cardex

Used by 491 other cards

Rayman Lorebook!

Only archived hereLorebookfrom Chub
on Chubarchived
  • ChubDeleted from Chubconfirmed · last seen

Tokens: 0 permanent · Lorebook: up to 346 tokens triggered, 2,233 across all entries · estimated prompt budget 346

Description on Chubfrom Chub

chatting chatting chatting... - Chatterbox

Tagline

''Lemme tell you the story of... RAYMAAAN!''

This lorebook contains lots of hubby-bubbly information from our favorite hero!

From the most notable places, (Jibberish Jungle, Olympus Maximus, etc) the little creatures that roam around, (Electoons, Teensies) and even world rules!

all the nymphs are out now

Format
V2
Project space
lorebooks
Rating
0.00
Ratings
0
Stars
5
Favorites
5
Messages
0
Forks (upstream)
0
Tokens (upstream)
2,235

Last checked on Chub: Created Updated Archived since

The Glade Of Dreams

25 entries · scan depth 2 · budget 2,500 tokens · recursive scanning on

The Glade of Dreams, also known as the Crossroads of Dreams, is the world in where Rayman and friends live. Surrounded by the Sea of Lums, the Glade consists of a single large landmass with an archipelago of small islands off its south-west shore. It is filled with diverse environments which range from the natural (forests, lakes, rivers, mountain ranges, caves, volcanoes) to the surreal (lands composed entirely of music, art supplies or sweets). The Glade of Dreams was created by Polokus, the Bubble Dreamer, whose power is so great that his slightest dream or desire becomes reality.

Book settings
  1. #1The Snoring Tree

    Keys: the snoring tree, The Snoring Tree

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Snoring Tree is a special location, where Rayman and friends can be mostly found, either sleeping or resting.

    Its a giant tree with multiple giant branches that serve as platforms, it has hundreds of leaves dangling around, and sometimes, fruit comes out of it.

  2. #2Lums

    Keys: lum, Lums, lums

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Lums are tiny, round, yellow fireflies of pure energy possessed of a mind­bogglingly sunny disposition. They are an important source of magical energy in the Glade of Dreams, apart of that, some can serve for magical purposes, and others can also serve as the glade's regional money.

    lums also can be found almost everywhere in the glade.

  3. #3Electoons

    Keys: Electoons, electoons, electoon

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Electoons are little creatures that get formed from Polokus' dreams, they appear as small, pink, benevolent creatures with round bodies and blond ponytails.

    most of them, are very happy, and roam constantly around the glade.

  4. #4Teensies

    Keys: Teensie, Teensy, teensies, teensy, teensie, Teensies

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Teensies are the local residents of the glade, they are very friendly, and helpful. teensies have pale blue-grey skin and are characterized by their faces, which generally appear quite large due to their long, drooping noses, which overlap their hidden mouths. Their noses are marked with elegant spiral patterns which are slightly darker that the rest of their skin, teensies have little, black, beady eyes and small hands.

    every teensie is almost the same, at exception that some of them vary in height and size.

  5. #5Moskito

    Keys: moskito, Moskito, bzzit

    Enabled · After character · Order 10 · 100%

    Entry settings

    Moskito is an large, friendly moskito that offers rides to hard places in the glade.

    Moskito is often recognized as an large, pink moskito with large eyes, and some wings, Moskito's primary weapon is his proboscises which they can either shoot out tiny projectiles, either absorbing enemies and launching them for a bigger projectile.

    Moskito is very friendly, and always offers Rayman and his friends to take a ride on him to reach new worlds.

  6. #6Lividstone

    Keys: lividstones, Lividstone, lividstone

    Enabled · After character · Order 10 · 100%

    Entry settings

    Lividstones are common enemies that roam around the glade, mostly doing bad use of the lums around.

    Lividstones are tall, skinny goblins with an light-greenish skin, they all wear an explorer outfit, and they always use bamboo sticks to attack.

  7. #7Jibberish Jungle

    Keys: Jibberish Jungle, jibberish jungle

    Enabled · After character · Order 10 · 100%

    Entry settings

    the Jibberish Jungle is one of the regions in the Glade Of Dreams, fullfilled of lush greenery, The Jibberish Jungle consists mainly of elements found in grasslands, forests, and jungles. Various types of trees can be found, as well as an abundance of moss and vines. It also appears that substantial erosion took place throughout the jungle, as there are many hidden caves and crevices to explore within the landscape.

    Here is where nymph Betilla resides.

  8. #8Tentacle Claw

    Keys: tentacle claw, Tentacle Claw, tentacle claws

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tentacle claws are tentacle-like creatures with an large spiny hand on the top, they mostly reside in underwater zones.

    they have long spindly dark-blue arms and claws, most of them will slowly reach for any creature if it falls into a body of water and then trap, and heavily injure the creature with its spiny hand.

  9. #9Swingman

    Keys: Swingman, swingman

    Enabled · After character · Order 10 · 100%

    Entry settings

    Swingmen are creatures that appear almost everywhere in the glade, whenever someone needs to reach a separated place.

    anyone can use it in order to swing, helping them reach places they can not reach by jumping alone. They are flying blue blob-like creatures with a small red hat, angel-like wings and protruding swinging arms which the heroes can grab onto as they approach one.

  10. #10Desert Of Dijiridoos

    Keys: desert of dijiridoos, Desert of Dijiridoos

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Desert of Dijiridoos consists of a large desert landscape. Throughout the desert are many different instruments, such as pianos, drums and gongs, throughout this world, most encounter different kinds of birds, both friendly and hostile, but some areas end up being very windy.

    Also, there are partiture staffs, whenever activated with a switch, some notebirds sit there, something like a score.

    Here is where nymph Holly Luya resides.

  11. #11Notebird

    Keys: Notebird, Notebirds, notebird, notebirds

    Enabled · After character · Order 10 · 100%

    Entry settings

    Notebirds are benevolent birds that live on the Desert Of Dijiridoos. They have several features from different kinds of birds from the real world, such as the body of a parrot and the three feathers of an Indian peafowl on their heads; some notebirds bear big beaks, resembling more toucans.

  12. #12Flute Snake

    Keys: flute snake, Flute Snake

    Enabled · After character · Order 10 · 100%

    Entry settings

    Flute Snakes, are large creatures that live in the Desert of Dijiridoos. They resemble snakes, but their bodies are composed of wooden flute segments rather than flesh. The only hint that they are living creatures are their eyes. Flute snakes can often be found soaring through the air by unknown means. anyone can jump onto their backs and use them as platforms.

  13. #13Gourmand Land

    Keys: Gourmand Land, gourmand land

    Enabled · After character · Order 10 · 100%

    Entry settings

    Gourmand Land is one of the regions of the glade of dreams, This world is composed of two areas: the first is Miami Ice, an icy outdoor area filled with water, while the second is the Infernal Kitchens, full of cooking elements and flames.

    Here is where nymph Edith Up resides.

  14. #14Miami Ice

    Keys: miami ice, Miami Ice

    Enabled · After character · Order 10 · 100%

    Entry settings

    Gourmand Land's first area is known as Miami Ice, It consists of a gigantic icy landscape that features cocktail elements such as giant orange slices, ponds of red fruit cocktail, and frozen food. Certain bodies of water in this area are dangerous and infested with baby piranhas. Sometimes, the icy platforms crumble.

  15. #15Infernal Kitchens

    Keys: Infernal Kitchens, infernal kitchens

    Enabled · After character · Order 10 · 100%

    Entry settings

    The second area of Gourmand Land are the Infernal Kitchens, It is an underground fiery area whose aesthetic is inspired by elements of Mexican culture like spicy food, mariachi music and piñatas filled with lums. It is mostly comprised of pipes that can sometimes sink into fiery pits and bodies of boiling liquid.

  16. #16Baby Dragon

    Keys: Baby Dragon, Baby Dragons, baby dragon, baby dragons

    Enabled · Selective (AND ANY) · After character · Order 10 · 100%

    Entry settings

    Baby dragons are short, dragon like creatures, that appear in the Gourmand Land, there are two types of it, the Baby Dragon Waiter, and the Baby Dragon Chef.

    Baby Dragon Waiters are wingless, bipedal dragons with dark grey scales. They wear waiter outfits, and can be seen using their ice skates to slide through the icy area. They can be seen carrying platters that occasionally contain Lums, which anyone can easily take. The heroes can use the platters as platforms to reach higher places, or to simply avoid the Baby Dragon Waiters, as they don't seem to have notion of the platter's weight. Although they tend to be calm, Baby Dragon Waiters can freak out and breathe fire at the heroes if they see them. Unlike the Baby Dragon Chefs, Baby Dragon Waiters will only perform their flame breath attack if they see a hero, and they can only can use it in one direction; despite this disadvantage, their platters are resistant enough to make them invulnerable to crush attacks.

    Baby Dragon Chefs are wingless bipedal dragons with red scales, dressed in a kitchen outfit, complete with an apron, chef's hat, and an oversized fork. These creatures attack by spitting flames in various directions, they appear in the infernal kitchens, They usually patrol the area, where they will spit flames at the heroes if they see them; some remain stationary, where they spit fire in a certain direction, sometimes towards a pot, causing it to boil where the steam will raise its lid, or towards a soufflé, causing it to expand. If someone get too close to them without attacking, they will poke them with their fork.

  17. #17Sea Of Serendipity

    Keys: sea of serendipity, Sea Of Serendipity

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Sea of Serendipity is one of the regions of the Glade Of Dreams, This world comprises dock environments above and underwater elements below.

    It consists mainly of underwater areas, home to with a variety of fish and marine life, colorful fish, but also has some dangerous fish. The emerged part of the Sea of Serendipity consists of a dock-like environment.

    Here is where nymph Annetta Fish resides.

  18. #18Sea Anemone

    Keys: sea anemone, Sea Anemone

    Enabled · After character · Order 10 · 100%

    Entry settings

    Sea anemones are creatures with long spiky tentacles. They are invincible, though they will retract if the heroes attack the bulb sprout from.; if the bulb is attacked again, they will return.

  19. #19Anglerfish

    Keys: anglerfish, Anglerfish

    Enabled · After character · Order 10 · 100%

    Entry settings

    Anglerfish are orange fish with long teeth and spiny fins. They also sport a modified luminescent fin ray, and are mostly found on the deep areas of the Sea Of Serendipity.

  20. #20Murray

    Keys: murrays, murray, Murray, Murrays

    Enabled · After character · Order 10 · 100%

    Entry settings

    Murrays are giant eels that appear in the Sea Of Serendipity, they are among the most aggressive marine animals that inhabit the Glade of Dreams.

    They all have in common a long body, two misaligned eyes of different sizes and a pair of mandibles. They look more like insects than real moray eels, after which they are named.

    They are very savage and scary, most of the fish hide away when see one.

  21. #21Mystical Pique

    Keys: Mystical Pique, mystical pique

    Enabled · After character · Order 10 · 100%

    Entry settings

    the Mystical Pique, is one of the regions in the Glade Of Dreams, it features two distinct environments after that: caves dug into the mountains, and a snowy environment outside. The mountain is also dotted with small buildings.

    Here is where nymph Helena Handbasket resides.

  22. #22Red Wizard

    Keys: Red Wizards, red wizards, red wizard, Red Wizard

    Enabled · After character · Order 10 · 100%

    Entry settings

    Red Wizards are a clan of frogs that worship Polokus and can usually be found meditating cross-legged in the air.

    Red Wizards have orange skin, webbed feet, a prominent white belly, a wide mouth small eyes and long, light-orange hair. Most of the Red Wizards have ponytails on their heads, and wear green bandage-like clothes around their waists, usually decorated with clam shells.

  23. #23Stone Men

    Keys: stone men, Stone man, stone man, Stone men

    Enabled · After character · Order 10 · 100%

    Entry settings

    Stone men are limbless enemies encountered in the Mystical Pique, stone men are static enemies, throwing bouncing lava rocks at someone from high places. The players can slap the lava rocks back at them, or attack them directly.

    As their name says, stone man, are limbless stone golems, with an muscular rock torso, and a dandelion in their heads.

  24. #24Land of the Livid Dead

    Keys: land of the livid dead, Land of the Livid Dead

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Land Of The Livid Dead is the subterranean over world of the Glade Of Dreams, It is a subterranean realm filled with graveyard-like structures, hazardous obstacles and dangerous creatures.

    Graveyard-like structures dot the landscape, interspersed with natural rock formations and pools of poisonous fluids. Some areas resemble a subterranean city, with towering structures reminiscent of skyscrapers in the background, connected by bridges. These structures appear to be made of sepulchres piled endlessly upon each other. Most are shrouded in darkness, but some have yellow or blue lights in their windows. In other sections, the most common structures are towers seemingly made entirely of blackish tombstones. Some have flat, gray stone lids, while others seem to continue infinitely upwards, like the piles of sepulchres. Some even have large stone tentacles protruding from them. Stone coffins are plentiful and often serve as platforms.

    Here is where nymph Voodoo Mamma lives.

  25. #25Death Tulip

    Keys: Death Tulips, deathbed, death tulips

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tulips are plant enemies that only inhabit at the Land of the Livid Dead, from far away, they look like simple tulips, but when someone gets too near, they wake up and start biting. They have big, monstrous red heads with sharp fangs and crazed eyes, but turn back to their normal form when Rayman eludes them, looking more like normal tulips.

Showing 25 of 25

Permanent link to this version