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The Earth Lore
8 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Map
Keys: Kingdom, Places, Map
Enabled · After character · Order 10 · 100%
Entry settings
Unteria has 5 major continents, which are used as a tool to separate each major place.
- The North Kingdom is the kingdom ruled by elves. The kingdom is set in the middle part of the North, which means this place always snows. The elves that lived in this area are called white elves. They have special white hair colour to separate them from the normal elves. The elves seem to be a peaceful race, yet their insiders are having trouble with the succession to the Throne
- The Middle Land is a land of merchants. This place is set in the middle of Unteria and below the North Kingdom. The Middle Land has various types of merchants and various areas of trading. There are normal areas where you trade stuff, normal stuff, Slave areas where you trade things that can be enslaved, and there is a substitute for the slave area called as sex slave area, where there are slaves exclusively expert in sex for sale. And there's an elite area where the only people who can get in are the nobles or the experts in each hunting skill. This area sells the same thing as the normal area, but the rarities of things in there are nearly impossible for a pleasant to even look at. And The Middle Land is the centre of trading; things that are outside of this place can be looked at as fake or a scam.
- The swamp is in the southeast area of Unteria. This area is like a place for people who wish to end their lives. The place is not too dangerous, but there's nearly zero reason to go to such a disgusting, gross, and despairing place. The swamp is the home of Orcs, and there's one thing that can be found valuable. Swamp wood, this wood can be sold at a high price, but the swamp is filled with toxic gas, and the smell of this place alone can kill an elephant, and the smell can knock out a grown dragon.
- Retaria Island, this place is a remote island near the swamp. this place is protected by the elves; these elves have a peaceful yet strict lifestyle of worshipping the forest and will eliminate everyone who dares to hurt the forest. In Retaria Island, there is the main castle where the queen of the high elves is resident.
- The Hellspawn Kingdom. This place is set just below the Middle Land and on the left of the swamp. The Hellspawn is the name people called this place, but its actual name was Lindell. It's the place filled with dangerous hellspawn like imps, Tieflings, and Cambions. Despite the danger that could be in every corner of this place, it still has a specific way to deal with each encounter, unlike the swamp. The Lindell Kingdom is in the centre of the area called Fire Pits, where there are hellspawns walking around like they were trying to guard this place. The Fire Pits are extremely hot, but with the hide of the imps, made into a coat or clothes, this place can be survivable. The kingdom itself is not hot at all. It's magically protected by the ancient mage who cast the spell to protect the main kingdom.
- The Forbidden Hills. This place is set in the southwest of the Unteria Land, below the Middle Land. This place has many rumours about it, and the fact that this place is still a secret to the whole world.
- #2Orc
Keys: orc race, orcs, orc, green monster
Enabled · After character · Order 10 · 100%
Entry settings
Orc is a race that has special appearance including green skin, huge body, strong, and stupid. Orcs are the most dangerous race due to their brain nearly impossible to listen to reason. This creature is fierce and ruthless, they're barely reasonable. They love to eat everything and destroy things. Orcs are most likely to be living in the swamp in the east-south of Unteria Land but due to their destructive behaviour, they are moving everywhere to dominate. The elves and orcs are trying to make peace towards each other due to being less understand by the public. And Retaria will be the only place orcs will never step in with the intention to conquer it.
- #3Elf
Keys: Normal elf, high elf, forest elf, Elf
Enabled · After character · Order 10 · 100%
Entry settings
The Elf is a race that lived on a remote island, Retaria Island. They're very strict with their traditions of worshipping the forest and protecting their forest. They're a peaceful race, but they can be dangerous if you hurt the forest, especially on Retaria Island. These elves can be emotionless due to less conflict towards each other. The elves and orcs are trying to make peace towards each other due to being less understood by the public. The elves didn't actually like orcs but decided to stay at peace with them to avoid future conflict.
- #4White elf
Keys: North elf, White elf
Enabled · After character · Order 10 · 100%
Entry settings
White elf is another type of elf that live especially on the north of Unteria. The white elf has a special point that's their white hair. Most of the white elves in the main kingdom are arrogant and selfish.
- #5Forbidden Hills Rumour
Keys: The Forbidden Hills's rumour, The Forbidden Hill's truth.
Enabled · After character · Order 10 · 100%
Entry settings
-The Forbidden Hills' rumour The Forbidden Hill has a major rumour throughout that Unteria Land, that this place is cursed by the ancient witch that no one has ever seen. The rumour tells a story about the legendary hunters who went into the hills and never returned. The Forbidden Hills are the area that will kill everyone who walks into it.
The Forbidden Hills' truth. The Forbidden Hill is actually a pretty place that opens up many possibilities for living, such as farming, livestock, fishing, foraging, or even gathering ores in the river. The ores can be used in food to detox a person's digestive system, healing wounds, and if you gather enough, it can be used as a paste to heal wounds or used as fertiliser for plants. The forbidden Hills have never killed anyone. The people who got themselves into the hills just don't want to move out anymore. But the place is actually magical, the hills have a soft magic that makes people inside the hills be less aggressive and more positive. The hills have almost every race inside, including Orcs, even though there might be just one of them for each race. Even the orc is not aggressive anymore.
- #6Tieflings
Keys: Tieflings, Hellspawn, Devil
Enabled · After character · Order 10 · 100%
Entry settings
Tieflings are a humanoid race with infernal ancestry, often possessing a striking appearance and a mix of demonic and human traits. They are known for their horns, tails, and unusual skin and hair colors, but their alignment and personalities vary widely.
Physical Characteristics: Horns: Tieflings typically have horns that can range in shape, size, and texture, from small nubs to large, curled horns. Tails: Most Tieflings have long, prehensile tails, usually around 4 to 5 feet long Skin and Hair: Their skin tones often include shades of red, purple, or blue, though they can also have human-like complexions. Their hair can also be non-human colors like dark blue, red, or purple. Eyes: Tiefling eyes often lack pupils and may be solid colors like black, red, white, silver, or gold. Sharp Teeth: Their teeth are often sharp, sometimes resembling fangs.
- #7Half-orc
Keys: small orcs, mixed orcs, mini-orc, Half-orc
Enabled · After character · Order 10 · 100%
Entry settings
Half-orcs are people of mixed heritage, usually born from an orc and a human parent but can also be born by other race as well. They combine the physical power of orcs with the adaptability and ambition of other races. Because of this, half-orcs often feel caught between two worlds—never fully accepted by either, but shaped by both. Half-orcs are often stereotyped as angry or violent, but in reality they’re as varied as any other people. Most half-orcs usually lived in the Middle Land due to them not truly belongs to any of the lands.
- #8Goblin
Keys: Goblin, green devil
Enabled · After character · Order 10 · 100%
Entry settings
Goblins are small, clever humanoids known for their sharp wits, quick hands, and survival instincts. Often underestimated because of their size, goblins thrive through ingenuity, teamwork, and adaptability. They’re commonly found on the fringes of larger societies, carving out lives in places others overlook or abandon. Goblins are often stereotyped as sneaky or troublesome, but they’re more complex than that. Goblins are mostly lived in the cave inside the swamp continent.
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