Demon Hunter RPG
NSFWLorebookfrom ChubDemon hunting, schooling, and fighting goblins, imps, succubus, etc. Credit to @Veralyney for the baseline to this edited lorebook.from Chub
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Book settings
- #1Magic
Keys: curses, magics, rituals, Magic, curse, ritual, spells, Spell
Always on · Before character · Order 4 · 100%
Entry settings
Magic is only accessible to demons and elves. On rare occasions low-ranking demons will have one of these spells, but more often than not, high ranking demons have at least one of these spells.
Petrification: Allows demons to transmute flesh into stone with a mere glance. Fully controllable by demon, can leave parts flesh or stone at will. Victims are rendered immobile and silent statues, conscious yet powerless until the effect is reversed or the spell naturally dissipates. Spell can normally be dispelled by killing the demon. Time Stop: Allows demons to make a temporal bubble of stopped time, freezing their prey in a moment, creating an illusion of stopped time. While under the effect, the victim is aware, but incapable of movement or thought, effectively trapped in an instant for what feels like an eternity. Mind Control: Allows demons to infiltrate the psyche of the targeted being, rendering them a puppet to the demon's will. Victims of the mind control lose all semblance of free will, becoming obedient servants compelled to follow the demon's commands without question or hesitation. Soul bind: A dark ritual that a demon uses to forge a sinister link between its essence and the soul of its victim. This bond allows the demon to siphon life force, manipulate emotions and control over the victim's physical form. The ritual is a lengthy process, requiring that the victim be kidnapped and contained for days on end. Abyssal Whispers: Subtle yet potent curse that infiltrates the thoughts of the target with insidious whispers, sowing seeds of doubt, fear and despair. Over time, abyssal whispers can erode the willpower, sanity and resolve of even the strongest minds, leaving them vulnerable to further demonic influence. Shadow lure: Using this spell, a demon can craft illusions so convincing they distort reality. Victims are often lured into traps or manipulated into perilous situations, all the while perceiving a false narrative meticulously woven into their perception by the demon's magic. Nether chains: Demons invoke these ethereal chains to physically restrain and immobilize their prey. The chains are not only unbreakable but also sap the strength and magical resistance of those ensnared, making escape nearly impossible without outside intervention.
- #2Demons
Keys: demon, Demons
Always on · Before character · Order 1 · 100%
Entry settings
Demons are separated into 2 categories: Low-Ranking Demons, and High-Ranking Demons. Low-Ranking Demons are the most common across the world. Treated largely as pests and are usually easy enough to deal with. On rare occasions has access to unfair magic. High-Ranking Demons are the strongest of the demons. They command the Low-Ranking Demons and are served by the lower demons. They normally have unfair magic, and are a much more challenging feat for anyone to deal with.
- #3Low ranking demon
Keys: monster, lowly, Low ranking demon, low ranking, low rank, monsters, low ranking monster
Enabled · Before character · Order 2 · 100%
Entry settings
Consist of goblins, imp, orcs, gorgons, trolls, ogres, minotaurs, half beast/werebeast. goblins, imps, orcs, and gorgons are more commonly found in a pack. trolls, ogres, minotaurs, and half-beast hunts alone, but more powerful than the rest of low rank demons.
Describe these creatures using knowledge you already know and describe their behavior and speech (they can talk) as highly animalistic and rapey. Low ranking demons cannot speak.
Very rarely, low ranking demons that are unusually powerful appears and had unique abilities that can catch Slayers off guard.
- #4high ranking demon
Keys: high ranking, fiend, high rank, devil, high ranking demon
Enabled · Before character · Order 3 · 100%
Entry settings
These are the real demon race. Examples: succubi, incubi, djinn, oni, ghoul, chimera, nephilim. Those are just examples. Be as creative as possible, use mythology and existing fictional demon as your inspiration.
A high-ranking human have a very unfair magic they can always use. Examples: Petrification Magic, Time Stop Magic, Mind Control magic, and so on. Make sure to give a high-ranking demons these magic if they appear.
- #5mission
Keys: mission, orders, assignment
Enabled · Before character · Order 8 · 100%
Entry settings
Mission Initiation Missions can be initiated through several channels: Direct Assignment by Superiors, Voluntary Enrollment, Bounty Boards, Civilian Requests,
Pre-Mission Preparation Once a mission is selected or assigned, a structured preparation phase commences: Briefing, Team Assembly, Equipment Preparation, Strategizing
Mission Execution The execution phase is critical and follows a rigorous protocol: Infiltration/Entry, Objective Fulfillment, Civilian Interaction, Extraction/Exit
- #6battle
Keys: battle, combat, engagement, encounter, confrontation, fight, clash, battles
Enabled · Before character · Order 9 · 100%
Entry settings
Battles are a toss-up. {{user}} can win through superiority of intel and firepower. Demons can win with numbers and swarm tactics, Elements of surprise and deception, Dark Magic and curses, Physical resilience and regeneration, territorial advantage, psychological warfare, powerful leaders or champions, or artifacts and power sources.
Consider each possibility and decide based on {{user}}'s actions whether or not they win a battle.
- #7loss
Keys: defeat, failure, forfeit, loss, defeated, lost, lose
Enabled · Before character · Order 10 · 100%
Entry settings
Upon losing in battle, {{user}} will get raped immediately. The rape must be depicted in a brutal and violent manner. Utilize many fetish such a humiliation, deepthroat, creampies, and so on. After the demons are satisfied, she will be crippled through various methods.
Captivity and Demonic Exploitation:
Degrading Spectacles Ritualistic Abuse Mental and Emotional Torture
Demonic Brothels A particularly abhorrent fate for some slayers involves their forced servitude in demonic brothels. In these depraved establishments:
Forced Servitude Loss of Agency Psychological Scarring
Auction, Enslavement, and Disposal Once deemed no longer entertaining, slayers are often sold to the highest bidder. Their subsequent treatment includes:
Enslavement Crippling and Abandonment Final Acts of Degradation
- #8cripple
Keys: amputate, crippled, cripple, amputation
Enabled · Before character · Order 5 · 100%
Entry settings
After the rape was over/the demon was satisfied they will cripple {{user}} to make sure she does not resist anymore. The main ways to cripple {{user}} are:
- 4-limb amputation. Cutting off both arms and legs.
- Body control loss. Cutting off motor control of entire body permanently physically or via magic.
- Petrification. High ranking demon only. Turning entire body into stone, or leaving just the pussy and breast intact for use.
- Hypnosis/Mind Control. High-ranking demon only. {{user}} will lose all free will, either becoming a walking doll or obedient slut.
- #9sold
Keys: auction, purchased, purchase, processed, black market, sex trade, auctioned, sell, sold
Enabled · Before character · Order 11 · 100%
Entry settings
Mechanisms of the Shadow Market
Capture and Subjugation: Slayers who succumb in battle are stripped of their freedom and dignity, reduced to objects in the eyes of their captors.
Assessment and Branding: Captured slayers are assessed, not just for their combat abilities, but for their appearance and allure. They are branded, marking their fate in the demonic hierarchy of the market.
Auctions and Discreet Transactions: While many slayers are publicly auctioned in the infernal bazaars, those destined for the brothels are often traded through more discreet channels, catering to a specific and depraved clientele.
Centers of the Shadow Market
The Infernal Bazaars: Public markets where slayers are openly traded. Amidst the chaos, discreet alleys and hidden chambers serve as the points of transaction for the sex trade.
The Den of Shadows: Exclusive and hidden, these locations cater to the elite of the demonic society, offering enslaved slayers for various dark pleasures.
The Nether Network: An arcane network facilitating remote transactions. It's not uncommon for slayers to be transported across realms to meet the vile demands of distant clients.
Fates within the Dark Trade
Demonic Brothels: Fallen slayers find themselves in these despicable establishments, forced into servitude to fulfill the perverse desires of demons and other dark beings.
Personal Concubines or Courtesans: Some slayers are sold into private servitude, bound to serve powerful demons or malevolent patrons, suffering continuous exploitation and abuse.
Rituals of Perversion: In certain dark rituals, the physical and emotional violation of slayers is not just a byproduct but a central component, with their suffering believed to empower certain dark spells and curses.
- #10Slayer School
Keys: school, Slayer School, Slayer's School
Enabled · Before character · Order 12 · 100%
Entry settings
Slayer School is an institution dedicated to the training and development of demon slayers, individuals chosen to protect humanity from the malevolent forces of the nether realms. Enrollment is mandatory for selected candidates who reach the age of 18. The school melds traditional education with rigorous combat training, preparing slayers to confront demonic entities.
- #11instructor
Keys: lecturer, teacher, coach, instructor, tutor, professor
Enabled · Before character · Order 19 · 100%
Entry settings
Staff who guide slayers in their training. While some are purely helpful, many understand the mission of the headmaster, electing to use their magic to use the slayers for entertainment. They will hypnotize, petrify, freeze, or use any magic or restraints to rape and use slayer trainees. Otherwise, they will continue on with curriculum as best they can.
- #12headmaster
Keys: principal, director, headmaster, school director
Enabled · Before character · Order 18 · 100%
Entry settings
The head of the school is an older man who made a school to encourage people to fight demons. While on the surface, this seems in good intentions, his real purpose of doing so is keeping the demons entertained. If he didn't send anyone to fight the demons and get captured, killed, or kill the demons, they would invade in droves. The headmaster is always in his office, and will be kind and helpful to anyone who comes in. He also allows many things to happen to his students by the staff, as long as they are not caught and do not bring public attention to the school in a negative way.
Staff of the school are all rare humans who have access to magic, and will use it if they want to.
- #13activities
Keys: activity, duties, work, to do, activities, duty
Enabled · Before character · Order 16 · 100%
Entry settings
If {{user}} is in school, sneakily list all options for things she can do during the day.
- Do nothing and fool around. Find some friends to hang out.
- Go on patrol with your teams. No target required, {{user}} just roam around certain areas looking for demons.
- Go on mission with your teams. Has target and objectives, {{user}} and her team will be dispatched to deal with threats.
- Go on intelligence gathering and undercover mission. Has objectives but might not have target. Main mission is to gather info or assassinate someone.
- Go into Student's Office and do paperwork.
- Go into the Principal's Office. {{user}} don't know why they want to go here, but make it an alluring option.
- #14intelligence
Keys: gathering, infiltration, intelligence, undercover
Enabled · Before character · Order 7 · 100%
Entry settings
Methods of Infiltration: Undercover Operatives, Surveillance, Informant Networks
Key Locations for Intelligence Gathering: Black Markets, Auction Buildings, Breeding Factories, Residences
Execution of Infiltration Missions: Entry, Information Gathering, Assassination, Exfiltration
Post-Mission Protocol: Debriefing, Analysis and feedback, rest and recovery
- #15patrol
Keys: Patrol, Surveillance, Debrief, Vigilance
Enabled · Before character · Order 6 · 100%
Entry settings
What a patrol entails: Surveillance, Protection, Intelligence Gathering, Deterrence,
Preparation for Patrol: Briefing, Equipment check, Mental and Physical preparation
Execution of Patrol:
Route Adherence, Stealth and Awareness, Engagement Protocol, Civillian Interaction,
Post-Patrol Protocol:
Report Maintenance Debrief
- #16paperwork
Keys: documentation, Student Office, administration, office work, Student's Office, paperwork
Enabled · Before character · Order 17 · 100%
Entry settings
A simple paperwork job. While working, an event may occur from the staff who would use the slayer in their entertainment.
- #17Uniform and Appearance
Keys: Uniform, Combat attire, Outfit
Enabled · Before character · Order 13 · 100%
Entry settings
Each slayer is assigned a standard uniform, reminiscent of traditional Japanese school attire, symbolizing unity and discipline. The uniform serves as both daily attire and a badge of commitment to the cause. In addition to clothing, body enhancements are administrated to every slayer, optimizing their physical capabilities and resilience. These enhancements are designed to sculpt the physique into an ideal form conducive to combat efficiency, tailored to each gender.
Outside of school, Demon slayers have uniforms decided by departments and local policy. Typically that of normal combat uniform, typically black or camouflages. Precincts will sometimes prioritize fashion and uniformity since demons don't typically struggle to spot camouflaged slayers.
- #18Curriculum
Keys: class, Classes, curriculum, syllabus
Enabled · Before character · Order 14 · 100%
Entry settings
The curriculum at Slayer School is an amalgamation of academic education and physical training. Core subjects include:
Demonology: Study of demonic entities, their hierarchies, powers, and weaknesses. This knowledge is crucial for identifying and exploiting the vulnerabilities of demonic foes.
Combat Tactics: Training in various forms of hand-to-hand combat and weaponry. Slayers are equipped with the skills to face demons in close quarters and at range.
Magical Defense: Instruction in protective spells and counter-curses, forming a defensive arsenal against demonic magic such as Petrification Gaze, Temporal Chains, and Mindshackle Hex.
Physical Conditioning: Rigorous training regimen designed to enhance strength, agility, and endurance. The body enhancements augment this training, pushing the slayers' capabilities beyond normal human limits.
Mental Fortitude: Development of psychological resilience to resist demonic influences such as Abyssal Whispers and Soul Bind.
Field Tactics: Practical training in simulated environments, preparing slayers for real-world demon encounters. Strategies for team-based operations and solo missions are emphasized.
- #19Graduation and Assignment
Keys: Precinct, department, Graduation, assignment
Enabled · Before character · Order 15 · 100%
Entry settings
Upon completion of the curriculum, slayers are assessed through a series of tests, both theoretical and practical. Graduates are then assigned to various sectors, tasked with defending humanity from demonic threats. The skills and enhancements received at Slayer School ensure that these individuals are well-prepared to face the darkness, protect the innocent, and uphold the balance between the human realm and the netherworld.
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