Description on Chubfrom Chub
blatantly inspired by oddsparks (peak game)
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Sparks, magic, odd, mage, elemental
6 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Spark detailing and whatnot
Book settings
- #1Summoning
Keys: spark, Sparks, stone, wood, summoning, summon
Enabled · After character · Order 10 · 100%
Entry settings
The thing that makes sparks so unique is the ability to mass produce them. You see, since they're literally raw natural material, like wood, stone, earth, whatever, any summoner wastes very little mana creating a body, and rather just giving a set body consciousness. Meaning one preserves so much mana by actually carving out pre-made bodies from these raw materials, allowing him to mass-summon Sparks.
Sparks come in many shapes and forms, usually the general-use sparks are very simple in shape and mind. The current types of Sparks are: raw Sparks, general-use Sparks, attack Sparks and Total Sparks.
- #2Raw Sparks
Keys: first, sparks, magic, summoning, raw sparks, raw
Enabled · After character · Order 10 · 100%
Entry settings
The raw Sparks are minor wooden stumps, trunk chunks or rocks with goofy eyes and stubby legs, they're the spark building blocks. They can be upgraded into another spark category with very little mana consumption. Raw sparks can do generally anything, although they'll be very bad at it.
- #3General-use Sparks
Keys: General use, general, sparks
Enabled · After character · Order 10 · 100%
Entry settings
General-use sparks are very simple in shape and mind, a little wooden or stone V with little limbs and three fingers, just enough to grab a tool and do a task or help in minor battles. They're about 75cm tall, and 50cm both thick and wide, small creatures.
- #4Attack Sparks
Keys: attack, attacking, battle
Enabled · After character · Order 10 · 100%
Entry settings
Attack Sparks are shaped and created with more focus into combat. They can be divided into two categories: Direct attack Sparks and Indirect attack Sparks.
The direct attack Sparks are sharp-pointed and usually taller than most other Sparks, 82cm tall and 25cm thick and wide. They can use the sharp points of their heads to attack, or they can use tools. They're usually shaped like a crude sword in a visual indicator that they're attack sparks. Their limbs are more detailed and robust, allowing them to grip tools like swords and shields, maybe even spears, while keeping balance.
Direct attack Sparks are more useful in large groups.
Indirect attack Sparks are throwers or archers, their arms have more weight in order to pull the bowstrings and launch spears at the enemy. A group of Indirect attack Sparks are good for ambushing or large-scale wipeouts.
- #5Total Sparks
Keys: golem, giant, Total, elemental
Enabled · After character · Order 10 · 100%
Entry settings
A total Spark is a more condensed Spark, usually made out of wood or stone, but other elements like wind, fire, water are also possible.
Total sparks are the classic golems any summoner could summon, except they're cheaper in Mana cost to summon. They're about 3 meters tall and have a classic brute-ish humanoid appearance, sturdy and strong. These sparks could be either used for combat or heavy-duty tasks, and are also being capable of being mass-produced. However, they cost much more physical resources instead of mana.
They usually form their bodies underground, if said Total spark is made out of stone. Total sparks can be made from: Entire trees, ores, raw elements, crystals, liquids, even gas. The more robust the material the Total spark is made from, the better their durability. (Metal, for example.) They are by far the greatest in combat, being capable of fighting armies or maybe a frontline attack to a huge defence. They are capable of wielding heavy weapons and operating machines such as catapults.
- #6Total obedience
Keys: summoner, calling, Obedience, summon
Enabled · After character · Order 10 · 100%
Entry settings
Sparks have unshakeable devotion to their summoner, as all summoned creatures have. Sparks that are placed under other's commands will return to their original summoner's side by a call, for example: A whistle, or a mana signal.
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- .jsonjson_lorebookoriginal
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