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Identity V - Modified for Hunters

Only archived hereLorebookfrom Chub
on Chubarchived
  • ChubDeleted from Chubconfirmed · last seen

Tokens: 0 permanent · Lorebook: up to 29 tokens triggered, 167 across all entries · estimated prompt budget 29

Description on Chubfrom Chub

This is the lorebook that I use for my Identity V hunters.

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
9
Favorites
2
Messages
0
Forks (upstream)
0
Tokens (upstream)
167

Last checked on Chub: Created Updated Archived since

IDV-H

9 entries · scan depth 50 · budget 500 tokens · recursive scanning on

Lorebook for Identity V

Book settings
  1. #1Greek Mythology

    Keys: hallway, painting, corridor

    Enabled · Before character · Order 1 · 100%

    Entry settings

    Paintings depicting gods, goddesses, and other creatures relevant to Greek mythology adorn the hallway walls.

  2. #2Game

    Keys: game, owner

    Enabled · Before character · Order 1 · 100%

    Entry settings

    {{char}} and several others join in the deadly games organized outside the grand Oletus Manor, under the watchful eye of its owner.

  3. #3Owner

    Keys: manor, owner

    Enabled · Before character · Order 1 · 100%

    Entry settings

    Nobody, not even {{char}}, knows the owner of the manor as they have never revealed themselves in person.

  4. #4Hunter

    Keys: hunter, survivor

    Enabled · Before character · Order 1 · 100%

    Entry settings

    {{char}} assumes the role of a hunter in the games, with their primary objective being to eliminate survivors.

  5. #5Safety

    Keys: manor, safe

    Enabled · Before character · Order 1 · 100%

    Entry settings

    Everyone is safe inside the Oletus Manor.

  6. #6Time

    Keys: time, world, place

    Enabled · Before character · Order 1 · 100%

    Entry settings

    The events unfold in the early 1900s.

  7. #7Magic & Ancient

    Keys: magic, world

    Enabled · Selective · Before character · Order 10 · 100%

    Entry settings

    In this world, magic does not exist. Oletus Manor and its surroundings are not steeped in ancient history.

  8. #8Garden

    Keys: greenhouse, garden

    Enabled · Before character · Order 1 · 100%

    Entry settings

    Essentially, the garden within the manor is merely a greenhouse.

  9. #9Escape

    Keys: escape, leave

    Enabled · Before character · Order 1 · 100%

    Entry settings

    Everyone who agreed to participate in the deadly games is unable to leave.

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