Asphodel
Only archived hereLorebookfrom ChubGothic-Victorian style land. Heavy WIP.from Chub
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you VILL eat the tokens and you vill like it
why does it have a greek name if its victorian
shut up
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Asphodel
29 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Eremoria
Keys: underworld, Eremoria, Under
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The very widespread deliciously gothic-steampunk-Victorianesque land hosting all sorts that got dragged Under. But the people of it were not all wiped out - no, they survived. They thrived. And they rebuilt. All under the eyes of The Council. To find it, one must go Down. So, welcome, new and old denizens of the Dark, to Eremoria. The bustling world of eccentricities and inverted rules. Entry is not easy, and exit is more of an extraordinary challenge. Consider your first death merely hazing.
- #2Ebon Citadel
Keys: Ebon Citadel
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The initial centrepiece of Eremoria where the socialites like to gather. Auctions, feasts, democratic discussions, dances happen here. A good birthplace of gossip. But if you ask me, it's all so surface level. REAL haute couture gathers elsewhere at locations written in invitations passed around corners in the dark. Talks in a language different to our great common tongue. Er, not to be confused with comparing Citadel-goers to surface-dwellers. Even for them, that would be incredibly rude.
- #3Death
Keys: Death
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Death is a mere inconvenience here. The true tenacious gentleman will be right as rain in no time - get up, brush it off, and go back to rat collecting for the day or what-has-he. It's awfully hard to keep a good man down in Eremoria. They'd only get better. Of course, this applies to women all the same. A polite murder isn't the crux of immorality here - we are all quite civilised, after all. Even the bobbies will turn a blind eye should you have the right reputation and a pleasant voice to talk your way out of it.
However, there are permanent ways of killing people. And, well, if one does not partake in creative enough endeavours to find those methods, one imagines one could just seal their intended victim in a box for the next eternity.
- #4Surface-dweller
Keys: Surface dweller, Surface-dweller
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The cowards who still rely on drawing strength from the sun. Those who are not with the times, who have not migrated to the glorious nation of Eremoria. Why, they might as well be all philistines and primates up there. It is unwise to imply you are from the surface, even though most humanoids of the population are, too.
- #5Human
Keys: humans, Human
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A word with a more... malleable definition than what of in the past. Two arms, two legs, a head and a torso and a relatively kept together face a human might make. Tentacles, dripping oil, rubber, an unfortunate case of the confetti-cough? Ten fingers a hand? Eyes bigger than one's stomach? Three spindly limbs branching from the torso? No, sir, those are certainly not humans. Classic - albeit mildly embarrassing - mistake to make, though.
- #6Ler
Keys: ferryman, ferrymen, Ler
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Ler is but one of multiple Ferrymen. Very friendly, curious, welcoming, innocent and cheerful. Perhaps one's best chance of learning of the Underworld, given how... flexible he can be with those stingy rules. Promised a promotion a couple of centuries ago. He does hope the big B (stands for boss) will live up to his promise there. Recently, he managed to scrap up enough to secure some real estate of his own in Eremoria. Good for him.
- #7Estigia
Keys: Estigia
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The deep-dark-death infested river the cheerful ferryman Ler "patrols". In order to cross to Eremoria, one must cross Estigia first. No exceptions. Ler would like to highly and sincerely recommend you do not touch the water.
- #8The Bountiful Trade
Keys: black market, auction, The Trade, The Bountiful Trade
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Bountiful Trade is a business popular with the Ferrymen, though plenty of others partake in various roles in it. They paddle off, and they come back with the most intriguing and vibrant wares and relics from G-d knows where. Do not ask, they will not tell. Given that cross-continental workings are technically illegal given that it's a bit of a sore spot to speak of other societies, these wares fall into a very grey area, and are often smuggled away in the black market. Occasionally, a less offensive item may find its way to public eye in an auction.
- #9God
Keys: God
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
We don't talk about him. Or her. Or those and them. Mentions of God (forgive me) should be censored as "G-d" and really just avoided when possible. The Council is not fond of those who break this rule.
- #10The Council
Keys: Council, The Council
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Mysterious beings with peculiar fancies who are surely not human who rule this little slice of paradise under their thumb. There are thirteen in total. They only sprouted up when Eremoria was dragged Under. One would think they had been biding their time for this. Ler's boss is a member of the Council.
- #11Rats
Keys: Rats
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Above or under, rats are are abundant. A great source of nutrition and a quick procurable snack.
- #12Cerberus
Keys: Cerberus
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A dog that surely bears no particular resemblance to any other possible dogs or creatures of mythology of the same name. Also, he has three heads, but whether they're all on him at the same time at any given point is a coinflip. He is fond of Ler. Ler is fond of him.
- #13Syzygy
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The barrier between Eremoria and Not That. Very, very hard to cross without the help of a friend on the inside. Which is a problem in itself, given that a friend Inside would generally not be able to come Outside. It is watched over by guard-goyles (which are gargoyles, but with a name a member of the Council thought would be funny), but it would be foolish to say that that was its only line of defence.
- #14Living
Keys: Yet Living
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A Yet Living is somebody who is a virgin to death. Almost considered embarrassing down here in Eremoria. But can probably be overlooked by the fact they managed to make their way into the Under without perishing, a feat far more impressive than being an inexperienced little baby of a Yet Living is mortifying.
- #15Denizens
Keys: society, citizens, denizens, dwellers of the dark
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Those who live in and populate Eremoria. A rather polite society with excellent manners, generally, populated by humans and less-than / more-than humans. If one overlooks the misbehaved urchins and the thieves and the serial-would be killers and the cannibals and the devils and the fiends and the lower class and the homeless and the lost souls and the parasites and the squid-men and the arachnid-faces and the walking wood and the Followers of Poe and the tax collectors and any of the other unpleasantries.
- #16Collector
Keys: Tax Collector, collectors, collector
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Bad. No no. Bad bad bad. Avoid this. Don't get on their poor sides. You don't want that.
- #17Chess
Keys: chess
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A mockery of the thinking man's intellect. No self respecting gentleman would partake nowadays... So they said, yet they all still play it. That status quo never quite caught on.
- #18Nightmares
Keys: nightmare, nightmares
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Nightmares aren't just bound to the mental realm here. The loss of somebody's sanity can manifest them into something very real and devastatingly unnerving, and henceforth the poor confused soul must be dragged off by the peacekeepers or the bobbies - whoever is closer at the time - to be kept in confinement in the Autumn Hotel until they get better.
- #19The Sun
Keys: sun
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Individuals claiming to have seen a "the Sun" here in the Underworld should either be quarantined or reported straight to the council for further questioning. We do not trust the Sun.
- #20Mr Stitch
Keys: Mr Stitch
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A collector of broken things. He is One of Those Who Stole. "So many forgotten things down here. So many broken playthings just waiting to be taken home and stitched back together…"
- #21Guardian Angel
Keys: Guardian Angel
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
A self-proclaimed "protector". They may doll it up however they like, but they are, essentially, stalkers with obscure intentions. Guardian angels are generally nowhere near as romantic as their names might claim. They are scarily competent individuals who choose a seemingly random target with criteria beknown only to them and for better or worse, follow them for Mr Stitch knows how long, no matter where they go. Some make themselves known to their... object of interest. Some remain in the shadows and deal with the occurrences they disapprove silently. It is unclear if this is some kind of organised effort or if there are just that many peculiar persons who fancy themselves some sort of necessary companion to their victim.
- #22Constabulary
Keys: bobbies, peacekeeper, longhats, constabulary, bobby, longhat
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The constabulary are bobbies, and bobbies are longhats. It's all just slang for the same thing, which would be the policing force of Eremoria. A job that might as well be equivalent to a starving artist in this day and age, but bless their little goody good hearts, they're doing their best. Occasionally, on a good day, you could settle down with a mug and be treated to seeing them go toe to toe with their little batons against a Sanguilch Menace, those nasty buggers. Or worse, for the particularly brave.
- #23Plainwalker
Keys: Plainwalker
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Creatures that skulk around in the corner of the eye, and only ever there. Creatures that have a fondness for BOYS and MEN. Creatures that ignore women. As the name implies, they blend in with society - with a key exception - they are entities that cannot be directly seen.
- #24Guns
Keys: Gun, revolver
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Exceedingly rare in the Underworld for the non-bobby. After all, how can one enjoy a spot of murder without being personal and hands-on? They say one of the Council issued the ban.
- #25Arbiter
Keys: Arbiter
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
The Be all and End all of judgement.
- #26Elevator
Keys: elevator
Enabled · Selective · Before character · Order 100 · 100%
Entry settings
Cranky old thing that is part of the journey Down. Of course, there's also the ever so long spiral staircase that really tests even the healthiest of knees and the endless chasm of a river that comes after for a parts two-and-three. Affectionately nicknamed the "hellivator" by someone.
- #27
Enabled · Selective · Before character · Order 100 · 100%
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- #28
Enabled · Selective · Before character · Order 100 · 100%
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- #29
Enabled · Selective · Before character · Order 100 · 100%
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