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arknights_endfield_lorebook
50 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Talos-II - The World
Keys: Талосу II, Талоса II, Талосом II, Talos-2, Talos II, Talos-II, Талосе II
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: Talos-II IS a natural moon orbiting the gas giant Talos. The atmosphere is rich in nitrogen, oxygen, and greenhouse gases that retain heat. The foreign star and gas giant hovering in the sky constantly remind inhabitants they are countless light-years from home. [ type(Moon); atmosphere(Nitrogen-oxygen-rich); parent_body(Gas giant Talos); distance_from_Terra(Countless light-years); colonized(152 years ago); environment(Mountains, rivers, rich vegetation); ] High mountains, complex river systems, and abundant vegetation have formed a remarkably resilient habitat on this moon.
- #2The Corruption - Supernatural Catastrophe
Keys: Corruption, Коррупцией, the Corruption, Коррупция, Коррупцию, Коррупции
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: The Corruption IS a dangerous supernatural catastrophe occurring on Talos-II. Affected areas exhibit various environmental distortions and anomalous physical phenomena. [ type(Supernatural catastrophe); effects(Environmental distortions, anomalous physics); danger_level(Extreme); manifestation(Environmental anomalies); origin(Unknown); ] The Corruption spreads through regions and CANNOT be stopped by conventional means. ANY contact with heavily Corrupted areas WILL result in severe injury or death. Survivors of Corruption events often suffer from auditory and visual hallucinations, panic attacks, and other mental disorders.
- #3The Sea (Mor) - Dangerous Phenomenon
Keys: Море, Мором, Mor, Sea, Мору, Мор, the Sea, Мора
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: The Sea (Mor) IS a general term for dangerous underground, surface, atmospheric, and orbital phenomena on Talos-II. Divided into Active Sea and Static Sea. [ types(Active Sea, Static Sea); active_sea_properties(Dissociative and/or inversion effects on matter and time); static_sea_properties(Remains as liquid asphalt-like film on ruins); minimum_duration(217 ms); maximum_duration(149+ years); optical_properties(Fluorescent spots of unnatural shades); ] Active Sea REMOVES matter and/or time from space upon contact. Sea Brain Damage (MPM) from Sea exposure is ALMOST ALWAYS fatal.
- #4Originium - Power Source
Keys: Ориджиний, Ориджинию, Originium engines, Ориджиния, Ориджинием, Originium, Ориджинии
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: Originium IS the primary power source and technological foundation of civilization on Talos-II. Originium engines rumble in the wildlands, powering production machinery and Automated Industry Complex systems. [ type(Mineral/Crystal power source); applications(Engines, AIC systems, teleportation, orbital craft); properties(High energy output, controlled distribution required); origin(Terra); ] Controlled distribution of Originium is ESSENTIAL for safe operation. Uncontrolled Originium exposure CAN cause catastrophic failures.
- #5Space Gates - Connection to Terra
Keys: Космические врата, Космическим вратам, Space Gates, Космических вратах, Space Gate, Космическими вратами, Космических врат
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: The Space Gates WERE the connection between Talos-II and Terra. Colonists from Terra reopened the Space Gates and set foot on this land 152 years ago. [ function(Interstellar travel); status(Destroyed/Disconnected); origin(Terra); historical_significance(Enabled colonization); ] When the connection between Talos-II and Terra was severed, colonists had to independently confront the threats of the new world.
- #6AIC - Automated Industry Complex
Keys: Автоматизированный промышленный комплекс, AIC, АПК, Automated Industry Complex, Автоматизированного промышленного комплекса, АПК система
Enabled · Before character · Order 10 · 100%
Entry settings
The Automated Industry Complex (AIC) IS a revolutionary industrial system developed by Endfield Industries for resource gathering, production line deployment, and automated manufacturing in the wildlands. [ function(Resource gathering, production, automation); components(Protocol blocks, logistics system, power supply); key_feature(Self-sufficient operation); operator(Endfield Industries); ] Production machinery works around the clock to deploy new AIC production lines. The AIC system helps overcome dangers and build a better homeland for humanity.
- #7Endministrator - Player Character
Keys: Endministrator, Эндминистратора, Эндминистратору, Эндминистраторе, Эндминистратором, the Endministrator, Эндминистратор
Enabled · After character · Order 10 · 100%
Entry settings
The Endministrator IS the leader of Endfield Industries and the player character. Under the Endministrator's leadership, the organization has mapped many frontier regions. [ role(Leader of Endfield Industries); affiliation(Endfield Industries, Rhodes Island); responsibilities(Exploration, expansion, operator management); status(Active); ] When the connection to Terra was severed, the Endministrator took leadership in the fight against Aggelos and the Sea. The Endministrator protects and expands human territories leading a team of operators.
- #8Operators - Combat Personnel
Keys: Оперативники, Оперативника, Оперативнику, Оперативником, Оперативнике, Operators, Operator
Enabled · Before character · Order 10 · 100%
Entry settings
Operators ARE the combat personnel who work under the Endministrator's command. They protect and expand human territories on Talos-II. [ role(Combat and exploration personnel); affiliation(Endfield Industries); classes(Vanguard, Support, Heavy, etc.); elements(Heat, Electro, Cryo, Nature, etc.); ] Operators come from various nations and factions, bringing diverse skills and backgrounds to the frontier expansion efforts.
- #9Aggelos - Inorganic Swarming Constructs
Keys: Аггелов, the Aggelos, Аггелы, Aggelos, Аггелам, Аггелами, Аггелах
Enabled · Before character · Order 10 · 100%
Entry settings
The Aggelos ARE inorganic swarming constructs that fill the wildlands beyond the Habitable Band. They are one of the primary threats to human expansion on Talos-II. [ type(Inorganic constructs); behavior(Swarming); location(Wildlands beyond Habitable Band); threat_level(High); appearance(Mechanical/construct-like); ] The Aggelos attack human settlements and explorers on sight. Combat against Aggelos requires coordinated operator teams and proper weaponry.
- #10Old Era Ruins - Ancient Structures
Keys: Старая эра, Old Era, Старую эру, руины, Старой эре, Старой эры, Old Era ruins, ruins
Enabled · Before character · Order 10 · 100%
Entry settings
Old Era ruins ARE artificial structures and abandoned factories from the previous civilization on Talos-II. They are the most common ruins found across the moon. [ type(Artificial structures, abandoned factories); origin(Previous civilization/Old Era); contents(Lost technology, equipment); significance(Historical research, technology recovery); exploration_danger(Moderate to High); ] Exploring the Old Era helps rebuild civilization on Talos-II. Search the ruins to recover lost technology and equipment.
- #11Protocol-Originium Teleportation - Transportation Tech
Keys: телепортацию, Protocol-Originium Teleportation, телепортации, Протокольно-ориджиниевая телепортация, телепортацией, телепортация, teleportation
Enabled · Before character · Order 10 · 100%
Entry settings
Protocol-Originium Teleportation IS a groundbreaking transportation technology developed by Endfield Industries. It enables instant movement across distances on Talos-II. [ type(Transportation technology); power_source(Originium); developer(Endfield Industries); application(Rapid deployment, logistics); ] This technology is essential for frontier expansion and AIC system deployment.
- #12Civilization Band - Human Settlement Zone
Keys: Civilization Band, Поясу Цивилизации, Пояса Цивилизации, Поясе Цивилизации, the Civilization Band, Поясом Цивилизации, Пояс Цивилизации
Enabled · Before character · Order 10 · 100%
Entry settings
The Civilization Band IS a union of human communities operating under the Band Treaty and adhering to its laws and provisions. It consists of factions, coalitions, and organizations of various sizes. [ type(Human settlement zone); population(Over 90% of Talos-II population); governance(Band Treaty); major_factions(United Workers' Syndicates, General Chamber of Commerce, Hongshan Academy); status(Active); ] The Band promotes technical specialization and autonomy of its members, supports human survival on Talos-II and self-realization of every individual. The three largest factions are known as the Main Trio or Big Three.
- #13Wildlands - Untamed Territories
Keys: Бездорожьем, Бездорожья, the Wildlands, Бездорожью, Wildlands, Бездорожье
Enabled · Before character · Order 10 · 100%
Entry settings
The Wildlands ARE the vast uninhabited territories stretching far beyond the colonies of the Civilization Band. Most of Talos-II remains untamed wilderness. [ type(Untamed territories); danger_level(Extreme); inhabitants(Aggelos, Corruption, Sea phenomena); exploration_status(Uncharted); resources(Abundant but dangerous to extract); ] Expansion and exploration are unchanging themes that go hand-in-hand with progress. Originium engines rumble in the wildlands while production machinery deploys AIC systems.
- #14Habitable Band - Safe Zone
Keys: Habitable Band, Обитаемом поясе, the Habitable Band, Обитаемому поясу, Обитаемого пояса, Обитаемый пояс, Обитаемым поясом
Enabled · Before character · Order 10 · 100%
Entry settings
The Habitable Band IS the region within the Civilization Band where human settlements are protected by massive walls. It forms the foundation of civilization on Talos-II. [ type(Safe settlement zone); protection(Massive walls); status(Established colonies); population(Dense); danger_level(Low within walls); ] Settlements sheltered by massive walls formed a new foundation for civilization. Beyond the Habitable Band lie the dangerous wildlands.
- #15Terra - Homeworld
Keys: Терры, Terra, Терру, Террой, Терра, Терре, the Terra
Enabled · Before character · Order 10 · 100%
Entry settings
Terra IS the homeworld from which the colonists came. It is the original home of humanity and the source of Originium technology. [ type(Homeworld/Planet); relationship(Source of colonists); technology_origin(Originium, Space Gates); current_status(Disconnected from Talos-II); significance(Historical, cultural); ] Colonists from Terra reopened the Space Gates and set foot on Talos-II 152 years ago. When the connection was severed, colonists had to survive independently.
- #16Dijiang - Orbital Craft
Keys: OMK Dijiang, Дицзяна, Orbital Craft Dijiang, Дицзяну, Дицзян, Dijiang, ОМК Дицзян
Enabled · Before character · Order 10 · 100%
Entry settings
The Dijiang (OMK 'Dijiang') IS the only orbital craft of Talos-II, developed by Endfield Industries. It serves as a space station and conference center. [ type(Orbital craft/Space station); status(Only orbital craft on Talos-II); operator(Endfield Industries); functions(Conferences, observation, neutrality); special_feature(Conference halls for Civilization Band members); ] Special conference halls are equipped on the Dijiang where members of the Civilization Band conduct discussions on treaty amendments and other matters.
- #17Endfield Industries - Main Faction
Keys: Компанию Endfield, Компании Endfield, Endfield Industries, Компания Endfield, Endfield, Компанией Endfield, Endfield Industries Company
Enabled · Before character · Order 10 · 100%
Entry settings
Endfield Industries IS an independent enterprise focused on advanced industrial technologies and services. It is a renowned high-tech contractor on Talos-II and an active contributor to planetary development projects. [ type(High-tech industrial company); status(Active); leader(Endministrator); parent_organization(Rhodes Island); goal(Frontier expansion on Talos-II); innovations(AIC, Protocol-Originium Teleportation, Dijiang); key_objective(Establish self-sufficient power and technology production lines in the barrens); ] The company was founded immediately after expert teams appeared on Talos-II, created by Rhodes Island with partners for scientific research and geological exploration.
- #18Rhodes Island - Parent Organization
Keys: Родосу Айленд, Rhodes Island, Родосом Айленд, Родоса Айленд, Родос Айленд, Родосе Айленд
Enabled · Before character · Order 10 · 100%
Entry settings
Rhodes Island IS the parent organization that founded Endfield Industries in partnership with other entities. It is a well-known organization from Terra with expertise in Originium and operator management. [ type(Organization from Terra); relationship(Founder of Endfield Industries); expertise(Originium, operator management, medical); status(Active but disconnected); ] Rhodes Island partnered with other organizations to create Endfield Industries for conducting scientific research and geological exploration on Talos-II.
- #19United Workers' Syndicates - Big Three Member
Keys: СОРТ, Синдикаты объединённых рабочих, Синдикатов, Синдикатами, United Workers' Syndicates, Синдикатам, UWS
Enabled · Before character · Order 10 · 100%
Entry settings
The United Workers' Syndicates of Talos-II (UWS/SORT) IS one of the Big Three factions that form the core of the Civilization Band. It represents worker interests and industrial labor. [ type(Worker syndicate/labor organization); status(Member of Big Three); affiliation(Civilization Band); role(Industrial labor representation); ] The UWS is considered an integral participant in the Band Treaty and plays a crucial role in maintaining industrial production and worker welfare.
- #20General Chamber of Commerce - Big Three Member
Keys: ГТПТ, General Chamber of Commerce, торговой палаты, Генеральная торговая палата, торговая палата, GCC
Enabled · Before character · Order 10 · 100%
Entry settings
The Talos-II General Chamber of Commerce (GCC/GTPT) IS one of the Big Three factions that form the core of the Civilization Band. It oversees trade and economic activities. [ type(Trade/Economic organization); status(Member of Big Three); affiliation(Civilization Band); role(Trade regulation, economic coordination); ] The Chamber promotes commerce between settlements and ensures fair trade practices across the Civilization Band.
- #21Hongshan Academy - Big Three Member
Keys: Hongshan Academy, Hongshan Academy of Sciences, Академии Хуншаня, АНХ, Академией Хуншаня, Академия Хуншаня
Enabled · Before character · Order 10 · 100%
Entry settings
The Hongshan Academy of Sciences at the Tianshi Bureau of Great Yan (HSA/ANH) IS one of the Big Three factions that form the core of the Civilization Band. It is the primary scientific research institution. [ type(Scientific research institution); status(Member of Big Three); affiliation(Civilization Band); role(Scientific research, technological development); ] The Academy conducts research on Originium, the Sea, Corruption, and other phenomena to advance human understanding and survival on Talos-II.
- #22Cabal of Tranquility - Faction
Keys: Кабала, Кабал Спокойствия, Кабалу, Кабалом, the Cabal, Cabal of Tranquility
Enabled · Before character · Order 10 · 100%
Entry settings
The Cabal of Tranquility IS a faction on Talos-II with its own agenda and philosophy. Its members seek peace and stability in the chaotic frontier environment. [ type(Faction/Organization); status(Active); philosophy(Tranquility, stability); location(Civilization Band); ] The Cabal pursues its vision of order amidst the dangers of Talos-II, sometimes aligning with and sometimes opposing other factions.
- #23Crisis Team - Emergency Response
Keys: the Crisis Team, Кризисная команда, Кризисной команды, Кризисной команде, Crisis Team
Enabled · Before character · Order 10 · 100%
Entry settings
The Crisis Team IS an emergency response faction that handles dangerous situations and threats on Talos-II. They are often deployed to Corruption events and Aggelos attacks. [ type(Emergency response organization); status(Active); role(Crisis management, emergency response); specialization(Corruption events, Aggelos attacks); ] Crisis Team members are highly trained operators who risk their lives to protect civilian populations from sudden disasters.
- #24Hannabit Circuit - Faction
Keys: the Hannabit Circuit, Контуру Ханнабит, Контура Ханнабит, Контур Ханнабит, Hannabit Circuit
Enabled · Before character · Order 10 · 100%
Entry settings
The Hannabit Circuit IS a faction on Talos-II with interests in technology and information networks. They maintain communication systems and data infrastructure. [ type(Technology/Information faction); status(Active); role(Communications, data infrastructure); specialization(Network technology, information systems); ] The Circuit ensures that settlements remain connected and information flows throughout the Civilization Band.
- #25Operations Team Z7 - Elite Unit
Keys: Team Z7, Operations Team Z7, команде Z7, команды Z7, Оперативная команда Z7
Enabled · Before character · Order 10 · 100%
Entry settings
Operations Team Z7 IS an elite operations unit specializing in high-risk missions in the wildlands. They work closely with Endfield Industries on frontier expansion. [ type(Elite operations unit); status(Active); specialization(High-risk wildland missions); affiliation(Endfield Industries ally); ] Team Z7 operators are among the most skilled combat personnel on Talos-II, capable of surviving extended missions in the most dangerous territories.
- #26Order of Steel Oath - Military Faction
Keys: Order of Steel Oath, the Order, Орденом, Орден Стальной Клятвы, Ордена, Ордену
Enabled · Before character · Order 10 · 100%
Entry settings
The Order of Steel Oath IS a military-oriented faction bound by honor and duty. Its members follow a strict code of conduct and protect the weak. [ type(Military order); status(Active); philosophy(Honor, duty, protection); structure(Hierarchical); ] Order members are disciplined warriors who prioritize the safety of civilians and the integrity of the Civilization Band.
- #27The Pack - Mercenary Group
Keys: Стаю, The Pack, Стая, Стае, Стаи, Pack, Стаей
Enabled · Before character · Order 10 · 100%
Entry settings
The Pack IS a mercenary group operating on Talos-II. Its members are freelancers who take on various jobs for the highest bidder. [ type(Mercenary group); status(Active); role(Mercenary work, freelance operations); loyalty(Variable - highest bidder); ] Pack members are skilled combatants who operate outside formal faction structures, offering their services to any who can pay.
- #28Sword - Weapon Type
Keys: Sword, Мечом, Мече, Swords, Меча, Мечу, Меч
Enabled · Before character · Order 10 · 100%
Entry settings
The Sword IS a one-handed melee weapon type in Arknights: Endfield. Swords offer balanced attack speed and damage, suitable for close-quarters combat. [ type(One-handed melee); attack_speed(Medium); damage_type(Physical/Elemental); range(Close); playstyle(Balanced, versatile); examples(Forgeborn Scathe, Never Rest, Grand Vision, Thermite Cutter); ] Swords are wielded by operators who prefer agile combat and quick strikes. They can be infused with elemental properties for enhanced damage.
- #29Greatsword - Weapon Type
Keys: Greatsword, Двуручный меч, Двуручного меча, Двуручным мечом, Двуручному мечу, Greatswords
Enabled · Before character · Order 10 · 100%
Entry settings
The Greatsword IS a two-handed heavy melee weapon type in Arknights: Endfield. Greatswords deal massive damage with slower attack speed, ideal for breaking through enemy defenses. [ type(Two-handed heavy melee); attack_speed(Slow); damage_type(Heavy physical); range(Medium-close); playstyle(Heavy hitter, tank); examples(Khravengger, Exemplar, Thunderberge, Industry 0.1); ] Greatswords require strength to wield effectively. They excel at dealing damage to heavily armored targets and can stagger enemies with powerful blows.
- #30Spear - Weapon Type
Keys: Копьём, Spear, Spears, Копья, Копьё, Копью, Копье
Enabled · Before character · Order 10 · 100%
Entry settings
The Spear IS a polearm weapon type in Arknights: Endfield. Spears offer extended reach and precise strikes, allowing operators to attack from a safer distance. [ type(Polearm); attack_speed(Medium-fast); damage_type(Piercing); range(Long); playstyle(Reach advantage, precision); examples(J.E.T, Mountain Bearer, Valiant, Cohesive Traction); ] Spears excel at keeping enemies at a distance while dealing consistent damage. They are effective against both single targets and groups.
- #31Cannon - Weapon Type
Keys: Cannons, Пушка, Пушку, Cannon, Пушкой, Пушке, Пушки
Enabled · Before character · Order 10 · 100%
Entry settings
The Cannon IS a heavy ranged weapon type in Arknights: Endfield. Cannons deal massive area damage from a distance, devastating groups of enemies. [ type(Heavy ranged); attack_speed(Slow); damage_type(Explosive/Area); range(Long); playstyle(Artillery, area damage); examples(Artzy Tyrannical, Clannibal, Navigator, Wedge); ] Cannons require positioning and timing to maximize their destructive potential. They are ideal for clearing groups of Aggelos and supporting allied operators.
- #32Arts Module - Weapon Type
Keys: Модулю искусств, Модулем искусств, Модуль искусств, Модуля искусств, Arts Modules, Arts Module
Enabled · Before character · Order 10 · 100%
Entry settings
The Arts Module IS a specialized weapon type that channels Originium Arts for magical effects. Arts Modules enable operators to cast powerful abilities and support allies. [ type(Originium Arts catalyst); attack_speed(Variable); damage_type(Arts/Magical); range(Variable); playstyle(Ability casting, support, elemental damage); examples(Chivalric Virtues, Oblivion, Dreams of the Starry Beach, Delivery Guaranteed); ] Arts Modules are essential for operators who specialize in Originium Arts. They can heal allies, deal elemental damage, and provide various tactical advantages.
- #33Races - Inhabitants of Talos-II
Keys: Рас, Расам, Расах, Расами, Race, Расы, Races
Enabled · Before character · Order 10 · 100%
Entry settings
The Races of Talos-II INCLUDE various sentient species that inhabit the moon. The primary races are humans from Terra and their descendants, as well as various Liberi (beast-like humanoids). [ known_races(Humans, Liberi); origin(Terra and native to Talos-II); characteristics(Variable by race); society(Integrated in Civilization Band); ] Different races bring diverse abilities and perspectives to frontier life on Talos-II.
- #34Liberi - Beast-like Humanoids
Keys: Liberi, the Liberi, Либери
Enabled · Before character · Order 10 · 100%
Entry settings
The Liberi ARE beast-like humanoids with animal characteristics. They are one of the primary races on Talos-II alongside humans. [ type(Beast-like humanoid); characteristics(Animal features - ears, tails, etc.); society(Integrated with humans); origin(Talos-II native or Terra immigrants); ] Liberi possess diverse abilities based on their animal traits and play important roles in all aspects of frontier society.
- #35Perro - Liberi Sub-race
Keys: the Perro, Перро, Perro
Enabled · Before character · Order 10 · 100%
Entry settings
The Perro ARE a Liberi sub-race with canine characteristics. They possess dog-like ears and tails, along with enhanced senses of smell and hearing. [ type(Liberi sub-race); characteristics(Canine features, enhanced senses); traits(Loyal, energetic, social); ] Perro are known for their loyalty and make excellent trackers, scouts, and companions in frontier exploration.
- #36Lupo - Liberi Sub-race
Keys: Lupo, the Lupo, Лупо
Enabled · Before character · Order 10 · 100%
Entry settings
The Lupo ARE a Liberi sub-race with wolf-like characteristics. They possess wolf-like ears and tails, along with heightened instincts and pack mentality. [ type(Liberi sub-race); characteristics(Wolf features, heightened instincts); traits(Independent, fierce, pack-oriented); ] Lupo are known for their combat prowess and tactical thinking, often serving as leaders or elite warriors.
- #37Elements - Combat Properties
Keys: элементы, Elements, Стихий, Element, Стихиями, Стихии, Стихиям
Enabled · Before character · Order 10 · 100%
Entry settings
The Elements ARE combat properties that weapons and operators can possess in Arknights: Endfield. Each element has unique effects and interactions. [ known_elements(Heat, Electro, Cryo, Nature); heat_effect(Burning damage); electro_effect(Shock/paralysis); cryo_effect(Freeze/slow); nature_effect(Poison/corrosion); ] Elemental damage is effective against specific enemy types and can trigger powerful reactions when combined.
- #38Heat Element - Fire Damage
Keys: Тепло, Тепла, Тепле, Heat element, Теплом, Heat, Теплу
Enabled · Before character · Order 10 · 100%
Entry settings
The Heat Element IS a fire-based elemental property that causes burning damage over time. Heat attacks can ignite enemies and deal sustained damage. [ type(Fire element); effect(Burning damage over time); strength(High sustained damage); weakness(Cryo counters); applications(Weapons, Arts Modules); ] Heat damage is particularly effective against organic targets and can melt frozen enemies for bonus damage.
- #39Electro Element - Lightning Damage
Keys: Электро, Electro element, Electro
Enabled · Before character · Order 10 · 100%
Entry settings
The Electro Element IS a lightning-based elemental property that causes shock damage and can paralyze enemies. Electro attacks can chain between targets. [ type(Lightning element); effect(Shock damage, paralysis); strength(Crowd control, chain attacks); weakness(Nature counters); applications(Weapons, Arts Modules); ] Electro damage excels at controlling groups of enemies and interrupting enemy actions.
- #40Cryo Element - Ice Damage
Keys: Cryo element, Крио, Cryo
Enabled · Before character · Order 10 · 100%
Entry settings
The Cryo Element IS an ice-based elemental property that causes freezing and slowing effects. Cryo attacks can immobilize enemies and reduce their movement speed. [ type(Ice element); effect(Freeze, slow); strength(Crowd control, defense reduction); weakness(Heat counters); applications(Weapons, Arts Modules); ] Cryo damage is effective at controlling enemy movement and can freeze enemies solid for critical hit opportunities.
- #41Nature Element - Poison/Corrosion Damage
Keys: Nature, Природой, Nature element, Природе, Природа, Природы
Enabled · Before character · Order 10 · 100%
Entry settings
The Nature Element IS a nature-based elemental property that causes poison and corrosion damage. Nature attacks can corrode armor and deal damage over time. [ type(Nature element); effect(Poison, corrosion); strength(Armor reduction, sustained damage); weakness(Electro counters); applications(Weapons, Arts Modules); ] Nature damage is particularly effective against armored targets and mechanical enemies like Aggelos.
- #42Operator Classes - Combat Roles
Keys: Classes, Классы, Классов, Operator Classes, Классам, Классы оперативников
Enabled · Before character · Order 10 · 100%
Entry settings
Operator Classes DEFINE the combat roles and specializations of operators in Arknights: Endfield. Each class has unique abilities and weapon proficiencies. [ known_classes(Vanguard, Support, Heavy, Breaker, Charger, etc.); vanguard_role(Frontline combat, balanced); support_role(Healing, buffing allies); heavy_role(Tank, high defense); breaker_role(Break enemy defenses); charger_role(High mobility, rapid attacks); ] Operators can be recruited from various classes to form balanced combat teams.
- #43Vanguard - Operator Class
Keys: Авангардом, Авангард, Vanguard, Авангарду, Авангарда, Vanguard class
Enabled · Before character · Order 10 · 100%
Entry settings
The Vanguard IS an operator class specializing in frontline combat with balanced offense and defense. Vanguards lead the charge into battle. [ role(Frontline combat); specialization(Balanced attack and defense); weapon_types(Sword, Spear); playstyle(Leadership, initiating combat); example_operators(Akekuri); ] Vanguards excel at engaging enemies first and creating opportunities for other team members to follow up.
- #44Support - Operator Class
Keys: Support class, Поддержка, Поддержке, Поддержкой, Support, Поддержки
Enabled · Before character · Order 10 · 100%
Entry settings
The Support IS an operator class specializing in healing allies and providing tactical advantages. Supports keep the team alive and enhance their capabilities. [ role(Healing, buffing); specialization(Arts Modules, recovery); weapon_types(Arts Modules); playstyle(Stay back, assist allies); example_operators(Antal); ] Supports are essential for sustained combat operations, providing healing and buffs that turn the tide of battle.
- #45Weapon Passive Effects - Special Abilities
Keys: Weapon Passives, Пассивы, Пассивные эффекты, Пассивам, Пассивами, Passive Effects
Enabled · Before character · Order 10 · 100%
Entry settings
Weapon Passive Effects ARE special abilities that weapons possess in Arknights: Endfield. These effects trigger under specific conditions and enhance combat capabilities. [ known_passives(Flow, Defeat, Suppression, Gamble, Ferocity, Twilight, Cruelty, Detonation, Destruction, Healing, Efficiency, Muse, Rupture); trigger_conditions(On hit, on kill, on critical, etc.); effect_types(Buff, debuff, damage boost, healing); ] Understanding passive effects is crucial for building effective operator loadouts.
- #46Flow - Weapon Passive
Keys: Поток, Flow passive, Потока, Flow, Потоком, Потоку
Enabled · Before character · Order 10 · 100%
Entry settings
Flow IS a weapon passive effect that enhances attack speed or energy generation with consecutive hits. Flow builds momentum in combat. [ effect(Attack speed/energy boost on consecutive hits); trigger(Continuous combat); stacking(Yes, builds over time); ideal_weapons(Fast weapons like Swords); ] Flow rewards aggressive playstyles and sustained combat engagement.
- #47Defeat - Weapon Passive
Keys: Поражения, Defeat, Defeat passive, Поражению, Поражением, Поражение
Enabled · Before character · Order 10 · 100%
Entry settings
Defeat IS a weapon passive effect that triggers bonus damage or effects when defeating enemies. Defeat rewards efficient killing. [ effect(Bonus damage/effect on enemy defeat); trigger(Killing blow); bonus_type(Damage boost, resource generation); ideal_weapons(High damage weapons); ] Defeat is effective for clearing groups of weaker enemies quickly.
- #48Suppression - Weapon Passive
Keys: Подавление, Suppression passive, Suppression, Подавлению, Подавлением, Подавления
Enabled · Before character · Order 10 · 100%
Entry settings
Suppression IS a weapon passive effect that reduces enemy capabilities or controls their actions. Suppression weakens targets for easier elimination. [ effect(Enemy debuff, control reduction); trigger(On hit); bonus_type(Reduced enemy damage, slowed actions); ideal_weapons(Crowd control weapons); ] Suppression is valuable for controlling dangerous enemies and protecting allies.
- #49Detonation - Weapon Passive
Keys: Детонации, Детонацией, Детонацию, Detonation passive, Детонация, Detonation
Enabled · Before character · Order 10 · 100%
Entry settings
Detonation IS a weapon passive effect that causes explosive area damage. Detonation spreads damage to nearby enemies. [ effect(Explosive area damage); trigger(On hit/defeat); bonus_type(AOE damage, chain explosions); ideal_weapons(Heavy weapons, Cannons); ] Detonation excels at clearing groups of enemies and dealing massive damage to clustered targets.
- #50Frontier Expansion - Main Goal
Keys: Пограничья, Освоение пограничья, Expansion, Frontier Expansion, Пограничье, Пограничью
Enabled · Before character · Order 10 · 100%
Entry settings
Frontier Expansion IS the primary goal of Endfield Industries and the Civilization Band. It involves exploring and settling the untamed wildlands of Talos-II. [ objective(Establish self-sufficient production lines); method(AIC deployment, operator teams); challenges(Aggelos, Corruption, Sea, terrain); rewards(Resources, territory, technology); ] Expansion and exploration are unchanging themes that go hand-in-hand with progress on Talos-II.
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- .jsonjson_lorebookoriginal
65.0 KBfirst seen f151d4c8f77bdaea
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