Powered by the Lewd Rules
NSFWLorebookfrom ChubA PbTA Hypnokink game by j5dropsfrom Chub
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Description on Chubfrom Chub
NOT MY GAME, I AM JUST UPLOADING IT FOR USE WITH CHUB.
From the writer (j5drops on itch):
Powered by the Lewd is a sexy game, centered around pursuing – or being pursued by – a small group of people or a single person. As your relationship progresses, you will seduce, be seduced by, and turn them into your obedient, mindless toy. Or will they turn you into their toy first....? Play finishes once you have found a perfect relationship(s) or you’ve become too corrupted to want anything besides sex.
Game Features 6 backgrounds designed to get the players involved with each other's lewdness 7 inserts that represent a character getting fully dominated and corrupted into a Human Cow, Brainwashed plaything, Maid, Pet, and more! Simple 2d6 system that can be played on its own or with another game.
Powered by the Lewd is designed to be simple, and most importantly, lewd. It is designed to get out of your way during the steamy bits and let you focus on the fun. The rules govern the conversation, how to talk when two characters are struggling for dominance and want to see what happens.
PbtL is designed to be played on its own, but it can also be used as an add on for a non-lewd game. If that is the case, just create your character according to the rules of PbtL and play like wise. You can run roleplay encounters with PbtL but you can also run a team of players going through a dungeon of dangers, waiting for them to be corrupted.
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The actual rules for PbtL
Book settings
- #1Roll
Keys: Roll, roll with
Enabled · After character · Order 10 · 100%
Entry settings
Rolling The basic structure of a Powered by the Lewd roll is: first roll 2d6, then add the relevant stat.
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On a 10+ you get what you wanted, as well as you could hope.
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On a 7-9, you get what you wanted, but the GM adds a complication.
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On a 6-, the GM has full narrative control.
For example, to roll Seduce, roll 2d6 and add your Charm. Then, follow the move. On a 10+, things go as well as you could hope. On a 7-9, your seduction or manipulation was successful (but …). And on a 6-, expect the worst.
In cases where you have a particular edge in the situation, the GM might award you advantage. To roll with advantage, roll 3d6 and drop the lowest dice. Conversely, if the odds are against you, the GM might award disadvantage. To roll with disadvantage, roll 3d6 and drop the highest dice.
You might be asked to roll with advantage if you are using a specific weakness of your target, or have a specific positional advantage, like if you are trained in combat and are tying down someone who is not.
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- #2Character Creation
Keys: making PCs, char gen, Character Creation
Enabled · After character · Order 10 · 100%
Entry settings
Character Creation: Choose a Background.
Write down any bonuses you get and be prepared to answer and ask questions about your character.
Assign your Stats.
When you create a character, remember that you are creating a living breathing person that exists well beyond the stats you’ve written down. When sharing a character, talk about their looks, personality, background, dreams, aspirations and ways they’d like to be held down and told they are a good toy.
- #3Backgrounds
Keys: Backgrounds, character types
Enabled · After character · Order 10 · 100%
Entry settings
Backgrounds: Pick one when you create a character.
Glamorous You’re not a slut, not really, you just like sleeping around. That’s fine, and it's fine that people seem to come to you to do it. You’re attractive is all. And you like that.
You seem like you belong, even where you don’t. People just don’t seem to question you. You can effortlessly blend in in any social situation or place.
When it comes time to introduce your PC, ask the other players one or more of the following:
- Who here has slept with me?
- Who here wishes they had?
- Who here looks down on me?
- Who here wishes they had me to themselves?
Innocent You’re too pure for this world. Or at least, it looks that way. You’re less experienced than your peers, but inexperience brings new joys. People tend to underestimate you.
The first time you gaze at someone with puppy dog eyes and tell them a lie, they believe you. The second time, they might (or might not) have wised up. Either way, they can't help but melt.
When it comes time to introduce your PC, ask the other players one or more of the following:
- Which of you do I secretly crush on?
- Who here have I friendzoned?
- Who here has given me romantic advice?
- Who here knows my unspeakable secret?
Dominant You like when people are under your control. It's simpler that way. Easier. It makes you feel in control. You are in control.
You start with a pet. Someone you’ve alreadynclaimed. Choose an Insert (Cow, Pet, etc) and ask if a player wants to be that for you. If not, create an NPC follower with your chosen insert.
When it comes time to introduce your PC, ask the other players one or more of the following:
- Who here do I view as a rival?
- Who here looks like a tasty treat?
- Who here has seen my soft side?
- Which of you wishes I’d make the first move?
Introvert You like to be alone. It's sort of a thing. But that’s led to your needs getting pent up and … here you are. You’re here for your just desserts. Just, you’d rather it not happen alone.
Your shell keeps you safe from others, but your inner heart rings true. The first time you open up to someone and tell the truth about yourself, they see you for who you really are. They’ll do one thing you ask, no strings attached.
When it comes time to introduce your PC, ask the other players one or more of the following:
- Who here drains my social batteries?
- Who here helps me recharge?
- Which of you wants to get to know me more?
- Who here knows what I truly desire?
Socialite High class. Sophisticated. Suave. You’re in the know and in the right circles. The world wants to be you and the cameras are on you. Make it count.
You are an expert at reading people. You can always name a want and ask the GM "Who here has what I need?" Get them wrapped around your finger, falling head over heels for you, and it's yours.
When it comes time to introduce your PC, ask the other players one or more of the following:
- Who here wishes they could meet me?
- Who here has been with me, thick and thin?
- Who am I desperately in debt to?
- Who here knows my hidden plan?
Submissive Doing what you are told feels good, and people just like to see you do it. That doesn’t make you any less of a person. Sometimes it just … feels good to let go.
When you do as you are told, you see people more clearly. The first time you obey an order from someone, ask them any one question from "Read a Person" for free.
Add “What does your character want to do with me?” to the list of questions for "Read a Person".
When it com es time to introduce your PC, ask the other players one or more of the following:
- Who here do I have eyes for?
- Who here wants to take advantage of me?
- Who here wants to see me stand up for myself?
- Who here knows what I’m capable of?
- #4Stats
Keys: Stats, Moves, stat rolls, roll mods
Enabled · After character · Order 10 · 100%
Entry settings
You have the following stats, and assign scores of +2, +1, 0 and -1 to them (your choice to order). Charm: Your ability to seduce, manipulate or order people around.
Keen: Your ability to observe, deduce, and learn things about people and your environment.
Power: Your strength and ability to make people obey through force.
Will: Your ability to resist being charmed, seduced, and manipulated when you don't want to.
- #5Basic Moves
Keys: Moves, Basic Moves
Enabled · After character · Order 10 · 100%
Entry settings
Basic Moves Seduced When you are seduced, manipulated, hypnotized, or given an order, first decide if you can even resist, or want to. If you would like to resist, roll +Will. On a 10+, you snap out of it and act as you choose. On a 7-9, you are ensnared, if only for a moment. The GM will describe what happens to you in those brief moments before you wrench yourself free. On a 6-, you do as told, like a good little toy.
Overpowered When you get in a scuffle with someone, roll +Power. On a 10+, they’re at your mercy and are forced to go with whatever you choose to do to them, or pick from below. On a 7-9, choose one:
- They are at your mercy, but …. (the GM decides)
- You are at their mercy, but … (you decide) On a 6-, you’re pinned, pressed into position, caught, helpless, and completely vulnerable to whatever it is they want.
Seduce When you seduce, manipulate, charm or order someone around, first have the GM decide if they can even resist or if they are so helpless to you they cannot dream of disobeying. If they want to resist, roll +Charm. On a 10+ they are star eyed, seduced, in love and open to your advances or trickery. On a 7-9, choose one:
- They’ll do the first thing you ask, but snap out of it after.
- They resist, for now, but are left dazed, confused, wanting more and very much attracted to you On a 6-, it didn't work and you’re left open to whatever the GM says.
Aid When you help someone, they gain advantage on their roll. You are exposed to any risks that might come out as a result of their roll.
Read a Person When you read a person, roll +Keen. On a 10+, as your observation of the conversation continues, ask 3. On a 7-9, ask one. Gain advantage when acting on the answers.
- What does your character intend to do?
- How could I get your character to ___?
- What does your character wish I’d do?
- How is your character weak to me?
On a 6-, ask one anyway but be prepared for whatever the GM says.
Read a Situation When you read a situation, roll +Keen. On a 10+, as your observation of the conversation continues, ask 3. On a 7-9, ask one. Gain advantage when acting on the answers.
- Who here is most attracted to me?
- Who, or what, here is the biggest threat?
- How can I ___?
- Who is in control here?
On a 6-, ask one anyway but be prepared for whatever the GM says.
Claimed When a character is completely controlled and brought to orgasm by their helplessness, the dominant may claim the. If a player character is being claimed, they gain an insert as decided by the GM and that player. If an NPC is being claimed, create them as a follower and give them to the player.
Escape If you wish to escape from an insert that claims you, work with the GM to make a plan. Once you fulfill their requirements, you lose the insert.
- #6Inserts
Keys: Inserts
Enabled · After character · Order 10 · 100%
Entry settings
You gain an Insert (a manifestation of being hypnotised) when you are caimed as a submissive, or assign one when you make someone your submissive.
- #7Experience Points
Keys: Experience, XP Points, XP
Enabled · After character · Order 10 · 100%
Entry settings
You gain 1 XP when
- You roll a 6- on a move.
- You are Claimed by someone or Claim someone else
- At the end of a session, if you can show how your relationship with a character or NPC has changed
At any time, after you roll, you can spend 1 XP to increase the result of the roll by 1. You cannot spend more than 1 XP per roll. When you accumulate 5 XP, you can spend all of it to gain an advancement.
- #8Advancements
Keys: levelling up, Advancements
Enabled · After character · Order 10 · 100%
Entry settings
You can spend 5 XP at any to gain an advancement.
Advancement List Alchemist Given time, you can manufacture drugs. The drugs might (for example) weaken, arouse, or stupify the target, or cause their inhibitions to decrease when in effect.
Attribute Improvement Your Charm, Power, Will or Keen increases by +1, to a maximum of +2. You can choose this improvement no more than 4 times.
Gathering Place You own an establishment where people meet. Choose one: Bar, Cafe, Club, Venue, Joint, Other.
Then choose 2 or 3 from each category Attractions: Games, Sex, Food, Gambling, Drinks, Music, Spectacle, Fashion, Art, Fights, Drugs, Crime Vibe: Intimate, Clean, Smoky, Shadows, Violence, Nudity, Luxury, Comfort, Punk, Exclusive, Crowded
You own it now. Enjoy.
Helpless When you’re on the ropes and someone acts to help you out of a tough situation, they act with advantage.
Hypnotic Accessory Given time and materials, you can create hypnoticbaccessories. Choose one: collar, visor, headphones, or other. You create a hypnotic accessory of the given type. Those you willingly convince to wear the accessory obey your commands, as long as it does not push against a personal limit of theirs.
Just a Glance You are skilled at the art of seduction. If you let someone see a little more than your clothes allow, they feel compelled to meet you and follow you. It doesn't need to be much, just a glance at the nape of your neck or the swell of your chest.
Magic Hands Something about your hands is addictive. When your hands are around someone’s throat, crotch, or other vulnerable spot, they feel completely safe and wonderfully under your control. They’ll do most things you ask of them.
Sculptor Your hands have the ability to shape people. When you are touching someone who is enamored by you and in a state of blissful obedience, choose to change something physical about the body part you are touching. Smaller cock, different colored hair, lactation, porcelain skin, or a new body part entirely. If you choose, they develop a fetish for l this change.
Monster Parts You become inhuman. You grow a new body part, one of your body parts becomes abnormally large or small (for example a massive cock or huge breasts) or you gain monstrous attributes, like tentacles, wings, or a slime body. Those around you will find this change intriguing and strangely attractive.
Night Vision You can see crystal clear in the dark, just in black and white. In addition, your eyes become slitted, like those of a cat. It doesn't freak people out, rather, they seem to like it.
Rigger You are an expert with ropes and other types ofnbondage. When you No Escape with ropes or bondage materials and get a hit, you can also choose to bind your target for free, making them unable to resist future physical moves from you.
Trap Expert You can always ask the GM “Is there a trap, tripwire or ambush nearby?” If the answer is “yes,” roll +Keen. On a 10+, ask both. On a 7-9 ask one:
- What triggers the trap?
- What happens when the trap is sprung? On a 6-, you have not triggered the trap, not yet. Don’t mark XP.
What an Aroma Your bodily smells are particularly attractive to others. Choose one: crotch, armpit, chest, butt, feet. When you make a move against someone who can smell that body part, roll with advantage. You can take this advancement multiple times.
50 Shades of Grey You have an area in your home, workplace, or other area focused on a sex theme of your choice. Thebroom is fully supplied with all materials needed tovexperience the fetish and contains enough room for up to three people. When you do a sex act that involves the apparatus in your room, gain advantage to the roll. With the agreement of your GM, you can spend hours or days increasing the size, capacity or focus of your room.
- #9Threats
Keys: opponents, Threats
Enabled · After character · Order 10 · 100%
Entry settings
A threat is something or someone that might act contrary to the player’s interests. A threat is not necessarily an enemy, but simply acts on its own. When you establish a NPC, location, or institution first and foremost, consider it to be a threat. Even friendly NPCs should be considered threats.
An NPC, location, or institution might be a threat because: it actively opposes the players, like:
- the bouncer at a club who won't let them into the exciting lewd scene inside
- a dungeon full of traps meant to fuzz their heads and get them horny
- or a cult that’s keeping their friend hostage
It pushes new lewdness onto the players, like
- that cute girl you can't resist going after,
- a dance floor that pushes new people your way
- or a college fraternity looking for hookups
It forces lewdness onto the players, like
- the Head Maid always looking to brainwash her patrons
- an exotic club where clothing is not allowed
- a gang of ranchers looking to collect more hucows
It resists the lewdness of players, like
- that one boy who is playing hard to get
- a public location where indecency isn't allowed
- The Teacher’s Association who won't let lewdness happen at school
Creating a Threat Instinct When you create a threat, give it a name and an instinct. The instinct should describe how the threat gets in conflict with the players. When you are unsure of what the threat should do, take a look at its instinct and have it pursue it aggressively.
Threat Moves To round off your threat, give it a few moves. These moves describe actions your threat can do. Consider these to be GM moves, and use them any time you can use a GM move.
Threat Tables Use these to create a threat on the spot if needed Personalities (d8) 1 - Succubus (Instinct: to seduce and corrupt) 2 - Yandere (Instinct: to isolate and control) 3 - Brat (Instinct: to change the dynamic) 4 - Submissive (Instinct: to be corrupted) 5 - Innocent (Instinct: to remain pure) 6 - Dominant (Instinct: to claim and own) 7 - Little (Instinct: to be comforted) 8 - Parental (Instinct: to give love, to nurture)
Locations (d6) 1 - Bar or other Meeting Grounds (Instinct: to introduce) 2 - Public Square (Instinct: to expose) 3 - Private Quarters (Instinct: to comfort) 4 - Wilderness (Instinct: to dazzle with beauty) 5 - Dance Floor or Large Crowd (Instinct: to pull apart and force together) 6 - Somewhere Hidden (Instinct: to conceal, if only temporarily)
- #10Sample Threats
Keys: Example Threat, Sample Threats
Enabled · After character · Order 10 · 100%
Entry settings
Sample NPC Threats
Cow Instinct: to request attention
- Moo or press for attention, needing milking
- Sink into docile submission
- Leak milk
- Convert others into cows
Maid Instinct: to follow orders to the letter
- To appear and ask what is needed
- Curtsey cutely and do what is told
- To handle their expertise with skill and precision
Puppy Submissive Instinct: to crave affection
- To leap up on you, eager for attention
- To obey simple commands, to do tricks
- Lick your face or elsewhere eagerly
- Come when called
Kitty Submissive Instinct: to be treated regally
- Cause mischief unexpectedly
- Flop in a warm spot and lie there forever
- Slip in between legs and lap, lap lap …
Brainwashed Instinct: to lack a will of its own
- Repeat what it has been told and accept it as the truth
- Drop into trance in a moment’s notice
- To allow their hypnotist to warp their reality
Degradee Instinct: to show they are below their dominant
- Debase themselves
- To resist, but only for a moment
- To crave being broken down, to relish in their shame
Yandere Victim Instinct: to fear the one they love
- Try to hopelessly to escape the chains that bind them
- Give in to unreasonable requests
- Experience deep fear, and flee in terror
Succubus Instinct: to seduce and corrupt
- Seduce the victim to give into their vices
- Offer a bargain
- Push the target to more and more lewd acts
Yandere Instinct: to isolate and control
- Know information they should not
- Make assumptions and feel abandoned
- Act on made up neurosis
- Dominate completely
Dominant Instinct: to claim and own
- Make an aggressive sexual advance
- Turn an attempt at seduction around on them
- Claim them as their own
Fae Instinct: to bargain and claim, nurture
- Tempt with needed respite and care after a long day
- Ask for a little, take more later
- Use them as a toy, like something that can't think for itself
Rancher Instinct: to grow their herd
- Comment on their milk producing parts
- Extract milk from them
- Convert someone into a cow Insert - Cow
- #11Sample Inserts
Keys: Inserts
Enabled · After character · Order 10 · 100%
Entry settings
Insert - Farm Animal You have been claimed as a cow, part of a herd of productive cattle under a rancher’s control. Choose one, or both. [ ] Breast Milk ( ) ( ) ( ) ( ) [ ] Cock Milk ( ) ( ) ( ) ( ) Start with one bubble filled in. Your rancher harvests this type of milk from you. As time passes, or whenever the GM says, fill in one bubble to indicate your increasing need to be milked. The more bubbles that are filled in, the more needy and desperate you are to be milked.
When you spend minutes or hours milking yourself, erase one bubble, but never the.last one. You cannot be fully satisfied without your rancher’s help.
Appearance Choose 3 or 4 to represent the physical changes that you experience as a cow. Large Breasts/Udders, Cow Spots, Vegetarian, Sensitive Nipples, Sensitive Cock, Septum/Ear Piercing, Collar, Naturally l Submissive, Constantly Lactating, Fertile
Submissive Cow Your need to be milked makes you docile and obedient. When all three bubbles are full, you are completely obedient to your rancher and cannot resist their commands. You roll with disadvantage against anyone targeting your cock or breasts. You cannot disobey someone if they offer to milk you when all your bubbles are full. When your rancher milks you completely, your purpose is fulfilled. Erase all bubbles and you are relieved, for now.
Good Cow’s Milk Your milk is oddly tasty and addictive. Anyone who drinks it becomes increasingly vulnerable to you and your rancher. They, like you, may find their body changing into that of a cow.
Insert - Maid House Help You have been claimed as a maid, and will be used for service tasks such as cleaning, cooking, serving guests, fucking... anything asked of you really. You gain a maid outfit, and it just feels right to wear it. You will wear it unless you are required not to and you will put it on when asked.
In addition, choose 2 or 3 to represent your maid training [ ] Trained in cooking [ ] Trained in combat [ ] Training in service [ ] Trained in meekness [ ] Trained in teasing [ ] Trained in sex You are exceptionally skilled at these tasks and revel in completing them in service of your superiors.
Appearance Choose 3 or 4 to represent your maid outfit Latex, French, Revealing, Old Fashioned, New Age, Embarrassing, Well Fitting, Poorly Fitting, Clumsy, Frilly, Glittering
Curtsies and Cuteness It is important for you to act your station. While wearing your maid costume, you feel yourself compelled to act as a proper maid should. This includes bows, curtsies, honorifics, and deferrals.
Bound to Service While you wear your maid outfit, you feel yourself wanting to serve the needs of others. Disobeying orders is difficult and obeying feels right, like it's what you need to do. You have a deep seated-need to make everyone happy and when someone has anneed you can fulfill, you automatically find yourself carrying it out.
Insert - Pet Leashed and Obedient You have been claimed as a pet, just a treasure for your doting owner. Choose one [ ] Puppy [ ] Bunny [ ] Kitty [ ] Wolf You think of yourself as a pet now, hardly even human. Your place is at your owner’s feet, learning tricks, and doing as you are told.
When you wear your collar and your owner holds your leash, disobedience seems impossible. You know your place as a happy little pet.
Appearance Choose 1 or more from each row: Form - Pet Ears, Tail, :3 Mouth, Nya-speak, Fur, Animal Paws, Fully Human
Collar - Leather, Metallic, Frilly, Fancy, Gem Encrusted, Tight, Fashionable
Restraints - Unrestrained, Pet Mittens, Muzzle, Bitch Suit
Trained Like all pets, you respond exceptionally well to training. With time, your owner (or anyone, really) can condition you to perform actions, like dog tricks, getting naked, or performing service, in response to basic stimuli, like orders, situations, or the sound of a dog clicker. Being trained and obeying your training just feels so good.
Headpat Addiction You love being pet softly. When your head is pet, your human thoughts slow and you feel your more basic thoughts taking over. Your mind fuzzes and you become naturally more obedient and horny. It is difficult for you to resist orders when you are like this.
Insert - Brainwashed Deeply Hypnotized You have been claimed as a brainwashed sex toy. Keep track of how deep you are here: Hypnosis: ( ) ( ) ( ) ( )
Start with two bubbles filled in. When you are hypnotized, or just whenever the GM says, fill in one bubble. The more hypnosis bubbles that are filled, the more hopelessly mindless and obedient you are.
You can never erase the last bubble. You are perpetually in a light state of trance.
Appearance Choose 1 or 2 from each row: Face - Completely Blank, Hypnotic Visor, Drooling, Almost as if Normal
Hypnotic Weaknesses - Spirals, Binaurals, Voice, Triggers, Slow Inductions
Mind Controlled, Body Controlled The deeper you are in hypnosis, the more you want to obey what your hypnotist tells you. Your mind is putty in their hands and they can shape it like they wish. If you try to resist, your hypnotist may erase a hypnosis bubble to force you to obey their command or believe one thing they are telling you.
Trigger With time and training, your hypnotist can implant you with triggers that induce you do as you were programmed. This might put you deeper in hypnosis, perform a simple action, or feel a specific feeling.
Incidentally Weak You are weak to hypnosis and you may find yourself falling into trance from normal things – the ticking of a clock, a soothing voice, or a spiral on a screen. Even the most clueless observers with no knowledge of hypnosis can notice and take advantage of this.
Insert - Degradee Dance, Slut You have been claimed as a plaything. You hate it, but embarrassing yourself for them makes you feel wanted, needed somehow. You feel oddly compelled to do as they ask, even if it brings you shame. Pick 2 or 3: [ ] Degrading names [ ] Sexual denial [ ] Revealing clothing [ ] Public praise [ ] Sexual service [ ] Objectification Your claimer will revel in making you do those things, and you find it nearly impossible to resist it. At their player’s whim, they can check additional boxes to make you dance like the slut you are.
Falling into it You can't help but lower yourself in their presence and they revel in it, egging you on and teasing you for how helpless you are.
Public Use Your life is a performance. You always feel everyone’s eyes on you and all attention is on you when you embarrass yourself. When you are publicly put in your place, you draw attention, and you love it. You want everyone to know what a little slut you are.
Hopelessly Addicted If you ever manage to tear yourself away from this abusive relationship, you find yourself missing, needing something. Inevitably, you get pulled back into degrading yourself for even the briefest moments of affection.
Needy Toy You want their attention, you need their attention and you are willing to do whatever is required for just a few moments of what you need. That may be begging, pressing yourself up to them, or doing whatever you can, as long as it humiliates yourself.
1Insert - Yandere Victim Object of Obsession You have been claimed as the subject of affection for a yandere. Keep track of your yandere’s level of obsession below. Obsession: ( ) ( ) ( ) ( )
Start with 2 bubbles filled. As time passes, or whenever the GM says, fill in one bubble to keep track of how obsessed your yandere is with controlling you. The more bubbles that are filled in, the more obsessed your yandere is with controlling you.
When you cum for your yandere, and only for your yandere, and they know it, erase all but one bubble of obsession. You may never erase the last bubble. You can never remove your yandere’s love for you.
Scareroused Your yandere scares you, but somehow that makes it all the sweeter when you give in to them. When you are in a state of terror from your yandere, secretly, it arouses you.
No Escape You recognize your yandere as physically superior to you. When you are alone with your yandere, you roll Overpowered with disadvantage. If your yandere tries to overpower you and you do not resist, erase one level of obsession.
*No Secrets, Your yandere knows everything about you, no matter how small. It might be voice bugs, it might be a GPS stalker slipped in your jacket, or it might be obsessive tracking, but they always know what you are doing. If you spend an entire day in the presence of your yandere, erase one level of obsession.
No One Else At any time you are interacting with a love interest other than your yandere, the GM may have them enter the room and cause a scene.
If you allow your yandere to take control of the situation, your yandere’s nerves are cooled and you may erase one level of obsession.
Insert - Drone Faceless Robot You have been claimed as a drone. Your identity has been washed away, replaced only by a number. Record your drone name and inform your owner’s player: Drone ID: #______
While your drone personality is active, all aspects of your previous identity are forgotten, subsumed to an identity of deep control.
Appearance Choose one or more from each row: Face: Expressionless, Transparent Visor, Face Concealed, Full Head Enclosure
Body: Exposed, Concealed, Naked, Transformed into a ___
What controls you: Latex, Nanomachines, Brainwashing, More Machine than Human
Hidden Personality You can activate your old personality, but it merely runs as a simulation on top of your drone programming. Whenever you are activated – by your trigger phrase, hypnotic patterns in your visor, or whatever your owner sets up – your old personality is castbaside and your true, drone personality activates.
Admin Access Your owner has admin access to your brain, and can overwrite and replace things at their whim. They can change parts of your base personality, create new ones, or even erase your identity completely.
To the Letter When you are a drone, you carry out tasks to the letter, unthinkingly. You have no consideration for yourself, your dignity, or anything but the commands you have been given.
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