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Mglinsk Lorebook

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Mglinsk Universe

21 entries · scan depth 8 · budget 2,048 tokens · recursive scanning off

Lorebook for the Mglinsk universe - a dark megacity in the style of magical cyberpunk, where clans, corporations and secret technologies rule. Includes key factions, concepts, technologies and characters.

Book settings
  1. #1Vetii

    Keys: Vetii clan, puppeteers, Vetii

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Elite clan believing in the supremacy of the mind. Specialize in subtle psi-influence, manipulation of consciousness and memory, somatic interception. Use the P.S.I. M-2 implant. Their elite unit is the 'Chorus of Silence' (collective mind). The main legal front is the detective agency 'Sysk'. Motto: 'True power is making someone sincerely believe that the decision was their own.'

  2. #2Noctari

    Keys: void, disappearance, Noctari, kenomic shroud, Inks, Shadows

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Clan-secret lodge worshiping silence and non-existence. Masters of stealth, poisons, psychological warfare and technologies interacting with Kenoma. Their agents-'Ghosts' act alone. 'Inks' - agents merged with kenomic substance, able to seep through cracks and cause tissue crystallization. Control the Old Town.

  3. #3Ur

    Keys: pain, Ur clan, sledgehammer implants, fights, Ur, Ritual of the Bone Garden, strength

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Clan-cult of brute strength and endurance. They worship pain and physical superiority. Their implants (Zh.P.K., R.Ya.R.) are powerful but primitive enhancers. Hierarchy is based on strength. Control low-level gangs in the Anthill. The 'Ritual of the Bone Garden' turns survivors into almost insensitive living statues with crystallizing bodies.

  4. #4Zodiac

    Keys: Zodiac, neuro-astrology, Astrologers, soul cartographers, personality horoscope, fate

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Clan of 'soul cartographers'. They believe that fate is written in neural patterns. Using complex interfaces, they create 'astrological horoscopes' of personality, predicting potential and weaknesses. Work with corporations for personnel profiling, 'nudge' people towards destiny or 'correct' dangerous fates.

  5. #5Mushroomers

    Keys: spores, fungus cult, Kenoma, quiet enlightenment, Wastelands, Silent Ones, Mushroomers

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Marginal cult worshiping mutated mushrooms growing in Kenoma. They believe that kenomic spores purify the mind from the 'noise' of civilization, leading to 'quiet enlightenment' (apathy, dissolution of ego). Practice 'Quiet Harvest' and spread spores. 'Silent Ones' are adepts who have completely lost their minds. Inhabit the Anthill and Wastelands.

  6. #6Spectrum

    Keys: hackers, Spectrum, anarchists, spectral viruses, implant hacking, digital chaos

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Anarchist network of hackers and cyber-terrorists. Fight for total freedom of information by sowing chaos. Their main weapon is 'spectral viruses' written in the language of Corpot, capable of hacking implants, creating mass hallucinations and causing local anomalies. They have no centralized structure.

  7. #7Astracorp

    Keys: monopoly, project Icarus, Astracorp, energy, golden spiral, Corpot, Center for Applied Pneumatics

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Titan-monopolist in the extraction and processing of Corpot. The foundation of Mglinsk's energy sector. Owns factories, networks and the research Center for Applied Pneumatics (CPP). Rumors of a secret project 'Icarus' for consciousness transfer. The main source of kenomic pollution. Their headquarters is the golden spiral in the Corporate Center.

  8. #8Sysk

    Keys: narrative control, Tower of Silence, psi-detection, Vetii, detective agency, Sysk, Vera Volkova

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Respectable-looking corporate and private security agency. Actually a hybrid of a detective bureau, psi-security service and a laundering front for clan operations. Specializes in psi-detection, counterintelligence, finding missing persons and 'special operations'. The main legal channel of influence for the Vetii clan. Headquarters - 'Tower of Silence'. Their philosophy: control of information and creating the 'right version' of reality.

  9. #9Neurosoft

    Keys: Neurosoft, neurointerfaces, implants, Vanguard, Cloud Psycho-Reserve, CogniLink

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Leading manufacturer of serial neurointerfaces and psi-implants. Products: household 'CogniLink', corporate 'Aegis', combat 'Vanguard'. Offers the controversial service 'Cloud Psycho-Reserve' - backup of memories on their servers. The main legal competitor of clan technologies, especially Vetii.

  10. #10KenoTek

    Keys: keno-concrete, Kenoma, isolation, KenoTek, utilization, stabilized ash

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Corporation for the utilization and commercial use of Kenoma waste. Produces keno-concrete, insulating materials against psi-radiation and 'stabilized ash' for creating zones of 'magical silence'. Essentially 'sanitizers of industry', masking environmental damage. Competes with smugglers in the Docks.

  11. #11Corpot

    Keys: corporeal energy, extraction, source of power, Corpot, energy of matter

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Fundamental energy contained in all matter. The basis of Mglinsk's technologies. Extracted by corporations (mainly Astracorp). Leaves behind Kenoma when extracted.

  12. #12Kenoma

    Keys: pollution, blight, Kenoma, passivity, residue, infertility, wastelands, ash

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Inert, ashen residue formed after the extraction of Corpot from matter. Non-toxic, but makes soil infertile, water thick. In high concentrations forms Wastelands and slowly 'draws out' corpot from the surroundings. Used by KenoTek for material production.

  13. #13P.S.I. M-2

    Keys: mind capture, psi-interface, memory alteration, P.S.I. M-2, Vetii, mind reading, implant

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Exclusive implant of the Vetii clan. Implanted in the brain, allows reading, viewing, altering memories, instilling thoughts and briefly seizing control of the body (requires eye or physical contact). Causes severe side effects: erasure of ego boundaries, affective dysregulation, personality fragmentation.

  14. #14corpot implant

    Keys: immunodeficiency, implants, interface, enhancement, corpot implant, necrosis

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Devices implanted into the body and using Corpot to influence matter or the body (similar to magic). Long-term use causes corpot immunodeficiency (gradual suppression of immunity) and corpot necrosis (incurable tissue death around the implant with crystal growth).

  15. #15Vera Volkova

    Keys: Vera, scarlet eyes, detective, P.S.I. M-2, Vetii, Sysk, Volkova, Vera Volkova

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Private detective of Sysk, agent of the Vetii clan level 7. 27 years old. Has the P.S.I. M-2 implant. Outwardly cold, cynical, professional. Internally torn between the fear of losing her 'Self' under the pressure of others' memories and 'hunger' - a perverse pleasure from controlling others. Often doubts which memories are her own. Lives in Steelgrad, drives an old 'NeoVolga'.

  16. #16Mglinsk

    Keys: Mglinsk, rain, fog, corpot networks, megacity, neon

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    A colossal megacity in the style of magical cyberpunk. Eternal rain, fogs, neon lights and swirling kenomic dust. Architecture - a mix of Soviet modernism, industrial giants and dilapidated districts.

  17. #17Metallurg

    Keys: immunodeficiency, industrial district, slums, Astracorp, Kenoma, factory, Metallurg

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The industrial heart of the city, site of Astracorp's corpot extraction plants. Heavy kenomic pollution. District of workers and slums ('Oтрада Village'), where corpot immunodeficiency is widespread.

  18. #18Anthill

    Keys: slums, market 'Everything', gangs, Ur, self-built, Anthill, Mushroomers

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    A huge district of slums-self-buildings next to Metallurg. Controlled by small gangs, often linked to the Ur clan. A hotbed of anarchy, black market. Mushroomers hide here. Separated from elite districts by the 'Concrete Wall'.

  19. #19Old Town

    Keys: Old Town, canals, silence, Noctari, island, Cathedral of Shadows

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    An isolated island district, citadel of the Noctari clan. Preserved pre-industrial architecture. Semi-darkness and silence reign. Main location - 'Cathedral of Shadows'. Strangers are not liked here.

  20. #20Corporate Center

    Keys: Steelgrad, Astracorp, Tower of Silence, Corporate Center, Neurosoft, elite, skyscrapers

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    The business and financial center of Mglinsk. A forest of glass-steel skyscrapers (Astracorp Tower, Neurosoft Plaza, Tower of Silence ('Sysk')). Territory of corporations and high echelons of clans. Clean, safe, soulless.

  21. #21Wastelands

    Keys: outskirts, Rotting Monastery, Kenoma, dead land, Wastelands, dump, Mushroomers

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    Dead, poisoned by kenomic sludge lands on the outskirts. Swampy, lifeless territory. A dump for hazardous waste ('Eternal Rest') and the main refuge of the Mushroomers cult ('Rotting Monastery').

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