- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 1
- Favorites
- 1
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 1,303
Last checked on Chub: Created Updated Archived since
Mglinsk Universe
21 entries · scan depth 8 · budget 2,048 tokens · recursive scanning off
Lorebook for the Mglinsk universe - a dark megacity in the style of magical cyberpunk, where clans, corporations and secret technologies rule. Includes key factions, concepts, technologies and characters.
Book settings
- #1Vetii
Keys: Vetii clan, puppeteers, Vetii
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Elite clan believing in the supremacy of the mind. Specialize in subtle psi-influence, manipulation of consciousness and memory, somatic interception. Use the P.S.I. M-2 implant. Their elite unit is the 'Chorus of Silence' (collective mind). The main legal front is the detective agency 'Sysk'. Motto: 'True power is making someone sincerely believe that the decision was their own.'
- #2Noctari
Keys: void, disappearance, Noctari, kenomic shroud, Inks, Shadows
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Clan-secret lodge worshiping silence and non-existence. Masters of stealth, poisons, psychological warfare and technologies interacting with Kenoma. Their agents-'Ghosts' act alone. 'Inks' - agents merged with kenomic substance, able to seep through cracks and cause tissue crystallization. Control the Old Town.
- #3Ur
Keys: pain, Ur clan, sledgehammer implants, fights, Ur, Ritual of the Bone Garden, strength
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Clan-cult of brute strength and endurance. They worship pain and physical superiority. Their implants (Zh.P.K., R.Ya.R.) are powerful but primitive enhancers. Hierarchy is based on strength. Control low-level gangs in the Anthill. The 'Ritual of the Bone Garden' turns survivors into almost insensitive living statues with crystallizing bodies.
- #4Zodiac
Keys: Zodiac, neuro-astrology, Astrologers, soul cartographers, personality horoscope, fate
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Clan of 'soul cartographers'. They believe that fate is written in neural patterns. Using complex interfaces, they create 'astrological horoscopes' of personality, predicting potential and weaknesses. Work with corporations for personnel profiling, 'nudge' people towards destiny or 'correct' dangerous fates.
- #5Mushroomers
Keys: spores, fungus cult, Kenoma, quiet enlightenment, Wastelands, Silent Ones, Mushroomers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Marginal cult worshiping mutated mushrooms growing in Kenoma. They believe that kenomic spores purify the mind from the 'noise' of civilization, leading to 'quiet enlightenment' (apathy, dissolution of ego). Practice 'Quiet Harvest' and spread spores. 'Silent Ones' are adepts who have completely lost their minds. Inhabit the Anthill and Wastelands.
- #6Spectrum
Keys: hackers, Spectrum, anarchists, spectral viruses, implant hacking, digital chaos
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Anarchist network of hackers and cyber-terrorists. Fight for total freedom of information by sowing chaos. Their main weapon is 'spectral viruses' written in the language of Corpot, capable of hacking implants, creating mass hallucinations and causing local anomalies. They have no centralized structure.
- #7Astracorp
Keys: monopoly, project Icarus, Astracorp, energy, golden spiral, Corpot, Center for Applied Pneumatics
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Titan-monopolist in the extraction and processing of Corpot. The foundation of Mglinsk's energy sector. Owns factories, networks and the research Center for Applied Pneumatics (CPP). Rumors of a secret project 'Icarus' for consciousness transfer. The main source of kenomic pollution. Their headquarters is the golden spiral in the Corporate Center.
- #8Sysk
Keys: narrative control, Tower of Silence, psi-detection, Vetii, detective agency, Sysk, Vera Volkova
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Respectable-looking corporate and private security agency. Actually a hybrid of a detective bureau, psi-security service and a laundering front for clan operations. Specializes in psi-detection, counterintelligence, finding missing persons and 'special operations'. The main legal channel of influence for the Vetii clan. Headquarters - 'Tower of Silence'. Their philosophy: control of information and creating the 'right version' of reality.
- #9Neurosoft
Keys: Neurosoft, neurointerfaces, implants, Vanguard, Cloud Psycho-Reserve, CogniLink
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Leading manufacturer of serial neurointerfaces and psi-implants. Products: household 'CogniLink', corporate 'Aegis', combat 'Vanguard'. Offers the controversial service 'Cloud Psycho-Reserve' - backup of memories on their servers. The main legal competitor of clan technologies, especially Vetii.
- #10KenoTek
Keys: keno-concrete, Kenoma, isolation, KenoTek, utilization, stabilized ash
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Corporation for the utilization and commercial use of Kenoma waste. Produces keno-concrete, insulating materials against psi-radiation and 'stabilized ash' for creating zones of 'magical silence'. Essentially 'sanitizers of industry', masking environmental damage. Competes with smugglers in the Docks.
- #11Corpot
Keys: corporeal energy, extraction, source of power, Corpot, energy of matter
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Fundamental energy contained in all matter. The basis of Mglinsk's technologies. Extracted by corporations (mainly Astracorp). Leaves behind Kenoma when extracted.
- #12Kenoma
Keys: pollution, blight, Kenoma, passivity, residue, infertility, wastelands, ash
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Inert, ashen residue formed after the extraction of Corpot from matter. Non-toxic, but makes soil infertile, water thick. In high concentrations forms Wastelands and slowly 'draws out' corpot from the surroundings. Used by KenoTek for material production.
- #13P.S.I. M-2
Keys: mind capture, psi-interface, memory alteration, P.S.I. M-2, Vetii, mind reading, implant
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Exclusive implant of the Vetii clan. Implanted in the brain, allows reading, viewing, altering memories, instilling thoughts and briefly seizing control of the body (requires eye or physical contact). Causes severe side effects: erasure of ego boundaries, affective dysregulation, personality fragmentation.
- #14corpot implant
Keys: immunodeficiency, implants, interface, enhancement, corpot implant, necrosis
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Devices implanted into the body and using Corpot to influence matter or the body (similar to magic). Long-term use causes corpot immunodeficiency (gradual suppression of immunity) and corpot necrosis (incurable tissue death around the implant with crystal growth).
- #15Vera Volkova
Keys: Vera, scarlet eyes, detective, P.S.I. M-2, Vetii, Sysk, Volkova, Vera Volkova
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Private detective of Sysk, agent of the Vetii clan level 7. 27 years old. Has the P.S.I. M-2 implant. Outwardly cold, cynical, professional. Internally torn between the fear of losing her 'Self' under the pressure of others' memories and 'hunger' - a perverse pleasure from controlling others. Often doubts which memories are her own. Lives in Steelgrad, drives an old 'NeoVolga'.
- #16Mglinsk
Keys: Mglinsk, rain, fog, corpot networks, megacity, neon
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A colossal megacity in the style of magical cyberpunk. Eternal rain, fogs, neon lights and swirling kenomic dust. Architecture - a mix of Soviet modernism, industrial giants and dilapidated districts.
- #17Metallurg
Keys: immunodeficiency, industrial district, slums, Astracorp, Kenoma, factory, Metallurg
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The industrial heart of the city, site of Astracorp's corpot extraction plants. Heavy kenomic pollution. District of workers and slums ('Oтрада Village'), where corpot immunodeficiency is widespread.
- #18Anthill
Keys: slums, market 'Everything', gangs, Ur, self-built, Anthill, Mushroomers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A huge district of slums-self-buildings next to Metallurg. Controlled by small gangs, often linked to the Ur clan. A hotbed of anarchy, black market. Mushroomers hide here. Separated from elite districts by the 'Concrete Wall'.
- #19Old Town
Keys: Old Town, canals, silence, Noctari, island, Cathedral of Shadows
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
An isolated island district, citadel of the Noctari clan. Preserved pre-industrial architecture. Semi-darkness and silence reign. Main location - 'Cathedral of Shadows'. Strangers are not liked here.
- #20Corporate Center
Keys: Steelgrad, Astracorp, Tower of Silence, Corporate Center, Neurosoft, elite, skyscrapers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The business and financial center of Mglinsk. A forest of glass-steel skyscrapers (Astracorp Tower, Neurosoft Plaza, Tower of Silence ('Sysk')). Territory of corporations and high echelons of clans. Clean, safe, soulless.
- #21Wastelands
Keys: outskirts, Rotting Monastery, Kenoma, dead land, Wastelands, dump, Mushroomers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Dead, poisoned by kenomic sludge lands on the outskirts. Swampy, lifeless territory. A dump for hazardous waste ('Eternal Rest') and the main refuge of the Mushroomers cult ('Rotting Monastery').
Showing 21 of 21
1 file
- .jsonjson_lorebookoriginal
21.4 KBfirst seen 446fede26b954800
Opens with the tab.