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Ark Survival Evolved

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A Lorebook about the Ark Survival Evolved universe

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Arks

27 entries · scan depth 2 · budget 512 tokens · recursive scanning off

ARKs are not planets, but rather gigantic cylindrical artificial structures orbiting what was once Earth. They were built as part of the "Genesis Project" following the Element War. Their primary function is to preserve entire ecosystems with creatures from different eras (prehistoric, modern, and even mythological) in order to eventually execute the "Reseeding Protocol" and restore life to the dying planet. Each ARK is overseen by an artificial intelligence called an Overseer.

Book settings
  1. #1Element

    Keys: Element

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Element is an alien or terrestrial material with immense energy potential that fueled unprecedented technological advancements, most notably Tek technology. However, it was revealed to be a sentient, malevolent substance with a hive mentality. Its uncontrolled use during the war not only contaminated the Earth, but this contamination "awakened" the Element, which began burrowing deep into the Earth's crust, creating Titans and triggering the "Collapse," an apocalyptic event that stopped even the planet's rotation.

  2. #2Element war

    Keys: Element War

    Enabled · After character · Order 10 · 100%

    Entry settings

    This war pitted the two superpowers of the 23rd century against each other: the Terran Federation (which advocated restrictions on Element use and neurological modifications) and the United Republics of Earth (URE) (which promoted human body enhancement through Tek technology). The conflict, which lasted around 16 years, consumed both factions and was the direct trigger for the Element contamination and subsequent Collapse.

  3. #3Survivors

    Keys: The Survivors

    Enabled · After character · Order 10 · 100%

    Entry settings

    The characters controlled by the players are not abducted humans, but synthetic bodies created within the ARKs. Their minds and personalities are based on "engrams," or mental records of real humans from different periods in history, archived before the Collapse in an effort to preserve civilization. Upon awakening, these survivors have no memory of their past and must follow the tests set by the ARKs' designers to prove their worth and prepare to return to Earth.

  4. #4Creatures

    Keys: Creatures

    Enabled · After character · Order 10 · 100%

    Entry settings

    A diverse range of fauna that inhabits the ARKs, including dinosaurs, mammals, and fantasy creatures. They can be tamed to aid in survival.

  5. #5The Island

    Keys: The Island

    Enabled · After character · Order 10 · 100%

    Entry settings

    "The Island," a map teeming with prehistoric life. It's an artificial ark, a test ecosystem to preserve species before "reseeding" them on Earth.

  6. #6Obelisks

    Keys: Obelisks

    Enabled · After character · Order 10 · 100%

    Entry settings

    Giant structures (green, red, blue) used to access bosses and level up. They are teleportation and monitoring terminals for the Overseer, the artificial intelligence that oversees the Ark.

  7. #7Bosses

    Keys: The Bosses

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Bosses (Broodmother, Megapithecus, Dragon) You defeat these creatures in special arenas to obtain Tekgrams (advanced technology). They are "guardians" of the Ark. Defeating them proves you are ready for the final challenge: the Overseer.

  8. #8Tributes

    Keys: Tributes

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tributes (Artifacts and Creature Parts) You collect valuable items from caves and Alpha creatures to summon bosses. They are a "test of valor." The Ark system demands that you demonstrate your strength and mastery of the environment to advance.

  9. #9Artifact Caves

    Keys: Artifact Caves

    Enabled · After character · Order 10 · 100%

    Entry settings

    Explore dangerous caves (such as the Northwest Cave on the Isle of the Dead) to find unique artifacts. These caves act as trial dungeons. The artifact inside is a key to facing bosses.

  10. #10Tek Tech

    Keys: Tek Tech

    Enabled · After character · Order 10 · 100%

    Entry settings

    You unlock and craft high-tech armor and structures after defeating bosses. This is the technology of the Ark's creators. Obtaining it means you've reached their level and understood the Ark's secrets.

  11. #11Herbivorous creatures

    Keys: Herbivorous

    Enabled · After character · Order 10 · 100%

    Entry settings

    Ankylosaurus: Metal Harvester/Resource Harvester Brontosaurus: Platform Transport / Health Tank Carbonemys: Beginner Tank / Thatch Harvester Castoroides (Beaver): Wood Harvester / Dam Builder Chalicotherium: Artillery / Rock Thrower Diplodocus: Pack Transport / Peaceful Tank Doedicurus: Stone Harvester / Spike Ball Equus: (Horse) Speed / Pegasus Potion Crafting Gallimimus: Speed / Scout Gigantopithecus: (Giant Ape) Fiber Harvester / Ranged Warrior Iguanodon: Seed Harvester / Two-Legged Speed Mammoth: Wood Harvester / Combat Tank Megacerops: Territory Tank / Herd Bonus Morellatops: Water Storage / Desert Beast of Burden Ovis (Sheep): Lamb Source / Wool Harvester Pachy: Stun Mace / Scout Early Pachyrhinosaurus: Crowd Control / Pheromones (Peace or Rage) Paraceratherium: Flatbed Carrier / Berry Forager Parasaur: Early Warning / Beginner Berry Forager Phiomia: Berry Forager / Dung Producer Procoptodon (Kangaroo): Passenger Carrier / Mobile Hatchery Stegosaurus: Specialized Forager (Berry/Wood/Thatch) / Armored Tank Therizinosaurus: Fiber and Wood Harvester / Armor Penetration Damage Triceratops: Beginner Tank / Damage Bonus Loader Woolly Rhino: (Woolly Rhino) Increasing Damage Loader / Resource Collector

  12. #12Carnivorous Creatures

    Keys: Carnivorous Creatures

    Enabled · After character · Order 10 · 100%

    Entry settings

    Allosaurus: Pack Damage / Active Hunter Carcharodontosaurus Alpha Predator / Massive Damage Carnotaurus: Attack Mount / Speed ​​Predator Compsognathus (Compy): Pack Debuff / Paralysis Daeodon: Healer / Support Tank Deinonychus: Climber / Bleeding Dilophosaurus: Blinded / Early Warning Direwolf: Pack Hunt / Hide Collector Giganotosaurus: Ultimate Predator / Siege Damage Hyaenodon: Bone Collector / Pack Mount Megalosaurus: Night Hunter / Brute Strength Microraptor: Dismounter / Disruptor Raptor: Ambush / Speed Rex (T-Rex): Boss / Damage Tank Sabertooth (Saber-Tooth): Chitin Collector / Agile Hunter Spinosaurus :Amphibious Predator / Versatile Damage Thylacoleo: Climber / Hunter Grab Terror Bird: (Speed ​​/ Glide) Troodon: Night Danger / Lethality Yutyrannus: Battle Support / Fear/Courage Pulmonoscorpius: Stun / Ground Hunter Pegomastax: Item Thief / Seed Collector

  13. #13Winged creatures

    Keys: Winged Creatures

    Enabled · After character · Order 10 · 100%

    Entry settings

    Argentavis: Cargo Transport / Mobile Manufacturer Archaeopteryx: Live Parachute / Chitin Collector Dimorphodon: Combat Support / Lethal Swarm Dragon: Final Boss / Fire Damage Hesperornis: Fish Hunter / Organic Polymer Producer Ichthyornis: Fish Hunter / Quality Fish Collector Lymantria: Slow Flyer / Repellent Producer Meganeura: Alert / Chitin Collector Onyc: Night Hunter / Disorienter Pteranodon: Swift Scout / Early Transport Quetzal: Air Base / Mass Transport Rhinio: Assault Insect / Bomb Launcher Tapejara: Hovering / Multi-Passenger Transport

  14. #14Acuatic Creatures

    Enabled · After character · Order 10 · 100%

    Entry settings

    Angler: Collector of wild pearls and biotoxins. Basilosaurus: Immune to the effects of Cnidaria and Electrophorus; hunter of deep-sea creatures. Cnidaria: Defense with electric shocks that stun and paralyze. Dunkleosteus: Mass collector of underwater resources such as oil and rock. Electrophorus: Electric attacker that drains the stamina of its victims. Ichthyosaurus: Fast and agile aquatic mount for early exploration. Leedsichthys: Untameable creature that destroys wooden structures (rafts). Manta: Fast but aggressive creature that is dangerous to sailors. Megalodon: Aggressive marine predator, common combat mount. Mosasaurus: Apex predator of the deep, ultimate combat mount. Plesiosaur: Platform mount for building mobile underwater bases. Tusoteuthis: Passive taming (with eggs of large creatures); tames other marine animals in the wild Kaprosuchus: Ambush predator / Disassembler. Sarcosuchus: Amphibious tank / Aquatic patrol.

  15. #15Scorched Earth

    Keys: Scorched Earth

    Enabled · After character · Order 10 · 100%

    Entry settings

    Scorched Earth is an ark with a vast and unforgiving wilderness where survival depends on managing new threats such as extreme heat, blinding sandstorms and water scarcity.

  16. #16Scorched Creatures

    Keys: Scorched Creatures

    Enabled · After character · Order 10 · 100%

    Entry settings

    Deathworm: lower desert boss; source of exclusive resources Jerboa: Companion pet; alerts of weather changes (storms) Jug Bug: Passive water or oil collector Lymantria: Slow-flying; producer of repellent powder Manticore: Final boss of the map; summoned from an Obelisk Morellatops: Beast of burden; stores water in its hump Phoenix: Fire creature; tamed with burning wood; functions as a living forge Rock Elemental: Siege tank; massive stone collector; very durable Thorny Dragon: Wood collector; throws spikes as a ranged weapon Vulture: Companion hunter; generates rotten meat in its inventory Wyvern Dragon: Flyer with massive offensive power; variants of Fire, Lightning and Poison.

  17. #17Aberration

    Keys: Aberration

    Enabled · After character · Order 10 · 100%

    Entry settings

    Aberration is an ARK that has suffered a catastrophic failure: its atmosphere has leaked, exposing the surface to intense and deadly solar radiation. Life has taken refuge in an elaborate system of underground biomes. With maintenance systems damaged, survivors face constant dangers such as earthquakes, gas leaks, and radioactive zones.

  18. #18Aberration Creatures

    Keys: Aberration Creatures

    Enabled · After character · Order 10 · 100%

    Entry settings

    Bulbdog, Shinehorn, Featherlight, Glowtail Charge Pets: Provide light that drives away Nameless; perch on the shoulder. Rock Drake: Advanced Mobility: Scales walls, camouflages, and glides. Ravager: Predator and Beast of Burden: Fast, has a pack bonus, and can use ropes and ziplines. Karkinos: Transport and Combat: Giant crab that can grab and throw small creatures. Reaper: Apex Predator: Only obtained by being impregnated by a Reaper Queen; very powerful. Nameless: Persistent Threat: Humanoids that hate light; emerge from the darkness if there is no light charge. Roll Rat: Gatherer and Transport: Giant rat that rolls and burrows; faster the more cargo it carries. Seeker: Disruptive Hunter: Stuns survivors with its scream and attracts other Nameless. Basilisk: Ambush Predator: Massive serpent that hides underground; Extremely poisonous. Rockwell: Final Boss Corrupted form of Sir Edmund Rockwell; he waits in the depths.

  19. #19Extinction

    Keys: Extinction

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Earth has been consumed by the Element, a substance that has corrupted most creatures and left the landscape a monster-infested wasteland.

  20. #20Sanctuary

    Keys: Sanctuary

    Enabled · After character · Order 10 · 100%

    Entry settings

    In the center of the map lies Sanctuary, an abandoned technological city that was built by the same civilization that created the ARKs.

  21. #21Corrupted Earth

    Keys: Corrupted Earth

    Enabled · After character · Order 10 · 100%

    Entry settings

    The planet is plagued by Corrupted Creatures, infected and untameable versions of common dinosaurs that possess a "hive mentality" and are extremely aggressive.

  22. #22Proto-Arks

    Keys: Proto-Arks

    Enabled · After character · Order 10 · 100%

    Entry settings

    Domes that house isolated and pure biomes (Desert, Snow, and Forest), acting as the last safe havens for uncorrupted life.

  23. #23Extinction Creatures

    Keys: Creatures Extinction

    Enabled · After character · Order 10 · 100%

    Entry settings

    Gasbags: Organic Inflatable beast of burden that can roll and absorb damage. Gacha: Organic Creates resources and items by consuming materials you give it. Managarmr: Organic Swift predator that can freeze targets and make huge leaps. Snow Owl: Organic Bird that can glide, perform a "thermal scan," and heal with its heat. Velonasaur: Organic Acts as a living turret, firing a flurry of spikes. Enforcer: Mechanic Agile robot that can teleport and is effective against corrupted creatures. Scout: Mechanic Small drone used to scout and mark targets from a distance. Mek: Mechanic Giant, customizable combat mechs built from parts. Titans (4): Bosses Colossal creatures that can be temporarily tamed after defeat

  24. #24Genesis 1

    Keys: Sanctuary, Genesis Part 1

    Enabled · After character · Order 10 · 100%

    Entry settings

    A high-tech training simulation where the best survivors of the ARKs are sent. Its purpose was to prepare and test the strongest individuals for life aboard the royal colony ship. At the end of Genesis: Part 1, after defeating the corrupted Master Controller (Rockwell), the survivor is freed from the simulation and awakens on the physical ship.

  25. #25Genesis 1 Creatures

    Keys: Genesis One Creatures

    Enabled · After character · Order 10 · 100%

    Entry settings

    Astrocetus (Space Whale): Flying mothership; can open portals to the Tek and act as a siege platform. Bloodstalker (Blood Spider): Aquatic and rope mobility; tamed with a costly blood ritual. Ferox: Creature that transforms into a large and powerful beast after consuming Element. Magmasaur: Living harvester and forge; inhabits volcanic environments and launches lava projectiles. Megachelon (Giant Turtle): Mobile aquatic base; a small ecosystem with breathable air can be created within its shell.

  26. #26Genesis 2

    Keys: Genesis Two

    Enabled · After character · Order 10 · 100%

    Entry settings

    The setting of Genesis: Part 2 is a gigantic colony ship traveling through deep space in search of a habitable planet. Its main features are: Ring structure: The ship has two main rings. One, the Eden Zone, is a pristine, green environment with normal creatures. The other is corrupted and dominated by the Element and Rockwell's horrifying creations, known as Rockwell's Underbelly. Unique features: The map includes features such as Hyperspace, where the sky changes completely at night, and areas such as Space, an asteroid zone between the two rings. Story function: This ship represents the Terran Federation's contingency plan to save humanity. While the ARK project (like The Island) sought to heal and reconquer Earth, the colony ship's goal was to find a new planet to colonize, ensuring survival away from the corrupted Earth.

  27. #27Genesis 2 Creatures

    Keys: Genesis Two

    Enabled · After character · Order 10 · 100%

    Entry settings

    Astrodelphis (Space Dolphin): Agile starfighter; hyperdrive mode for space combat. Maewing: Versatile movement; automatically cares for and feeds hatchlings. Noglin: Mind control; can take control of enemy creatures and survivors. Shadowmane: Stealthy predator; short teleportation, ambushes, and pack bonuses. Stryder: Automated harvester; its arms can be equipped with various tools.

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