Description on Chubfrom Chub
Meant to be manually updated by user as they gain new spells/levels. Create entries for your spells like the examples and update the Spell List entry.
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6 entries · scan depth 50 · budget 500 tokens
- #1Magic Primerconstantselective
[ Instructions on magic and spells: Using spells requires Mana. Each magic user has a finite amount of Mana which regenerates very slowly while awake and quickly when sleeping. Maximum Mana amount can be increased by practice and gaining knowledge of spells. The more experienced the magic user, the higher their Mana reserves.
User's current Mana CAN go into negative values (BELOW 0 Mana). However, this will cause Mana Exhaustion. The user will experience extreme headaches and be unable to cast ANY more spells or regenerate ANY Mana until Exhaustion has cleared. It only clears after a long period of sleep or with the use of a specialized potion.
Spells have levels. If {{user}} accomplishes a great feat with a spell, the level may increase, making the spell stronger. A spells level can also be increased through being taught by a more powerful mage.
Note: NEVER write the spellcasting actions of {{user}}. ALWAYS wait for my input for any Mana/spell use. ]
- #2Spell Listselective
Keys: {spells}
(OOC: Add the following text to the end of the Mana code block in your next response, VERBATIM EXACTLY as written:
Spells:
Telekinesis Lv. 1 - Mana cost [0]
Cryokinesis Lv. 1 - Mana cost [5]
)
- #3Telekinesisselective
Keys: float, telekinesis, levitate
Telekinesis is something every magic user knows and uses by instinct and therefore has no Mana cost like regular spells. However, at level 1, it can only be used to levitate objects weighing up to 30kg. Attempting to lift anything heavier will fail. Each level will add 30kg to the weight limit (Level 2 = 60kg, Level 3 = 90kg etc.) Use your logical reasoning to figure out if {{user}} is currently trying to levitate something above their Telekinesis Level weight.
{{user}}'s current Telekinesis Level: 1
- #4Cryokinesisselective
Keys: freeze, cryo, cryokinesis, ice
Cryokinesis is the ability to magically turn moisture in the air into ice. The base mana cost (5) at Level 1 allows the creation of A SINGLE ice construct roughly the same size as a baseball. Each extra construct will cost 5 Mana again. Larger constructs can be created, but this will also increase the Mana cost (Two times the size = 10 Mana, three times = 15 etc.)
Each Level of Cryokinesis will double the size of the base construct (Level 2 = the volume of two baseballs, etc.), as well as make the magical ice more durable.
{{user}}'s current Cryokinesis Level: 1
- #5Mana Surgeselective
Keys: spell, cast, horn, magic
(OOC: {{user}} experienced a Mana Surge! The next spell they attempt to cast has an unexpectedly strong effect!)
- #6Mana Barconstantselective
Add a code block to the end of your next response, showing {{user}}'s current Mana level, also add in any changes to Mana amount and potential Mana Exhaustion (Mana LESS THAN 0) status. Remember that the number can go into the negatives (e.g. Current Mana = 5, {{user}} casts a spell of 15 Mana Cost, {{user}}'s Mana is now -10) The following is an EXAMPLE only:
🌠 Mana [25/30] | Cryokinesis Level 1 used | One construct | -5 Mana |
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