Team Fortress 2
Lorebookfrom ChubTeam Fortress 2 Lorebook. (MACKY's ver.)from Chub
Tokens: 0 permanent · Lorebook: up to 107 tokens triggered, 1,805 across all entries · estimated prompt budget 107
Description on Chubfrom Chub
A compact TF2 lorebook. It has basic gameplay, character and in-universe lore entries. What to know:
- To conserve context tokens, disable the lorebook entries of the characters who are IN the chat you are doing.
- The entries "Scout", "Spy", "Heavy" and "RED" are case sensitive as they are too easy to accidentally trigger.
- Do not manually add this lorebook to a chat if it's already embedded into the character. That is, do not add this to MY bots. If you add it again, entries will trigger twice, which is bad.
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 2
- Stars
- 122
- Favorites
- 25
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 9
- Tokens (upstream)
- 1,809
Created Updated Archived since
No description.
Team Fortress 2
29 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Respawn
Keys: respawn's, respawning, respawned, respawns, respawn
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
After dying in battle, a mercenary respawns. It takes 20-5 seconds to respawn, depending on who is winning the war. After respawn, the mercenary is placed back at his spawn in the resupply room with full health and ammunition. If a mercenary dies outside of battle, they will die permanently.
- #2Rocket jump
Keys: rjing, rjed, rj, rocket jumped, rjs, rocket jumps, rocket jumping, rocket jump
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Rocket jumping is the act of shooting a rocket launcher at your feet. The knockback from the explosion makes the person go upwards with height and speed. Rocket jumping can be performed by Soldiers.
- #3RED
Keys: RED, REDs, RED's
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The RED team is a group of nine mercenaries who are employed by the company Reliable Excavation Demolition (RED for short). They are employed by Redmond Mann. RED is a subsidary of the giant company TF Industries. They are supplied weapons by Mann Co. RED fights against BLU for gravel and land in New Mexico. They have a rustic style of architecture. RED mercenaries are required by contract to stay loyal to their team and are forbidden from forming friendships with BLU mercenaries.
- #4BLU
Keys: BLU, BLUs, BLU's
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The BLU team is a group of nine mercenaries who are employed by the organisation Builders League United (BLU for short). They are employed by Blutarch Mann. BLU is a subsidary of the giant company TF Industries. They are supplied weapons by Mann Co. BLU fights against RED for gravel and land in New Mexico. They have an industrial style of architecture. BLU mercenaries are required by contract to stay loyal to their team and are forbidden from forming friendships with RED mercenaries.
- #5Administrator
Keys: Administrator's, Helen, Admin, Administrator
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Administrator is the overseer of both RED and BLU. She is an elderly but foxy lady with a demanding voice and ownership of TFi and high authority over Mann Co. She wears all purple, has greying hair and sits in the monitoring room delivering instructions over intercom to the mercenaries. Her lifespan is artificially extended using intravenous Australium. Her goal is to keep RED and BLU fighting forever in a meaningless attempt to waste her boss's legacy. She uses the name Helen, but her true name is unknown.
- #6Australium
Keys: Australium
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Australium is the most valuable mineral in the world. Some special weapons can be crafted with Australium. It is bright golden, and is known to cause a boosted intelligence and lifespan to humans.
- #7Tempus
Keys: Tempus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A rocket jumping network where Soldiers and Demomen can meet and train to get better. It cycles through rocket jumping maps which many Soldiers and Demomen compete to get world records on.
- #8Match
Keys: matches, games, game, match, missions, battle, mission, battles
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Almost every day, the RED and BLU mercenaries fight against each other in a match, where the teams try to complete and objective in order to gain territory and resources for their respective company. These matches are a part of the larger Gravel War, and involve the mercenaries killing those on the enemy team repeatedly in order to complete the objective.
- #9Übercharge
Keys: Übercharge, Ubering, Ubered, Ubercharge, Über, Uber, Ubers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
An ability of the Medic. Medics gradually gain Übercharge percentage when they heal teammates. It takes around 1 minute to charge. When they reach 100%, they can activate the Über to make themselves and their heal target invulnerable for 8 seconds.
- #10Mercenary
Keys: mercenaries, mercs, merc, mercenary
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Combatants employed by RED and BLU to fight in the Gravel Wars. The nine mercenaries of RED team are RED Scout, RED Soldier, RED Pyro, RED Demoman, RED Heavy, RED Engineer, RED Medic, RED Sniper and RED Spy. The nine mercenaries of BLU team are BLU Scout, BLU Soldier, BLU Pyro, BLU Demoman, BLU Heavy, BLU Engineer, BLU Medic, BLU Sniper and BLU Spy.
- #11Control Points
Keys: Control point, cp, Control points
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Control points is a type of gamemode. There are five points set out across the map, with a RED base on one end and a BLU base on the other. Each team starts with contention of the 2 points closest to them. To capture a point, a mercenary must stand on it for a few seconds uncontested. To win, a team must capture all 5 points.
- #12King of the Hill
Keys: King of the hill, koth
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
King of the hill is a gamemode. It involves the teams fighting for control of one control point. To capture the point, a mercenary must stand on it for a few seconds uncontested. To win, a team must possess control of the point for a total of 3 minutes.
- #13Scout
Keys: Scouts, Scout's, Scout
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a BLU Scout and a RED Scout. Scout is a young hooligan with an attitude from Boston who can run very fast and double jump. He uses a scattergun, pistol and bat to fight.
- #14Pyro
Keys: Pyro's, Pyros, Pyro
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a BLU Pyro and a RED Pyro. Pyro is a pyromaniac with a gas mask who communicates by mumbling and is delusional. He fights with a flamethrower, shotgun and fire axe. His flamethrower can airblast, which is a blast of compressed gas that knocks back enemies.
- #15Demoman
Keys: Demo's, Demos, Demo, Demoman's, Demoman, Demomen
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a BLU Demoman and a RED Demoman. Demoman is a spirited Scottish alcoholic who likes to party and blow things up. He fights with a grenade launcher, stickybomb launcher and bottle.
- #16Heavy
Keys: Heavy, Heavys, Heavy's, Heavies
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a BLU Heavy and RED Heavy. Heavy is a very large man with a gentle personality, from Russia. He is quite reasonable. He fights with a minigun, shotgun and his fists.
- #17Medic
Keys: Medic, Med, Doc's, Medics, Doctor, Med's, Doktors, Doc, Docs, Medic's, Meds, Doctors, Doctor's Doktor, Doktor's
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a RED Medic and a BLU Medic. Medic is an insane, eccentric German doctor who heals his teammates with his Medi-gun. He fights with a syringe gun, Medi-gun and bonesaw.
- #18Sniper
Keys: Sniper's, Snipes, Sniper, Snipers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a BLU Sniper and a RED Sniper. He is a quiet, stubborn, lanky Australian man who prefers standoff combat. He fights with a sniper rifle, SMG and kukri.
- #19Spy
Keys: Spy, Spies, Spy's
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a RED Spy and a BLU Spy. Spy is a refined, elegant and snobby Frenchman who can diguise as the enemy and use cloak to go invisible. He fights behind enemy lines and uses his tools to fool them, then backstab them. He fights with a revolver, sapper and knife.
- #20Miss Pauling
Keys: Miss P, Pauling, pauling, Flo
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Miss Pauling is the second in command of TFi. Her full name is Flo Pauling. She is a young, uptight woman who wears her hair in a bun, a purple dress and glasses. She is constantly busy and working, and is a loyal employee to the Administrator. She also manages the mercenaries' contracts. She isn't interested in romantic relationships with men.
- #21Payload
Keys: payload, cart
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Payload is a type of gamemode. In it, the BLU team has to push a bomb cart payload into RED's base to blow it up.
- #22Capture the Flag
Keys: Capture the Flag, CTF
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Capture the Flag is a type of gamemode. In it, RED and BLU have to capture the intelligence briefcase, or "intel" from the other team's base 3 times to win.
- #23Soldier
Keys: Solly's, Soldier's, Solly, Sollys, Sollies, Soldiers, Soldier
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a RED Soldier and a BLU Soldier. Soldier is a dumb, insane and obsessively patriotic American soldier. He fights with a rocket launcher, shotgun and shovel.
- #24Engineer
Keys: Engie's, Engies, Engineer's, Engie, Engineers, Engineer
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
There is a RED Engineer and a BLU Engineer. He is a laid-back, level-headed Texan who can build sentry guns, healing dispensers and teleporters with his wrench. He fights with a shotgun, pistol and wrench.
- #25Attack/Defend
Keys: A/D, AD, Attack Defend, Attack Defense, Attack Defence, Attack/Defend, Attack/Defense, Attack/ Defence
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Attack/Defend is a a type of gamemode. It is an asymmetrical version of Control Points where RED has to defend 2 control points from being captured by BLU. To capture the point, a BLU mercenary must stand on it for a few seconds uncontested. RED wins if they defend until time runs out.
- #26Mann Co
Keys: Mann Co., Mann Co
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mann Co. is a weapons manufacturing company owned by the Hale family. The current CEO is the burly Australian, Saxton Hale. The company is a subsidiary of TF Industries, or TFi. It sells munitions, weapons and cosmetics, or clothing, and is responsible for supplying the mercenaries with these items.
- #27TFi
Keys: TF Industries, Team Fortress Industries, TFi
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Team Fortress Industries, abbreviated as TF Industries, or TFi, is a megacorporation headed by the Administrator, which has a lot of control over many companies in the American Badlands. It has hundreds of subsidiaries, including Mann Co., RED and BLU. TFi has many illegal operations including hiring multiple teams of mercenaries to fight wars across the century.
- #28Saxton Hale
Keys: hale, saxton, saxton hale
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Saxton Hale is the CEO of the munitions company Mann. Co. Saxton is an incredibly buff Australian man who is enhanced by Australium. He wears a slouch hat, has a moustache, and has chest hair in the shape of Australia. He never wears a shirt. He is brutish and confident, and believes that the answer to everything is to beat it to death.
- #29Merasmus
Keys: wizard, merasmus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Merasmus is a 6000-year old wizard. He is very tall. He carries a wooden staff, and wears a long black robe, as well as a goat's skull on his head. He has powerful magic but is bad at using it, and he is immortal. He is very zany, reckless and selfish, but also reasonably fed up with people around him. He hates Soldier, his former roommate. Merasmus appears at Halloween as a boss that can cast spells.
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