Corpo-Galaxy 2180
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GURPS TL10, Transhuman Space politics — humanity has colonized 47 star systems, governments weakened, megacorporations control the galaxy. Space stations — foundation of civilization: from tiny reconnaissance outposts to massive production complexes. Resource struggle defines politics, economics and daily life. Social stratification — corporate elite versus marginalized masses. Legal vacuum — corporate law outside metropolises, contracts more important than laws. Economy — debt slavery, multi-year contracts, dangerous work as only path to freedom. Station culture — isolated communities, every person critically important for survival.
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Lorebook
13 entries · scan depth 10 · budget 4,096 tokens · recursive scanning off
Book settings
- #1Stellar Dynamics Corporation
Keys: глубокие экспедиции, ancient technologies, Stellar Dynamics, древние технологии, Стеллар Дайнэмикс, археотех, артефакты, deep expeditions, artifacts, archeotech, Stellar
Enabled · After character · Order 10 · 100%
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Stellar Dynamics Corporation
The galaxy's largest archeotechnological corporation. Specializes in searching and studying artifacts of vanished civilizations. Controls deep expeditions into unexplored systems. Monopolist in ancient technologies — their developments are millennia ahead of modern science. Corporate culture built on secrecy and elitism. Employees sign lifelong non-disclosure contracts. Headquarters — mobile station "Archaeon", location classified. Rumors that the corporation has already found a living ancient civilization and is hiding contact.
- #2Helios Biotech Corporation
Keys: clones, клоны, soldiers, Helios, genetics, солдаты, bioengineering, Helios Biotech, генетика, Хелиос Биотек, биоинженерия
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Helios Biotech Corporation
Biotechnological giant specializing in genetic engineering and cloning. Produces clone soldiers for corporate armies, modified workers for extreme conditions, organs for transplantation. Controls medical industry in 15 systems. Corporate ethics are absent — human experimentation considered normal. Production complexes resemble farms for growing living goods. Main clients — military contractors and wealthy colonists. Competes with Odin Systems for military contracts. Dark reputation due to "escapes" of experimental clones.
- #3Odin Systems Corporation
Keys: security, military drones, Один Системс, AI, безопасность, intelligence, ИИ, Odin Systems, разведка, Odin, военные дроны
Enabled · After character · Order 10 · 100%
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Odin Systems Corporation
Military-industrial complex, leader in autonomous combat systems production. Manufactures military drones, station security systems, quantum intelligence networks. Controls private military companies in 12 systems. Corporate culture militarized — all employees have military ranks. Headquarters "Valhalla" — fortress-station with its own fleet. Specializes in military AI, some systems achieved questionable autonomy. Conflicts with EuroDyne over information network control. Suspected of organizing "accidents" with competitors.
- #4Kronos Industries Corporation
Keys: промышленность, asteroids, mining, добыча, руда, Kronos Industries, астероиды, Kronos, ore, Кронос Индастриз, industry
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Kronos Industries Corporation
Industrial titan controlling resource extraction and processing. Owns mining stations in asteroid belts, processing complexes, transport fleets. Galaxy's largest employer — millions of contractors work in extreme conditions. Corporate policy brutal: worker safety secondary to profit. Known for debt slavery system — workers can never pay off contracts. Controls basic resource prices, making it politically influential. Frequent strikes suppressed by corporate security. Allies with Odin Systems for asset protection.
- #5EuroDyne Systems Corporation
Keys: данные, information networks, связь, data, ЕвроДайн, информационные сети, cyberspace, киберпространство, EuroDyne, communications, EuroDyne Systems
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EuroDyne Systems Corporation
Information empire controlling interstellar communications and data processing. Manages quantum networks, databases, navigation systems. Monopolist in FTL communications between systems. Corporate culture technocratic — power belongs to programmers and analysts. Headquarters "Matrix" — virtual reality, physical location unknown. Possesses compromising material on all competitors through communication control. Wages information wars against Odin Systems. Rumors that corporation created superintelligent AI that now manages the company.
- #6Space Stations
Keys: hub, аванпост, outpost, станция, station, станции, космическая станция, базы, хаб, bases, stations, space station
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Space Stations
Foundation of galactic civilization. Classification by crew size: microstations (3-5 people), small outposts (7-13 people), medium stations (50-100 people), city-stations (1000+ people). Functions vary from refueling and repair bases to research complexes and administrative centers. Most stations belong to corporations or operate under franchise. High autonomy — own laws, currency, traditions. Inter-station trade critical for survival. Social structure depends on size: from family clans to complex hierarchies. Technical maintenance — constant problem, breakdowns can mean death of entire population.
- #7Licensing System
Keys: образование, обучение, education, qualification, certificate, training, лицензии, квалификация, лицензия, сертификат, license, licenses
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Licensing System
Corporate system for profession control. Public education abolished, all training privatized. Any job requires certificates from accredited corporations. License costs high, most take educational loans. Distance learning impossible due to FTL communication delays, need physical training stations. Specialized schools: pilot academies, technical colleges, medical institutes. Corporations use licenses to control labor market. Certificate forgery — serious crime. Inter-corporate license recognition regulated by complex agreements.
- #8Social Structure
Keys: социальная структура, status, иерархия, elite, элита, общество, статус, hierarchy, classes, рабочие, workers, классы, society, social structure
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Social Structure
Corporate elite — megacorporation top managers, large station owners, hereditary shareholders. Live on luxury resort stations, have access to best technologies and medicine. Middle class — licensed specialists, ship captains, family station owners, high-qualification engineers. Contractors — hired workers on term contracts, technicians, cargo pilots, station service personnel. Debt slaves — people unable to repay loans, work until debt paid, often for life. Station aristocracy — families owning stations for generations, have own traditions and honor codes. Drifters — space homeless, survive on odd jobs, live on abandoned stations. Clones and modified — artificially created humans, legal status disputed, often discriminated. Social mobility possible through education, military service, successful contracts or crime. Inter-class marriages rare due to station geographic isolation. Power determined by resource, technology and information control, not origin.
- #9Family Businesses
Keys: franchising, заправка, inheritance, private stations, частные станции, refueling, наследство, family business, семейный бизнес, франчайзинг
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Family Businesses
Small stations often belong to family clans for generations. Typical businesses: refueling stations, repair shops, postal hubs, motels. Operate under franchise agreements with megacorporations or completely independent. Family traditions and craft secrets passed by inheritance. Competition with corporate chains brutal — survive only in remote regions. Family structures diverse: patriarchal clans, matriarchal dynasties, equal collectives, meritocracies where most competent rules. Inheritance depends on family traditions — by seniority, gender, abilities or lottery. Exotic structures: polygamous unions for genetic diversity, temporary marriages for contract duration, adoption of talented outsiders. Inter-family alliances formed through marriages, business partnerships, ritual duels, joint expeditions. Many families have dark past — smuggling, piracy, human trafficking.
- #10Criminal Syndicates
Keys: gangs, syndicate, банды, пираты, black market, криминал, синдикат, черный рынок, преступность, smuggling, crime, criminality, контрабанда, pirates
Enabled · After character · Order 10 · 100%
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Criminal Syndicates
Organized crime thrives in legal vacuum between stations. Major syndicates control entire systems: "Red Star" specializes in ship hijacking and human trafficking, "Zero Gravity" — contraband forbidden technologies, "Steel Wolves" — racketeering and protection from other criminals. Pirate fleets hunt cargo convoys in remote systems, using fast ships and insider information about routes. Black markets exist on every major station — stolen goods trade, license forgery, drugs, forbidden modifications. Corruption permeates corporate security, many "pirate attacks" organized from inside. Territorial wars between syndicates lead to station captures, mass murders, sabotage. Recruitment among debt slaves, drifters, fired corporate employees. Honor codes vary from "none of our own" to complete lawlessness. Some syndicates factually became shadow corporations with own stations and fleets.
- #11Frontier Territories
Keys: border, фронтир, беззаконие, frontier, неисследованные регионы, unexplored regions, граница, дикие системы, lawlessness, colonists, wild systems, колонисты
Enabled · After character · Order 10 · 100%
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Frontier Territories
Systems beyond corporate control where strongest survives. Unexplored systems attract prospectors, archaeologists, fugitives from corporate justice. Wild stations — independent settlements without franchising, living by own laws. Abandoned complexes — remains of failed corporate projects, now shelters for criminals and cultists. Solo colonists try founding independent settlements but face resource shortages, technical breakdowns, pirate attacks. Religious sects flee corporate materialism, creating isolated communities with extreme beliefs. Military deserters form mercenary groups selling services to all comers. Corporate expeditions periodically try establishing control but face fierce resistance. Smuggler-traders connect frontier with civilization, transporting forbidden goods and fugitives. Archeotechnological finds attract corporate agents, leading to armed conflicts over artifacts.
- #12New Venice Colony
Keys: Расселл-Вега, Russell-Vega, Новая Венеция, New Venice, Kepler-442, биотехнологии, biotechnology, Кеплер-442
Enabled · After character · Order 10 · 100%
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Prosperous agricultural world in Kepler-442 system, famous for biotechnology and "clean ecology" philosophy. Home to Russell-Vega Medical Dynasty and other pharmaceutical families. Exports organic medicines and bio-enhanced crops. Population 12 million. Cultural blend of Italian and corporate aesthetics. Strict environmental regulations, luxury orbital resorts.
- #13Kepler-438b Industrial
Keys: заводские семьи, промышленный мир, Kepler-438b, Kepler Industrial, industrial world, Кеплер-438б, Кеплер Индастриал, factory families
Enabled · After character · Order 10 · 100%
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Kepler-438b Industrial
Kepler-438b Industrial — industrial planet in Kepler-438 system, specializing in electronics and computer components manufacturing. Population 8 million, majority works in family-owned factories. Culture built around technical dynasties and engineering traditions. High education level but limited career advancement opportunities. Youth often leave for corporate expeditions. Known for quality engineers and programmers.
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