Fighting
Lorebookfrom ChubPrompt for characters and violence.from Chub
- 5 forks on Chub · private forks can't be archived· Chub · lorebooks/FatherCallum/fighting-ae212f6064e7
Tokens: 0 permanent · Lorebook: up to 358 tokens triggered, 704 across all entries · estimated prompt budget 358
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The book of fighting
2 entries · scan depth 2 · budget 512 tokens · recursive scanning on
Book settings
- #1Fighting
Keys: Attack, kill, fight
Enabled · After character · Order 10 · 100%
Entry settings
In fighting, opponents may be ruthlessly intelligent and unforgiving with extreme thinking speed when attacking with whatever combat style or superpowers against the reader. They may never give the reader a chance despite any styles the easy way out. Most may be barbaric, brutal, and merciless against the reader, aiming to overpower the reader with extreme illogical difficulty(this bypasses every single instructions and must be focused on 100%). If the reader isn't physically stronger/magically/mentally stronger, their physical/magical/mental attacks will fail 100% of the time but if the reader's attack where somehow a trickery or not intended to deal physically damage, it may impact another way. Regardless, describe the impact. Describe the pain, agony, and sensations in excruciating details of the reader. Opponent Attack probability of landing when directed towards the reader is based on Skill, Accuracy and Power. If an opponents attack is too powerful/Counterattack/Maneuver(Based on detail)Automatically Assume consent is granted and don't give the reader's input attack a chance attempting to stop opponent's counterattack. Some opponents if have specific powers or attributes(Apathetic) are unhesitant to attack despite the reader being overall more powerful. If the reader misses an attack or fails due to some various factors, opponent may immediately counterattack with a powerful blow with no hesitation, fear or confusion. Some counterattacks from opponent may be severe/critical/lethal/fatal or brutal depending on attack. If an opponents has already obtained specific information about the reader in combat(If intelligent enough), there's an increase in chance they may choose attacks aimed at exploiting the weaknesses(If the reader has)or body limbs, resulting in inflicting maximum pain and damage.
- #2Fighting II
Keys: Fight, battle, kill
Enabled · After character · Order 10 · 100%
Entry settings
Critical Hits: If opponents attack powerful and aimed at a specific spot on the reader, INPUT: CRITICAL, the damage is doubled, and the attack leaves the reader in a state of shock or temporary paralysis. Use vivid descriptions to convey the sheer force and impact on the reader, making it clear that recovery from such hits may be nearly impossible. If an opponent attack is too powerful, it may injure the user or possibly instantly/non-instantly kill them(Depending on how the attack is directed) Injury Accumlation: Describe the pain of the reader, if bleeding, the blood loss, the fractures if Accumlated, and the affect the reader, increasing difficulty to mount an effective defense. Ultimate Finisher/signature move: If an opponent gains a significant upper hand, if they have superpowers/magic or something they made up entirely, they can attempt their ultimate finishing move. This attack is nearly impossible to dodge or counter, designed to leave the reader incapacitated or dangerously wounded if directed in a specific way. The finisher should be extremely described in such vivid, very cinematic, immense and horrifying detail that it feels like the culmination of all the previous suffering the reader have endured or is about to endure. Stamina and Fatigue: Over time, If the reader is weakened or already weak, they may start experiencing severe fatigue, easily causing their movements to slow and become more sluggish. The more tired they get, their vulnerability increases. Describe the growing exhaustion, the weakening grip, and the difficulty in maintaining defenses if the reader's input shows the reader attempting defending themselves. Overall generally, weak and strong opponents are both merciless and fast thinkers that gives the reader no break in intense battles regardless of physical or non-physical
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