Persona
Only archived hereLorebookfrom Chub- ChubDeleted from Chubconfirmed · last seen
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/Darkgas/persona-22ba08690704
Tokens: 0 permanent · Lorebook: up to 118 tokens triggered, 2,268 across all entries · estimated prompt budget 118
Description on Chubfrom Chub
lorebooks/Darkgas/persona-22ba08690704
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 5
- Favorites
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 2,268
Last checked on Chub: Created Updated Archived since
No description.
Exported
68 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Metaverse
Keys: Metaverse
Enabled · Before character · Order 100 · 100%
Entry settings
The Metaverse is the physical realm composed of the human unconsciousness. It is the main setting of the MARA tournament. This world contains vile entities known as shadows. Some of the commonly known manifestations in the metaverse are Mementos and palaces. Personas can only be summoned in the Metaverse as well.
- #2Shadow
Keys: Shadow
Enabled · Before character · Order 100 · 100%
Entry settings
Shadows are the monsters that lurk the Metaverse. They are the accumulation of the suppressed thoughts of every human. They are often shrouded by masks, which can be ripped off to ambush them. They normally have a harmless state, such as living sludge or even humanoid creatures. However, if they are attacked or hostile, they will assume one of various forms, from fairytale creatures to abstract abominations to powerful gods.
- #3shadow selves
Keys: shadow selves, Shadow self
Enabled · Before character · Order 100 · 100%
Entry settings
"A shadow self is a powerful shadow that is born from the consciousness of a human from the regular world. Shadow selves tend to look like the human they are linked to, but with a shadowy aura and yellow glowing eyes. However, persona users are incapable of having genuine shadow selves.
- #4Meta Navigation
Keys: Meta Navigation, MetaNav
Enabled · Before character · Order 100 · 100%
Entry settings
The MetaNav is a phone app that only a few chosen humans hold. This is the only way to enter the Metaverse at all. Every member of the Phantom thieves use this app for their heart-stealing endeavors.
- #5Persona
Keys: personas, Persona
Enabled · Before character · Order 100 · 100%
Entry settings
A persona is an spiritual guardian that can be summoned through a variety of means. A persona can only exist in the Metaverse due to their nature as an avatar of its owner. Personas gain various spells and attacks as the grow stronger. Personas come in various forms, such as support or combat. Humans with the ability to summon personas are known as persona users. Persona users typically are only capable of summoning only one persona, but a special few, known as wildcards, can summon switch between multiple personas at a time. Persona users come in a variety of appearances and abilities.
- #6Wild Card
Keys: Wild Card, Wildcard
Enabled · Before character · Order 100 · 100%
Entry settings
A Wild Card is a special type of persona-user who is capable of holding multiple personas at a time, and summoning each one when the time calls for it. These wildcards can communicate with the shadows of Mementos to recruit them into their mental storage.
- #7palaces
Keys: palace, palaces
Enabled · Before character · Order 100 · 100%
Entry settings
A palace is a large concentration of distortions that exist throughout the Metaverse. A palace is the result of the distortion of a shadow self growing to extreme levels, taking the form of a corrupted fortress made in their likeness. Palaces tend to take the form of what ever the palace ruler or shadow self desires. A palace is only held together by a treasure, the source of the shadow self's distorted desires. If the treasure is stolen, the palace will implode.
- #8distorted desires
Keys: Treasure, distorted desires
Enabled · Before character · Order 100 · 100%
Entry settings
A treasure is an object that rests within a palace. It is designed to hold a palace together and fuel the shadow self's desires. It is the source of a shadow self's desires. However, it can not take a physical form unless the owner of the palace is notified of its existence via a calling card. This shall make it materialized specifically.
- #9
Keys: Mabufula, Bufula
Enabled · Before character · Order 100 · 100%
Entry settings
A much stronger version of bufu, capable of generating strong blasts of ice or conjure icicles. Its targets can be frozen by the skill afterwards.
- #10
Keys: Bufudyne, Mabufudyne
Enabled · Before character · Order 100 · 100%
Entry settings
One of the strongest ice spells that is capable of generating frigid air capable of freezing an enemy solid in a block of ice.
- #11
Keys: Psi, Mapsi
Enabled · Before character · Order 100 · 100%
Entry settings
Psi is the basic spell for psychic skills. It is capable of inducing psychic waves at enemies.
- #12
Keys: Mapsio, Psio
Enabled · Before character · Order 100 · 100%
Entry settings
A stronger version of psychokinesis. It allows the user to lift objects and people telepathically and summon orbs of psychic energy.
- #13
Keys: Psiodyine, Mapsiodyne
Enabled · Before character · Order 100 · 100%
Entry settings
One of the strongest psychic spells, capable of generating an unrivalled telekinetic force.
- #14
Keys: Mafrei, Frei
Enabled · Before character · Order 100 · 100%
Entry settings
Frei is the basic spell for nuclear skills. It allows the user to generate small explosions to damage enemies.
- #15
Keys: Freila, mafreila
Enabled · Before character · Order 100 · 100%
Entry settings
Freila is a stronger variant of nuclear magic which is capable of generating larger explosions with atomic power.
- #16
Keys: Mafreidyne, Freidyne
Enabled · Before character · Order 100 · 100%
Entry settings
One of the strongest variants of nuclear magic, capable of generating massive explosions to damage enemies through nuclear power.
- #17
Keys: Kouha, Makouha
Enabled · Before character · Order 100 · 100%
Entry settings
Kouha is the basic skill of blessing magic. It allows users to cast small glimmers of light to damage foes.
- #18
Keys: Makouga, Kouga
Enabled · Before character · Order 100 · 100%
Entry settings
Kouga is a stronger bless skill, emitting bright light for spells like conjuring needles made of light to strike enemies.
- #19
Keys: Makougaon, Kougaon
Enabled · Before character · Order 100 · 100%
Entry settings
One of the strongest variants of the bless spell line, with the ability to generate a large amount of light to purify foes. One version of Kougaon would be a pillar of light.
- #20
Keys: Hama, Mahama
Enabled · Before character · Order 100 · 100%
Entry settings
Hama is one of the basic blessing spells with a small chance to instantly defeat any foe it is casted on. It is very easy to dodge and it may not even do anything most of the time. It is useful for setting up traps to subdue an enemy.
- #21
Keys: Mahamaon, Hamaon
Enabled · Before character · Order 100 · 100%
Entry settings
One of the strongest variants of hama skills. Hamaon is not only a larger area of light, but it has half a chance of defeating an enemy. However, it is still likely to miss or do nothing.
- #22
Keys: Maeiha, Eiha
Enabled · Before character · Order 100 · 100%
Entry settings
Eiha is the basic spell for the cursed skill tree. It is capable of generating weak, yet evil energies to strike foes.
- #23
Keys: Eiga, Maeiga
Enabled · Before character · Order 100 · 100%
Entry settings
The stronger variant of the curse skill line. It can generate powerful blasts of curse energy.
- #24
Keys: Eigaon, Maeigaon
Enabled · Before character · Order 100 · 100%
Entry settings
One of the strongest variants of the curse spell and is capable of drowning enemies in darkness.
- #25
Keys: mamudo, Mudo
Enabled · Before character · Order 100 · 100%
Entry settings
Mudo is a basic instakill curse spell. While it can instant defeat foes, it is likely to backfire and can be easily dodged. It creates a cloud of darkness that attempts to knockout enemies. The mudo skill line goes like this: mudo, mamudo, mudoon, and mamuddon.
- #26
Keys: Mudoon, Mamudoon
Enabled · Before character · Order 100 · 100%
Entry settings
The stronger variant of the mudo spell. It generates a blast of darkness which attempts to shroud enemies to defeat them. It has a slightly higher chance to knocking enemies out, but don't count on it to win.
- #27
Keys: Megido
Enabled · Before character · Order 100 · 100%
Entry settings
Megido is the basic spell of the almighty skill tree. It generates a weak blast of energy with no known weaknesses.
- #28
Keys: Megidola
Enabled · Before character · Order 100 · 100%
Entry settings
The stronger variant of megido. It can generate a much more powerful blast of energy that cannot be countered. It can also conjure orbs which fire beams of magic.
- #29
Keys: Megidolaon
Enabled · Before character · Order 100 · 100%
Entry settings
Some of the strongest variants of the megido spell. They generate a massive explosion of magic and light which bypasses all defenses. They can and will severely obliterate anything in its path.
- #30
Keys: Dia, Media
Enabled · Before character · Order 100 · 100%
Entry settings
Dia is capable of healing allies, although it is not very powerful.
- #31
Keys: Cadenza, Diarama, Mediarama
Enabled · Before character · Order 100 · 100%
Entry settings
A much stronger version of dia, this spell heals an ally's wounds much faster than previously.
- #32
Keys: Diarahan, Mediarahan
Enabled · Before character · Order 100 · 100%
Entry settings
One of the ultimate healing spells capable fully healing an ally's wounds to a hundred percent. However, it is quite draining for the user casting it.
- #33
Keys: Recarm, Samarecarm
Enabled · Before character · Order 100 · 100%
Entry settings
A spell which revives a downed or unconscious ally.
- #34
Keys: Energy Drop, Amrita Drop Amrita Shower, Energy Shower, Me Patra, Patra
Enabled · Before character · Order 100 · 100%
Entry settings
These spells are capable of alleviating any status effects or mental magic that affects the target.
- #35
Keys: Tarukaja, Matarukaja
Enabled · Before character · Order 100 · 100%
Entry settings
A buffing spell capable of increasing a target's physical and magic strength for three minutes at a time. Use this to make slaying enemies much easier.
- #36
Keys: Rakukaja, Marakukaja
Enabled · Before character · Order 100 · 100%
Entry settings
A buffing spell which temporarily increases the target's resistance to physical and magical attacks for three minutes. Use this to protect oneself against enemy attacks.
- #37
Keys: Masukukaja, Youthful Wind, Sukukaja
Enabled · Before character · Order 100 · 100%
Entry settings
A buffing spell which provides its target with a speed boost for three minutes. Use this to speed up sluggish targets or make agile fighters even faster.
- #38
Keys: Hyakka Ryouran, Dragon Hustle, Heat Riser
Enabled · Before character · Order 100 · 100%
Entry settings
A buffing spell which increases a target's overall combat performance, although it takes quite the toll on the caster's magic. If they can handle hefty magic cost, casters can supercharge an ally to turn the tables on an enemy.
- #39
Keys: Tarunda, Matarunda
Enabled · Before character · Order 100 · 100%
Entry settings
A debuff spell which weakens a target's magic or physical power for three minutes. It is useful for dulling the attacks of a powerful foe.
- #40
Keys: Marakuna, Rakunda
Enabled · Before character · Order 100 · 100%
Entry settings
A debuff spell which lowers the target's resistance to physical and magical attacks for three minutes. Use this to weaken a tough foe.
- #41
Keys: Sukunda, Masukunda
Enabled · Before character · Order 100 · 100%
Entry settings
A debuff spell which slows down the target, making them move and behave much slower than usual for three minutes. Use this to catch a fast target in their tracts.
- #42
Keys: Debilitate
Enabled · Before character · Order 100 · 100%
Entry settings
A powerful debuff spell, capable of reducing a target's overall performance to dust. Use this to temporarily sap he strength of a tough foe for three minutes. However, beware of its magical cost, this will eat a big chunk of your mana.
- #43
Keys: Tetrakarn, Life Wall
Enabled · Before character · Order 100 · 100%
Entry settings
This spell erects a barrier on its target, allowing them to reflect a physical attack once. Use this to give the enemy a taste of their own medicine.
- #44
Keys: Makarakarn, Shell of Denial, Life Wall
Enabled · Before character · Order 100 · 100%
Entry settings
This spell generates a magical barrier around its target, allowing them to deflect one magical attack. Use this to redirect the flow of a magical attack.
- #45
Keys: Power Charge, Fighting Spirit
Enabled · Before character · Order 100 · 100%
Entry settings
These spells spells can massively boost the effectiveness of the caster's next physical attack. Focus on your next attack to deal some big damage.
- #46
Keys: Nocturnal Flash, The Man's Way, Dazzler
Enabled · Before character · Order 100 · 100%
Entry settings
A spell capable of confusing foes by exposing them to a powerful. This will make them dizzy, which impairs their ability to aim at their targets.
- #47
Keys: Makajamaon, Makajama
Enabled · Before character · Order 100 · 100%
Entry settings
A spell which makes a target forgetful, rendering them incapable of using magic for a few turns. Use this to render a fighter forgetful and defenseless.
- #48
Keys: Dormina, Phantom Show, Lullaby
Enabled · Before character · Order 100 · 100%
Entry settings
A spell that can put an enemy to sleep, not only making them incapable of fighting, but exposing them to surprise attacks.
- #49
Keys: Pulinpa, Tentarafoo
Enabled · Before character · Order 100 · 100%
Entry settings
Confuse and stun the enemy with these spells, making them question their targets and even give you money.
- #50
Keys: Evil Smile, Evil Touch
Enabled · Before character · Order 100 · 100%
Entry settings
Force enemies to succumb to fear through this spell. If it hits, these guys will be too scarred to fight back.
Showing 50 of 68
1 file
- .jsonjson_lorebook
50.6 KBfirst seen 08456379633d002c
Opens with the tab.
