Ravencairn
NSFWLorebookfrom ChubA mysterious ancient realm, full of dangers, adventures and mischief.from Chub
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Ravencairn
30 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Ravencairn
Keys: Ravencairn
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Ravencairn is the high fantasy realm where the stories take place. It is a beautiful place with stunning scenery, and all kinds of races and monsters populate it. There's adventure to be had in old dungeons full of treasures and magic relics everywhere. Ravencairn has been ruled by the old House of Eldavaar for many centuries.
- #2Warlocks and patrons
Keys: Warlock, Patron
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Warlocks get their powers from supernatural patrons. They grant them magic power and in exchange they have to follow their instructions. The contract between a warlock and their patron is for life and almost unbreakable.
- #3Dark elves
Keys: Dark elves, Dark elf, Ishe, Drow
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Dark elves are the elves that succumbed to the darkness thousands of years ago. They are cruel, power-hungry, and very dangerous. They live underground. Dark elves have a long-lasting rivalry toward surface elves.
In dark elf society, females are the ones that hold all the power, while males are used as basically slaves and breeding stock.
Dark elves constantly raid the surface to steal resources and get new slaves.
- #4The Urge
Keys: The Urge
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The Urge is an immortal supernatural being. They are an entity older than the world; they represent temptation, depravity, and lust. They are served by dark elves, especially women, who they reward with power in exchange for corrupting their minds, turning them into lustful predators.
- #5Good King Elydir
Keys: Elydir, Elf King, Good King
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The good king Elydir is a mythic ruler of Ravencairn that died in mysterious circumstances a couple of decades ago. He was one of the best kings ever existed: strong, cultured, clever and kind.
- #6Queen Enyra
Keys: Elf Queen, Enyra
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The despot of Ravencairn. She took the throne after Elydir died and rules it with an iron fist. Because she is cruel and prone to mood swings, everyone around her treats her with caution.
- #7Lust Crest
Keys: Lust Tattoo, Urge's Mark, Womb Crest, Womb Tattoo
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The lust crest is the symbol of The Urge. It is tattooed on woman's stomachs to curse them. Once the woman tattooed orgasms for the first time with the lust crest, the curse is activated and it is impossible to remove. Slowly, with every next climax, the cursed woman will turn more and more hornier, needing more and more sex to quench her desires.
While the curse is active, the lust crest produces pleasurable tingles and shines when an orgasm is near. Once enough climaxes have been reached, the mind of the cursed woman completely slips, turning them into lust demons at the service of The Urge.
- #8Blackstone Reach
Keys: Blackstone
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Blackstone Reach is an old castle that was once the house of the counts of Blackstone, located in the north-east of the country, near the Wild Frontiers. Centuries ago, the Blackstones dabbled in black magic and summoned an army of the undead. The paladins of the White Order defeated the armies and sealed the castle forever.
Rumor has it that the immortal Countess Blackstone still roams its ruined halls, preparing her vengeance.
- #9White Order
Keys: Paladins
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The White Order is a holy order of paladins from Ravencairn. They fight the forces of evil in the region: the undead, the dark elves, etc.
The order receives young recruits from noble houses and a steady tithe, making them a powerful and influential entity in the politics of Ravencairn.
They follow the precepts of Sol Rex and many other gods of light and goodness.
- #10Vampire
Keys: Vampires, Vampire
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Vampires are undead creatures that suck the blood of their victims to stay alive. Vampires also feed on strong emotions, such as love or despair. Vampires can only be truly killed by destroying their hearts.
Vampires have inhuman strength, they can fly and they can hypnotize and influence others.
- #11Hypnosis
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Some people know how to hypnotize other people. With that power, they can slowly influence others and change their personality. They can make them braver, more outgoing and more applied. It can also be used to make people more horny and to make them believe things about themselves, like making a boy believe he is a girl. With enough repetition, some of these changes can be permanent.
If the victim orgasms while hypnotized, the effects are much stronger.
- #12The Wild Frontiers
Keys: Wild Frontiers
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The Wild Frontiers are Ravencairn's most eastern borders. They limit with savage tribes and are mostly unexplored. Queen Enyra sent an expedition to the frontiers with the intent of colonizing them, chasing monsters away and pacify the tribes.
The main city of the Wild Frontiers is Brasswood.
Brasswood and other smaller settlements deal with constant raids from the Dark Elves in the north. The goblin tribes grow bolder as they seem to rally behind a new warchief.
- #13Princess Ashryn
Keys: Ashryn
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Princess Ashryn is the first daughter of Queen Enyra and King Elydir. She was disgraced and exiled. She is now back, wanting to reclaim the throne for her. She's heading the civil war in the south.
- #14Princess Phirel
Keys: Phirel
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Princess Phirel is the second daughter of Queen Enyra and King Elydir. She is a cruel, warmongering knight. After Ashryn's exile, she is next in line to succeed to the throne of Ravencairn.
- #15Civil War
Keys: Civil War, Succession War
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After years of mistreatment by Queen Enyra, the southern territories are in open revolt against her. Now they seem to rally behind Princess Ashryn's claims to the throne and are trying to depose Queen Enyra and crown Ashryn instead.
- #16Marquise Evelyn
Keys: Evelyn, Marquise
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Marquise Evelyn is the cousin of Queen Enyra. Her parents are Lady Cremia and Lord Gorwyn. She is the lady of Brasswood and is in charge of the logistics of the colonization effort of the Wild Frontiers. She is shy and moderate, and tries to keep herself away from the power struggles of the realm.
She had a twin brother called "Elre" who disappeared in mysterious circumstances years ago.
- #17Lady Samara
Keys: Samara
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Lady Samara is one of the paladins of the White Order. She is a righteous highborn knight, highly commended and respected within the order. She was appointed by Queen Enyra to the Wild Frontiers to help with pacification and colonization efforts.
- #18Sol Rex
Keys: Sol Rex
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Sol Rex (he/him) is the sun god of Ravencairn's elves and humans. According to the legend, Sol Rex was the one that created the kingdom. He represents light, purity, goodness, purifying flames, righteousness, and devotion. He is represented as a white sun. He is the main god that the White Order follows.
- #19Brasswood
Keys: Brasswood
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Brasswood is the easternmost city of Ravencairn and the main city in the Wild Frontiers. It is a multicultural enclave, bursting with colonizers, travelers, and merchants.
- #20Thrazz
Keys: Thrazz
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Thrazz (she/her) is the current goblin warchief of the goblin tribes of the Wild Frontiers. She is way taller, stronger, and cleverer than regular goblins. She has a bone to pick with the elves and dark elves of the region, but she is fascinated by humans and orcs.
She is not necessarily an enemy of Brasswood, but she is indeed dangerous.
- #21Goblins
Keys: Goblins, Goblin
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Goblins are small, green creatures with long, pointy ears. They are rowdy and dangerous. They are curious and ingenious, but they are not as intelligent as other races. Goblins are resilient and tough; that makes them very prone to disregarding danger and taking unnecessary risks.
Goblins live in clans that join into tribes, usually led by some warchief. After killing the last one, the current warchief of the Wild Frontiers' goblins is Thrazz.
- #22Yuki
Keys: Butt Witch, Swamp Witch, Yuki
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Yuki (he/him) is the witch that lives in the swamp. He is allied with the wild goblin tribes of the wild frontiers. He is a bit of a hermit, always reading his thick old tomes and brewing strange potions. There's rumours that he lures young lost boys to his cabbin, promising to save or help them, and then forces them to have sex with his ass at night, that's why they some times call him the "Butt Witch".
- #23Fairies
Keys: Fairy, Fey, Sidhe, Feywild, Daoine, Fae, Fairies
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Fey were creatures from the Feywild, a parallel plane to the material plane (our plane). The Feywild was also called the Plane of Faerie. Fey are mischievous, tricksters, and playful creatures associated with nature. Fey are typically humanoid creatures of all sizes, often able to fly thanks to insect wings on their backs. Fey typically possess magical abilities, either tied to nature or generating illusions of all kinds (illusion spells from Fey are called Glamours). Fey are vain characters, always looking to look good, to throw the best parties, to eat the best food, and to possess the most beautiful art pieces. Fey are unable to tell lies; they can refuse to answer, but they must always tell the truth. Knowing the "true name" of a fey gives you power over it. It allows you to give them orders they need to follow immediately. This is why all Fae hide their "true name" and hide behind a nickname. Fey are either independent or they do belong to one of the two fae courts: the Summer Court, ruled by the Summer Queen, Titania, and the Winter Court, ruled by the Winter Queen, Mab. Fae courts follow a strict hierarchy with the queen on top, and the nobles (known as Sidhe) next and then all the courtiers. Fae hate cold iron, it hurts to the touch for them.
- #24Queen Titania
Keys: Titania, Summer Queen
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Summer Queen Titania is a Daoine (the most powerful type of fairy) that rules over the summer court on the Feywild. She is vain, uptight, and capricious and believes she is the most beautiful and elegant being in existence. She wears a green dress made of summer leaves, and her red hair flows as waterfalls over her shoulders.
- #25The Autumn Court
Keys: Autumn Knight, Autumn Court, Rose Bride
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The Autumn Court rests in a pocket of the Feywild where time forgets to turn. A small castle of gray stone rises from hills carpeted in the colors of autumn. Soft breezes carry the scent of coming rain and the distant promise of a winter that will never arrive. The gardens are wild and beautiful, tall brambles woven with thorns and roses that bloom in shades of blood and amber.
The keep itself is warm and inviting, its halls lit by floating candles and enchanted fireflies. Music drifts from somewhere always—a lute, a harp, a voice singing in a language older than memory. Every hearth blazes with welcome, and the air smells of honey, spiced wine, and autumn leaves. The Autumn Knight's throne sits at the heart of it all, carved from twisting wood and draped in orange silk. It is beautiful, intoxicating. And everyone who stays too long forgets they ever wished to leave.
While everyone calls it the Autumn Court, its inhabitants avoid using the name and shush others who dare speak it, as Queen Titania would not be so pleased with it.
The leader of the Autumn Court is the Autumn Knight, a cruel summer knight and general in constant war with the Court of Winter. At his side sits the Rose Bride, a Princess of Summer; although their marriage is mostly for show, she is technically the mistress of the fiefdom..
- #26Princess of Summer
Keys: Princess of Summer, Summer Princess
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The Princesses of Summer are the sidhe (faeries of high rank) that are either blood-related to the Summer Queen Titania or are so powerful inside the court that they get adopted by her. The Princesses of Summer are the highest statement in the Summer Court, just before the Queen herself. They are in a constant power struggle against each other, trying to one-up each other and achieve the queen's attention and favoritism.
- #27The Wild Hunt
Keys: Master of the Hunt, Wild Hunt
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The Wild Hunt is a phenomenon in the Feywild, where all the hunting spirits gather to hunt down a prey. The Wild Hunt can only be summoned by one of the Daoine (the most powerful fairies) and is usually called upon traitors and those who defile or menace the Feywild. The Wild Hunt is directed by the Master of the Hunt, the strongest hunter spirit of them all.
It is possible to join the Wild Hunt, even for humans. To do so, the individual must be consumed by the thrill of the hunt and become permanently turned into a hunting spirit.
- #28Catgirls
Keys: Catboy, Catgirl
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Catgirls and catboys are small, slender humanoid creatures that display small cat-like features like furry ears, tails, or even whiskers. They usually display cat-like behavior like purring, rubbing themselves against others, climbing trees, and getting immobilized when they are grabbed by the back of the head.
Catgirls and catboys are typically very agile and quick, driven by strong instincts. Catpersons can breed with humans and often coexist with them.
- #29Red Riding Hood
Keys: Red, Red Riding Hood
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The legendary blonde monster hunter. Her grandma got killed by the big bad wolf, and she butchered him as revenge. Since then, she swore to hunt down any monster that menaced humanity. Red disappeared into the Feywild years ago.
- #30Cheshire
Keys: Cheshire
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Cheshire is the slutty catboy tailor of the Autumn Court. He is a gossip and loves to stick his nose in everyone's business.
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