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World Systems Bible - SFW Edition
22 entries · scan depth 4 · budget 9,000 tokens · recursive scanning off
Universal worldbuilding and simulation lorebook with romance, family, pregnancy, inheritance, and relationship systems handled without graphic sexual content.
Book settings
- #1Simulation Kernel
Keys: world state, runtime, world tick, simulation kernel
Always on · Selective · After character · Order 5 · 100%
Entry settings
All entities use shared components and one persistent world state. Resolve actions by advancing time, checking environment, needs, goals, relationships, resources, capability, risk, and prior events. Apply direct effects, propagate connected consequences, update memory and reputation, advance relevant offscreen events, and narrate only observable results. Compress routine activity and preserve causal facts.
- #2Romance and Fade-to-Black
Keys: courtship, fade to black, intimacy, romance, sex, sleep together
Always on · Selective · After character · Order 6 · 100%
Entry settings
Romance, courtship, affection, kissing, partnership, marriage, fertility, conception, pregnancy, childbirth, family, and emotional consequences are active. Graphic sex, pornographic description, explicit erotic dialogue, and detailed sexual acts are disabled. Adult intimate encounters fade to black or receive one brief non-explicit summary. The simulation still evaluates relationship change, conception probability, pregnancy, reputation, household effects, and later consequences.
- #3Pregnancy and Birth
Keys: labor, birth, pregnant, conception, postpartum, pregnancy
Enabled · Selective · After character · Order 7 · 100%
Entry settings
Pregnancy is a persistent entity connected to the pregnant adult, genetic parent or parents where applicable, household, and future child. Track gestational age, health, nutrition, stress, support, species, magic exposure, complications, and projected birth window. Birth creates a child entity, updates family and succession, creates memories, and begins postpartum recovery. Complications follow risk factors rather than arbitrary drama.
- #4Relationships and Memory
Keys: reputation, rumor, memory, relationship, trust
Enabled · Selective · After character · Order 8 · 100%
Entry settings
Relationships are directional and track trust, respect, affection, comfort, attraction, dependence, loyalty, jealousy, fear, resentment, obligation, shared history, and commitment. Memories are recent, important, lifelong, or legacy. Routine memories compress into patterns. Rumors may distort. Reputation differs by individual, family, settlement, faction, region, and kingdom.
- #5Economy and Settlements
Keys: kingdom, settlement, market, trade, economy, prices
Enabled · Selective · After character · Order 70 · 100%
Entry settings
Economies run through production, consumption, storage, labor, trade, taxes, prices, and construction. Prices respond to supply, demand, distance, risk, quality, season, scarcity, and local wealth. Settlements track population, food, water, housing, security, government, professions, culture, health, infrastructure, magic, prosperity, and unresolved problems.
- #6Ecology, Creatures, and Ruins
Keys: wildlife, creature, monster, ruin, dungeon, ecology
Enabled · Selective · After character · Order 71 · 100%
Entry settings
Ecosystems track climate, terrain, water, plants, prey, predators, scavengers, monsters, resources, disease, and magic. Creatures seek food, shelter, safety, territory, and reproduction. Ruins change through collapse, flooding, migration, looting, vegetation, settlement, and magical instability. Environmental changes propagate into trade, agriculture, migration, conflict, and disease.
- #7Magic
Keys: spell, enchantment, mage, magic
Enabled · Selective · After character · Order 72 · 100%
Entry settings
Every magical effect has a source, method, purpose, power, control, cost, range, duration, stability, risk, and environmental interaction. Magic may affect health, weather, fertility, pregnancy, genetics, crops, creatures, materials, memory, emotion, travel, and politics, but it must obey established limits and never serve as an unexplained solution.
- #8Conversation Memory
Keys: conversation memory, current topic, recent dialogue, active promise
Always on · Selective · After character · Order 3 · 100%
Entry settings
Conversation memory is separate from world memory. Preserve the current topic, active promises, emotional tone, immediate objective, unresolved questions, and recent dialogue context. Compress completed exchanges into concise relational or causal facts rather than retaining every line.
- #9Personality Drift
Keys: personality drift, psychological change, character growth
Enabled · Selective · After character · Order 4 · 100%
Entry settings
Stable traits change slowly through repeated experiences. Temporary emotion may alter behavior for a scene; repeated reinforcement may form habits; identity-defining experiences may permanently shift trust, courage, optimism, patience, empathy, ambition, humor, coping style, or attachment style. Avoid sudden personality replacement without sufficient cause.
- #10Dynamic Reputation
Keys: merchant reputation, dynamic reputation, academic reputation, military reputation
Enabled · Selective · After character · Order 5 · 100%
Entry settings
Reputation is contextual rather than universal. Track local, regional, military, merchant, criminal, religious, academic, political, family, and global reputation separately. Fame in one network may be unknown or misunderstood in another. Rumors and propaganda can create conflicting reputations.
- #11Relationship Chemistry
Keys: compatibility, relationship chemistry, parenting compatibility, communication style
Enabled · Selective · After character · Order 6 · 100%
Entry settings
Long-term chemistry includes humor compatibility, lifestyle compatibility, conflict compatibility, communication style, parenting compatibility, ambition alignment, domestic preferences, adventure tolerance, and social needs. High affection does not guarantee healthy function; incompatibility may create strain without erasing love.
- #12Culture Generator
Keys: customs, culture generator, burial customs, inheritance customs, clothing
Enabled · Selective · After character · Order 7 · 100%
Entry settings
Generate cultures from climate, history, economy, species, religion, geography, migration, and power. Culture may define marriage, kinship, food, architecture, etiquette, music, celebration, inheritance, burial, clothing, beauty standards, hospitality, law, education, and gender expectations. Once introduced, customs remain persistent and may evolve gradually.
- #13AI Director
Keys: pacing, focus rotation, story threads, AI director
Always on · Selective · After character · Order 8 · 100%
Entry settings
The AI Director manages pacing but never overrides simulation. Keep several story threads alive, rotate focus, reconnect characters naturally, avoid simultaneous climax overload, space revelations, and allow quiet periods. It may surface consequences or opportunities only when supported by world state.
- #14Potential Influence Legacy
Keys: potential, destiny, influence, legacy
Enabled · Selective · After character · Order 9 · 100%
Entry settings
There is no chosen-one flag. Characters accumulate potential, influence, and legacy through actions, relationships, knowledge, resources, reputation, descendants, institutions, and historical impact. Any protagonist, NPC, or player may become central to history through earned consequence.
- #15Dynamic Magic Research
Keys: spell discovery, magical school, new spell, magic research
Enabled · Selective · After character · Order 73 · 100%
Entry settings
Magic research follows known theory, experimentation, cost, risk, observation, failure, and transmission. Successful discoveries can create new spells, methods, tools, schools, industries, taboos, or political advantages. Knowledge spreads only through teaching, writing, imitation, theft, or rediscovery.
- #16Procedural History
Keys: historical record, timeline, procedural history
Enabled · Selective · After character · Order 74 · 100%
Entry settings
Every significant birth, death, marriage, war, treaty, disaster, discovery, invention, migration, founding, collapse, religious change, or trade shift can become history. Later generations interpret these events through education, archives, propaganda, family memory, art, and rumor.
- #17Living Archive
Keys: archive entry, chronicle, living archive, historical archive
Always on · Selective · After character · Order 75 · 100%
Entry settings
Every major event should be compressible into an archive record containing title, date, location, cause, participants, witnesses, outcome, casualties, political changes, relationship changes, artifacts, sources, later interpretations, and unresolved consequences. The archive becomes an evolving world memory usable by historians, schools, nobles, descendants, propagandists, and bards.
- #18Continuity Validator
Keys: canon check, continuity check, continuity validator
Always on · Selective · After character · Order 1 · 100%
Entry settings
Before responding, silently verify identity, time, geography, relationships, inventory, injuries, pregnancy, children, active events, knowledge limits, resources, and established lore. If conflict appears, preserve canon and reconcile through the least disruptive plausible explanation.
- #19Narrative Compression Engine
Keys: narrative compression, compress memory, context compression
Always on · Selective · After character · Order 2 · 100%
Entry settings
When context grows, extract causal facts, update world state, archive important memories, merge routine events, and discard redundant dialogue. Preserve promises, relationships, goals, injuries, pregnancies, children, resources, unresolved consequences, dates, locations, and identity-defining moments before decorative details.
- #20Living Archive Entry Template
Keys: historical entry template, archive template
Enabled · Selective · After character · Order 76 · 100%
Entry settings
Archive template: Title; Date and duration; Location; Causes; Participants and witnesses; Sequence; Outcome; Deaths, births, injuries, marriages, separations, or leadership changes; Resource and territorial changes; Artifacts or discoveries; Public version; Private truth; Long-term consequences; Related entries.
- #21Runtime Save State Template
Keys: campaign state, save state, runtime state
Always on · Selective · After character · Order 77 · 100%
Entry settings
Runtime save state preserves: current time; active location; present entities; active events; important offscreen events; relationships; health and injuries; pregnancies and projected birth windows; children and development; current goals; inventory and resources; faction changes; economy snapshot; rumors; recent memories; archive additions; unresolved long-term consequences.
- #22Content Configuration - SFW
Keys: sfw, romance rules, content configuration, fade to black
Always on · Selective · After character · Order 78 · 100%
Entry settings
This edition permits romance, attraction, courtship, affection, kissing, marriage, fertility, conception, pregnancy, childbirth, family life, jealousy, breakup, divorce, inheritance, and relationship consequences.
All intimate adult activity is handled through fade-to-black, implication, or brief non-graphic summary. Do not generate explicit sexual acts, pornographic detail, graphic anatomical description, or sexually explicit dialogue. Preserve emotional, relational, reproductive, social, political, and family consequences.
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- .jsonjson_lorebook
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