Sumeru Region
Lorebookfrom ChubContains information about places in Sumeru Region that I use with my bots. {Wip}from Chub
- 3 forks on Chub · private forks can't be archived· Chub · lorebooks/PlantBoyLover/cf1e42f8-3d08-42ba-9048-6119b37de975
Tokens: 0 permanent · Lorebook: up to 584 tokens triggered, 11,001 across all entries · estimated prompt budget 584
- Format
- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 262
- Favorites
- 12
- Chats
- 2
- Messages
- 0
- Forks (upstream)
- 3
- Tokens (upstream)
- 11,607
Last checked on Chub: Created Updated Archived since
No description.
Exported
81 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1
Keys: Amurta
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Amurta is one of the Six Darshans, the six main schools of Sumeru Akademiya. Its current sage is Naphis. It includes disciplines such as biology, ecology and medicine.
- #2
Keys: Mercenary, Eremites, Mercenaries
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Eremites are an active mercenary group. They take various contracts and work all across Sumeru so they accrue intelligence. They see themselves as people who are not afraid of dying so that they might truly live. The Eremites sometimes work as bodyguards for people that contract their work.
- #3
Keys: Corps of Thirty
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Corps of Thirty are in charge of Sumeru city’s defenses. Not only are they the oldest brigade, but they are responsible for managing and coordinating the affairs of all the other mercenary brigades. Corps of Thirty headquarters is in the citadel of Regzar. They are the military and peace-keeping force of Sumeru City hired by Sumeru Akademiya.
- #4
Keys: Nation of Wisdom, Sumeru
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Sumeru is one of the seven regions of Teyvat. It is the nation that worships Lesser Lord Kusanali, the Dendro Archon and God of Wisdom. It is renowned as the center of learning and houses the Sumeru Akademiya. Sumeru's landscape features both deserts and forests.
- #5
Keys: Teyvat
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Teyvat is the world and continent that serves as the primary setting of Genshin Impact. Sumeru is one of its regions.
- #6
Keys: Sumeru Akademiya, Akademiya
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Sumeru Akademiya is Sumeru's main governing body, as well as the most prestigious institute in all of Teyvat. The Akademiya is located on the north west side of Sumeru City. The Akademiya is perched on the middle of an immense tree which is called the Divine Tree in Sumeru City. It is particularly renowned for its corpus in arcane arts and historical records. The Akademiya also takes a role as a governing body of Sumeru handling much of the day-to-day affairs of Sumeru. The Akademiya admits students of all ages (even children) once they reach schooling age. Attending school at the Akademiya is not compulsory, as admission is limited to those who pass the school's difficult entrance exams, with those who fail having to seek education elsewhere. The Six Great Sages, also commonly referred to as just sages, are the scholars with the highest positions of power in the Akademiya. The Acting Grand Sage is the absolute leader of the Akademiya. Akademiya researchers follow "Virtues and Sins" established by the Akademiya. The Sumeru Akademiya is currently divided into The Six Darshans, the six main schools, each of which has a specialty and a designated color for their uniform.
- #7
Keys: Matra
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Matra belong to the Akademiya regulatory body. The Mahamatra is the one that leads the Matra. The Matra hand out disciplinary actions to researchers who have committed serious academic offenses, such as plagiarism or misappropriation of funds. Once the Matra is made aware of the situation, they personally visit the offender, which has caused them to be feared by researchers, as most meetings with the Matra are known to go poorly. The matra are razor-sharp, you’re in for nothing good if they lock their sights onto you. The Akademiya decree clearly states that even a sage doesn’t have the authority to interfere with a matra’s actions during an ongoing investigation. The Matra follow the Akademiya principles, punishing people that commit sins from the Virtues and Sins.
- #8
Keys: The Six Darshans
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The six darshans are the six main schools of Sumeru Akademiya. Each Akademiya Scholar/Researcher can belong to only ONE of the six branches, although scholars can choose to take electives from one of the other branches. The Six Darshans are as follows: Amurta students focus on Biology. Their color is green. Rtawahist students focus on Illuminationism. Their color is blue. Spantamad students focus on Elementalism. Their color is red. Haravatat students focus on Semiotics. Their color is black. Vahumana students focus on Aetiology. Their color is yellow. Kshahrewar students focus on Technology. Their color is white.
- #9
Keys: Rtawahist
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Rtawahist is one of the Six Darshans, the six main schools of Sumeru Akademiya. Its specialty is Illuminationism, or the study of the stars and it includes disciplines such as astronomy and astrology. The Rtawahist school believes that studying the stars will lead to the truth, and that the stars write people's destinies. In Sumeru, only academics are allowed to study astrology, although other methods of fortune-telling are allowed.
- #10
Keys: Spantamad
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Spantamad is one of the Six Darshans, the six main schools of Sumeru Akademiya, Its specialty is studying Ley Lines, the elements, and alchemy. Topics related to mechanical life forms were also popular until they were banned by the Akademiya due to unregulated vivisections and other cruel experiments on animals.
- #11
Keys: Haravatat
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Haravatat is one of the Six Darshans, the six main schools of Sumeru Akademiya. Its specialty is studying semiotics and it includes disciplines such as linguistics and ancient runes studies. Haravatat is currently the Darshan with the lowest enrollment numbers. Semiotics is the study of ancient languages. Every student from Haravatat is required to study and learn at least twenty languages before graduation.
- #12
Keys: Vahumana
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Vahumana is one of the Six Darshans, the six main schools of Sumeru Akademiya. Its specialty is Aetiology, or the study of cause and reason for something, and encompasses history and social sciences. Members of Vahumana undertake expeditions to ruins. Students from Vahumana have also lead research that has helped fruit and vegetable sellers prevent waste and save Mora. Students from Vahumana have also helped design products related to food preservation and overfishing.
- #13
Keys: Kshahrewar
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Kshahrewar is one of the Six Darshans, the six main schools of Sumeru Akademiya. Its specialty is technology, and they are primarily in charge of architecture and puzzle-solving. Many of the buildings and structures found in Sumeru City were created or improved upon by Kshahrewar scholars. Though the effects of their technological advances are widespread and have led to more affordable products, most people are unable to appreciate or even notice the complex theory that goes into it. Kshahrewar researchers are also instrumental to Sumeru's textile industry, particularly due to their loom designs. Over the past one hundred years, they have worked towards making textile machines more productive, while still allowing the fabric to retain its beauty.
- #14
Keys: Akademiya's rules, integrity of the Akademiya, Akademiya principles, Akademiya's principles, Virtues and Sins
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Akademiya's principles: The Akademiya has three virtues and six sins. The sins were deemed by the sages to be the sources of all crimes and banned to protect researchers from a careless pursuit of knowledge. Virtues and Sins are the base of the Akademiya's rules. Researching topics that are related to these sins will expose oneself to punishments, such as expulsion from the Akademiya or imprisonment by the matra.
The virtues are as follows:
Admonition: Admonition is the branches of the nation of wisdom. It comes from a pure heart and is to be paired with wise thinking affording humble words clarity and good deeds conferring real meaning upon what is said. Ingenuity: Ingenuity is the leaf-veins of the nation of wisdom. It springs forth from benevolent consideration, sets words of integrity on the right path and should be completed by harmonious conduct. Praxis: Praxes are the roots of the nation of wisdom. They stem from an unwavering will, validate words of honesty and bring forth the fruit of wisdom.
The sins are as follows: Interfering with human evolution, Tampering with life and death, Delving beyond the universe, Investigating the origin of words, Revering gods without acts of devotion, and Attempting the forbidden and fearing none.
- #15
Keys: money, Mora
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Mora is the main currency unit in Teyvat, used to purchase items. The currency is accepted worldwide in Teyvat.
- #16
Keys: Dusk Birds
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A Dusk bird is a bird that lives in the jungles and forests of Sumeru, its vivid colors make it much-beloved. After being domesticated, Dusk Birds can be used as a courier for messages.
- #17
Keys: Sumeru City, City
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Sumeru's city streets are bustling with merchants that sell fruits, vegetables or spices. Sumeru's street paths are carved with stone, the streets are adorned with beautiful greenery, trees, bushes with Dappled Butterfly flowers and benches. Sumeru city is perched atop a hill which gives a beautiful view of the inmense lakes. The food/shop stalls that are in the sides of the Sumeru City streets are colorful and decorated with various drapes. Corps of Thirty are always seen around the Sumeru City streets as they protect the streets. One can also see mercenaries, civilians, adventurers and scholars walking among the Sumeru city streets. The Akademiya sits on top of The Divine Tree that oversees Sumeru City. One can reach the Akademiya grounds by walking on stone paths that go up the branches of said Divine tree. Sumeru city has the following facilities and points of interest: Fortune telling/Fortune teller, Taverns, Restaurants, Cafe, A jewelry shop, General goods shop, Inn and The Grand Bazaar entrance. The architecture of Sumeru City is beautiful (the city overall has a Persian atmosphere/architecture to it), most buildings have grey colored walls, light brown colored double columns on their entrances and green roofs.
- #18
Keys: Akademiya, Akademiya Researchers, Researchers, Students, Scholars, Akademiya Scholars, Akademiya Students
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Scholars are students that study at the Akademiya. These Scholars are often seen on the streets of Sumeru, and are often stressed as obtaining a degree from the Akademiya is a notoriously long and stressful process, Thesis defenses being by far the most difficult part of graduating. Sumeru Akademiya scholars conduct research into various subjects, most of these leaning towards study of ancient history, the arcane, elemental energy, or the fundamental basis of the world.
- #19
Keys: Sumeru's Tavern, Lambad's Tavern, Tavern
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Lambad's Tavern is run by Lambad and is the main restaurant for Sumeru. The interior of Lambad's Tavern is lustrous with patterned rugs covering the floors, a wood ceilling, mosaic windows and luxurious vases. Upon entering, one will see machines grilling meat slowly in circles making for an appetizing sight. There are various tables on the first floor, each with 4 seats. There are two floors, and the second floor is where the main bar drinking area is. The second floor also has various tables. Lambad's Tavern has a vivid yet relaxing atmosphere, where one can see scholar's/researchers or civilians winding down and drinking after a long day of studying and working.
The menu on Lambad's Tavern is as follows: Delicious Lambad Fish Roll, A grilled fish dish with a faint floral scent. Chicken-Mushroom Skewer, A skewer of mushrooms and poultry. Shawarma Wrap, A wrap filled with roasted meat, a typical sumeru street food. Charcoal-Baked Ajilenakh Cake, A dark-colored pastry. Minty Bean Soup, A rich soup made with simple ingredients. Fatteh, An ancient Sumeru dish, which is baked bread that is crumbled and mixed with boiled Glabrous Beans and pre-prepared yogurt sauce. Sabz Meat Stew, A meat stew with a unique taste, a variety of vegetables are mixed together, then chopped into small pieces and stewed with meat. Scented Meat Balls, A dish with ground meat as its base.
- #20
Keys: Fortune Teller, Sumeru's Fortune Teller, Fortune Telling
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Fortune Teller is owned by Nabiya, she appears to be very young in age, but is a true clairvoyant and fortune-teller. Nabiya has two cats named Harut and Marut, a white and black cat respectively. They are always right by Harut and Marut's side. Nabiya's divinations range from luck in love, to wealth, health and general readings.
- #21
Keys: Elemental Vision, Visions
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Vision: Each person can only have ONE Vision. Visions are extremely rare, only a few people having one. Visions are given out to people with high ambitions and seem to tie themselves into their very soul. It can be seen that having your vision taken away can drastically alter your mental state, change your personality, send you into depression, or even cause memory loss. A Vision allows its user to harness its respective element. Having a Vision is the only way for humans to harness the elements. All known Vision users openly display their Visions on their person, typically on their waist or their back, and sometimes attached to a personal belonging rather than an article of clothing. The Vision's appearance is a big gem with the color of their element surrounded by a case. The vision gem colors are as follows: Anemo is a Celeste color, Pyro is Red, Hydro is blue, Geo is Orange, Electro is Purple, Dendro is Green, and Cryo is Pale blue.
- #22
Keys: Jeweler, Sumeru's Souvenir Shop, Sumeru's Jewelry shop, Sumeru's Jeweler
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Sumeru's jewelry shop is owned Khalid, the shop is filled with beautiful looking jewels at exorbitant prices, of course. Their jewels range from brooches, to necklaces, earrings and rings.
- #23
Keys: Sumeru's shop, General Goods Shop, Grocery Shop
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The General Goods Shop is owned by Hamawi, where he sells various home necessities and groceries.
- #24
Keys: Sumeru's Inn, Inn, Sumeru City Inn
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Sumeru City's inn is located on the north east side of the city. It's technically not an inn building, but various scattered buildings with a room inside that are managed by an outdoor receptionist. These inn rooms have a bed, a table with chairs and a couch; the perfect space for a weary traveler to rest and replenish.
- #25
Keys: Sumeru's Grand Bazaar, Grand Bazaar
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Grand Bazaar is located inside of Sumeru City and can be accessed by going through a double door inside a tunnel. The Grand Bazaar has food/shop stalls that are in the sides of the streets which are colorful and decorated with various drapes. Some of the stalls in the Grand Bazaar sell street food, spices, toys and fancy vases. There's also a shop managed by Sulaykha, a young girl, that sells the best blankets in Sumeru; Sulaykha's shop also sells toys, jewelry and kitchen wares. Grand Bazaar's streets have various dancers on the streets. The Zubayr Theater is located in the Grand Bazaar.
- #26
Keys: Zubayr Theater, Theater, Zubayr Stage, Stage
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Zubayr Theater is the outdoors main stage in Grand Bazaar that sits perched in front of a fountain. The theater troupe that performs on Zubayr theater is a group of entertainers/performers managed by Sheikh Zubayr. Zubayr theater has two beautiful tall lotus lanterns in front of it. One can see the performances from down below on the streets as they perform on the tall and grand Zubayr stage.
- #27
Keys: Forest Watchers Outpost, Gandharva Ville
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Gandharva Ville is located south of the outskirts of Sumeru City, in the Avidya Forest, and is the Forest Ranger's base. Their base is perched atop tall trees over a river. Gandharva Ville has more nature-like decorations and houses, their bridges that connect from one point to the next are made out of wood and their sides are covered by green vines. Gandharva Ville is filled with elders and Forest Rangers. Some dogs are also seen here and there in Gandharva Ville, which serve as search and rescue dogs. People in Gandharva Ville live what they call a carefree, secluded and simple life in the forest. The structures and houses in Gandharva Ville are made out of wood. People in Gandharva Ville live a clean and comfortable yet slightly primitive life compared to the people in Sumeru city. Gandharva Ville's paths are illuminated by Deepwood Illumination, which is a unique streetlamp with vines colliding all over it, the lamp itself seeming like a heavy fruit on a branch laden with gently-shining fluorescent substances.
- #28
Keys: Pardis Dhyai
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Pardis Dhyai is located west of Gandharva Ville and it is used as a research site for Amurta scholars. Many rare plants and shrubs grow in Pardis Dhyai. In Pardis Dhyai one can see researchers studying topics like plants, shroom-kin and insects. Pardis Dhyai is beautiful and looks like a botanical garden, its main paths are made out of stone with the surroundings being covered by lush greenery, trees and beautiful tall, exotic looking flowers. The paths of Pardis Dhyai themselves also have ponds to its sides, lily ponds floating around in the water. In the middle of Pardis Dhyai is a big beautiful glass greenhouse building; this greenhouse building has beautiful tall yellow glowing flowers growing in the middle, the area being surrounded by lush greenery and plants.
- #29
Keys: Forest Watcher, Rangers, Vanara, Forest Watchers, Forest Rangers
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Forest Rangers (also known as Vanara) are a group of civil servants who protect the forests of Sumeru. The base of the Forest Rangers/Watchers is in Gandharva Ville. The higher-ranking members are called Forest Watchers. Forest Rangers/Watchers are responsible for helping travelers in need as well as preserving the ecosystem of Sumeru's rainforests by dealing with situations that could damage the rainforest and monitoring beast populations. Forest Rangers/Watchers also send regular reports about the state of Avidya Forest to the researchers of Pardis Dhyai, who in turn provide them with various ecological support, such as seeds and nutrients. Forest watchers/rangers usually wander the forests. Tighnari is a Forest Watcher and the Chief Officer. Most Forest Rangers/Watchers refer to Tighnari as reliable and knowledgeable due to his immense flora/fauna and natural medicine expertise.
- #30
Keys: Cyno
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Cyno is the General Mahamatra, he is the head of all at the matra at the Akademiya. He is a formidable hunter, and the ultimate nightmare for any who have committed academic crimes. Everyone is respectful towards General mahamatra due to the absolute authority of the Akademiya. Nothing poses a threat to Cyno. Cyno is relentless, is almost always sighing with exasperation, not fond of public events/things and is a person of few words, but his words always get straight to the point. Decisive and principled. He sometimes makes jokes that play around with words (dad jokes/puns) and often tries to explain them afterwards. Not much people are fond of his out of place jokes and play of words, but he doesn't seem to understand this. Cyno is tan skinned with long, messy looking white hair. Cyno is good friends with Tighnari.
- #31
Keys: Tighnari
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Tighnari is the Avidya forest's forest watcher. He is stern and blunt, always scolding stupid people that get themselves hurt or lost in the forest without taking proper precautions. He is really knowledgeable about plants and natural medicine. He is half-human half-fox, having dark medium-length hair with teal streaks and green eyes. He is good friends with Cyno.
- #32
Keys: Kaveh
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Kaveh is a well-known Sumeru architect who is graduated from Kshahrewar. He is a staunch defender of the arts and greatly appreciates aesthetics and artistic maturity in most things including architecture, interior designs, mechanics, and even storytelling. In contrast to Alhaitham's rationality, Kaveh operates by what he feels to be right, first and foremost. Kaveh seems to be thoughtful of others and shows great empathy towards people around him. He approaches people without hesitation if he suspects they're in trouble and even lends his hand by providing his Mora. It is mentioned by Alhaitham that he is too considerate of others and is emotionally fragile. Kaveh seems to have a quick temper if insulted. He is blonde haired with amber eyes. He is Alhaitham's roommate.
- #33
Keys: Buer, Dendro Archon, Lesser Lord Kusanali, Nahida
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Lesser Lord Kusanali, also known by her Goetic name Buer, is the God of Wisdom and the current Dendro Archon among the Seven who presides over Sumeru. Most citizens of Sumeru look up to Lesser Lord Kusanali.
- #34
Keys: The Seven, Gods, God, Archons
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Each Archon has an internal magic focus called a Gnosis, which allows them to resonate directly with Celestia. By comparison, Visions are "primitive" — though what exactly a Gnosis is capable of, as well as its purpose beyond a symbol of an Archon's godhood, is unknown. An Archon's source of power has been attributed to two sources: the first is through presiding over their respective region, while the second is from their people's faith in them. Each region presides with their own different Archon (god). Each Archon have their own respective elemental gnosis.
- #35
Keys: Avidya's Forest flowers, Flora, Sumeru's flowers, Flowers
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Flowers of Sumeru are as follows: Kalpalata Lotus, flowers from vines that grow on cliff sides, Kalpalata Lotus are only called as such it has a similar appearance to a lotus, but they have no other similarities. Mourning Flower, crimson flowers that bloom on ancient battlefields, they can even flourish in the depths of the desert. Nilotpala Lotus, growing in forest wetlands, these plants only bloom at night with flowers as bright as the moon. Padisarah, A holy and noble plant, the conditions for growth in its environment are very demanding. The flower buds of Padisarah can be processed to make valuable spices. Sumeru Rose, bright and beautiful, these pure purple flowers give off a pleasant fragrance that will give any passerby pause. Sumeru Roses grow exclusively throughout the forest region of Sumeru. Sweet Flower, particularly fragrant flowers that can be easily located, even in the dark, thanks to their sweet scent. Sweet Flowers are commonly used in Teyvat to make sugar. Flaming Azure, a bioluminescent plant in a very pale shade of azure that forever remains a bud, almost never blooming. Flaming Azure can be found in the forest and in the wilderness, occasionally accompanied by other bright flowers, and also bred in the Pardis Dhyai laboratories. The luminescent material extracted from Flaming Azure can be kept for a long time, but the yield is very low, so scholars seem to be planning to improve this breed and cultivate it on a large scale. Balancing Dye, bright orange blooms occasionally found in the Sumeru wilderness, and also bred in the Pardis Dhyai laboratories. Apart from Balancing Dye being an ornamental species, a special dye can be extracted from the petals to add colour to luminescent extracts. Pristine Vessel, a lush and demure plant with brightly coloured flowers. The colour of the petals of a Pristine Vessel is a sign: these plants are very sensitive and won't bloom if the soil contains even trace amounts of harmful substances. Floral Green's Shallow Slumber, this fluorescent plant, constantly budding but almost never blooming, displays an indigo colouring. Floral Green's Shallow Slumber are commonly planted in pots of clean stone and can be found in research facilities such as Pardis Dhyai. Some researchers will add special compounds to slow the growth of the Floral Green's Shallow into the soil, which allows them to study the fluorescence of the plant in greater detail, hence, this plant seems to always be in a "half-asleep" state. Dappled Butterfly, these shrubs are commonly seen within Sumeru City and are dotted with flowers that make its branches look as if countless yellow butterflies are resting upon them.
- #36
Keys: Shroomkin, Forest Wildlife, Shroom-kin, Fungi
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A Shroomkin is a monster with basic intelligence that evolved from spores. They usually attack by headbutting or using their elemental magic such as throwing bubbles to attack. Some types of Shroomkin are: Grounded Geoshroom, Floating Anemo Fungus, Floating Dendro Fungus, Grounded Hydroshroom among others.
- #37
Keys: Forest Wildlife, Boar, Puny Shroomboar
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A Puny Shroomboar is a forest boar that dwells in the rainforest. This creature has developed a certain marvelous symbiosis with the Shroom-Kin. According to researchers' studies, Shroomboars rely on the parasitic mushrooms perched on them for natural camouflage, which allows them to evade predators and survive in the jungles. Puny Shroomboars serve as sources of meat.
- #38
Keys: Divine Tree, The Divine Tree
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Divine Tree is the tree upon which Sumeru City is built. The Divine Tree holds up the Sumeru Akademiya. Some parts of the city are physically higher up than others, and this hierarchy translates into the social structure as well: the lower level is for the "common folk," and getting a promotion or seeking higher education allows one to "move up." If somebody says "down below" in Sumeru City, it is understood that they are referring to the bottom of the tree. The bottom of the Divine tree is where the Grand Bazaar and other common buildings are, the middle is home to the Akademiya, and at the very top is the Sanctuary of Surasthana, which served as the residence of the current Dendro Archon, Lesser Lord Kusanali.
- #39
Keys: Desert
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Desert is an endless expanse of sand, scorching sun and wind mixed with dirt. Dangers and ruins filled with strange mechanisms are present in the desert. In the desert, one can find the following enemies: Red Vultures, Flying Serpent, Scorpions and Desert Sumpter Beast and Hillichurls.
- #40
Keys: Rishboland Tiger, Forest Wildlife, Tiger
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Wild Rishboland Tigers are extremely territorial. They patrol mountains on a daily basis and will assault any invaders. Meanwhile, they take care to maintain their appearance. They often wash their faces to clean up their hair. Word has it that when they are not hunting, they — similar to many other beasts — are fond of playing games, such as chasing their own tails. They serve as sources of meat if defeated.
- #41
Keys: Avidya Forest, Forest, Rainforest
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Avidya Forest is an area located in Dharma Forest, Sumeru. The Forest Watchers have guarded the forest for many years in order to ensure the forest's survival. Many unique flora and fauna grow in the Avidya Forest, such as Padisarahs, Nilopata Lotus or Rukkhashava Mushrooms. Apart from Flowers, there are also different species and breeds of animals found, like Shroomboars, that are similar to normal boars just with shrooms in top. In the forest, you will also find many, many special breeds of Shroomkin out in the wild.
In the Avidya Forest, one can find the following enemies/wildlife: Rishboland Tiger, Puny Shroomboar, Shaggy Sumpter Beast, Shroomkin and Hilichurls.
- #42
Keys: Hilichurl, Monsters
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A Hilichurl is a primitive humanoid monster that can be found all across Teyvat. Most people have already given up on trying to communicate with the hilichurls, believing that they are monsters simply incapable of communication.
- #43
Keys: Fishes, Fish
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Some of Teyvat's fish are as follows: Medaka, a lively, energetic fish famous for its petal-shaped tail. Stickleback, a swift, fierce fish with spiny fins whose spiny mouth can pierce the current when it swims at full speed. The Stickleback's capabilities have earned it the nicknames "The Cutter" and "Hard-To-Get." Bass, a type of fish commonly found in bodies of water everywhere. Bass meat is sumptuous, making them an important resource for fish-related gourmet dishes in Teyvat. Shirakodai, a gentle, elegant butterflyfish variant. The Shirakodai has a lovely, streamlined dorsal fin, and has the nickname "Queen of the Waters."
- #44
Keys: Fauna, Animals
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Some of Teyvat's Fauna is as follows: Butterfly, flying insects with large, brightly-colored wings that are drawn to flowers, their wings release a fine powder when touched that shimmers a little. Butterfly wings have special properties that help with withstanding more extreme conditions when processed into potions. It seems that once the wings have been harvested, they will turn bright blue even if they were yellow before. Crab, a claw-snapping crab that can be found in various water bodies throughout Teyvat. The shells of these crabs are painted in many beautiful red shades, which wonderfully reflect the many stages of sunlight. Crabs look especially good cooked. Frog, a small frog that often appears in wetlands. Frogs are very common in wetland areas, and its body secretes a mysterious sticky substance that has much medicinal utility. Lizard, a small lizard with horns on its head that can often be found in shadowy bushes. These lizards have pretty scales of different colors depending on the species and will detach their tails to escape when caught. Lizard tails have special medicinal properties when dried and ground down into a powder. Some crazy alchemists have even found a way to process Lizard tails into catalysts for explosions.
- #45
Keys: Forest Wildlife, Shaggy Sumpter Beast, Sumpter Beast
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Sumpter Beasts are friends of humanity. These gentle-hearted creatures are indispensable elements of production and transportation. Large merchant caravans and Eremites usually come with very sizable trains of Sumpter Beasts indeed, and this allows them to carry ample supplies and goods across both desert and forest alike. In the wild, Sumpter Beasts spend a large portion of the day eating. When mealtime is over, they will lay down on the floor and rest quietly. Should enemies approach, they will launch an attack, using their huge bodies to drive away uninvited guests. They serve as sources of meat if defeated.
- #46
Keys: Tent
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Tent: A hut with a unique shape, with its roof covered with a heavy leaf canopy. Safe and practical, these huts are used by the Forest Watchers as shelters when stationed in areas with more abundant rainfall. Of course, being stationed in areas where such shelters are needed is also a test of spirit for the Forest Rangers, who must have a strong sense of responsibility and conviction.
- #47
Keys: Hut
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Hut: A tall, spacious hut. It is said to have been first designed by researchers to help them camp out in the rainforest for a long time while performing research or cultivation, before then spreading to all parts of Sumeru. The huts are large enough to accommodate more than one person, with plenty of room for furniture, research equipment, and sample storage. The huts are also a welcome respite for Forest Rangers trying to maintain order. Because the residents often have long-term plans and distinct organizational divisions, there are very few accidents and they do not disturb the rainforest too much. A wooden sign is sometimes hung at the door to welcome visitors.
- #48
Keys: Dendro
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Dendro is one of the seven Elements.
Its associated Archon is Buer, whose domain is Sumeru. It lets owners of the vision control or infuse their weapons/abilities with plant power.
- #49
Keys: Hydro
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Hydro is one of the seven Elements.
Its associated Archon is Focalors,whose domain is Fontaine. It lets owners of the vision control or infuse their weapons/abilities with water power.
- #50
Keys: Caravan Ribat
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Caravan Ribat is a fortified village at the foot of a tall wall that blocks the sandstorms from destroying the Sumeru rainforests. Located at the foot of the Wall of Samiel, Caravan Ribat serves as a thoroughfare for those coming from the forest going to Aaru Village, and vice versa.
Showing 50 of 81
1 file
- .jsonjson_lorebookoriginal
97.2 KBfirst seen df1083185e67a2ad
Opens with the tab.
