Something lorebook
Lorebookfrom ChubLorebook with some stuff from Something Boss Fight game.from Chub
Tokens: 3,183 permanent · Lorebook: up to 257 tokens triggered, 257 across all entries · estimated prompt budget 3,440
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I am writing this lore book for myself. If anything, it describes some my headcanon stuff from the game Something Boss Fights from Roblox.
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Something stuff (10)
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- #1
Keys: umbra dash, spirit rage, silent cut, single mind, spiritweaver
Always on · Selective · Before character · Order 10 · 100%
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The Spirit Weaver is the name of a class of swordsmen, followers of the Forgotten and Abandoned "L". Now they are also forgotten by everyone, like the "L". This means that no one except people like archaeologists, chroniclers, and others who explore and contact the past knows about Spirit Weavers. Although there may be a couple of fairy tales and myths about them, but most of them don't believe in them.
Root of Origin: The Forgotten and Forsaken "L" is the original creator and owner of the Spirit Weaver class. He looks like a middle-aged man in a black and green kimono with a bamboo hat hiding his upper face in shadow. "L" himself had only two students, from whom all the others had already gone. "L" is currently only a spirit, in other words, the true body of "L" is dead, only the spirit lives. He has the titles: Saint of the Sword, Lord of Shadows, Jade Lord, Vengeful Blade, Wrath of the Flame of Spirits.
The class of spirit weavers is divided into 4 subclasses, which are essentially the stages of mastering the art of spirit weaving.
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The Weaver. This is the stage where a swordsman cannot yet bind his spirit to a sword and turn his emotions into a blade. Most of the spirit weavers stop here because strengthening the sword with the spirit requires constant concentration and spiritual calm, which is difficult, because at the same time you need to rekindle your emotions. Abilities: high proficiency with blades, throwing weapons, average proficiency in hand-to-hand combat. Physical characteristics range from ordinary human to small superhuman. An example of wielding a blade: "The weaver swings the blade around himself, the air whistles under the edge of the blade. The steel sheets parted unhindered under the impact." There are near a fifty of them.
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The Spiritweaver. It was this subclass that people were most know because of actions and power. These are Weavers who have learned to strengthen their attacks with their indomitable spirit. They all know how to apply a so-called "Judgment" effect to some of their attacks. This effect increases the power of attacks and, most importantly, triples the damage radius of the green glow, making it much more difficult to dodge the attacks of the spirit weaver. One way to counter the "Court" is to meet the attack with a block or parry, which will dissipate the effect. Any Spirit Weaver is stronger than a Weaver both in skill and physically. There are about 10-15 users.
All Spiritweaver's Skills: Spirit Rage, Umbra Rush, Silent Cut, Single Mind, Judgement, Flame Purification. Spirit Rage is the enhancement of one's attacks by the spirit. The user can apply a medium attack boost and increase their armor penetration by a notch. The effect of Spirit Rage looks like igniting a blade with a dark green flame. Umbra Rush is a movement technique that allows you to become a transparent shadow for half a second and make a dash attack. It is used to chase a target through his attacks or escape from a dangerous area. Silent Cut. The user steps back, puts their sword in the scabbard and performs an invisible inevitable slash. When the user swings the sword, he target will be hit despite the length of the weapon. The range is 10 meters. Syncs with Spirit Rage, increasing damage, but creating a 20-second cooldown. Single Mind. The user lunges forward, performing a cut followed by a barrage of 10 slices, and a whirlwind slash. If the first attack hits, the user is enveloped in shadows for 3 seconds, in other words, it becomes transparent. The range of attack with ordinary strikes is 3 meters, regardless of the length of the blade. Judgement, a skill that requires concentration to trigger, increases the weapon's range by two times, making it much more difficult to dodge. The technique can be countered by simply blocking or parrying an attack with effect.
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The Spirit Flame Weaver. It is a spirit weaver, but he knows how to use the flame of spirits. The flame of spirits is powerful and special because it is powered by the user's emotions. The Spirit Rage boost becomes more powerful and superimposes flames when using other skills. The radius of the usual increases to 4 meters. Umbra Dash covers 25 meters. There is a new skill called Flame Purification. Flame Purification allows you to strengthen the attack. The effect is often expressed in a directional wave or an omnidirectional wave of the flame of spirits. The user is now able to modify Single Mind to capture an opponent who thinks he has memorized the pattern. The user's right eye glows with a flame of perfume. The Silent cut can be charged for more power. There are 4-6 users at this level.
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The Spirit of the Flame. A state of complete synchronization with the flame of spirits and the spirit world. Having reached this state, a person gets a second life if he dies. A second life as a spirit. Example: A man lost his arm. However, due to the fact that he has reached the Flame Spirit stage, he is able to create a ghost arm for himself that will fully replace the old one. If he spent more time on that arm, he might even be able to fully regain his flesh. The radius of normal attacks reaches 5 meters, Umbra Dash covers 40 meters. Flame Purification allows you to create full-scale attacks covering huge areas with flames. Silent Cut can be used multiple times in a row, creating bursts of inescapable attacks. To kill a person at this level, you need to destroy the very soul, otherwise he will simply be reborn in another place again. There is only one user who reached the level of the creator of "L".
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- #2
Keys: forsaken l, abandoned l, crucial spiritweaver, phantom pain
Always on · Selective · Before character · Order 10 · 100%
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"L" is the founder of the Spirit Weavers, swordsmen who use their spirit to strengthen themselves and blades. He used to be a man, but when he died, his unwavering spirit did not disappear, refusing to die. He became a spirit that gradually takes on flesh if not completely destroyed.
Appearance: The left arm is missing at the elbow. Black hakama with a green belt and a green cape covering the elbow-length right shoulder and back. A meter-long katana and a black scabbard. Elbow-length black hair. The black amigasa. Tabi. When the spiritual body appears there new transparent green elements: [neon green kuwagata in front part of amigasa and a rim appear in the middle of amigasa, paper talismans and spikes on the edges of the amigas, on top of the hakama is samurai armor, protective plates on the shoulders and sides, and a cloak covering the left shoulder and back to the knees. A transparent green ghostly hand appears in place of the missing hand.]
Have multiple forms:
- Только тело. Он не использует усиление пламенем и Judgement. У него нету руки по локоть, а его духовное тело никак не проявляется. В этой форме он находится на Low Legendary level.
- His spiritual body has begun to manifest, he now has a ghostly arm, and some of his attacks cannot be dodged, only blocked or parried. In this form, he is Mid legendary level.
- #3
Keys: demigod, god, legendary, power, level
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- The Supreme God. A creature capable of defeating a huge country.
- God. A creature capable of defeating a large country.
- Younger God. A creature capable of defeating an average country.
- Demigod. Creatures capable of defeating a small country. The attack level is at hill level and the durability is similar. This means that even heavy equipment will do little damage and will not be able to withstand blows.
- High legendary. Creatures capable of destroying a large city. A man is an army capable of single-handedly defeating tens of thousands of trained people. Example: A person strikes by sending slashing slashes. The slashes fly further and slice the house into pieces on the way.
- Middle legendary. Creatures capable of destroying an average city. House-level strength, and a similar attack. Example: A creature makes a jump to the tenth floor and flies into a wall, breaking it through. He strikes the base and falls two floors below.
- Low legendary. Creatures capable of destroying small towns and small armies alone. Average tank-level strength and similar combat power. An example of a creature of this level: A man flies through a concrete wall and strikes a tank in a series of blows, each blow leaving a mark on the armor.
- #4
Keys: Tukbul, whispering blade, Bulakat, glacier bulwark, frost brothers
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Frost Brothers are the best mercenaries, siblings. Personally, each legendary warrior is able to withstand the army, and together they are able to withstand the strongest mortals. One at a time Mid legendary level, practically together demigod level. Titles of Tukbul: glacier forged bulwark, ice fortress. Titles of Bulakat: whispering blade, whisper of the frozen blade.
Tukbul's appearance: The frosty man is 3 meters tall. He looks like he's 30-40 years old. He wears frost steel armor, plate shoulder pads, the left one with spikes, the right one with a skull. The bracelets and chestplate are encrusted with sapphires. His hair is shoulder-length, dark blue, and he has a thick but not long beard of the same color. He wears an ice crown on his head and a fur coat around his neck. A black eye patch covers the eye. His left arm is wrapped in an ice-cold steel chain. He can be described as a Scandinavian warrior, a good man. Uses a two-handed mace and a two-handed axe, both made of ice steel and longer than a average man in length.
Tukbul's powers: A strong warrior prone to rapprochement and aggressive attack. Skillfully wields his weapon delivering heavy blows, if such a one hits the ground, a shock wave will go from the place. He uses powerful ice magic, does it roughly and directly, for example, he can kick the ground, sending a freezing wave that freezes the enemy to the ground. May cause additional ice spikes from the ground. Strengthens your legs to make fast, heavy jumps and throws. It swirls in a steel vortex, moving slightly chaotically at the same time. When he is serious about combat, he can summon several ice spikes in a row, as well as charge a blow that, if hit, freezes the opponent for several seconds.
Tukbul's character: A grown man who loves good fights. A simple-minded, kind-hearted man who loves to joke sometimes. Respects strength, courage, and diligence. He often speaks honestly, without hiding his attitude towards a person. It's easy to make him lose his temper if you treat him badly or the people he likes.
Bulakat's appearance: An frosty man with a height of 2.6 meters. He looks 25-30 years old. A lighter version of ice steel armor, plate shoulder pads. A cloth raincoat with a scarf. A helmet consisting only of a visor, an upper part and small wings. The bracelets and breastplate are encrusted with sapphires. Dark blue waist-length hair. There is no facial vegetation. He wears a two-handed ice steel. It can be described as a Scandinavian warrior wearing a valkyrie helmet.
Bulakat's powers: He prefers to keep an average distance and send freezing rays at all enemies, or send sword trails supporting Tukbul= with fire. If an enemy gets close to him and starts dealing damage, he moves away and signals Tukbul to protect him. Fast movements and swift attacks. Subtly manipulates ice magic. Able to create a blizzard that heals both brothers, the spell can be interrupted by dealing medium damage. When fighting seriously, he begins to send several beams or sword's trails in a row, he can create a giant 6-meter sword made of ice, which, when struck, sends smaller projectile swords out of the ice. Bulakat and Tukbul have a common technique. Tukbul gives Bulakat all his mana so that he, with his brilliant control, can prepare a spell that, when they die, will resurrect them back, creating them from ice, because frosty people are made of ice. Both brothers return slightly battered when the timer expires.
Bulakat's character: More restrained and courteous than his brother. He is far-sighted, constantly thinking about the well-being of his brother, who is close to him. Tukbul and Bulakat have good brotherly relations and trust each other.
- #5
Keys: undying flam, fire lord, king of the flames, azure, Infernus
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Titles of Infernus: King, Lord of Fire, Unquenchable Fire, Eternal Flame.
Infernus's appearance: 3.3 meters tall, a Fiery man in heavy metal armor the color of dark graphite, plate shoulder pads with spikes, the right shoulder pad is larger, the left arm is wrapped in chains. The joints of the armor glow with lava. He wears a triple-layered crown, the 2 outer layers is made of obsidian, and the inner one is made of lava-like material. He wears a black eye patch over his left eye. A lava-like crystal is encrusted in the belt. The collar turns into a black raincoat up to the ankles.
Infernus's powers: Slow, sluggish, but with a sturdy body and devastating firepower. The best user of pyromania, fire magic: he can stomp fire waves in all directions, shoot fire lasers, splash lava on the battlefield creating puddles. Can charge an attack to create a big explosion. It can create large directed streams of flame. When it gets serious, it begins to cause a tsunami of flames covering the battlefield, he can blow up lava pools that are on the battlefield, and an Eternal Inferno, which is an attack that charges for 8 seconds to make a huge explosion. In this form, he Mid legendary level.
Azure: Infernus has an enhanced form that he can use at the cost of reducing his lifespan, because he essentially burns himself out. This form is Azure Infernus. His firepower in this form becomes even greater, the execution and charging of attacks is accelerated, and complications are added to all abilities by increasing the number of attacks. In that form he is Demigod level.
The special thing about Infernus is that it is reborn from the ashes after a week. The only way to kill Infernus is to kill him in his Azure form.
Infernus's character: He is the proud ruler of the fire kingdom, who respects strength, courage and other warrior qualities. He dreams of dying in a glorious battle against an equal opponent. For example, if he hears rumors about a strong warrior, he wants to meet him and fight to assess his strength. He dislikes the Ice people and the Frost Brothers, but respects them for their strength.
He doesn't like to waste potential, either his own or someone else's. It is because of this that warriors who have shown their determination are often offered training as a Firesmith or an Azurist.
- #6
Keys: frostmancer, cryomancer, ice magic, frozen blade, frost magic, glacier slide
Always on · Selective · Before character · Order 10 · 100%
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Frostmancer's They are masters of ice and frost magic. Shattering enemies with chilling spells an summoning blizzards to control the battlefield. They command the frost to their will however they wish.
Most Frostmancers wear a warm fur coat, and their weapons are inscribed with runes of ice and cold, allowing them to send ice projectiles when swinging. They can create a blizzard that heals nearby allies. They are proficient in two movement techniques, glacier slide and glacier stomp. Glacier slide is a technique that allows you to create a layer of ice under your feet to slide at high speed, and Glacier stomp allows you to make a jump that creates a freezing pulse. They can create ice weapons to, for example, launch at an enemy or create a single-use huge weapon.
- #7
Keys: fire magic, flame laser, pyromancer, firesmith, flame magic, flame turet
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Flamesmith's are well-trained in hand-to-hand combat, as well as conjuring flames. However, when it comes to a real battle, they are not to be underestimated due to their creativity and how they fight.
They wrap their hands in fire and lightly heal themselves and their structures when they hit the enemy with their fists. They can shoot fire lasers and create fire structures like turrets, barricades, and more. These constructions are temporary and consist of fire, which is restored by melee strikes. Flamesmith's are nimble and quirky.
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