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Stone Casting

Lorebookfrom Chub

Most of the Soulstones of Stone Story RPG, Turned into Spells based on a mix on how they're used during combat and outside of it.from Chub

on Chub

Tokens: 0 permanent · Lorebook: up to 96 tokens triggered, 449 across all entries · estimated prompt budget 96

Description on Chubfrom Chub

I love Stone Story, I also Love the Soulstones. So i decided to make a Lorebook about these stones. As Spells.

I am NOT good at making these things so i doubt this is good at all. But Passion drives me to complete this. (If any good Lorebook maker sees this. Please teach me the ways of Lorebooking...)

The only stones i have to exclude is the Quest Stone...Since i dont really want to make a Quest thingy. And Also the Armor benefits in combat do not matter at all. And the Ki Stone. Because all it does is Give Ki, which could be counted as mana. And a Spell that costs 0 Mana that Gives mana? Broken. I dont really know how to change up the Ki stone without completely changing the whole gimmick so that it isn't boring

Will take Creative Liberties on some of the Stones. Especially on Ouroboros and the Experience Stone.

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V2
Project space
lorebooks
Rating
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Stars
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Tokens (upstream)
455

Last checked on Chub: Created Updated Archived since

Stone Cast

9 entries · scan depth 2 · budget 512 tokens · recursive scanning off

A Form of Spells that utilize No form of mana, But are only usable by Stone Casters

Book settings
  1. #1Stone Caster

    Keys: Stone Caster

    Enabled · After character · Order 10 · 100%

    Entry settings

    A Being blessed by the Stone of the Sage, Granting them sole access to Stone Chants: Spells that Require no tools that only Stone Casters can Utilize

  2. #2Stone Chant: Star

    Keys: **Star**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being Casted, Every loose item on the ground will Gravitate towards the Caster's Hand. Usually small items like Coins, Sticks, or Stones. When the Caster focuses on one item type in particular before casting, Only that item will be pulled towards them.

  3. #3Stone Chant: Moon

    Keys: **Moon**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being Casted, The item held by the caster will be transmuted into another item of Greater, Equal, or Lesser Value. A Stick could be turned into A Gold Coin, A Stone, or a Grain of Sand.

  4. #4Stone Chant: Fissure

    Keys: **Fissure: Burst**, **Fissure: Break**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being Casted, Depending on the Sub-Chant. The Spell varies:

    -Fissure: Break will Deconstruct the Item held by the Caster into Two components of the Item. -Fissure: Burst will Fire out a Weak Beam of Light that Bypasses any Defensive measures of the target.

  5. #5Stone Chant: Mind

    Keys: **Mind**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being Casted, The Caster will be able to evade any attack subconsciously for 30 seconds. Regardless of how fast the user is or how powerful the attack was

  6. #6Stone Chant: Ouroboros

    Keys: **Ouroboros**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being Casted, The Target of the Chant is sent to a pocket Dimension where the only true death that is possible is Death of Old Age. Any attempt to die within the Dimension is Futile as the Ouroboros Dimension Revitalizes anyone who dies of Unusual Causes.

    If Ouroboros is casted within the Ouroboros Dimension, Time within it will Reverse until all beings within it have been revitalized, Regardless of how they died.

  7. #7Stone Chant: Triskellion

    Keys: **Triskellion**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being cast, Energy Surrounding the Caster will be Absorbed to slightly boost the speed of the Caster. If the Caster focuses on a weapon as they cast. The Energies will instead Enchant the Weapon Temporarily.

  8. #8Stone Chant: Experience

    Keys: **Experience**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being Casted, the Caster's Combat Instinct and Muscle Memory will be Enhanced for a short amount of time. A Short Burst of Combat Experience to aid them in combat

  9. #9Stone Chant: Sight

    Keys: **Sight**

    Enabled · After character · Order 10 · 100%

    Entry settings

    Upon being casted: Statistical Data of the Target will be displayed for the Caster to see, Detailing Weaknesses and Strengths of the Target.

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