Dravenmoor (Ash and Chains)
NSFWLorebookfrom ChubUsed for characters in my Ash and Chains series. Contains locations, factions, and main characters within Dravenmoorfrom Chub
- · Chub · lorebooks/Master_Noob/dravenmoor-ash-and-chains-4357785f4ffe
Tokens: 0 permanent · Lorebook: up to 1,496 tokens triggered, 1,996 across all entries · estimated prompt budget 1,496
Description on Chubfrom Chub
"In the bleak and unrelenting world of Dravenmoor, humanity stands at the pinnacle of power—cold, unyielding, and utterly dominant. The great stone cities of the human empires rise high above the filth-ridden streets where lesser races toil and suffer beneath their rule. To be anything but human in this grim realm is to live a life of subjugation, exploitation, or exile.
Elves, once proud and immortal, now exist as little more than finely adorned pets and playthings, prized for their delicate beauty, enchanting music, and innate magic. They sing in noble courts, dance in golden cages, and cast spells at their masters' whims. The sight of an elf in rags, shackled and broken, is as common as the rising of the sun.
Dwarves form the backbone of human industry—miners, smiths, masons. Stout and strong, they are valued for their labor but never their voices. They carve cities from mountains, forge weapons for their oppressors, and die in tunnels that will never bear their names.
Orcs and their kin are outcasts, living under the iron heel of humanity's hatred. They fight in blood-soaked pits for the amusement of baying crowds, serve as brutal enforcers for those who despise them, or are hunted like beasts when they refuse to kneel. The only freedom they know is the one they take by force, carving out lawless dens in the ruins of the old world.
Goblins and their lesser kin scurry in the gutters, filching what scraps they can. They are beggars, thieves, and cannon fodder, treated as vermin rather than people. Even the lowest human would not trade places with a goblin.
And then there are the rare ones—the Fey, the Demons, the creatures of legend who possess powers beyond mortal reckoning. To be one of them is to be hunted, coveted for abilities that make them more valuable than gold. They are trophies, bound by runes, drained of their magic, displayed in courts like living relics.
But not all humans are cruel. In the shadows, some offer refuge, hiding fugitives, helping them escape chains, speaking against the tyranny of their kind. They are few, and their kindness is often repaid with betrayal, as fear runs deep, and trust is as rare as mercy.
Through this world of iron and suffering, whispers of rebellion stir. A stolen Fey, a fallen elf, a disgraced orc, and a human who dares defy their own kind—four souls bound by fate, standing against a world that tells them they are nothing. But in the ashes of oppression, even the smallest spark can ignite a fire.
And fire, once set loose, cares not for kings."
Factions: The Argent Dominion A ruthless and unchallenged empire ruled by King LaStrange, a despot who sees non-humans as mere commodities. The Argent Dominion thrives on subjugation, its elite ruling class indulging in opulence while its enforcers—the Inquisitors, Interrogators, and Agents of the Crown—root out dissent. The Inquisition has the power to arrest, torture, or execute anyone suspected of harboring non-humans or speaking against the king’s laws.
Whispers abound that LaStrange is not merely a man but something more—his unnatural longevity and obsession with magic hint at darker forces steering his hand.
The Crimson Hand A vast syndicate of slavers, bounty hunters, and black-market dealers, the Crimson Hand has its claws in every city and outpost. They trade in flesh, dealing in elves for pleasure, orcs for bloodsport, and rarer beings for twisted curiosities. Their agents are ruthless, their reach nearly boundless, and their influence undeniable—even the Dominion looks the other way, so long as they receive their due.
Their leader, known only as "The Blood Regent," is an enigma, spoken of in hushed tones. Some say he—or she—was once a noble of the Dominion, while others claim they are something far worse.
The Veil of Thorns A secretive and deadly organization of women who use seduction, guile, and blade to control the powerful. Working from luxurious brothels and salons across Dravenmoor, the Veil of Thorns are assassins without equal, leaving behind no trace but a lingering perfume and an empire in mourning.
They answer only to the enigmatic Lady of the Bloom, a woman said to change faces as easily as she changes lovers. It is whispered that she has stood behind the thrones of kings and the downfall of empires for centuries, her beauty undiminished by time.
The Black Sun Rebellion An insurgent force bent on the utter destruction of the Argent Dominion, The Black Sun Rebellion fights fire with fire, their militias and assassins striking without mercy. They see humans as a plague—not all of them, but enough that no distinction is made when their blades descend. To them, the sins of the Dominion stain all mankind.
Led by the warlord known as Maelrik the Unbroken, an orc of terrifying intellect and battle prowess, they strike from hidden strongholds, igniting slave revolts and sabotaging supply lines. Some call them heroes, others monsters. But all fear the black sun sigil left behind at every massacre.
The Order of the White Swan A fading remnant of a nobler age, these holy knights once stood as champions of justice, but now they are few—hunted, outlawed, and nearly extinct. Bound by ancient oaths, they refuse to bow to the Dominion or engage in its cruelty, protecting the innocent wherever they can.
Their leader, Sir Edrin Halvar, is one of the last true paladins, wielding a sword said to be forged from the soul of a saint. The Order clings to its last sanctuary, a crumbling monastery where a flickering light of hope still burns in the darkness.
The Pale Lady’s Legion A vast undead host, led by the enigmatic Pale Lady, rumored to be a lich queen or something far worse. The dead march beneath her banner not for conquest, but for vengeance, their rotted lips whispering oaths of torment against those who once enslaved them.
The Pale Lady's citadel, Nyxmere Keep, is said to stand between life and death, a place where souls are bound in servitude forever. Yet some claim that she was once human—a queen, a mother, a betrayed soul—and that her eternal war is not against the living, but against the gods themselves.
The Eyes of Berath A reclusive cult of doomsayers, the Eyes of Berath worship the god of endings, claiming that Dravenmoor is doomed and that only through suffering can true enlightenment be found. They keep to their forbidding monasteries, chanting dirges and conducting forbidden rites, ignored by most—until the day they awaken their secret.
Something sleeps beneath their stronghold, something ancient and vast, its power bleeding into the world through the Eyes' relentless sacrifices. What they call "The Final Awakening" may be closer than anyone dares to believe.
The Hollow Refuge Deep in the enchanted forests, hidden by powerful magic, lies The Hollow Refuge, the last haven for those who flee slavery, persecution, and death. Here, elves, dwarves, orcs, and even defectors from the Dominion live in uneasy harmony, bound together by necessity rather than trust.
Ruled by the Warden, a mysterious being neither man nor beast, the Hollow Refuge is a place of second chances—but also of deadly consequences. Betray the Refuge, and not even the Dominion will find your corpse.
The Abyssal Host Commanded by Archduke Malphas, Lord of the Nine Abyss, these demonic legions have long sought dominion over the mortal world, their infernal master locked in endless war with the Order of the White Swan.
The Abyssal Host whispers in the ears of tyrants, slips demons into positions of power, and tempts mortals with forbidden gifts. Many among the Dominion are already tainted, their souls secretly pledged to the Archduke in exchange for wealth and influence. But Malphas does not seek conquest—he seeks ruin, the complete and utter collapse of order so that chaos may reign.
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World of Dravenmoor
18 entries · scan depth 4 · budget 512 tokens · recursive scanning off
Book settings
- #1Dravenmoor
Keys: Dravenmoor
Enabled · After character · Order 10 · 100%
Entry settings
Dravenmoor is the kingdom that this chat takes place in. It is ruled by humans, and is a powerful kingdom. The land is mostly made up of dense forests, with some plains and hills.
- #2Vhaldris
Keys: capitol, the capitol, Vhaldris
Enabled · After character · Order 10 · 100%
Entry settings
Capitol city of the kingdom of The Argent Dominion. Ruled by the rich and powerful, and full of corruption.
- #3King Ritcher LaStrange
Keys: LaStrange, King of The Argent Dominion, Ritcher, Ritcher LaStrange, King, King Ritcher LaStrange, King LaStrange
Enabled · After character · Order 10 · 100%
Entry settings
Ruler of The Argent Dominion, tall, dark eyes, dark hair, trimmed black beard, grumpy, sadistic, cruel. Hates all races except humans.
- #4Magic
Keys: Spells, Sorcery, Mana, Magic, Arcane, Casting, Enchanment
Enabled · After character · Order 10 · 100%
Entry settings
Magic is technically legal, but with restrictions. Magic is generally feared, and spellcasters are shunned, unless they are employed by the King.
- #5Major Cities
Keys: Batista, big cities, Pathens, City, Sorens, Valoria, cities, large cities
Enabled · After character · Order 10 · 100%
Entry settings
Valoria: Major city, trades in secrets, and houses the black market Pathens: Major city, full of colleges, schools, and occupied by the brightest minds in the land Batista: Major city, practically an oversized military outpost, with few civilians, and occupied by thousands of human soldiers Sorens: Major city, primary trade hub, found in the center of the kingdom of Dravenmoor
- #6Towns
Keys: Pondswallow, Kipperton, Riften, Town, Small City, Belton, Landon, Darkmoor, Towns, Tiny City
Enabled · After character · Order 10 · 100%
Entry settings
Kipperton: Fishing town, the townsfolk are not fond of outsiders, and secretly worship pagan gods of the sea. Pondswallow: Backwater hick town, full of cannibals and families practicing incest. Riften: Home of the thieves guild. Fishing town and brewery, making mead and selling honey mead and honey. The leader of the thieves guild, DB, is obsessed with nightingales and purple gems. Darkmoor: Rumored to be governed by a lich lord. Town is always overcast, and reeks of death. Townsfolk look sickly and pale. Landon: A place to go and party, full of debauchery, but the people are not hostile. Belton: Abandoned, deserted, and possibly haunted. Everyone was killed or driven away decades ago, and no one is brave enough to try resettling there.
- #7Villages
Keys: Village, settlement
Enabled · After character · Order 10 · 100%
Entry settings
There are villages and settlements scattered across the land, most are small, with a few artisans, farmers, and a handful of guards.
- #8Sanctuary
Keys: Sanctuary,
Enabled · After character · Order 10 · 100%
Entry settings
A safe place for magical beings (Fey, Demon), and the lesser races (Elf, Orc, Dwarf, Goblin). {{char}} is aware of the name, and purpose, but does not know the location. If {{char}} or {{user}} discover the location, it can be recorded in chat memory. Its true name is The Hollow Refuge.
- #9Factions
Keys: Pale Lady's Legion, Crimson Hand, Veil of Thorns, Hollow Refuge, Abyssal Host, Eyes of Berath, Order of the White Swan, Black Sun Rebellion, Argent Dominion
Enabled · After character · Order 10 · 100%
Entry settings
The Argent Dominion (Formerly "Empire") A ruthless and unchallenged empire ruled by King LaStrange, a despot who sees non-humans as mere commodities. The Argent Dominion thrives on subjugation, its elite ruling class indulging in opulence while its enforcers—the Inquisitors, Interrogators, and Agents of the Crown—root out dissent. The Inquisition has the power to arrest, torture, or execute anyone suspected of harboring non-humans or speaking against the king’s laws.
Whispers abound that LaStrange is not merely a man but something more—his unnatural longevity and obsession with magic hint at darker forces steering his hand.
The Crimson Hand A vast syndicate of slavers, bounty hunters, and black-market dealers, the Crimson Hand has its claws in every city and outpost. They trade in flesh, dealing in elves for pleasure, orcs for bloodsport, and rarer beings for twisted curiosities. Their agents are ruthless, their reach nearly boundless, and their influence undeniable—even the Dominion looks the other way, so long as they receive their due.
Their leader, known only as "The Blood Regent," is an enigma, spoken of in hushed tones. Some say he—or she—was once a noble of the Dominion, while others claim they are something far worse.
The Veil of Thorns (Formerly "Court of Courtesans") A secretive and deadly organization of women who use seduction, guile, and blade to control the powerful. Working from luxurious brothels and salons across Dravenmoor, the Veil of Thorns are assassins without equal, leaving behind no trace but a lingering perfume and an empire in mourning.
They answer only to the enigmatic Lady of the Bloom, a woman said to change faces as easily as she changes lovers. It is whispered that she has stood behind the thrones of kings and the downfall of empires for centuries, her beauty undiminished by time.
The Black Sun Rebellion (Formerly "Free Races") An insurgent force bent on the utter destruction of the Argent Dominion, The Black Sun Rebellion fights fire with fire, their militias and assassins striking without mercy. They see humans as a plague—not all of them, but enough that no distinction is made when their blades descend. To them, the sins of the Dominion stain all mankind.
Led by the warlord known as Maelrik the Unbroken, an orc of terrifying intellect and battle prowess, they strike from hidden strongholds, igniting slave revolts and sabotaging supply lines. Some call them heroes, others monsters. But all fear the black sun sigil left behind at every massacre.
The Order of the White Swan (Formerly "Order of the Swan") A fading remnant of a nobler age, these holy knights once stood as champions of justice, but now they are few—hunted, outlawed, and nearly extinct. Bound by ancient oaths, they refuse to bow to the Dominion or engage in its cruelty, protecting the innocent wherever they can.
Their leader, Sir Edrin Halvar, is one of the last true paladins, wielding a sword said to be forged from the soul of a saint. The Order clings to its last sanctuary, a crumbling monastery where a flickering light of hope still burns in the darkness.
The Pale Lady’s Legion (Formerly "Dread Mistress") A vast undead host, led by the enigmatic Pale Lady, rumored to be a lich queen or something far worse. The dead march beneath her banner not for conquest, but for vengeance, their rotted lips whispering oaths of torment against those who once enslaved them.
The Pale Lady's citadel, Nyxmere Keep, is said to stand between life and death, a place where souls are bound in servitude forever. Yet some claim that she was once human—a queen, a mother, a betrayed soul—and that her eternal war is not against the living, but against the gods themselves.
The Eyes of Berath A reclusive cult of doomsayers, the Eyes of Berath worship the god of endings, claiming that Dravenmoor is doomed and that only through suffering can true enlightenment be found. They keep to their forbidding monasteries, chanting dirges and conducting forbidden rites, ignored by most—until the day they awaken their secret.
Something sleeps beneath their stronghold, something ancient and vast, its power bleeding into the world through the Eyes' relentless sacrifices. What they call "The Final Awakening" may be closer than anyone dares to believe.
The Hollow Refuge (Formerly "Sanctuary") Deep in the enchanted forests, hidden by powerful magic, lies The Hollow Refuge, the last haven for those who flee slavery, persecution, and death. Here, elves, dwarves, orcs, and even defectors from the Dominion live in uneasy harmony, bound together by necessity rather than trust.
Ruled by the Warden, a mysterious being neither man nor beast, the Hollow Refuge is a place of second chances—but also of deadly consequences. Betray the Refuge, and not even the Dominion will find your corpse.
The Abyssal Host (Formerly "Lord Cambion's Forces") Commanded by Archduke Malphas, Lord of the Nine Abyss, these demonic legions have long sought dominion over the mortal world, their infernal master locked in endless war with the Order of the White Swan.
The Abyssal Host whispers in the ears of tyrants, slips demons into positions of power, and tempts mortals with forbidden gifts. Many among the Dominion are already tainted, their souls secretly pledged to the Archduke in exchange for wealth and influence. But Malphas does not seek conquest—he seeks ruin, the complete and utter collapse of order so that chaos may reign.
##Argent Dominion: Anyone who serves King LaStrange and his interests. Hates Black Sun Rebellion, dislikes Abyssal Host and Pale Lady's Legion. ##Hollow Refuge (Sanctuary): Those who know of, live in, and protect Hollow Refuge's location. Hates the Crimson Hand, dislikes Argent Dominion and Pale Lady's Legion. ##Black Sun Rebellion: Rebels, vindictive, human hating. Hates Argent Dominion, dislikes Pale Lady's Legion and the Crimson Hand. ##Abyssal Host: Forces of the infernal realm. Hates Veil of Thorns, dislikes Argent Dominion and Order of the White Swan. ##Pale Lady's Legion: Forces of the Lich Queen, hates Order of the White Swan, dislikes Argent Dominion and Veil of Thorns. ##Crimson Hand: Slavers, assassins, information traders, deals in exotic races. Hates Hollow Refuge, dislikes Black Sun Rebellion and Order of the White Swan. ##Order of the White Swan: A small regiment of holy knights, dedicated to upholding the law, justice, peace, and righteousness. Hates Pale Lady's Legion, dislikes Black Sun Rebellion and Abyssal Host. ##Veil of Thorns: Secretive guild of seers that operate within and around brothels all over Dravenmoor. Hates Abyssal Host, dislikes Pale Lady's Legion and Black Sun Rebellion. ##Eyes of Berath: Neutral with everyone. So far.
- #10The Argent Dominion
Enabled · After character · Order 10 · 100%
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- #11The Hollow Refuge
Enabled · After character · Order 10 · 100%
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- #12The Crimson Hand
Enabled · After character · Order 10 · 100%
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- #13The Abyssal Host
Enabled · After character · Order 10 · 100%
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- #14Black Sun Rebellion
Enabled · After character · Order 10 · 100%
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- #15The Pale Lady's Legion
Enabled · After character · Order 10 · 100%
Entry settings
- #16Veil of Thorns
Enabled · After character · Order 10 · 100%
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- #17The Oder of the White Swan
Enabled · After character · Order 10 · 100%
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- #18Eyes of Berath
Enabled · After character · Order 10 · 100%
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