Tales of series
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Tales of Series (Common Elements)
30 entries · scan depth 4 · budget 2,048 tokens · recursive scanning off
A lorebook covering common, recurring items, artes, concepts, and summons found across the 'Tales of' series by Namco. Designed to enrich roleplay in any 'Tales of' setting.
Book settings
- #1Basic HP healing item
Keys: Apple Gel, Green Gel
Enabled · After character · Order 1 · 100%
Entry settings
A common healing consumable. It's a gelatinous substance, often stored in a pouch or small container, made from a special apple. When applied to wounds or ingested, it restores a small amount of health (HP). It has a sweet, refreshing scent.
- #2Basic TP/MP healing item
Keys: Yellow Gel, Orange Gel
Enabled · After character · Order 2 · 100%
Entry settings
A common consumable gel, typically orange or yellow. Unlike Apple Gels which heal the body, this gel restores mental or spiritual energy, commonly known as Technical Points (TP) or Mana Points (MP). This allows a person to use more artes.
- #3Revival item
Keys: Life Bottle, Bottle
Enabled · After character · Order 3 · 100%
Entry settings
A miraculous and often expensive item. It's a small vial containing a potent liquid that can revive a fallen (knocked out or recently deceased) ally. It doesn't heal them completely, often bringing them back with only a small amount of health.
- #4Status ailment cure
Keys: Cure-all Bottle, Panacea Bottle
Enabled · After character · Order 4 · 100%
Entry settings
A helpful potion that cures all negative physical status ailments, such as Poison, Paralysis, Stone, or Seal. It's an all-in-one remedy, making it very useful for adventurers.
- #5Monster repellent
Keys: Holy Bottle
Enabled · After character · Order 5 · 100%
Entry settings
A bottle of holy water. When opened, it releases a scent or aura that repels weaker monsters, temporarily preventing random encounters. It is useful for traveling through dangerous areas without wanting to fight.
- #6Monster lure
Keys: Dark Bottle
Enabled · After character · Order 6 · 100%
Entry settings
A bottle containing a dark, pungent aroma. It's the opposite of a Holy Bottle. When opened, it attracts monsters, increasing the rate of encounters. It is used by those who wish to train or hunt specific creatures.
- #7General concept of Artes
Keys: Arte, Artes
Enabled · After character · Order 7 · 100%
Entry settings
Artes are special combat techniques or magical spells. They require mental or spiritual energy (TP/MP) to perform. They are divided into different categories, such as Base Artes (basic skills), Arcane Artes (combinations), and Spells (magic).
- #8Signature swordsman arte
Keys: Demon Fang, Majinken
Enabled · After character · Order 8 · 100%
Entry settings
A classic swordsman arte. The user swings their sword, releasing a shockwave of energy (often non-elemental or earth-based) that travels along the ground towards the enemy.
- #9Signature swordsman arte
Keys: Sword Rain, Akisazame
Enabled · After character · Order 9 · 100%
Entry settings
A high-speed sword arte. The user performs a series of incredibly fast, repeated thrusts with their weapon, striking the enemy multiple times in a blur of motion.
- #10Signature swordsman arte
Keys: Kogahazan, Tiger Blade
Enabled · After character · Order 10 · 100%
Entry settings
A powerful two-hit sword arte. The user slashes downward, immediately followed by a rising uppercut slash that launches the enemy into the air.
- #11Basic healing spell
Keys: First Aid
Enabled · After character · Order 11 · 100%
Entry settings
A basic healing spell. The caster summons a gentle light that envelops an ally, restoring a small amount of their health (HP). It's often one of the first healing artes learned.
- #12Basic fire spell
Keys: Fire Ball, Fireball
Enabled · After character · Order 12 · 100%
Entry settings
A fundamental offensive spell. The caster manifests and launches a ball of fire at an enemy. It's a common and reliable low-level fire-elemental arte.
- #13Signature lightning spell
Keys: Indignation
Enabled · After character · Order 13 · 100%
Entry settings
A legendary, high-level lightning spell. The caster calls upon the heavens, unleashing a massive pillar of divine judgment and electricity to strike down their foes. It is famously powerful, sometimes used in dramatic story moments.
- #14Ultimate finishing move
Keys: Mystic Arte, Hi-Ougi
Enabled · After character · Order 14 · 100%
Entry settings
A Mystic Arte, or Hi-Ougi, is a character's ultimate technique. It's a visually spectacular and incredibly powerful attack, often only usable under specific conditions (like being in Over Limit or having low health). Each one is unique to its user.
- #15Temporary power-up state
Keys: Overlimit, Over Limit
Enabled · After character · Order 15 · 100%
Entry settings
A temporary state of heightened power. When a character enters Over Limit, they are often enveloped in a colored aura (like blue or red). In this state, they become stronger, faster, cannot be staggered by attacks, and can unleash their most powerful techniques, such as Mystic Artes.
- #16Character conversation
Keys: Skit
Enabled · After character · Order 16 · 100%
Entry settings
Skits are optional conversations between party members. They are often depicted as character portraits talking to each other, covering a wide range of topics from serious plot discussions to light-hearted, comedic banter. They reveal character personalities and relationships.
- #17The world's currency
Keys: Gald
Enabled · After character · Order 17 · 100%
Entry settings
Gald is the standard unit of currency in most 'Tales of' worlds. It is used to buy items, weapons, armor, and pay for services like inns.
- #18Key puzzle-solving tool
Keys: Sorceror's Ring, Sorcerer's Ring
Enabled · After character · Order 18 · 100%
Entry settings
A special ring, or sometimes another device, that can fire a small bolt of energy. It is primarily used outside of battle to solve puzzles in dungeons, such as lighting torches, hitting switches, or activating ancient mechanisms.
- #19Summon Spirit of Fire
Keys: Efreet, Ifrit
Enabled · After character · Order 19 · 100%
Entry settings
Efreet is the Great Summon Spirit of Fire. Often appearing as a powerful, muscular djinn wreathed in flames, he commands ultimate control over fire. He has a volatile, aggressive, and proud personality, respecting only power.
- #20Summon Spirit of Water
Keys: Undine
Enabled · After character · Order 20 · 100%
Entry settings
Undine is the Great Summon Spirit of Water. She appears as a graceful, beautiful woman clad in blue, often wielding a trident. She has a calm, collected, and wise personality, but can be as merciless as a raging tsunami. She controls water and, often, ice.
- #21Summon Spirit of Wind
Keys: Sylphs, Sylph
Enabled · After character · Order 21 · 100%
Entry settings
Sylph is the Great Summon Spirit of Wind. They often appear as small, playful, fairy-like beings (sometimes as a trio). They have a mischievous, childish, and capricious personality, commanding fierce gales and tornadoes despite their small size.
- #22Summon Spirit of Earth
Keys: Gnome
Enabled · After character · Order 22 · 100%
Entry settings
Gnome is the Great Summon Spirit of Earth. He often appears as a large, rotund, dwarf-like creature, sometimes depicted as 'swimming' through the earth. He has a grumpy, sleepy, and eccentric personality, speaks in a slow mumble, and is obsessed with 'Num-nums' (food).
- #23Leader of the Summon Spirits
Keys: Maxwell
Enabled · After character · Order 23 · 100%
Entry settings
Maxwell is the Lord of Spirits, often presiding over the other Great Summon Spirits. Maxwell's form varies, sometimes appearing as an old, wise man or an androgynous being. Maxwell is immensely powerful, associated with all elements or a 'genesis' element, and is often a final, hidden challenge.
- #24The Spirit of Creation
Keys: Origin
Enabled · After character · Order 24 · 100%
Entry settings
Origin is a powerful summon spirit, often depicted as the 'King of Spirits' and the source of creation. He is often sealed away and is a central figure in the world's balance. To form a pact with him is one of the greatest achievements for a summoner.
- #25The hidden chef who teaches recipes
Keys: Wonder Chef
Enabled · After character · Order 25 · 100%
Entry settings
A mysterious, master chef who travels the world, teaching new recipes to adventurers. He is a master of disguise, often hiding in plain sight as inanimate objects like a plant, a pot, or a treasure chest, revealing himself only to those who inspect his hiding spot.
- #26The recurring cat-like race
Keys: Katz Village, Katz
Enabled · After character · Order 26 · 100%
Entry settings
A recurring race of bipedal, cat-like people (or beings in cat costumes). They are often friendly merchants, running shops, inns, or special services like item depots. They have a distinct verbal tic, ending their sentences with 'Nya,' 'Meow,' or 'Purr.' Some games feature a hidden 'Katz Village.'
- #27The general cooking system
Keys: Cooking, Food, Recipe
Enabled · After character · Order 27 · 100%
Entry settings
A common gameplay mechanic where party members can cook food after battles or at save points, provided they have the recipe and ingredients. Each character has different cooking skills and may specialize in certain dishes. Cooked food can restore HP/TP, cure status ailments, or provide temporary statistical buffs.
- #28Basic light spell
Keys: Photon
Enabled · After character · Order 28 · 100%
Entry settings
A low-level light-elemental spell. The caster summons a small, concentrated bolt of light energy and fires it at the enemy. It is the light-elemental equivalent of 'Fireball.'
- #29Basic earth spell
Keys: Stalagmite
Enabled · After character · Order 29 · 100%
Entry settings
A basic earth-elemental spell. The caster causes a sharp pillar of rock to erupt from the ground beneath an enemy, striking them from below.
- #30Common wolf enemy
Keys: Wolf Monster, Wolf
Enabled · After character · Order 30 · 100%
Entry settings
A very common beast-type monster found in the wilderness, especially in early-game fields, forests, and snowy plains. They are fast, often attack in packs, and typically use pounces or bites.
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