Subnautica Lore
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Note that this will not include EVERY single detail because that's tedious, take too much time, and probably confuse the AI. Only the important stuff are added when you're playing for the first time.
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"This PDA has rebooted in emergency mode with one directive: to keep you alive on an alien world. Please refer to the lorebook for detailed survival advice. Good luck."
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- #1Planet 4546B
Keys: 4546B
4546B is located in the outer reaches of the Ariadne Arm. Planet 4546B itself is an ocean planet and is said to be smaller than Earth with a breathable oxygen-nitrogen atmosphere. It also harbors two moons, one being very close to the planet, causing frequent solar eclipses.
- #2The Crater
- #3Sector Zero
- #4Reaper Leviathan
Keys: Reaper Leviathan
The Reaper Leviathan is a massive, agressive creature. Fins and mandibles included, the creature is just a little shorter than a Cyclops submarine.
The Reaper Leviathan possesses a long, slim, muscular body with four caudal fins and two pectoral fins. It also has two dorsal fins running along the length of its entire body, and two ventral fins taking a small portion of its belly. Most of its fins, along with its back, are red in color. The fins and other red areas of the body possess slight bioluminescence.
Its head features a horn (most likely used for ramming its prey), a large mouth housing many teeth, as well as two pairs of eyes with grey sclera. It has two maroon mandibles on each side of its face which have a dark gradient and are tipped with large black claws, four in total. Multiple scars can be seen on the body, particularly around the facial area, and the blueish-white skin appears similar in texture to human skin.
The Reaper Leviathan emits loud, echoing roars audible from great distances. According to the data bank entry, this roar is a form of echolocation to locate prey. It also seems to circle its prey for some time before attacking and often strikes from behind by surprise.
This creature is almost all muscle. Very little brain. No sense of morality. Just muscle, synapses, and teeth.
- #5Ghost Leviathan
Keys: Ghost Leviathan
The Ghost Leviathan has a soft, bioluminescent, transparent outer membrane covering a muscular, blue, inner body which features many darker blue stripes, 12 yellow, bioluminescent eyes as well as six, possibly vestigial fins on the torso section. A small sail sits on top of the head, and two long structures protruding from either side of its head which bear similarities to the cephalofoil of a hammerhead shark. It has a rectangular mouth with a glowing barbule lure beneath. Its long body tapers to a point.
The outer body is transparent, making the smaller, inner body visible. The inner body is long and thin, and covered in pulsating, bioluminescent orange stripes with many orange tipped protrusions ending with blinking bioluminescent orange glows. Unlike the outer body, the inner body has a distinct, thin neck joining the head and body. As the leviathan moves through the water, it leaves trails behind it.
To attack a target, it will spiral up and charge. When charging, it will open up its mouth and make a loud, echoing screech.
The Tree Cove is currently the only known nesting ground of this leviathan species (although they are not present around the tree), with its massive glowing bulbs being their eggs which are blue and purple. The eggs were laid there when the tree was small, and the branches have grown around the eggs to protect them until conditions are right to hatch.
The Ghost Leviathans' life cycle begins in the Lost River as juveniles, they consume the Ghostrays and River Prowlers and potentially other juveniles. As the leviathans mature and become too large for their home, they migrate to the open, surface world biomes such as the Grand Reef and Blood Kelp Zone, consuming Ampeels and Crabsquids in the Northern Blood Kelp, and shoals of fish and possibly even Sea Treader Leviathans in the Grand Reef, until eventually migrating to the Crater Edge, roaming freely in the open water and constantly growing larger until they die. Despite being much smaller than the Sea Emperor Leviathan, the Ghost Leviathan's eggs can be far larger, capable of growing to sizes far too large for the creature to lay, suggesting that the eggs can grow drastically after being laid.
- #6Sea Dragon Leviathan
Keys: Sea Dragon, Sea Dragon Leviathan
The Sea Dragon Leviathan is a colossal leviathan class fauna species. It is the largest aggressive creature to be still living in 4546B. There are a total of three Sea Dragon Leviathans in the Inactive Lava Zone.
The Sea Dragon Leviathan's body mostly resembles the Sea Emperor Leviathan, albeit much smaller and slimmer in design. The body is mostly dark green in color, along with purple accents on its webbed limbs and head. It has protective plates on the underside of its body that start at the neck and run down to where the tentacles begin. Many of its body parts are adorned or spotted with orange bioluminescent glows, and many small spines line its lower jaw and arms.
The head of the Sea Dragon is stout and reptilian, possessing two pairs of glowing orange eyes with white pupils, a crack-like pattern spreads from the pupils to the rest of the eye. The mouth contains a pink tongue and thirty-two large teeth, visible even when the mouth is closed. The tip of the snout features two short, green protrusions with orange glowing tips. It also has a second set of larger fin-like protrusions beneath its lower jaw. Along the side of its body runs two long trails of small hollows that emit orange bioluminescent glows. It has two long forearms ending with webbed, four digited hands; each digit ends with a claw that is approximately equal in size to an entire human body. A large sail sits on the creature's back, just below the shoulders. Its rear-side consists of seven tentacles, also lined with orange spots and ending with small tentacular clubs, the largest tentacle being surrounded by the six smaller ones.
The Sea Dragon Leviathan uses its arms and tentacles to swim in the water at great speed; it is capable of exerting over 300 tons (600,000 pounds) of force by ramming. Just being in close proximity to the Sea Dragon Leviathan will cause a human or Prawn Suit to be jostled due to the water it displaces. It will attack you with its arms if they are on either side of its front body by swatting them away and dealing considerable harm. If the Sea Dragon Leviathan attacks you with its mouth, it will swallow you whole, killing them instantly.
Occasionally, the Sea Dragon Leviathan will open its mouth wide and fire a molten rock at its target as a projectile attack. The Sea Dragon Leviathan is also capable of firing a barrage of small "fireballs" covering a wide area.
- #7Sea Emperor Leviathan
Keys: Sea Emperor, Sea Emperor Leviathan
The Sea Emperor Leviathan is the largest known living Leviathan class fauna found within 4546B. It is sapient and telepathic, but unlike most Leviathans, it is not aggressive.
The Sea Emperor Leviathan is a colossal being, with a stocky body that is covered in armor and is predominantly pale brown with shades of blue and green.
Its head is comparatively small with a rather peculiar shape, featuring two striped antennae with glowing green lures atop the snout, two large mandibles on each side of the mouth, and a glowing hollow between said mandibles. The Sea Emperor Leviathan has four binocular eyes which glow cyan in color. Its mandibles may have been used to eat gelatinous creatures or to eat plants and small animals.
Its posterior consists of seven long, yet slim tentacles, with the largest being in the center, surrounded by the six smaller tentacles. Its tentacles are adorned with bright cyan bioluminescent "bulbs."
Unlike the Sea Dragon Leviathan, the Sea Emperor Leviathan lacks true graspers; instead, its forelimbs are two massive, paddle-like arms, similar to that of turtles or like the arms of a preying mantis. It is shown to be primarily used for stabilization while swimming and possibly used for defense against predators.
This Leviathan also has an orifice in the back with an unknown purpose, most likely for creating enzyme 42 or laying eggs.
Despite its gargantuan size, its diet consists solely of micro-organisms filtered from the water.
- #8The Aurora
Keys: Aurora
The Aurora was a brand-new Alterra Long-Range Capital Ship sent to the Ariadne Arm by the Alterra Corporation to build a phasegate.
During a gravity slingshot maneuver around Planet 4546B, the Quarantine Enforcement Platform struck the Aurora with an energy pulse on the starboard (right) side, resulting in catastrophic hull failure and leading to it crash landing on the surface of the planet.
- #9Alterra Corporation
Keys: Alterra Corporation, Alterra
The Alterra Corporation, or simply Alterra, is a Trans-Gov that funded the Aurora's mission to construct a phasegate in the Ariadne Arm and owns 9% of phasegates within the galaxy. It also appears to be the manufacturer of many machines and tools in-game, as its logo is on many of them.
Despite being legally recognized as a Trans-Gov, Alterra considers itself a corporation. Its corporate structure is made up of an elected board of directors that appoints the overall CEO, appoints the CEOs of major subsidiaries, and makes major economic decisions. Alterra Corporation is made up of millions of smaller companies that are partially or fully owned by Alterra. The corporation makes money off these companies and in return provides expensive services such as starship production. More successful companies' CEOs have a shot at the board of directors. Employees for Alterra are entitled to a one-time share in the Alterra Corporation to afford payments of the Alterra dividend. An exception to these rules are contractors, who are paid by Alterra but are not strictly employees.
Alterra is heavily involved in the arms trade and made substantial amounts of money supplying weaponry to all warring factions during the period known as the Expansion. Their threats to cut off these supplies are said to have been a turning point in the conflict. Today, they are the top supplier to the Trans-System Federation. Alterra does not maintain a standing military, though they do have a police force. Civilian ownership of weapons within Alterra space is strictly controlled, with only the police able to bear arms.
Alterra is rather strict with policies related to resources, even keeping employees "on the clock" after catastrophic accidents. All resources gathered by such employees are company property and Alterra expects to be reimbursed for their full market value after the fact.
- #10Stasis Rifle
The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.
- #11PDA
The PDA (Personal Digital Assistant), also sometimes called the Survival PDA, is a multipurpose device that you keep with at all times. In the case that you have been stranded in an alien world, the PDA will reboot into survival mode which will do its best to aid you in your survival.
- #12Seamoth
Keys: Seamoth
The Seamoth is a small, versatile one-person submersible and spacecraft capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases in any single direction.
- #13Cyclops
Keys: Cyclops
The cyclops is the most popular and reliable deep-sea submersible in the galaxy. By comparison to the competition it can be crewed by just one pilot, hence the name.
At 54 meters long, 12 meters wide and 14 meters tall, the Cyclops is the largest vehicle available and capable of diving to depths of 500 meters, or 1700 meters fully upgraded. It can be utilized as a mobile base, capable of being outfitted with furniture and other amenities using the Habitat Builder.
Access is obtained either via the dive chamber located at the bow of the keel or via the docking bay when piloting a Seamoth or Prawn Suit. It is equipped with an onboard AI that will warn the crew/pilot of danger.
The Cyclops functions as a cross between a Seabase and a vehicle: the pilot can freely walk around inside it, only controlling it when they approach the helm control and "use" it.
The submarine is equipped with three external cameras. These cameras are located on the keel, sail and screw, which in layman's terms are below, above and at the rear of the submarine, respectively.
The Cyclops has three speed settings: "slow," "standard" and "flank." As well as speed, each setting affects the amount of noise generated and, in turn, the attention drawn from hostile fauna.
The upper midsection of the vessel grants access to the Bridge via a single large circular airlock, and to the port and starboard sides of the engine room via two bulkhead doors. The access port to the vehicle bay is located in the center of the large room and allows the player to disembark via a docked Seamoth or Prawn Suit.
The engine room is located at the stern of the vessel. The engine takes up almost all of the space in the room, leaving only a narrow passageway on either side for the player to walk down. This is where the Cyclops' six Power Cells are located, three on either side of the engine.
The pilot can dock a Seamoth or Prawn Suit within the Cyclops by approaching the middle of the keel, similar to the Moonpool. There is only space for one vehicle to be docked at a time. Seamoths and Prawns will recharge while docked.
- #14PRAWN Suit
The Pressure Reactive Armored Waterproof Nano Suit Mk.III (abbv. PRAWN Suit Mk.III) is a bipedal mechanical walker, designed for use in extreme-pressure and zero-gravity environments. A plasteel-reinforced canopy of enameled glass protects the single occupant, and dexterity is provided by hydraulic limbs that are capable of striking with enough force to crush bone and pulverize rock. When not in use outside of water, the vehicle assumes a seated position.
- #15Kharaa Bacterium
Keys: Kharaa
The Kharaa is an alien bacterium discovered by the Architects during the exploration of an unknown planet. It seems to have completely taken over Planet 4546B and ravaged life on it.
- #16The Architects
Keys: Achitects, Precursors
The Architects, also known colloquially as the Precursors, are an ancient, highly advanced race of cybernetic lifeforms that arrived on Planet 4546B approximately one thousand years prior to the events of Subnautica. Afflicted by the deadly Kharaa Bacterium and in danger of extinction, the Architects established research facilities on 4546B in the hopes of discovering a cure. In spite of discovering a potential cure and securing a means of producing it, the Architects' efforts would be cut short by the untimely destruction of their Disease Research Facility.
- #17Quarantine Enforcement Platform
Keys: The Gun, QEP, Quarantine Enforcement Platform
The Quarantine Enforcement Platform is a massive Alien weapon system that is located on a mountain island. It is the source of the energy beam responsible for causing the Degasi, the Aurora, and the Mercury II to crash on Planet 4546B, as well as destroying the Sunbeam during its rescue attempt.
The Quarantine Enforcement Platform was built by the Precursor Race around one thousand years ago, in order to contain the Kharaa Bacterium.
There is only one Quarantine Enforcement Platform on the entirety of Planet 4546B as its beam can bend around the planet to strike ships on the other side. The main section of the structure stretches from 20 meters above the surface to 130 meters below it, with the cannon adding an additional 110 meters to its height even in its resting state.
- #18Enzyme 42
Keys: Enzyme 42
Enzyme 42 is an enzyme found in almost every life form on Planet 4546B but is only produced by the Sea Emperor Leviathan species as a digestive enzyme. It is the only known cure for the Kharaa Bacterium.
- #19Warper
Keys: Self-Warping Quarantine Enforcer Unit, Warper
The Warper, or the Self-Warping Quarantine Enforcer Unit as named by the Precursors, is a bio-mechanical life form created by the Precursor race, belonging to the Fauna category. It can generate a teleportation gate, which it uses to warp itself and other life forms of its size or smaller at will.
It travels in seemingly random directions, seeking out creatures infected with the Kharaa Bacterium. Once it detects one, it will fire a teleportation orb at it. It is possible to dodge the orbs and avoid being warped. If the orb is dodged, it will travel for a short distance and then dissipate. However, this will result in the Warper relentlessly hunting down their prey, often being evasive and becoming more streamlined the closer it gets. When at close range, the Warper will attack with its claws, raising them above its head, then let out a cry and then bring them down onto its target with considerable force, dealing high amounts of damage to you or other infected organisms.
- #20Peeper
Keys: Peeper
The Peeper is a small, yet fast, passive fauna species. It is easily identified by its large, bright yellow eyes.
The Peeper will try to flee from most life forms larger than itself, such as Stalkers or humans. They can be caught, though their speed allows them to easily outrun a poorly equipped diver.
Peepers have small bodies which take on a primarily blue hue that turns more greenish near the tail. The head is composed of a yellow, beak-like mouth on the front and a pair of large, rather flat eyes situated on both sides of the head. The eyes feature black pupils with bright bioluminescent yellow sclerae and brown irises. It is also noteworthy that the Peeper has eyelids, and can be observed blinking.
The Peeper has a small, pointed caudal fin. Three holes run along on each side of the body, resembling gills. There are also two tube-like organs that extend from the top and bottom of its head. These resemble backward-facing jets and propel the Peeper forwards, leaving behind water trails when it does so.
The Peeper is mostly active during the day, and can often be seen jumping out of the water. At night, it seems to rest more, though it is still somewhat active. It can often be heard emitting chirping-like noises when swimming.
- #21Stalker
Keys: Stalker
The Stalker is an aggressive Fauna species mostly found populating the Kelp Forest, and occasionally the Crash Zone. It is a relative of the land-based Snow Stalker native to Sector Zero.
Occasionally, Stalkers can be found swimming into the Safe Shallows while chasing you or other small fauna.
The Stalker is a rather large creature, possessing an elongated, smooth body with smooth skin. Its head features a long snout, which greatly resembles that of earth gharials.
Seven dorsal plates protrude from its back, running along the body from the neck to the tail. It has two pectoral and pelvic purple-tipped fins on each side of the body. The body ends with a broad, whale-like tail fin. It resembles primitive cetaceans as well as some extinct marine reptiles.
The Stalker's dorsal side is blue-green in color, and is patterned in dark blue and purple, with a bright green and aqua underside.
The Stalker seems to have a fondness for metal; it will approach metal objects such as Metal Salvage, Silver Ore, and Titanium, pick the object up with its mouth and drop it again after carrying it for a short time. Sometimes when it picks an object up it will drop one of its teeth. These teeth are required for creating Enameled Glass which is needed to build a Cyclops and other advanced objects. Stalkers will sometimes place metal salvage in a certain area with other pieces. You can use this as a means of distraction to give you time to escape so it is recommended to carry metal, or peepers when planning on entering the creepvine forests.
Being predators, Stalkers will attempt to chase and eat nearby Peepers and other small prey. They will also attack you upon close encounters. It is advised to be cautious while exploring Kelp Forests to avoid getting attacked by surprise, as Stalkers often form small groups that will lurk in the dense Creepvines.
It is possible to temporarily placate a Stalker by feeding them any kind of catchable fish. Doing this will pacify the creature for a short while, however this behaviour is temporary and the Stalker will soon resume its normal, aggressive behaviour. Continued feeding over time will eventually tame the Stalker.
- #22Reefback
Keys: Reefy, Reefback
The Reefback drifts slowly and gently around the open waters of many biomes, mostly seen swimming in pods of more than two. It rarely adjusts its current altitude, unless bumped against obstacles.
Juvenile Reefbacks are a quarter the size of an adult. They can often be found with adults in certain locations.
The Reefback will frequently emit a range of echoing, low-frequency calls. They will only emit these calls if there are other Reefbacks nearby. This suggests that these calls are a form of communication, as opposed to echolocation.
When Reefbacks are exposed to damage, their tentacles will wave quickly and they will move slightly faster for a brief period.
Adult Reefbacks can support mini-ecosystems on their back. These ecosystems include many types of flora and coral, along with other small fauna swimming in the vicinity of the gentle giants. Some caution should be taken when approaching Reefbacks, as Tiger Plants often make their homes on their backs. Adult Reefbacks often have barnacles growing on their back. These barnacles are Harvesting Nodes and can be broken to reveal resources, similar to limestone, shale, or sandstone outcrops. Currently, they only drop two resources: Silver Ore and Copper Ore. Copper ore is the most frequent resource to find.
Reefbacks's lifespans likely extend through many centuries, should they survive their initial growth cycle. For the first few decades their smaller size would make them vulnerable to carnivorous leviathans. Sociable, seen traveling in small pods and communicating by an echoing call, behavior is consistent with low-level sentience.
- #23Cuddlefish
Keys: Cuddlefish
The Cuddlefish is a friendly species of fauna that can only be obtained by hatching one of 5 Cuddlefish Eggs.
The Cuddlefish's body is small, grey in color on the dorsal side, with white bioluminescent coloring on the ventral side, and a white stripe running along the length of its body from the top of its head to its rear-side. It has a slightly bloated belly and possesses no dorsal or caudal fins, sporting only a stubby pair of pectoral fins. Its body also features many small, wart-like lumps.
The Cuddlefish's head has two slightly bulging, forward-facing eyes, along with a wide mouth which appears to be grinning happily and two small holes that seem to be nostrils.
At the end of the Cuddlefish's body, there are five tentacles that have the same grey and white color pattern.
The Cuddlefish uses its tentacles to propel itself and mostly swims around darting in circles and letting out various chirping noises, as well as occasionally swimming over to investigate objects that interest it such as small fauna or Fragments.
The Cuddlefish will either follow you around or stay in one area when told to. You can tell it to stop/start following you.
You can play with it as well. It has various play actions, such as high fives, magic tricks, or cuddles, and will display various emotions depending on said action.
- #24Lost River
Keys: Lost River
The Lost River is a vast, gloomy biome, possessing a distinct greenish tint in the water that is mostly illuminated by the alkaline brine pools. It has an eerie atmosphere amplified by the abundance of hostile fauna, ghostly flora, and the many hazardous environmental features.
Vast amounts of green brine pools cover almost all of the lower portions of the caverns. The brine pools found throughout most of the cave system will harm you upon direct contact, with the exception being while within the Prawn Suit, or when within the harmless blue brine found within the Tree Cove. The brine pools do damage to the Seamoth as well. Fauna and flora found within the Lost River are immune to the brine, a trait carried only by them.
The Disease Research Facility is located in the Lost River, inside a cavern with its opening in the Junction and the Mountains corridor. Large alien column structures can be used as waypoints to locate the facility.
The Lost River is one of the coldest biomes implemented, with temperatures on the sea floor rarely rising above 10 degrees Celsius. Hence, thermal reactor modules do not work very well here.
If you wish to build a Seabase in the Lost River, a Thermal Plant next to a thermal vent is one of the best ways to power a base in this biome. It is advised to bring plenty of Titanium with the player, since there are few large Titanium deposits there. Any other resource can usually be acquired on the spot.
- #25Inactive Lava Zone
Keys: Inactive Lava Zone
The Inactive Lava Zone is a large, cavernous biome located 900 meters below the surface. It is the second deepest biome and the penultimate area in 4546B.
The Inactive Lava Zone is characterized by large, arching structures and walls of hardened lava with occasional steaming lava falls. It is composed of two distinct areas and can be found at 900 to 1300 meters down, well below the limit of a Seamoth - making an upgraded Cyclops and Prawn Suit the only vehicles to be able to navigate through it. Divers must be extremely careful when navigating this biome, as touching the lava on the floor of the Inactive Lava Zone will kill the diver in seconds and the temperature applies constant damage unless the diver has a Reinforced Dive Suit. It also contains the rare resource Kyanite, which is used in crafting some Prawn Suit and Cyclops modules. Due to its high temperature and abundance of lava, a distinct reddish fog shrouds the entire biome, limiting vision and adding to its atmosphere.
The Inactive Lava Zone can be accessed through two entry points located in the western and eastern wings of the Lost River, being the Mountains Corridor and the Tree Cove, respectively.
At the center of the Inactive Lava Zone is a large chamber, with occasional veins of lava and spires of hardened rock. Titanium, Copper Ore and Ruby can be found on these spires occasionally. Lava rivers can be found in narrow corridors around the area with Silver Ore, Crystalline Sulfur and Diamond found scattered around them. A large structure called the Lava Castle can be found in the middle of the chamber, with small, partially-collapsed volcanic domes scattered all over the floor of the chamber itself. These can have some Ruby, Magnetite, and Gold on them. Many skeletal remains of Reaper Leviathans can be found here due to the Sea Dragon Leviathans infrequently coming to the surface to hunt them and bring them to the central chamber to feast.
Near the Lava Castle, there are multiple lava falls, leading directly into the Lava Lakes. They can be found easily by following the streams of molten lava on the floor of the Chamber.
- #26Shadow Leviathan
Keys: Shadow Leviathan
The Shadow Leviathan is a species of Leviathan-class predator found in the Crystal Caves of Sector Zero. It is the main threat of these cave systems and it will relentlessly hunt down its prey.
The Shadow Leviathan has an elongated black body with smooth skin and twin rows of 37 small red spots running from behind the head to just before the tip of the tail. Below each row of red spots is a shorter row of eight circular gill pores that run down the side. The head is composed of a triangular shovel-like structure featuring three pairs of dark eyes with jet black pupils ringed with bright red. The creature's mouth is located on its underside just behind the head: it is a glowing blue tone, and lined with curved teeth resembling a ribcage. The Shadow Leviathan’s mouth leads directly to its digestive tract, which secretes a highly acidic compound onto captured prey. This bioluminescent cavity attracts light-seeking phytoplankton, which in turn draw in larger fish.
Seven pairs of jointed clawed appendages run down the sides of the mouth. These have spines along the inside edge to assist in securing prey. Seven more pairs of these appendages can be seen running down the body, decreasing in size as they get closer to the tail to the point that the final three pairs are little more than a small spine. This gives the impression that these grasping appendages once served as walking limbs in a distant bottom-dwelling ancestor, but have since been repurposed into their current form.
Propulsion comes from the large fins on the rear portion of the Shadow Leviathan's body. Though lacking a tail fluke, a large fin is present around halfway down the body on both the dorsal and ventral sides, the ventral fin having smaller fins in front of and behind it. The tail ends with a red point.
- #27Degasi
Keys: Degasi
The Degasi was a Mongolian ship that was owned by the Torgal Corporation and manned by six people. The ship crashed on Planet 4546B en route to a space station around a decade prior to the Aurora crashing, in identical circumstances to the Aurora.
Around a decade prior to the Aurora crash, a Mongolian ship named the Degasi, piloted by Paul Torgal, takes a detour from one of its usual routes to visit Planet 4546B. However, when the ship comes within range of the planet, it is shot down by the Quarantine Enforcement Platform, forcing Paul to make a controlled descent onto the planet. Of the six crew members onboard the Degasi, there are only three survivors after the crash: Paul, his son Bart Torgal, and Marguerit Maida, a mercenary hired by Paul to defend the Degasi against pirate attacks.
- #28Mercury II
Keys: Mercury II
Mercury II was a human spacecraft that belonged to the Sol Trans-gov that crashed on Planet 4546B. Its wreckage is broken into three sections, with the largest of the three ending up on a downward slope bordering the Purple Vents, Lilypad Islands and Tree Spires, the second-largest in the Lilypad Islands, and the smallest at the edge of the Purple Vents over a crevasse.
A Laser Cutter is needed to explore most of the ship's areas, and the use of a Propulsion Cannon is optional to gain easier access to some rooms.
Mercury II is intended to be somewhere between 30 to 100 years old, supporting the immense amount of rusting and vegetation.
Various crew logs can be found with bits of the backstory - several of which imply that, like the Aurora and Degasi, the Mercury II was shot down by the Quarantine Enforcement Platform and later destroyed on attempted take off.
- #29Scanner
Keys: Scanner
The essential science and survival tool, the scanner can be used to add new blueprints to memory, and analyze unknown entities.
It emits electromagnetic radiation in the specified direction, which is reflected by the environment and then analyzed to determine the physical make-up of the targeted object. It has four primary functions.
Blueprint Acquisition: Record the physical parameters of scanned technologies to add their blueprints to the PDA databank. These blueprints may then be constructed at the appropriate fabricator. The scanner is also equipped to break down damaged and otherwise useless devices into their base metals for salvage purposes.
Organism Analysis: The scanner will attempt to match scanned organisms against the onboard database. If no match is found then the species will be assigned an easy-to-remember name, and a new databank entry will be created. Your PDA's AI will also attempt to synthesize theories on behavioural tendencies and evolutionary origins where possible, as well as deliver assessments on how best to approach them.
Medical Analysis: Scanning any living organism will display basic information on their state of health on the scanner's HUD. This information will be limited without access to a network database.
Self-Scan: The user may run a self-scan to determine their own physical well-being. The scanner will search for foreign bacteria and other signs of ill-health, and compare with available data to provide a diagnosis.
- #30Stasis Rifle
Keys: SR, Stasis Rifle
The Stasis Rifle is a tool that can be crafted with the Fabricator. Even though it is not explicitly a weapon, it deals crippling effects that can quickly turn lethal when used with other weapons.
The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.
Upon the trigger being pressed the Stasis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the user, will be momentarily frozen and unable to move. Leviathans in stasis will still be able to roar, though they cannot move or attack. The Stasis Rifle requires either a Battery or an Ion Battery to operate.
By holding the trigger down, the user can charge a shot in the Stasis Rifle. The user can then release the trigger to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot being fired, a larger area of effect and duration at the cost of more Energy being consumed.
If equipped with a fully charged battery, the stasis rifle can fire a total of 20 fully charged shots on one charge. However, if equipped with a fully charged Ion battery, the stasis rifle can fire a total of 100 fully charged shots on one charge.
A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb.
If there is already a stasis orb, generating another orb with the Stasis Rifle will despawn the old one.
Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the user) and as a hunting tool (stunning small fish so they are unable to flee).
The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them.
The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity.
- #31Propulsion Cannon
Keys: Propulsion Cannon
The Propulsion Cannon is a tool used to lift and remotely move around objects nominally weighing up to 25 kg, at a range of up to 20 m, including many things the player could not lift by hand. When suspending something with the propulsion cannon, the player can choose to either drop the object, or launch it away forcefully, the latter of which can cause damage to creatures by striking them with the launched object. It is crafted with the Fabricator. The Propulsion Cannon can be upgraded into a Repulsion Cannon with the Modification Station.
When aimed at an object and fired, the Propulsion Cannon can be used to suspend the object and pull it closer to the user. Suspended objects can then be launched or dropped softly. It is also possible to add suspended objects directly to the user's inventory or to load objects directly from the user's inventory into the cannon's beam.
The Propulsion Cannon is able to suspend most small-to-medium-sized objects within a range of 19 meters from the user, including small Fauna, Flora, Harvesting Nodes, and various debris found in the Aurora and in wrecks. This makes the Propulsion Cannon useful for navigating wreckage, obtaining hard-to-reach items, and catching fish.
- #32Fabricator
Keys: Fabricator
The Fabricator is an appliance that can be used to craft Food & Water, Equipment, Tools, and Deployables from any material and electronics.
One Fabricator can be found in every lifepod. Additional Fabricators can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase.
Fabrication technology is the power to rearrange matter at the atomic level. It was the catalyst behind the great expansion, and remains the backbone of the modern world.
Fabricators come in all shapes and sizes, but the most common are small enough to be wall-mounted, and are used for everything from constructing everyday implements to cooking dinner. It is common today for households to keep a store of generic base materials on hand for any eventuality.
- #33Ion
Keys: Ion Cube, Ion
Ion Cubes are a piece of technology created by the Precursors. They can contain massive amounts of energy equivalent to a 'small nuclear detonation' in a stable state. Ion Cubes are used to power certain Precursor devices, such as Alien Arches, which will only function once an Ion Cube has been inserted. They can be used to craft Alien Tablets, as well as powerful Ion Batteries and Ion Power Cells.
Ion Cubes can be found in Alien Bases and some Alien Caches. Large Ion Cube Deposits can be found in the Alien Thermal Plant and the Primary Containment Facility. Like all large resource deposits, the Prawn Suit Drill Arm attachment can break the deposit down into individual materials.
An unending supply of Ion Cubes can be acquired from the Large Ion Cube Deposit in the antechamber of the Primary Containment Facility; after the deposit has been depleted, the platform raises up and a ceiling-mounted laser begins generating a new deposit, taking 2 minutes to complete. Each of these deposits yield three Ion Cubes.
- #34Seaglide
Keys: Seaglide
The Seaglide is a personal transportation device designed for use in oceanic environments. It has a top speed of 24.6 mph.
The Seaglide consumes energy when used, and as with all other vehicles, it's rendered unusable once its energy reserve is depleted. The empty Battery can be replaced with a new one. On a full charge, the Seaglide can travel approximately 3800 meters.
The Seaglide possesses a 3D map of nearby terrain and a flashlight that can be turned on and off.
- #35Seatruck
Keys: Seatruck
The Seatruck is a modular undersea vehicle, somewhat resembling a submersible train. It consists of a small cab unit to which various modules can be attached to add additional functions. An unmodified Seatruck has a crush depth of 150m, which can be increased by outfitting it with depth modules.
The Seatruck is an adaptable vehicle that can serve as anything from an agile mini-sub to a mobile seabase. With the ability to detach its front section, it allows the driver to haul resources and equipment to an area of interest and then conduct exploration of even fairly narrow spaces without worrying about air supply. It is ideal for exploring the deeper biomes and for getting to places quickly and safely.
It requires power to function, with sockets for two Power Cells on the top of the cab module. The vehicle has its own Oxygen supply, and will replenish oxygen unless the power has been depleted. The Seatruck Cabin can be docked in either the Moonpool or the Seatruck Dock to recharge. When docking with a moonpool, all modules automatically detach to allow the cabin to enter the Moonpool.
- #36Snowfox
Keys: Snowfox
The Snowfox is a one-person hoverbike designed for fast traversal over a wide variety of terrain, specifically snowy terrains.
While providing little protection for the pilot, the Snowfox can easily outmaneuver most threats, especially when upgraded with a jump module. Just don't try to take it over water.
- #37Crabsquid
Keys: Crabsquid
The Crabsquid is a large, aggressive fauna species. It can be found in the Northern Blood Kelp Zone, the Deep Grand Reef and the Lost River.
The Crabsquid's main body has two layers: a translucent, bulbous sac resembling a comb jellyfish's body, and a hard brown green body within, similar to that of a real life squid's mantle. The Crabsquid's head consists of four, large blue eyes with black pupils and an oddly shaped mandible below them. The Crabsquid's legs resemble those of a horseshoe crab, though tipped with small fins. Its ten limbs are brown-colored and smooth. The two shortest limbs near its mouth form a pair of comparably small pincers of which it uses to attack by raising its legs.
The Crabsquid swims by continuously inflating and deflating its transparent membrane, allowing for sudden bursts of movement, however it can also walk around on the seabed using its two sets of four legs. Upon being approached, the creature will launch an attack.
It can also be observed catching and eating smaller fauna, and attacking Warpers, they also attack other creatures. The Crabsquid is attracted to light and will follow certain light sources, meaning that it can be distracted using lights from the Cyclops, Seamoth, Prawn Suit, Seaglide, Flashlight or Flares. However, using a vehicle's light will usually end up with the Crabsquid disabling it.
The Crabsquid attacks light sources. If light is shone at a Crabsquid they will retaliate with an EMP blast, temporarily disabling electronics, vehicles and Seabase power. Crabsquids will also physically attack light sources (such as vehicles and seabases) by slashing them with their legs. These factors makes it ill-advised to build near an area inhabited by Crabsquids or leave vehicles near Crabsquids. The Prawn Suit is particularly susceptible to Crabsquid attacks as it is the only vehicle that cannot turn off its lights.
The electromagnetic pulses are emitted as a highly concentrated ring-shape of green-colored electricity. This temporarily reduces the charge of any Battery or Power Cell affected to 0%: after a short time, it will be restored to its original level. If a vehicle is affected by the EMP, its on-board Oxygen production will temporarily cease.
The Crabsquid frequently emits loud clicking sounds.
- #38Ice Worm
Keys: Ice Worm
The Ice Worm is an aggressive leviathan class fauna species that tunnels beneath the surface of the ice. They are ambush predators, drawn towards the vibrations produced by movement and certain machinery on the ice's surface. Ice Worms are exclusively subterranean creatures native to Sector Zero and do not swim.
The Ice Worm has a very long body, the top side of which is completely covered by a thick segmented exoskeleton. Beneath these plates are another set of triangular plates that stick out horizontally, each with a backwards facing spike. The underside of the creature is bare and unprotected, lacking any protective plating. The underside is grey in color and has two rows of parapodia used to grip the ice running parallel down the body.
The head is mainly comprised by a single huge plate which tapers into a long, thick horn sticking straight out from the head. This horn is super-heated and allows the Ice Worm to melt through ice in order to burrow. Below the horn, the creature's four mouth-parts can be seen. Each is long and curved with a solid black exterior and fleshy red interior. The inside of the upper and lower pair is lined with black spines. The tail ends with a pair of long and thin spines.
The Ice Worm travels just below the surface of the ice, producing a distinct trail of pushed-up snow accompanied by a jet of steam. It is attracted to noise and vibration, and will surface to attack their source. Once above ground, Ice Worms will roar loudly before attacking.
- #39Glow Whale
Keys: Glow Whale
The Glow Whale is a passive leviathan class fauna species of Sector Zero.
The Glow Whale is huge and whale-like in form, with the body ending in a fluked tail. Its eyes have yellow irises and large black pupils. Each eye has a pill-shaped photophore directly in front of it. Atop the head a pair of translucent blue "horns" can be seen.
The body displays countershading, with the dorsal side being grayish blue and the ventral side light blue. Well defined ridges are visible on the dorsal side. These run along the sides of its body from the head to the lower back, which is covered in white spots.
On either side of the Glow Whale, two huge, sail-like flippers extend diagonally upwards. The flippers have a dark blue top side and a slightly reflective underside, brown in colour with small glowing orange spots. At the tip of each flipper a small pod is attached by a long tendril. On the underside of the pod is a teardrop-shaped photophore. On the ventral side of the body, directly below each of the flippers is a far smaller fin. Barnacles and vegetation seem to thrive on various parts of the creature's body.
Glow Whales move very slowly in large, open ocean with other Glow Whales. They can be seen doing deep dives with other whales, as well as periodically breaching the surface. They are often seen performing large gulps to consume Shoals of Fish.
- #40Chelicerate
Keys: Chelicerate, Void Chelicerate
The Chelicerate is an aggressive leviathan class fauna species of Sector Zero. It resides mostly in the Tree Spires, but it can also be found in the Purple Vents and the East Arctic.
There are a total of four Chelicerates within Sector Zero on Planet 4546B.
The top side of the body is red in color whilst the underside is beige. The head is quite large, accounting for around one third of the total body length including mandibles. The jaw section is formed by four long curved mandibles pointed forwards that mesh together towards the back to form an inescapable jaw. Between the mandibles is a small beak-like mouth lined with two rows of forwards-swept teeth. Low down on the head is a black eye with a white ring in the center and behind this a smaller, simpler eye lacking the white ring seen in the larger eye. Both pairs of eyes are ringed with purple.
The body section is divided into twelve plates, the first six plates featuring long spines growing from the top, providing the framework for a dorsal fin-like membrane stretching between them. The second plate has a pair of long and thin jointed pectoral fins, partially made up of a transparent membrane. The ventral side of the eighth and ninth plates features a transparent pelvic fin. The body ends with a small tail fluke.
A separate version of the Chelicerate exists in the Void. A Chelicerate found in this biome has a white body that turns grey towards the head and the tail, with pale orange and brown patches likely formed by encrusting organisms similar to barnacles. Its eyes are fiery orange with yellow towards the pupil. The membrane between the spines on its back and fins is more transparent and is a light blue, and the small tail is black as opposed to pink. The Void Chelicerate is also significantly larger than its standard counterpart. At 65 meters in length, it's also 5 meters longer than the Shadow Leviathan.
Chelicerates patrol a wide area, frequently attacking and consuming creatures such as Cryptosuchuses and Brute Sharks that stray too close. On spotting potential prey, it will open its beak and charge, emitting a loud screech as it does so.
Ordinary Chelicerates will also attack the Seatruck and Prawn Suit by grasping the vehicle in their jaws for a short time, dealing damage. The Void Chelicerate however does not share this behavior.
- #41Pengwing
- #42Snow Stalker
Keys: Snow Stalker
The Snow Stalker is a large terrestrial predator present in Sector Zero. It is a relative of the aquatic Stalker native to the Crater.
The Snow Stalker has a broad snout filled with long sharp teeth that stick out even when the mouth is closed, giving a snaggle-toothed appearance. Two pairs of the teeth are greatly enlarged to form tusks that protrude upwards from the bottom jaw. In addition to these two pairs of tusks, a single, smaller tusk is borne on the lower jaw, positioned in the center and pointing forwards.
On top of the head is a fin-shaped crest that appears to be a modified dorsal plate. The crest is grey in color aside from a small cyan strip towards the base that glows in the dark, these strips are likely for the purpose of looking like eyes to intimidate, however the real eyes lie behind the mouth. Oddly, the Snow Stalker's tongue glows the same bright cyan color as the stripes on its head and the tip of its tail.
The animal's body is almost entirely covered in shaggy white fur, with horizontal grey stripes along the back. Areas of the body that are exposed show smooth grey skin. A row of grey, sharp dorsal plates runs from the neck to around one third of the way down the tail.
The Snow Stalker has four squat limbs covered in fur, each limb ending with four long claws on the feet. Additionally, the forelimbs possess a dewclaw on the inside of the ankle. The body ends with a long tail that tapers to a point, the very tip of which glows cyan.
In size the Snow Stalker is comparable to the very largest polar bears, standing around 10–11 feet on its hind legs.
When idle the Snow Stalker can be seen pacing the area and on occasion standing upright to survey its surroundings.
When their prey is within distance the Snow Stalker becomes aggressive, stalking the prey by crouching and slowly approaching said prey while snarling. When close, it will speed up and leap at them and proceed to attack them. It is not dissuaded by failed attack attempts and will continue to chase the prey down immediately, not stopping until it has inflicted damage upon them.
The Snow Stalker can be scared away by a lit Flare.
The main source of food for the Snow Stalkers, include Arctic Peepers, Bladderfish, Noot Fish, and even Penglings and Pengwings. Despite being predatory animal, the Snow Stalker can be tamed. Feeding a Preston's Delight to one will pacify one and will not attack you for some time. Consistently feeding one of this fruit will eventually tame it over time and become your pet.
- #43Repair Tool
Keys: Repair Tool
The Repair Tool is a tool used to repair damage on vehicles, Seabases, and all things infrastructure or device related. It appears to work visually similar like a Welder.
Most people don't care why it works, just that it saved their life that one time - but in case you're curious, it combines scanner and fabricator technologies to determine the proper specifications for the targeted object, and then rearranges the available physical material to match the original specs.
- #44Modification Station
Keys: Modification Station
The Modification Station is an Appliance that can be placed inside the Cyclops or inside a Seabase. The Modification Station can upgrade tools, equipment and vehicle modules.
The Modification Station can be constructed with the Habitat Builder after finding and scanning three of its fragments.
Where the standard fabricator atomically rearranges raw materials to form complex devices, the mod station is able to combine complex devices to enhance their function. Most industrial vessels are fitted with a complement of equipment modification stations, which enable engineers to adapt their tools on the fly.
To conserve hard drive space the modification station is excluded by default from most personal emergency blueprint libraries; however extreme environments such as ocean and desert class planets may necessitate the adaptation of basic survival tools for unanticipated applications. For this reason, access to a mod station is always recommended.
- #45Creature Decoy
Keys: Creature Decoy
The Creature Decoy is a deployable tool, crafted using the Fabricator. This advanced deployable is a catch-all solution for mimicking the behavior of a living creature, for purposes of scientific research or predator evasion.
- #46Crashfish
Keys: Crashfish
The Crashfish is a fauna species that defends its territory by rushing at intruders and exploding, killing itself and dealing considerable damage. It is never found swimming freely, feeding or hunting, instead always lurking inside its symbiotic partner, the Sulfur Plant. It lives only in caves, all in the Safe Shallows Caves.
The Crashfish is an oval-shaped fish with widely spaced nostrils, a wide, seemingly toothless mouth, and one pale yellow eye with a large black pupil. The top of the body is red and scaly and looks like dripped on, its underside and face are covered by smooth, cream-colored skin. Many spikes protrude outwards from the Crashfish's body; these spikes are beige in color, tipped with red, and are responsible for triggering their characteristic explosive chemical reaction. The same spikes make up its fins, though these are much more brightly colored than the spikes found elsewhere on the body.
Should a person unaware not see the Crashfish after hearing its warning noise, it is highly advised to swim in the other direction from where the sound originated. Using evasive maneuvers to put obstacles between yourself and the Crashfish rather than swimming away in a straight line is advisable in most circumstances.
If the Crashfish explodes next to a Seamoth with the driver inside, it can immediately destroy the Seamoth depending on proximity.
- #47Mesmer
Keys: Mesmer
The Mesmer is an aggressive life form belonging to the Fauna category. It can be found in deep caves of certain biomes, such as the Kelp Forest.
The Mesmer is a small, colorful fish with three design patterns; its four large skin panels are bluish-white, and are capable of emitting a green bioluminescent glow at night, with dark violet stripes, and are surrounded by a thin translucent blue film. The patterns on these panels radiate and ripple when the creature is mesmerising its prey.
The Mesmer's body is ridged, shimmers purple, and ends in two small teal-coloured flippers in place of a tail, which it uses to paddle itself through the water. Its head is bulky and speckled with white dots, ending with a teal maw. Behind its head, right above and below, are two smaller blueish fins. Its binocular eyes feature tilde-shaped pupils, and yellow sclerae.
When attacking, the Mesmer's head opens up, revealing its soft, slimy body, and four pink stalks topped with sharp teeth. These stalks surround its true toothless mouth.
The Mesmer is capable of manipulating the prey's mind similar to hypnosis, luring them to approach the Mesmer. This hypnotism is hard to break from, only through swimming away far enough or looking away you may break from its trance. It can also be seen using this behavior in self-defense against other larger fauna, fauna of the same size, or even against its own kind. It will also use this as a hunting strategy to catch small fauna.
- #48Sea Monkey
Keys: Sea Monkey
The Sea Monkey is a medium-sized, intelligent fauna species with a habit of stealing interesting objects.
The Sea Monkey is predominantly light purple in color, with a larger blue stripe going down from its head to its forearm, and a smaller yellow stripe stretching down to its tail. It has a pair of two-fingered squat forearms, each finger ending with a round yellow suction cup. The underside of the body is pale gray and has a long fin that ends with a notch before the tail. Above this fin on the dorsal side are a pair of more rounded fins with a small triangular dorsal fin in front of them. There are two slit-shaped openings on the body, one on the chest and another on the lower flank. A pair of antenna-like protrusions are seen on the lower jaw, colored purple and tipped with blue. Adorning the top of the head is a large crest that can fold in and out. The crest is split into four sections of pale blue and edged with yellow.
The Sea Monkey is passive and spends most of its time swimming aimlessly. However, if someone is holding something, it will approach them and attempt to steal the item. After stealing an item, the Sea Monkey will either flee or sometimes taunt the person with it by swimming in circles around them.
Sea Monkeys are afraid of Flares; if someone is holding one, it will turn and swim away at a moderately faster pace.
- #49Phi Robotics Center
- #50Mongolian Independent States
Keys: Mongolian Independent States
The Mongolian Independent States are one of the smaller, but fastest-expanding Trans-Govs. They originated from independent states that split off from the China Territories shortly after the Expansion. Their authority branches from many clan-corps, each of which maintain a certain amount of power in the Trans-Gov. Religious beliefs are commonly held in the Mongolian culture, something which Alterran citizens seem to look down on them for. A stigma towards synthetic food is also said to be commonplace amongst this culture.
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