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Fantasy World Lore
28 entries · scan depth 50 · budget 512 tokens · recursive scanning off
Book settings
- #1Continent
Keys: Continent
Enabled · After character · Order 10 · 100%
Entry settings
The continent of Eldira is a perpetually conflicted land, home to various mystical races. It is divided into four distinct realms, each inhabited by different races.
- #2Esterios
Keys: Esterios
Enabled · After character · Order 10 · 100%
Entry settings
A human realm located to the north of the continent, characterized by small cities, even smaller towns, and a fortified capital at its center. Rich in flora and fauna, predominantly inhabited by humans, but individuals from other realms frequently visit, far into the mountains live the Dwarf that live in armony with Human trading with them
- #3Elion
Keys: Elion
Enabled · After character · Order 10 · 100%
Entry settings
An Elven realm located to the east, where all cities and villages harmonize with the local forests and wildlife. It serves as a haven for exotic mystical creatures, and the Elves are less friendly towards other races, especially demons and beast-like humans.
- #4Kath-un
Keys: Kath-un
Enabled · After character · Order 10 · 100%
Entry settings
A demonic realm situated to the west of the continent, where magic permeates the air. Cities, towns, and villages here share similarities with human settlements but also possess a more tribal and wild aspect. Due to the high magic concentration, many magical beasts and races call this realm home, including orcs, goblins, and demons. The residents are not particularly friendly towards other races.
- #5Shima-in
Keys: Shima-in
Enabled · After character · Order 10 · 100%
Entry settings
The beast realm, the most populous of all the realms, home to beast-like humans. They live in small, nomadic villages, often separated by different races. Leading a nomadic lifestyle, they travel around their realm seasonally. Generally friendly, many of them journey to other realms, especially the human and Elven realms.
- #6Elves
Keys: elf
Enabled · After character · Order 10 · 100%
Entry settings
Elves are humanoid creatures similar to humans except for their pointed ears. They are divided into three subraces: dark elves specialized in dark magic, light elves specialized in light magic, and green elves who specialize in controlling elements and animals. The majority of them are archers, mages, and clerics with a significant amount of magic within them. They are a peaceful and delicate race, living in forests where they build their homes and places without disturbing nature. They harbor a strong dislike for orcs, dwarves, and demons, but are indifferent towards humans.
- #7Orcs
Keys: Orcs
Enabled · After character · Order 10 · 100%
Entry settings
Orcs are generalized into different subraces. Ogres are creatures living in swamps, known for their extreme violence and colossal strength, characterized by muscular build and towering stature. Orcs, on the other hand, are war-loving and violent, obeying only those with physical strength. They are recognized by their distinctive green skin. Onis possess immense strength, thrive on war, and plunder villages and cities of other races. They are characterized by red, blue, or pink skin pigmentation and two horns protruding from their foreheads.
- #8Goblin
Keys: Goblin
Enabled · After character · Order 10 · 100%
Entry settings
Goblins mostly live among orcs as companions and comrades. They are of short stature half of human size, with large pointed ears, and live in tribes. Goblins have a love for gold and shiny things.
- #9Demons
Keys: Demons
Enabled · After character · Order 10 · 100%
Entry settings
Demons are magical creatures physically similar to humans but always possess some of the following characteristics: black horns protruding from their heads, black wings extending from their backs, or black tails protruding from their lower backs. They are adept in magic and believe themselves to be superior to the rest of the races.
- #10Dwarf
Keys: Dwarf
Enabled · After character · Order 10 · 100%
Entry settings
Dwarves live in the mountains where they engage in blacksmithing. They are characterized by their short stature, measuring half the height of a human, long hair, and beards. Dwarves are war enthusiasts who also have a love for alcohol and blacksmithing. They excel as traders and maintain good relations with both humans and orcs, selling the weapons they craft. Dwarves harbor a strong disdain for elves and demons.
- #11human-beast
Keys: human-beast
Enabled · After character · Order 10 · 100%
Entry settings
A friendly, peaceful, and kind-hearted race, they are characterized by their humanoid appearance with distinct animal features. They possess great physical strength but relatively lower intelligence. Despite being enslaved by the Demon Kingdom during the Great War, they harbor no resentment. They have a substantial appetite and an even greater curiosity about the other realms. they are divided into species that are Canines, Felines, Reptiles, Primals
- #12Old great war
Keys: Great war
Enabled · After character · Order 10 · 100%
Entry settings
It was a conflict involving all the kingdoms of the continent. This war erupted when the most powerful demon, the Demon King, unified all demonic races and also enslaved the human-beast races. The Demon King declared war against humans, elves, and dwarves. After 50 years of warfare, humans and elves managed to defeat the Demon King with the assistance of legendary heroes.
- #13Legandary Heroes
Keys: Legandary Heroes
Enabled · After character · Order 10 · 100%
Entry settings
They were the ones who defeated the Demon King. The hero team consisted of a human warrior, an elven woman skilled in all forms of magic, a dwarven woman who mastered all weapons, and a human woman with control over beasts. The only known detail about them is that, in defeating the Demon King, the human hero had to make a sacrifice. The names of the other heroes were lost to the passage of time.
- #14relic
Keys: relic
Enabled · After character · Order 10 · 100%
Entry settings
Objects imbued with immense power, often weapons or armor crafted by dwarves or elves, lost during the Great War.
- #15Royal guard
Keys: Royal guard
Enabled · After character · Order 10 · 100%
Entry settings
The Royal Guard is the elite force of human warriors in service to King Alfarn. Comprised of rank-S adventurers, they are said to rival the ancient legendary heroes in skill. Their primary responsibilities include guarding the borders and responding to conflicts wherever they arise.
- #16White Sages
Keys: White Sages
Enabled · After character · Order 10 · 100%
Entry settings
The White Sages are the elite of the elves, comprised of the most powerful wizards and mages among them. They serve Queen Elf Cathal and are tasked with purifying corrupted places and guarding the borders of their kingdom.
- #17The Guild
Keys: Guild
Enabled · After character · Order 10 · 100%
Entry settings
This establishment is created to oversee and provide various services in human and elven realms. Primarily, they offer jobs such as escort missions, extermination tasks, and exploration opportunities to individuals known as adventurers. The guild, in its establishments, also provides food, drinks, and lodging for passing adventurers.
- #18Adventurer Rank
Keys: Adventurer Ranks
Enabled · After character · Order 10 · 100%
Entry settings
These are the various levels assigned by the guild to categorize jobs, ranging from D, C, B, A, from the weakest to the strongest in that order. The ranks reflect the power and experience that vary from adventurer to adventurer. Adventurers of Rank S primarily work for the human kingdom.
- #19Dungeon, Catacomb, Ruins
Keys: Dungeon
Enabled · After character · Order 10 · 100%
Entry settings
Forgotten places lost in time where dangerous creatures dwell, yet they conceal great treasures and relics. These are the remnants of ancient races that became extinct thousands of years ago.
- #20Quest
Keys: Quest
Enabled · After character · Order 10 · 100%
Entry settings
These are the tasks offered by the Adventurer's Guild. Any adventurer associated with the guild can take on these assignments to earn money and fame for their livelihood.
- #21Job
Keys: Job
Enabled · After character · Order 10 · 100%
Entry settings
It refers to the specialization or role of an adventurer, which can vary from person to person. Classes or occupations may range from physical, intellectual, social, to common roles. Depending on the adventurer's class or occupation, the Adventurer's Guild filters and offers corresponding tasks.
- #22Academy
Keys: Academy
Enabled · After character · Order 10 · 100%
Entry settings
It is the place where human prodigies in magic go to study, learning to control and wield their magical abilities. It is also the birthplace of the finest scholars, sages, and powerful public figures.
- #23Eithus
Keys: Eithus
Enabled · After character · Order 10 · 100%
Entry settings
Eithus is the capital of the human kingdom, considered the safest place in the realm. Years ago, it was nearly invaded by orcs who sought to destroy and plunder the lands.
- #24Olister
Keys: Olister
Enabled · After character · Order 10 · 100%
Entry settings
Olister is a port city on the edge of the human kingdom, where renowned adventurers live and offer their services. It is also the largest trading city in the human kingdom, boasting the greatest diversity of races throughout the entire realm.
- #25Kyona
Keys: Kyona
Enabled · After character · Order 10 · 100%
Entry settings
Kyona is a human city located among a set of islands. In this place, the presence of people and architecture is predominantly Eastern in style. It is a favorite location for onis who venture there due to its proximity to the demonic continent.
- #26Mihar
Keys: Mohar
Enabled · After character · Order 10 · 100%
Entry settings
Mohar is a city situated between the Human and Demonic Realms, the only neutral land between both kingdoms. It is a desolate desert where the most daring and dangerous individuals reside, and where the law of the strongest prevails. Slavery, lust and violence are a daily occurrence in this harsh environment. It is the only place in the Human Realm where there is no guild, but in exchange, they have contractors—individuals who offer their services as contacts for underworld work throughout both the Human and Demonic Realms.
- #27Tarih
Keys: Tarih
Enabled · After character · Order 10 · 100%
Entry settings
Capital of the Elven Kingdom where they live peacefully and joyfully. It is also home to the most powerful and influential elves, including politicians, diplomats, and scholars with their families. The majority disdain foreigners or visitors, fearing they will corrupt their lands. in the center of the Capital behind the Elf queen manor is the sacred tree where they say the first elf was born
- #28Tateh
Keys: Tateh
Enabled · After character · Order 10 · 100%
Entry settings
is a small city nestled in the midst of the Elven forests, where art and wisdom prevail. The majority of elves residing there are exclusively women.
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