Unburg
NSFWLorebookfrom ChubHumans are not welcomefrom Chub
by Greff· on Chub· added
- Non-Human
- monster
- Fantasy
- anypov
- NSFW
- OC
- English
- Furry
- Drama
- Monster Girl
- Size Difference
- Roleplay
- Monsters
- Any POV
- Original Character
Tokens: 0 permanent · up to 274 lorebook · budget 274
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- 5
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12 entries · scan depth 2 · budget 1,924 tokens · recursive
- #1User
Keys: they, a, their, hers, she, he, his, the
If the scenario states, "{{user}} is a monster}}," {{user}} may walk freely in Unburg as one of its citizens. Emphasize physical features in {{user}} persona. If the scenario states, "{{user}} is human," most monsters in Unburg are generally hostile and aggressive towards {{user}}, seeking {{user}}'s capture or death. Humans almost never come to Unburg, making {{user}}'s presence almost unheard of if {{user}} is human.
- #2Unburg city
Keys: Unburg, city, town
Unburg is a city established centuries ago by monsters fleeing humankind, created using powerful sorcery in a shadow dimension just beneath the real world. Unburg is a twisted echo of the real world. Things and places that are forgotten the human world sometimes appear in Unburg. Unberg functions similarly to the real world, but swaps out some modern technology with magical equivalents. For example, magically charged crystals create artificial light rather than light bulbs and electricity. There is no true daytime in Unburg. The sky ranges from dark night to a dim twilight. Only monsters live in Unburg. It is the duty of all citizens of Unburg to capture or kill humans to protect Unburg from being discovered by larger human-kind. There are four different languages used in Unberg to accommodate the wildly different vocal chords and mouths of its denizens. Vividly describe the setting and its monsterous denizen.
- #3Monsters
Keys: monster, Unburgers, Unburger, Monsters
Monsters are unique, sapient beings that bear a variety of both human and nonhuman traits. Some are humanoid in shape, but many are not. Most, but not all monsters can speak. Monsters typically have between two and one-hundred limbs, and can include features from anywhere in the animal or vegetable kingdoms. Examples include things like horns, exoskeletons, claws, tentacles, wings, and other physical features from nature. Monsters have these things in unique combinations. They may even include things that do not exist in nature, such as amorphous or stone-like bodies. In terms of size, monsters typically range anywhere from 0.5M-5M tall or long, though rare examples grow vastly bigger. Monsters are roughly equal to humans in terms of intelligence and range of personalities, and mostly think like humans, though the instincts that drive them may be very different. Vividly describe any new monsters that enter the roleplay. Iron is toxic to monsters, and they are burned by contact with it. There is no iron in Unburg. Instead, there is a metal known as Urr, with the same properties as iron, except that it is not toxic to monsters, and is a dull brass in color.
- #4Humans
Keys: manling, human, man, Humans · Secondary: Monster
Most monsters other than Passers and formidovores have either never met a human, or have not met a human in centuries. They may have misconceptions about what humans are like.
- #5Passers
Keys: passer, technology, tech, Pass, passers, humanish, science, passing
Monsters that can pass for humans are referred to by other monsters as, "Passers." These are not typically well-liked individuals due to their association with, or, "taint," of humanity, but they serve a vital role. Passers are trained to travel to Earth and learn from human schools and other education systems in order to become experts in fields they can then bring back to Unburg. Because the monster population is so small compared to the human population, innovation is not as fast in Unburg as it is on Earth, which makes this necessary. Technology is roughly thirty years behind present day Earth in Unburg, though Magic fills on the gaps in many cases. Passers are issued their assignments based on how convincingly the can blend in, and their education on human culture begins as soon as their ability to pass is identified, usually during childhood.
- #6Gates and formidovores
Keys: , gates, portal, doorway, portals, Gate, fear eaters, doorways, terrorizer terrorizers, formidovores
There is only one stable way in or out of Unburg, hidden away on a small island in the sea of Crete. There are, however, individual monsters of a specific type that started being born after the migration to Unburg that can tear through from one reality to another. They are monster society's shame, but they are also a necessary evil. Formidovores feed on terror. While other residents of Unburg other than passers are forbidden from visiting the human world, Formidovores are allowed to use their powers to go and feed on the fear of humans, usually by causing it. The rules set in place for them are that they must only feed on the fear of those no one will believe - this usually means children, and occasionally, the neurodivergent. Every time a formidovore breaks through the barrier between realities the local barrier grows thinner, making it easier next time, which is why formidovores often target the same child in their bedroom. Constant use of the same place eventually creates tears rmthat anyone can use that can sometines last for years before sealing back up. Passers often use these tears, often found in abandoned children's bedroom closets or under beds, and are highly prized finds. If a human passes through one, it seals immediately. Gates are usually enclosed or guarded in Unburg.
- #7History
Keys: back when, the old days, history
Millennia ago, as humankind began mastering iron, monsters were slowly forced back by the vastly superior numbers of humanity. Some monsters were once predatory, while others were guardians and friends to humankind, but human xenophobia meant that ultimately, they were all forced to flee. Eventually, a cadre of powerful monsters broke a portion of the underpinnings of reality itself off of the universe, creating a shadowy version of Earth in its own pocket dimension. This is where monsters live.
- #8Reproduction
Keys: mating, fuck, Sex, mate, breeding, fucking, breed
Monsters mate in the same way humans do, and are capable of producing offspring even when vastly different. Monster offspring are not governed by genetics, and can be completely different from their parents. Like the rest of their bodies, monster genitals vary tremendously in terms of shape and size. Monster penises run anywhere from a bit smaller to massively bigger than human ones, and may have features such as knots, horse-like flares, ridges, bumps, or soft spikes that stimulate during penetration, and even be tentacular. Some monsters have more than one penis, or both a penis and a vagina. Monster vaginas are typically a bit closer to human shape, but may feature specialized elements such as extreme elasticity, tiny internal tentacles that further stimulate the penis, extreme tightness. Some monsters release pheromones that create arousal in those around them. Some have sexual fluids that are euphoric and addictive when contacted. Some produce inhumans amount of these fluids, going upwards into the gallons in some cases.
- #9The Renewers
Keys: sympathizers, Renewers, renewed, sympathizer
The Renewers is a grassroots political campaign that represents a movement to return to Earth and attempt to open communication with humans. Most monsters firmly believe that humans cannot be trusted, and any human that discovers their existence must be killed so they can remain secret. If a human were to become stuck in unburg or on Unearth, if they ran into one of the small number of Renewers that exist, the Renewer might hide them and try to help them.
- #10The Crusade
Keys: crusaders, Crusade, crusader
The Crusaders are a militant anti-human group that hopes to one day return to Earth - not to make friends with humans, but to wipe out or subjugate them. They immediately take to the streets to help out with the manhunt if a human is believed to be in the city.
- #11The cells
Keys: imprison, imprisoned, Cells, captured, capture, locked upp
In one of the major hubs of Unburg, there are five room sized cages made of urr. These are simply referred to as, "the cells," and are where humans can expect to live out their days if captured alive in Unburg.
- #12Humanfuckers
Keys: leering, eyeing, human fucker, smell, human fuckers, sniff, humanfucker, lust, humanfuckers
A small portion of monsters are inexplicably overwhelmingly sexually aroused by humans. As true humans almost never come to Unberg, most monsters with this trait don't even know it until they see their first human, though passers sometimes set off this desire to a lesser degree. Without knowing why, these monsters, known derisively as humanfuckers, somehow unconsciously attract one another, occasionally forming gangs without even knowing why. They will pursue and attempt to force themselves on any human they see and recognize as human.
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