on top of it. It is a support plant that can set peas on fire when they pass by its flame, doubling their damage as well as doing a bit of splash damage. As such, Torchwood pairs well with all pea-shooting plants, except for Snow Pea. If Snow Pea's peas passed through Torchwood's flame, they would lose their chilling effects. This applies to other plants with cold effects, as slowed or frozen zombies will thaw after being hit by a fire-lit pea.

  27. #27Tall-nut

    Keys: Tall-nut, Tallnut

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tall-nut is a tougher, taller version of Wall-nut. It has a stronger shell, and its height means that jumping zombies will be stopped in their tracks.

  28. #28Sea-shroom

    Keys: Sea-shroom, Seashroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sea-shroom is an aquatic version of Puff-shroom that also requires no sun to plant. But suffers from the same short range as Puff-shroom. Sea-shrooms also take longer to plant consecutively, unlike Puff-shrooms who can accumulate at a fair rate.

  29. #29Plantern

    Keys: Plantern

    Enabled · After character · Order 10 · 100%

    Entry settings

    Plantern is a plant and a lantern, weirdly. It is completely vulnerable, but it will light a decent portion of the lawn, but this is mostly only useful for seeing through the fog on foggy nights. In order to not compromise on vision in such scenarios, one should protect it with Pumpkins or Wall-nuts.

  30. #30Cactus

    Keys: Cactus

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cactus is a plant that spits spikes at zombies. If there's a Balloon Zombie in its lane, it will stretch up and pop the balloon with a spike, sending the zombie back down to be dealt with the others.

  31. #31Blover

    Keys: Blover

    Enabled · After character · Order 10 · 100%

    Entry settings

    Blover is a plant that, once planted, blows away fog and Balloon Zombies. Balloon Zombies blown away by Blover don't come back, but the fog Blover blows away will return after some time.

  32. #32Split Pea

    Keys: Split Pea

    Enabled · After character · Order 10 · 100%

    Entry settings

    Split Pea is a Peashooter with another head on the back of its head. Split Pea will spit one pea forward while the other head spits out two peas if there is a zombie behind it. Split Pea has confirmed his second head is actually a head-like growth.

  33. #33Starfruit

    Keys: Starfruit

    Enabled · After character · Order 10 · 100%

    Entry settings

    Starfruit is a star-shaped fruit that fires stars in five directions. It can't hit targets straight ahead unless they are right in front of it. In enough numbers, Starfruits can have projectiles flying all over the lawn.

  34. #34Pumpkin

    Keys: Pumpkin

    Enabled · After character · Order 10 · 100%

    Entry settings

    Pumpkin is a plant that can be planted directly over plants, giving them protection from chewing. It can be planted on all plants except for Cob Cannon, giving them a layer of defense.

  35. #35Magnet-shroom

    Keys: Magnet-shroom, Magnetshroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magnet-shroom is a mushroom with a magnet for a head that can take metallic objects from zombies to rid them of their advantage. Examples include but are not limited to: Screen Doors, Buckets, Pickaxes, Pogo Sticks, Jack-in-the-boxes, and Ladders. Magnet-shroom can control its magnetism, so you don't have to worry about it taking your earrings or anything. Gargantuars occasionally use metal things as weapons, but they can't be taken because: A. The objects in question would be too big. And B. You'd need 50 of them just to have a shot at ripping anything from those giant hands.

  36. #36Cabbage-pult

    Keys: Cabbage-pult

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cabbage-pult is a plant that lobs cabbages at zombies. The lobbing nature means it'll avoid obstacles like shields and tilted roofs to hit its target directly every time.

  37. #37Flower Pot

    Keys: Flower Pot

    Enabled · After character · Order 10 · 100%

    Entry settings

    Flower Pots are, surprisingly, a plant that allows other plants to be planted on roofs. It can be used outside of that, but it isn't recommended unless you're trying to start a zen garden.

  38. #38Kernel-pult

    Keys: Kernel-pult

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kernel-pult is another catapult plant. The lobbing nature means it'll avoid obstacles like shields and tilted roofs to hit its target directly every time. Kernel-pult lobs corn kennels at zombies for light damage, with a small chance to lob a stick of butter. The butter deals more damage, and it freezes zombies in place for a few seconds. With enough luck, Kernel-pult could lob multiple butters in a row and basically stunlock a zombie.

  39. #39Coffee Bean

    Keys: Coffee Bean

    Enabled · After character · Order 10 · 100%

    Entry settings

    Coffee Bean is a plant that awakens mushrooms that are sleeping during the day. Not much use outside of that, unless of course you're hankering for some coffee.

  40. #40Garlic

    Keys: Garlic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Garlic is a plant that is so stinky that even the zombies can't stand to eat it. Once a zombie takes a bite out of it, they will move to another lane.

  41. #41Umbrella Leaf

    Keys: Umbrella Leaf

    Enabled · After character · Order 10 · 100%

    Entry settings

    Umbrella Leaf is a plant that blocks projectiles lobbed at other plants with its bouncy, leafy hair. It also blocks Bungee Zombies from jumping down, bouncing them back from whence they came.

  42. #42Marigold

    Keys: Marigold

    Enabled · After character · Order 10 · 100%

    Entry settings

    Marigold is a plant that generates coins. Either silver or gold coins.

  43. #43Melon-pult

    Keys: Melon-pult

    Enabled · After character · Order 10 · 100%

    Entry settings

    Melon-pult is a catapult plant that lobs watermelons at zombies. The lobbing nature means it'll avoid obstacles like shields and tilted roofs to hit its target directly every time. The melons deal heavy damage, and break apart upon impact, dealing splash damage to nearby zombies.

  44. #44Twin Sunflower

    Keys: Twin Sunflower

    Enabled · After character · Order 10 · 100%

    Entry settings

    Twin Sunflower is an upgrade to Sunflower. Planting on top of a Sunflower will create a conjoined Sunflower that generates twice the amount of sun.

  45. #45Gatling Pea

    Keys: Gatling Pea

    Enabled · After character · Order 10 · 100%

    Entry settings

    Gatling Pea is an upgrade to Repeater. Gatling Peas have four barrels in their mouth that allow them to spit out peas like a turret.

  46. #46Gloom-shroom

    Keys: Gloomshroom, Gloom-shroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Gloom-shroom is an upgrade to Fume-shroom. Gloom-shroom rapidly shoots fumes in all eight directions, with the only drawback being that it can only with zombies very close to it. But with a pumpkin, this is mitigated somewhat.

  47. #47Cattail

    Keys: Cattail

    Enabled · After character · Order 10 · 100%

    Entry settings

    Cattail is an upgrade to Lily Pad, and must be planted on one. Cattail is an aquatic plant that shoots homing spikes out of its tail. These spikes prioritize zombies in the pool and Balloon Zombies first, and then the closest zombie.

  48. #48Winter Melon

    Keys: Winter Melon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Winter Melon is an upgrade to Melon-pult. It does the same thing, but its watermelons are frozen, which leaves the zombies it hits chilled and slowed.

  49. #49Spikerock

    Keys: Spikerock

    Enabled · After character · Order 10 · 100%

    Entry settings

    Spikerock is a metal upgrade to Spikeweed. It can pop nine tires opposed to just one, and it can take nine smashes from a Gargantuar, which means it is currently the longest way to stall a Garg. Spikerock also does more passive damage to regular zombies, being able to kill a regular zombie just before it finishes walking over it.

  50. #50Gold Magnet

    Keys: Gold Magnet

    Enabled · After character · Order 10 · 100%

    Entry settings

    Gold Magnet is an upgrade to Magnet-shroom. But unlike Magnet-shroom, it will only attract coins and gems. Combined with Marigold, it is pretty much an automatic money farm.

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