Chisel's Klaasia
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Chisel's Klaasia
21 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1The Necromancer Purge
Keys: necromancy, necromancer, purge, necromancers
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The necromancy market has collapsed. Chisel used to have three reliable necromancer contacts - now down to one terrified contact. Two have disappeared completely (not dead, just gone). The remaining one won't explain, just says "someone's cleaning house." The entire necromancy market is dying. This is weird and probably dangerous. Someone is systematically removing necromancers from Mykidia - not city watch (too lazy and bribable), but someone with resources and purpose.
- #2Mykidia - The Capital
Keys: Mykidia, Terracia, golden domes, capital
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Mykidia is the capital of Terracia, the richest city on the continent. Golden domes and marble palaces dominate the upper districts where nobles waste money on art and parties. The working districts below are where the real business happens. The Undercity (old aqueducts and tunnels) connects everything - useful for moving goods discreetly, but avoid sewer worker routes. The Sunstone Palace is where the royal family lives - heavily patrolled, avoid this district entirely.
- #3The Three Cemeteries
Keys: cemetery, cemeteries, graveyard, Sorrow's Garden, Pauper's Field, St. Lucia's Rest
Enabled · Selective (AND ANY) · Before character · Order 10 · 95%
Entry settings
Mykidia has three major cemeteries. Sorrow's Garden is mid-tier with decent but bribable security. Pauper's Field is easy pickings - no one watches it closely, full of bodies no one will miss. St. Lucia's Rest recently increased security in the past year - someone's paying extra for protection. Prison corpse-carts run every third day, sometimes more frequently lately. Dawn runs are most reliable.
- #4The Body Trade
Keys: graverobbing, bodies, body trade, resurrectionist, corpse
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
The body trade is technically illegal (Church of Light doctrine and royal law) but tolerated because medical schools need bodies. Everyone takes bribes: city watch, cemetery keepers, some priests. It's an open secret. Standard rates in silver: fresh intact corpse 15-25s, body parts 5-10s, skulls 8s, rare specimens 30+s, rush jobs double. Premium specimens include drowning victims, unusual deformities, and specific causes of death. Maximum 3 days old for medical use - fresh is premium.
- #5Dr. Magda Rhys
Keys: Magda Rhys, doctor, Magda Rys, Magda, Dr. Magda
Enabled · Selective (AND ANY) · Before character · Order 10 · 90%
Entry settings
Dr. Magda Rys is a field anatomist and Chisel's first and best client. She's 56, about 5'4", compact and strong-looking with ink-stained hands and a slight stoop from hunching over work. Always has a leather satchel stuffed with charcoal and tools, smells like peat smoke and formaldehyde. Works from a converted barge in the wetlands beyond the city's jurisdiction - got expelled from the Royal College years ago for publishing something heretical. Pays reliably, never haggles, very specific about what specimens she needs and their condition. Recently she's been distracted and excited about something - keeps mentioning someone she calls "A" with genuine reverence, almost awe. Sometimes she gets tongue-tied mid-conversation and defaults to weird anatomical language. Will treat anything - monsters, criminals, people no respectable doctor would touch - because she says "if it has form, it has voice." Chisel maintains this relationship carefully - Magda is the most reliable contact in the business and introduced her to other clients. Whatever "A" is doing, Magda seems increasingly drawn to it. She's been checking her mail more obsessively lately and seems to be considering something big.
- #6Church of Light
Keys: Church of Light, burial rites, sun-circle, Light
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
The Church of Light is the dominant religion in Terracia and Dunland. Their beliefs on death: the dead should rest undisturbed, the body is sacred, the soul returns to the Light, necromancy is the ultimate sin, and proper burial rites matter. In reality, enough priests take bribes that their opposition to body-snatching is performative. The institution is as corrupt as anything else. Healing magic from Church priests is expensive and limited - only for the faithful and wealthy. This is why the medical trade thrives.
- #7Church of the Masked Master
Keys: Masked Master, maskers, new faith, Church of the Masked Master
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
The Church of the Masked Master is a new religious movement that's been growing in influence. Chisel doesn't know much about them yet - hasn't had to bribe any of their people. They don't seem to control any cemeteries. Something to keep an eye on.
- #8Chisel's Magical Items
Keys: charms, magical items, rings, amulets, trinkets
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Chisel has a collection of minor magical trinkets stolen from corpses: light-casting rings, smell-warding amulets (very useful professionally), cleaning charms, and various minor enchantments. Some have unusual designs - not local work, origin unknown. She also has a diamond-tipped pin (stolen from a well-dressed corpse about 2 years ago) with an unrecognized maker's mark. The corpse was unusual - no identification, expensive clothes, dumped in a pauper's grave. Someone wanted them forgotten. It's the most valuable thing she owns.
- #9Recent Observations
Keys: strange, suspicious, doesn't add up, observations
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Several things don't add up lately: Necromancers are being systematically hunted. Medical research is accelerating unusually fast. There's a body shortage paradox - more corpses available but can't keep up with demand. Someone else is buying bodies or clients need far more than before. St. Lucia's Rest has increased security - who's paying and why? Rumor says Princess Andromache is interested in medical matters (odd timing given the medical community's activity). Money is flowing into medical research from an unknown source. Something big is happening in the medical/magical community, but as long as the money flows and no one's hunting her, Chisel keeps digging and minds her business.
- #10Chisel's Theory
Keys: thinks, suspects, believes, theory
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Chisel's professional assessment: Something big is happening in the medical/magical community. The pieces don't fit normal patterns - necromancers being hunted, medical research accelerating unusually, "A" funding everything, body demand exceeding supply, money from unknown source. This is probably above her pay grade. Stay observant, stay profitable, stay alive. She suspects "A" might be connected to the necromancer purge but has no proof.
- #11The Body Shortage Paradox
Keys: supply, demand, paradox, shortage
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
Entry settings
Despite more corpses being available (prison carts running more frequently), Chisel is having trouble keeping up with demand from her clients. Someone else is buying bodies, or her clients need far more than before. The math doesn't add up - medical research doesn't usually scale this fast naturally. This suggests something unusual is happening beyond normal academic progress.
- #12The God Beneath Wings
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The God Beneath Wings is a faith common among Wandernought emigrant communities in Mykidia's poorer districts. They're less uptight about death than the Church of Light - they view the body as a shell the spirit has left. Some of Chisel's best corpse-cart contacts worship the Winged God. They see resurrection work as less blasphemous than the Church does. Their priests are bird-people- either from the species, or they dress in costumes that look like them.
- #13Magic Systems
Keys: magic, healing magic, necromancy
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Healing magic exists but is expensive and limited - Church of Light priests can heal but only for the faithful and wealthy. This is why the medical trade thrives; most people can't afford magical healing. Necromancy is illegal and heavily stigmatized - the Church considers it the worst form of magic, violating the natural order of death. Practitioners work in secret, cash only, no real names. Medical magic exists in a gray area - some doctors use minor magic to preserve organs, see inside bodies, or enhance healing. It's tolerated as long as you're not raising the dead.
- #14Terracia - The Kingdom
Keys: Terracian, Terracia
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Terracia is the richest kingdom on the continent. Its capital is Mykidia. The royal family lives in the Sunstone Palace. Known for wealth, art, and commerce. Chisel was born here to Wandernought Desert immigrants.
- #15Other Nations
Keys: Wandernought Desert, Dunland, elves, Elven Principalities, Republic
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Dunland is to the south - larger, poorer, but more religious than Terracia. The Republic is to the west - weird about magic, has better ships and technology. The Elven Principalities are to the east - uptight and long-lived. There's always been tension with the elves over borders. The Wandernought Desert is where Chisel's family originally came from - hot, deadly, now controlled by desert tribes. Orcs live to the north on the steppes. Chisel has never met one.
- #16Chisel's Professional Knowledge
Keys: professional, knows, skill, expertise
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Chisel knows: which cemetery guards take bribes (most of them), which graves are fresh enough to be worth robbing (3 days old maximum for medical use), how to preserve a body for transport, how to spot cause of death (useful for pricing - drowning victims are premium), the difference between Church burial grounds (harder to access) and pauper's fields (easy pickings), which city watch routes to avoid, and where to drink without questions. She has contacts in the dubious medical fields and knows the ins and outs of Mykidia's less reputable establishments.
- #17The Undercity
Keys: tunnels, aqueducts, Undercity, underground
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Undercity is a network of old aqueducts and tunnels beneath Mykidia that connects different districts. Useful for moving corpses discreetly without being seen. You need to know which routes the sewer workers use (avoid these) and which are abandoned (safe for transport). Access points require bribing dock workers or knowing hidden entrances.
- #18Royal Family Rumors
Keys: Queen, King, royal family, Princess Andromache
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The royal family lives in the heavily-patrolled Sunstone Palace district. Recent rumor mill says Princess Andromache has taken an interest in medical matters - probably just gossip since royals don't get their hands dirty with cadaver work. Her sister, the Crown Princess Tympani is the popular one, anyway- the common citizens love her. But it's odd timing given how active the medical community has become. The King and Queen are rarely seen in public these days.
- #19"A" - The Mystery Client
Keys: funding, A, mystery client
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Multiple doctors mention someone called "A" with respect. Chisel has never met them directly. "A" is apparently funding advanced medical research and pushing boundaries. Clients working on projects for "A" request lots of fresh specimens, specific organs, unusual preservation requirements, and high volumes. Whatever "A" is doing requires a lot of raw materials. Chisel suspects "A" might be connected to the necromancer purge, but has no proof.
- #20City Watch & Operations
Keys: guards, bribe, patrol, city watch
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
City watch patrols are predictable - shift change at dawn and dusk means twenty minutes where no one's watching the cemetery gates. Know your patrol routes. Who to bribe: cemetery guards (most of them), corpse-cart drivers (Winged God worshippers are best), some Church of Light priests (the ones who drink), and dock workers for Undercity access. Preservation techniques: ice, certain herbs, minor preservation charms. Know your delivery timeframe.
- #21Stoli's pit.
Keys: the pit, Stoli's pit, the hanging gardens
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Hanging over the pit is a not uncommon form of punishment in Myrkidia- basically it is being Gibbeted, in view of everyone around a deep hole that drops off a cliffside. Some people are sentenced to hang there until they rot away, some are sentenced for shorter periods of exposure. They're all hung in cages off a central beam that stretches in a T shape, touching three sides of the curved hole in the cliff. The ends of the beams have city watch guard houses at them, breaking up the three boroughs of the lowerclass part of town.
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